Pokemon Mystery Dungeon DX Switch

List of Ghost-type Moves

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This is a list of all Ghost-type Moves appearing in the game Pokemon Mystery Dungeon: Rescue Team DX on the Nintendo Switch. Read on to find out the Initial PP, Effect, Range and Target of each Move!

Moves by Type
Fire.jpegFire Water.jpegWater Grass.jpegGrass
Electric.jpegElectric Ice.jpegIce Fighting.jpegFighting
Poison.jpegPoison Ground.jpegGround Flying.jpegFlying
Psychic.jpegPsychic Bug.jpegBug Rock.jpegRock
Ghost.jpegGhost Dragon.jpegDragon Dark.jpegDark
Fairy.jpegFairy Steel.jpegSteel Normal.jpegNormal

List of Ghost-type Moves

Move Effect
Astonish It damages an enemy. It could also cause the enemy to Flinch.
Confuse Ray It makes an enemy Confused.
Curse It boosts your Attack and Defense, but it lowers your Travel Speed. If this is used by a Ghost-type Pokemon, it makes the enemy Cursed but halves your HP.
Destiny Bond It causes the Destiny Bond condition. The enemy will sustain the same amount of damage that you take. But be careful, its chance of failing rises if used repeatedly.
Grudge You'll halve your HP and hold a Grudge! If you're hit by an enemy's move, you'll cut the PP of the attacker's move to 0. The status will go away after a while.
Hex It damages an enemy. The damage goes up if the enemy has a bad status condition.
Lick It damages an enemy. It could also cause Paralysis.
Night Shade The amount of damage done matches your level.
Nightmare It causes an enemy to have a Nightmare.
Ominous Wind It damages enemies in the same room. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Phantom Force You'll get the Phantom Force condition, which lets you charge power to try a powerful attack on the next turn. This move breaks through the enemy's Protect, Wide Guard, or Quick Guard to damage the enemy.
Shadow Ball It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def.
Shadow Claw It damages an enemy. It has a high critical-hit rate.
Shadow Punch It damages an enemy. It never misses.
Shadow Sneak It damages an enemy. It reaches up to 2 tiles away.
Spite It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0.

Related Links

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List of Moves Best Moves Tier List
Moves by Type
Fire.jpegFire Water.jpegWater Grass.jpegGrass
Electric.jpegElectric Ice.jpegIce Fighting.jpegFighting
Poison.jpegPoison Ground.jpegGround Flying.jpegFlying
Psychic.jpegPsychic Bug.jpegBug Rock.jpegRock
Ghost.jpegGhost Dragon.jpegDragon Dark.jpegDark
Fairy.jpegFairy Steel.jpegSteel Normal.jpegNormal

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