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This is a list of all Ghost-type Moves appearing in the game Pokemon Mystery Dungeon: Rescue Team DX on the Nintendo Switch. Read on to find out the Initial PP, Effect, Range and Target of each Move!
Moves by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
List of Contents
Move | Effect |
---|---|
Astonish | It damages an enemy. It could also cause the enemy to Flinch. |
Confuse Ray | It makes an enemy Confused. |
Curse | It boosts your Attack and Defense, but it lowers your Travel Speed. If this is used by a Ghost-type Pokemon, it makes the enemy Cursed but halves your HP. |
Destiny Bond | It causes the Destiny Bond condition. The enemy will sustain the same amount of damage that you take. But be careful, its chance of failing rises if used repeatedly. |
Grudge | You'll halve your HP and hold a Grudge! If you're hit by an enemy's move, you'll cut the PP of the attacker's move to 0. The status will go away after a while. |
Hex | It damages an enemy. The damage goes up if the enemy has a bad status condition. |
Lick | It damages an enemy. It could also cause Paralysis. |
Night Shade | The amount of damage done matches your level. |
Nightmare | It causes an enemy to have a Nightmare. |
Ominous Wind | It damages enemies in the same room. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Phantom Force | You'll get the Phantom Force condition, which lets you charge power to try a powerful attack on the next turn. This move breaks through the enemy's Protect, Wide Guard, or Quick Guard to damage the enemy. |
Shadow Ball | It damages even a faraway Pokemon. It could also lower the enemy's Sp. Def. |
Shadow Claw | It damages an enemy. It has a high critical-hit rate. |
Shadow Punch | It damages an enemy. It never misses. |
Shadow Sneak | It damages an enemy. It reaches up to 2 tiles away. |
Spite | It sharply lowers the PP of the move last used by the enemy. It fails if the enemy had not used a move or if the enemy's PP is already 0. |
List of Moves | Best Moves Tier List |
Moves by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
List of Ghost-type Moves
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