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This is a page about the Pokemon Chikorita in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Read on to find out about Chikorita's Base Stats, Abilities, and Moves on starting the game.
List of Contents
Chikorita | |
---|---|
Type 1 | Type 2 |
Grass | - |
HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|
41 | 13 | 13 | 11 | 13 | 13 |
Ability | Effect |
---|---|
Overgrow | When the Pokemon's HP is low, the power of Grass-type moves goes up. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Pokemon | Type |
---|---|
Totodile | Type 1:
Water
Type 2:
|
Chikorita may have a lot of weaknesses, but Totodile can cover most of them with its wide moveset.
With access to Water-, Ice-, Fighting-, and Rock-type moves, Totodile can deal with Fire-, Flying-, Ice-, and Bug-type Pokemon handily.
Move | Type | Effect |
---|---|---|
Ancient Power | Rock | It damages an enemy. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Razor Leaf | Grass | It damages a Pokemon, even one far away. It has a high critical-hit rate. |
Reflect | Psychic | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
Solar Beam | Grass | You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced. |
Move | Type | Effect |
---|---|---|
Ancient Power | Rock | It damages an enemy. It could also boost your Attack, Defense, Sp. Atk, Sp. Def, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Grass Knot | Grass | It damages an enemy. The heavier the enemy, the greater the damage caused by the move. |
Razor Leaf | Grass | It damages a Pokemon, even one far away. It has a high critical-hit rate. |
Tackle | Normal | It damages an enemy. |
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Tackle | Normal | It damages an enemy. |
Base | Growl | Normal | It lowers the Attack of enemies in the same room. |
6 | Razor Leaf | Grass | It damages a Pokemon, even one far away. It has a high critical-hit rate. |
9 | Poison Powder | Poison | It makes an enemy Poisoned. But it has no effect on Grass-type Pokemon. |
12 | Synthesis | Grass | It restores your HP. During Sunny weather or in Extremely Harsh Sunlight, it restores your HP even more. During Rain, Heavy Rain, Hail, or a Sandstorm, the amount regained goes down. |
17 | Reflect | Psychic | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
20 | Magical Leaf | Grass | It damages an enemy. It never misses. |
23 | Natural Gift | Normal | It damages an enemy. If you're holding food, such as Berries or seeds, the move's type will change and the power will go up. |
28 | Sweet Scent | Normal | It gives off a sweet scent that lowers the evasiveness of all enemies in the same room. It could also make enemies' Bellies emptier. |
31 | Light Screen | Psychic | You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
34 | Body Slam | Normal | It damages an enemy. It could also cause Paralysis. |
39 | Safeguard | Normal | You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses. |
42 | Aromatherapy | Grass | If you and your teammates in the same room have any bad statuses, all the bad statuses will be removed. |
45 | Solar Beam | Grass | You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Echoed Voice | Normal | It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it. |
Energy Ball | Grass | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Grass Knot | Grass | It damages an enemy. The heavier the enemy, the greater the damage caused by the move. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Light Screen | Psychic | You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
Nature Power | Normal | Borrowing power from nature, a variety of damaging moves will be used depending on the scenery of the floor. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Reflect | Psychic | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Safeguard | Normal | You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Solar Beam | Grass | You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Swords Dance | Normal | It sharply boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Pokemon | How to Evolve |
---|---|
Chikorita | - |
Bayleef | Evolves from Chikorita at Lv. 16 |
Meganium | Evolves from Bayleef at Lv. 32 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Beau Plains | 2700 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Chikorita Starting Stats and Moves
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