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This is a page about the Pokemon Cyndaquil in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Read on to find out about Cyndaquil's Base Stats, Abilities, and Moves on starting the game.
List of Contents
Cyndaquil | |
---|---|
Type 1 | Type 2 |
Fire | - |
HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|
43 | 15 | 13 | 15 | 13 | 17 |
Ability | Effect |
---|---|
Blaze | When the Pokemon's HP is low, the power of Fire-type moves goes up. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Pokemon | Type |
---|---|
Skitty | Type 1:
Normal
Type 2:
|
Considering, Cyndaquil's weaknesses, Skitty is the best partner. With access to Charge Beam and Grass Knot from the beginning, Skitty starts out already covering Cyndaquil's weaknesses to Water-, Rock-, and Ground-type moves.
On top of that, Skitty also has access to a wide range of moves like Ice Beam that cover Pokemon types that Cyndaquil can't hit as hard.
Move | Type | Effect |
---|---|---|
Double Kick | Fighting | It damages an enemy 2 times in a row. |
Fire Blast | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
Wild Charge | Electric | It damages an enemy, but you'll receive recoil damage, too. |
Move | Type | Effect |
---|---|---|
Double Kick | Fighting | It damages an enemy 2 times in a row. |
Ember | Fire | It damages an enemy. It reaches up to 2 tiles away. It could also leave the enemy with a Burn. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Quick Attack | Normal | It damages an enemy. It reaches up to 2 tiles away. |
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Tackle | Normal | It damages an enemy. |
Base | Leer | Normal | It lowers the enemy's Defense. |
6 | Smokescreen | Normal | It lowers the enemy's accuracy. |
10 | Ember | Fire | It damages an enemy. It reaches up to 2 tiles away. It could also leave the enemy with a Burn. |
13 | Quick Attack | Normal | It damages an enemy. It reaches up to 2 tiles away. |
19 | Flame Wheel | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
22 | Defense Curl | Normal | It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
28 | Flame Charge | Fire | It damages an enemy. It could also boost your Travel Speed. |
31 | Swift | Normal | It damages an enemy. It never misses. |
37 | Lava Plume | Fire | It damages nearby enemies. It could also leave them with a Burn. |
40 | Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
46 | Inferno | Fire | It damages an enemy. It also leaves the enemy with a Burn. |
49 | Rollout | Rock | It damages an enemy up to 5 times or until it misses. The power goes up after you use Defense Curl! |
55 | Double-Edge | Normal | It damages an enemy-but you'll receive recoil damage too. |
58 | Burn Up | Fire | It damages an enemy. Using this move removes your Fire type. You regain your Fire type when you go to the next floor or faint. It fails if you aren't Fire type. |
64 | Eruption | Fire | It damages nearby enemies. The less HP you have, the less powerful this attack will be. |
Move | Type | Effect |
---|---|---|
Aerial Ace | Flying | It damages an enemy. It never misses. |
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fire Blast | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
Flame Charge | Fire | It damages an enemy. It could also boost your Travel Speed. |
Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Nature Power | Normal | Borrowing power from nature, a variety of damaging moves will be used depending on the scenery of the floor. |
Overheat | Fire | It damages nearby enemies, but it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Wild Charge | Electric | It damages an enemy, but you'll receive recoil damage, too. |
Will-O-Wisp | Fire | It leaves an enemy with a Burn. |
Work Up | Normal | It boosts your Attack and Sp. Atk. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Pokemon | How to Evolve |
---|---|
Cyndaquil | - |
Quilava | Evolves from Cyndaquil at Lv. 14 |
Typhlosion | Evolves from Quilava at Lv. 36 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Scorched Plains | 700 |
## Starter Pokemon
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Cyndaquil Starting Stats and Moves
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