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Pokemon Mystery Dungeon: Rescue Team DX on the Nintendo Switch is all about running dungeons. To run dungeons effectively, players must have good resource management. The key to resource management is toolbox composition and this article will provide you with the best guidelines!
List of Contents
Essentials are the non-negotiables for dungeon runs. If you do not have the essentials, you will most likely have trouble in your dungeon runs unless you have Rare Qualities that cover the utility they provide.
Big Apple | |||
Effect | Eating this fills your Belly a lot. If you eat it when your Belly is full, it increases your Belly's capactiy quite a bit during that adventure. | ||
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Buying Price | 150 | Selling Price | 15 |
If your Pokemon loses all its Belly, it will start losing HP rapidly. Apples are essential for preventing this HP loss. We recommend bringing around 500 Belly Points worth of Apples in a 99F dungeon as you will find Apples in your adventure. Adjust the amount specified depending on the length of your dungeon.
Tiny Reviver Seed | |||
Effect | If this item is in your Toolbox, it will revive a fainted Pokemon. It turns into a Plain Seed once it revives a Pokemon. | ||
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Buying Price | 200 | Selling Price | 20 |
Reviver Seeds are crucial if you want to recruit Pokemon in dungeons because you can't recruit them once they faint in that dungeon. As they are equal to power in the other Pokemon there, they can faint pretty easily. In addition to that, some of your team members might faint during the dungeon runs so Reviver Seeds are very important regardless if you're trying to recruit Pokemon or not. Some bosses can make your Pokemon faint easily too, Reviver seeds will keep them in the fight.
Oran Berry | |||
Effect | Eating it restores HP. Additionally, it increases your max HP during that adventure only. If your max HP is 100 or more, your max HP won't increase unless you eat this Berry when your HP is full. | ||
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Buying Price | 25 | Selling Price | 5 |
Oran Berries keep your Pokemon fighting and they are much more common than Reviver Seeds. If you can use them instead of Reviver Seeds, do so as they are cheaper. Enemy Pokemon can knock your Pokemon out without giving them the chance to eat an Oran Berry so you should still bring Reviver Seeds.
Max Elixir | |||
Effect | Drinking it completely restores the PP of all your moves. It can also heal the Sealed status. | ||
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Buying Price | 175 | Selling Price | 20 |
Max Ether | |||
Effect | Drinking it completely restores the PP of one of your moves. | ||
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Buying Price | 100 | Selling Price | 10 |
These items makes PP management easier! We recommend bringing atleast seven (7) Max Elixirs and seven (7) Max Ethers in a 99F dungeon. Adjust the amounts accordingly depending on your dungeon size. Remember that you can find these items inside dungeons as well. If all your Pokemon's moves are linked, bring more.
Blast Seed | |||
Effect | Eating it makes you attack 1 tile in front of your with a blast, causing huge damage. You can also throw it to use it, but the power is weaker. | ||
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Buying Price | 30 | Selling Price | 8 |
In the early game, it is quite hard to dish out 100HP worth of damage in one turn. If this is the case, bring Blast Seeds as they can dish out that much damage in a one turn. Skarmory for example can not take more than two (2) Blast Seed hits.
If you are having trouble with the Moltres and Articuno in the fugitve arc, collect Blast Seeds in Rock Path and Snow Path. Their damage output will allow you to take them down easily.
Helper Orb | |||
Effect | Use it and another rescue team will come to help you. They will only help you on the floor you used the orb on. | ||
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Buying Price | 50 | Selling Price | 5 |
The Helper Orb summons a trio of Pokemon that will help you in the floor that you are currently in. We find them very useful in boss battles as they both absorb damage and deal damage on their own. They can be used even if you already have the max number of eight (8) Pokemon. This means you can start boss battles with a total of eleven (11) Pokemon!
Link Box | |||
Effect | Use it to link or delink moves. Link or delink as many moves as you'd like at one time, but once you're finished, the box will disappear. | ||
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Buying Price | 6500 | Selling Price | 650 |
Allows you to link your moves inside of dungeons. Sometimes it is not wise to run dungeons with Linked Moves as it drains your PP and Belly faster. Link Boxes allow you to link your moves before a boss fight. Don't worry about bringing these taking up inventory space because they kind of serve as a Max Elixir in terms of saving PP.
Invitation | |||
Effect | It's an invitation from an unknown sender. What would happen if you put it in the mail slot of the mysterious rooms you sometimes see in dungeons? | ||
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Buying Price | 1000 | Selling Price | 100 |
Invitations allow you to enter Mystery Room that has both treasures and supplies inside. Additionally, the Pokemon inside will also join you in your journey. Because of this, Invitations are really efficient in terms of Toolbox space.
Empowerment Seed | |||
Effect | Eating it causees the Pokemon to become Awakened, making them very strong! | ||
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Buying Price | 350 | Selling Price | 125 |
This is an amazing item to power-up your Pokemon. Your Pokemon can also Mega Evolve if they are compatible. A full party of Awakened Pokemon can defeat most bosses in the game without using any revives. This is because Awakened Pokemon ignores type resistances and their Linked Moves always perform a critical hit!
Efficient Bandanna | |||
Effect | When this item is equipped, moves sometimes won't cost PP to use. | ||
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Buying Price | 7000 | Selling Price | 700 |
We like bringing Efficient Bandannas for the whole team as this conserves a lot of PP for us. If you have PP Pouch or Squeeze Out, you might not even need Elixirs or Ethers.
Special Band | |||
Effect | When equipped, it boosts the wearer's Sp. Atk, increasing the power of special moves! | ||
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Buying Price | - | Selling Price | 50 |
But they are not ideal for boss fights as they do not have any combat advantages. To cover this, we also like to bring combat-centered Held Items like the Special Band above.
Do not worry as you are not wasting Toolbox Spaces with the Efficient Bandannas. They are very slot-efficient items.
Stayaway Wand | |||
Effect | Waving it at a Pokemon warps that Pokemon to somewhere on the floor and makes it Petrified. It might be a good idea to use it against tough opponents. | ||
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Buying Price | 50 per Charge | Selling Price | 5 per Charge |
Bring utility items of your choice to cater to your needs and play style. If you do not like dealing with Strong Foes or the Steelix's from Magma Cavern, bring a Stayaway Wand to avoid dealing with them!
What Items to Bring to a Dungeon
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