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This is a page about the Pokemon Pikachu in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Pikachu's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Pikachu can be found in.
List of Contents
| Pikachu | |
|---|---|
|
|
| Pokemon No. | 25 |
| Type | |
| HP | Attack | Defense | Special Attack | Special Defense | Speed |
|---|---|---|---|---|---|
| 48 | 17 | 14 | 24 | 15 | 19 |
| Ability | Effect |
|---|---|
| Lightning Rod | The Electric-type moves of enemies in the same room are drawn to the Pokemon and absorbed. When the Pokemon absorbs Electric-type moves, its Sp. Atk goes up. |
| Static | When the Pokemon is hit with a contact move, like Tackle or Scratch, the attacker is sometimes afflicted with Paralysis. |
| Tier |
|
|---|---|
|
・Highest starting stats ・ Starting Sp. Atk is 24 which is very high. ・STAB Thunderbolt with high Sp. Atk is very powerful. ・ All but one (1) boss is Flying so Electric Pokemon perform very well. |
|
| No. | Pokémon | Type | Ability |
|---|---|---|---|
| 158 |
Totodile
|
|
Torrent
Sheer Force |
As an Electric-type, Pikachu needs to worry about Ground-types, Grass-types, and Dragon-types, which resist or are immune to Electric-type moves. Totodile has access to Water and Ice-type moves, making it a great ally for Pikachu.
| Move | Type Range |
Effect |
|---|---|---|
| Grass Knot |
Front |
It damages an enemy. The heavier the enemy, the greater the damage caused by the move. |
| Iron Tail |
Front |
It damages an enemy. It could also lower the enemy's Defense. |
| Quick Attack |
2 tiles away |
It damages an enemy. It reaches up to 2 tiles away. |
| Thunderbolt |
1 tile around user |
It damages nearby enemies. It could also cause Paralysis. |
| Lv. | Move | Type Range |
Effect |
|---|---|---|---|
| Base | Thunder Shock |
Front |
It damages an enemy. It could also cause Paralysis. |
| Base | Tail Whip |
Front |
It lowers the enemy's Defense. |
| 5 | Growl |
Entire room |
It lowers the Attack of enemies in the same room. |
| 7 | Play Nice |
Front |
It lowers the enemy's Attack. |
| 10 | Quick Attack |
2 tiles away |
It damages an enemy. It reaches up to 2 tiles away. |
| 13 | Electro Ball |
Front |
It damages an enemy. The higher your Speed compared to that of the enemy, the greater the damage caused. |
| 18 | Thunder Wave |
Front |
It inflicts Paralysis on an enemy. |
| 21 | Feint |
2 tiles away |
It breaks through the enemy's Protect, Wide Guard, Quick Guard, or Spiky Shield to damage an enemy. It reaches up to 2 tiles away. |
| 23 | Double Team |
User |
It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
| 26 | Spark |
Front |
It damages an enemy. It could also cause Paralysis. |
| 29 | Nuzzle |
Front |
It damages an enemy. It also causes Paralysis. |
| 34 | Discharge |
Entire room |
It damages enemies in the same room. It could also cause Paralysis. |
| 37 | Slam |
Front |
It damages an enemy. |
| 42 | Thunderbolt |
1 tile around user |
It damages nearby enemies. It could also cause Paralysis. |
| 45 | Agility |
Entire room |
It boosts the Travel Speed of you and your teammates in the same room. |
| 50 | Wild Charge |
Front |
It damages an enemy, but you'll receive recoil damage, too. |
| 53 | Light Screen |
Entire room |
You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
| 58 | Thunder |
Front |
It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move. |
| Move | Type Range |
Effect |
|---|---|---|
| Attract |
Front |
It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
| Brick Break |
Front |
It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
| Charge Beam |
Front |
It damages an enemy. It could also boost your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
| Confide |
Front |
It lowers the enemy's Sp. Atk. |
| Double Team |
User |
It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
| Echoed Voice |
Nearby Pokemon |
It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it. |
| Facade |
Front |
It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
| Fling |
Front area |
You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
| Frustration |
Front |
It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
| Grass Knot |
Front |
It damages an enemy. The heavier the enemy, the greater the damage caused by the move. |
| Hidden Power |
Front |
It damages an enemy. The move's type changes on each adventure. |
| Light Screen |
Entire room |
You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
| Protect |
User |
You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
| Rain Dance |
Entire floor |
It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
| Rest |
User |
You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
| Return |
Front |
It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
| Round |
Front |
It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
| Sleep Talk |
Other |
If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
| Substitute |
User |
You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
| Swagger |
Front |
It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
| Thunder |
Front |
It can hit an enemy that's in the air from using a move such as Fly. It could also cause Paralysis. During Rain, or Heavy Rain, it never misses. But during Sunny weather or in Extremely Harsh Sunlight, it's hard to land this move. |
| Thunder Wave |
Front |
It inflicts Paralysis on an enemy. |
| Thunderbolt |
1 tile around user |
It damages nearby enemies. It could also cause Paralysis. |
| Toxic |
Front |
It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
| Volt Switch |
Front |
It damages an enemy. If one of your teammates is right behind you, it switches the positions of you and your teammate. |
| Wild Charge |
Front |
It damages an enemy, but you'll receive recoil damage, too. |
| Move | Type Range |
Effect |
|---|---|---|
| Covet |
Front |
It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
| Electroweb |
Front |
It damages an enemy. It also lowers the enemy's Travel Speed. |
| Focus Punch |
Front |
You'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn. |
| Helping Hand |
Entire room |
It boosts the Attack and Sp. Atk of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a Wonder Tile. |
| Iron Tail |
Front |
It damages an enemy. It could also lower the enemy's Defense. |
| Knock Off |
Front |
It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it. |
| Magnet Rise |
User |
You'll get the Magnet Rise condition. In the Magnet Rise condition, you won't take damage from Ground-type moves. |
| Shock Wave |
1 tile around user |
It damages nearby enemies. It never misses. |
| Signal Beam |
4 tiles away |
It damages a Pokemon, even one far away. It could also make the enemy Confused. |
| Snore |
1 tile around user |
If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. |
| Thunder Punch |
Front |
It damages an enemy. It could also cause Paralysis. |
| Pokemon | How to Evolve |
|---|---|
|
|
- |
|
|
Evolves from Pikachu using Evolution Crystals |
This Pokemon can not Mega Evolve.
| Dungeon | # of Floors | Boss | Strong Foe |
|---|---|---|---|
| Lightning Field | 30 | - |
| Rescue Camp | Price |
|---|---|
| Vibrant Forest | 800 |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!

Cyndaquil
|
Totodile
|
Pikachu
|
Mudkip
|
Treecko
|
Psyduck
|
Chikorita
|
Charmander
|
Bulbasaur
|
Torchic
|
Cubone
|
Machop
|
Eevee
|
Squirtle
|
Skitty
|
Meowth
|
| Pokemon by Type | ||
|---|---|---|
Pikachu Starting Stats and Moves



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pikachu is in the Lightning Field dungeon