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This is a list of all Normal-type Moves appearing in the game Pokemon Mystery Dungeon: Rescue Team DX on the Nintendo Switch. Read on to find out the Initial PP, Effect, Range and Target of each Move!
Moves by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
List of Contents
Move | Effect |
---|---|
Acupressure | It sharply boosts the Attack, Defense, Sp. Atk, Sp. Def, evasiveness, accuracy, or Travel Speed of you and your teammates in the same room. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
After You | After switching your position with your teammate, it boosts your teammate's Attack, Defense, Sp, Atk, Sp. Def, accuracy, or evasiveness. The stat returns to normal when the Pokemon goes to the next floor or steps on a Wonder Tile. |
Assist | It causes you to unleash a random move from all the moves known by your teammates on the floor. Some moves can't be used in this way! |
Attract | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Barrage | It damages an enemy by throwing a round object in an arc. It damages an enemy 2 to 5 times. |
Baton Pass | After switching your position with your teammate, it boosts your teammate's Attack, Defense, Sp, Atk, Sp. Def, accuracy, or evasiveness. The stat returns to normal when the Pokemon goes to the next floor or steps on a Wonder Tile. |
Belly Drum | It makes your Belly emptier, but it boosts your Attack to the max! The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Bestow | You give your held item to the Pokemon in front of you. If the Pokemon is already holding an item, you can't give your item to the Pokemon, so be careful! |
Bide | You'll get the Bide status for a little while, and then you'll damage an enemy. The more damage you take while biding, the greater the damage you can cause. |
Bind | It damages an enemy. It could also cause the enemy to be Bound. |
Block | It causes an enemy to get Stuck. |
Body Slam | It damages an enemy. It could also cause Paralysis. |
Boomburst | It damages all Pokemon in the same room except for you. |
Camouflage | It changes your type depending on the scenery of the floor. You'll regain your usual type when you go to the next floor. |
Captivate | It sharply lowers the enemy's Sp. Atk. |
Chip Away | It damages an enemy. The enemy's stat changes in Defense and evasiveness don't affect this attack, regardless of whether the stats were boosted or reduced. |
Comet Punch | It damages an enemy 2 to 5 times in a row. |
Confide | It lowers the enemy's Sp. Atk. |
Constrict | It damages an enemy. It could also lower the enemy's Travel Speed. |
Conversion | It changes your type to the same type as the move at the top of the list of moves you know. You return to your original type when you go to the next floor or faint. |
Conversion 2 | It changes your type to the type that is advantageous to a target's last move. You return to your original type when you go to the next floor or faint. |
Copycat | You counter the enemy by mimicking the enemy's last move. There are some moves that can't be used in this way. |
Covet | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Crush Claw | It damages an enemy. It could also lower the enemy's Defense. |
Defense Curl | It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Disable | It causes the move the enemy last used to be Sealed, which prevents the Pokemon from using it. The seal willl be removed when you go to the next floor. |
Dizzy Punch | It damages an enemy. It could also make the enemy Confused. |
Double Hit | It damages an enemy 2 times in a row. |
Double Slap | It damages an enemy 2 to 5 times in a row. |
Double Team | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Double-Edge | It damages an enemy-but you'll receive recoil damage too. |
Echoed Voice | It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it. |
Egg Bomb | It damages an enemy. |
Encore | It demands an Encore from an enemy. |
Endeavor | It damages an enemy, cutting the enemy's HP down to equal your HP. If your HP is higher than the enemy's, it has no effect. |
Endure | You'll get the Enduring status and hang on with 1 HP even if you take big damage. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Entrainment | It makes the Ability of the Pokemon in front of you the same as yours. The effect wears off when you go to the next floor. |
Explosion | You'll get the Explosion condition, explode when you're attacked, and damage the Pokemon around you. |
Extreme Speed | It damages an enemy. It reaches up to 2 tiles away. |
Facade | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fake Out | It damages an enemy. It reaches up to 2 tiles away. It could also make the enemy Flinch. |
False Swipe | It damages an enemy. If you knock an enemy out with it, they will be more likely to join you on your adventure! |
Feint | It breaks through the enemy's Protect, Wide Guard, Quick Guard, or Spiky Shield to damage an enemy. It reaches up to 2 tiles away. |
Flail | It damages an enemy. The lower your HP is, the greater the damage it causes. |
Flash | It lowers the enemy's accuracy. |
Focus Energy | You'll get the Focus Energy condition, which raises your critical-hit rate. |
Follow Me | It warps 1 random enemy in the same room to the tile in front of you. Then it warps your teammates near you to surround the enemy. |
Foresight | It resets an enemy's boosted evasiveness. If the enemy is Ghost type, it also makes the enemy Exposed, which enables Normal- and Fighting-type moves to hit the enemy. |
Frustration | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Fury Attack | It damages an enemy 2 to 5 times in a row. |
Fury Swipes | It damages an enemy 2 to 5 times in a row. |
Giga Impact | It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn. |
Glare | It inflicts Paralysis on an enemy. |
Growl | It lowers the Attack of enemies in the same room. |
Growth | It boosts your Attack and Sp. Atk. During Sunny weather or in Extremely Harsh Sunlight, your stats go up even higher. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Guillotine | The enemy will faint if this attack hits, but it's hard to land this move. It has no effect on Ghost-type Pokemon.. |
Harden | It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Headbutt | It damages an enemy. It could also make the enemy Flinch. |
Heal Bell | If you and your teammates in the same room have any bad statuses, all the bad statuses will be removed. |
Helping Hand | It boosts the Attack and Sp. Atk of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a Wonder Tile. |
Hidden Power | It damages an enemy. The move's type changes on each adventure. |
Horn Attack | It damages an enemy. |
Horn Drill | The enemy will faint if this attack hits, but it's hard to land this move. It has no effect on Ghost-type Pokemon.. |
Howl | It boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Hyper Beam | It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn. |
Hyper Fang | It damages an enemy. It could also make the enemy Flinch. |
Hyper Voice | It damages nearby enemies. |
Laser Focus | You get the Laser Focus condition, making your moves critical hits. |
Last Resort | It deals big damage to an enemy. But it won't hit unless you have a move with 0 PP remaining. The more moves you have with 0 PP, the more powerful this move becomes. |
Leer | It lowers the enemy's Defense. |
Lock-On | You'll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail. |
Lovely Kiss | It makes an enemy go to Sleep. |
Lucky Chant | You and your teammates in the same room will get the Lucky Chant status condition, which protects you from taking critical hits. |
Me First | You use one of the enemy's attacking moves.There are some moves that can't be used in this way. |
Mean Look | It causes an enemy to get Stuck. |
Mega Kick | It damages an enemy. |
Mega Punch | It damages an enemy. |
Metronome | You can use a randomly seleted moves. Some moves aren't available, so be careful! |
Milk Drink | It restores the HP of you and your teammates in the same room. |
Mimic | You can learn the move that the Pokemon in front of you last used. But there are some moves that you can't mimic, so be careful! You return to normal when you go to the next floor or faint. |
Mind Reader | You'll get the Sure Shot status, which makes your moves hit the enemy without fail. |
Minimize | It sharply boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Morning Sun | It restores the HP of you and your teammates in the same room. During Sunny weather or Extremely Harsh Sunlight, it restores your HP even more. During Rain, Heavy Rain, Hail, or a Sandstorm, the amount regained goes down. |
Natural Gift | It damages an enemy. If you're holding food, such as Berries or seeds, the move's type will change and the power will go up. |
Nature Power | Borrowing power from nature, a variety of damaging moves will be used depending on the scenery of the floor. |
Noble Roar | It lowers the enemy's Attack and Sp. Atk. |
Odor Sleuth | It resets any boosts to evasiveness for all enemies in the same room. It also makes Ghost-type enemies Exposed, which allows Normal- and Fighting-type moves to hit them. |
Pain Split | It adds together the HP of you and the enemy and then shares the total equally between you. |
Pay Day | If you defeat an enemy with this move, the enemy will drop money. However, enemies you defeat while you're in a maze won't drop any money! |
Perish Song | It gives the Perish Song condition to all enemies on the floor. Pokemon affected by the move will faint 3 turns later. |
Play Nice | It lowers the enemy's Attack. |
Pound | It damages an enemy. |
Present | You give an enemy a gift of a random amount of damage! But be careful, because sometimes the gift could mistakenly help restore the enemy's HP, too. If you use this move on a teammate, it will always help restore their HP. |
Protect | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Psych Up | You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Quick Attack | It damages an enemy. It reaches up to 2 tiles away. |
Rage | You'll get Enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a Wonder Tile. |
Rapid Spin | It damages an enemy. It also frees you from being bound and from the Leech Seed status. It destroys any trap in front of you, too. |
Razor Wind | It damages all the enemies that are in the same room as you on the next turn! You'll get the Razor Wind status condition, which lets you charge power to try a powerful move on the next turn. It has a high critical-hit rate. |
Recover | It restores your HP. |
Recycle | It changes a Plain Seed to a different seed or an Oran Berry. |
Reflect Type | It makes your type the same as that of the Pokemon in front of you. You regain your usual type when you go to the next floor. |
Refresh | If you and your teammates in the same room have any bad statuses, all the bad statuses will be removed. |
Retaliate | It damages an enemy. If you know this move, your Attack goes up sharply when an enemy defeats a teammate. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Return | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Roar | It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage. |
Round | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Safeguard | You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses. |
Scary Face | It reduces the enemy's Travel Speed. |
Scratch | It damages an enemy. |
Screech | It sharply lowers the enemy's Defense. |
Self-Destruct | You'll get the Self-Destruct status. When you take damage, it causes an explosion! |
Sharpen | It boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Shell Smash | It lowers your Defense and Sp. Def while sharply raising your Attack, Sp. Atk, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Sing | It makes an enemy go to Sleep. |
Sketch | You can learn the target's last move. But there are some moves that you can't sketch, so be careful! |
Skull Bash | You'll get the Skull Bash condition, which lets you charge power to try a powerful attack on the next turn. It also boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Slack Off | It restores your HP. |
Slam | It damages an enemy. |
Slash | It damages an enemy. It has a high critical-hit rate. |
Sleep Talk | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Smelling Salts | It damages an enemy. It causes more damage if the enemy has Paralysis, but it heals the Paralysis. |
Smokescreen | It lowers the enemy's accuracy. |
Snore | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. |
Soft-Boiled | It restores the HP of you and your teammates in the same room. |
Sonic Boom | It inflicts a set amount of damage on an enemy. |
Spike Cannon | It fires off sharp spikes, damaging a Pokemon, even one far away, 2 to 5 times in a row. |
Spit Up | Only the power stored using the move Stockpile is released once in an attack. The more power is stored, the greater the move's power. |
Splash | You flop wholeheartedly and jump over an enemy or teammate. |
Spotlight | It makes the target into a Decoy, which will then become the enemies' primary target. |
Stockpile | It boosts your Defense and Sp. Def and stores one unit of power. You can stockpile up to 3 times, but if you try to stockpile any more, the move will fail! The more power you stockpile, the greater the effects of Spit Up and Swallow. |
Stomp | It damages an enemy. It could also make the enemy Flinch. |
Strength | It damages an enemy. |
Struggle | When you have no PP left, this move comes out instead. It damages an enemy, but it also damages you. |
Substitute | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Super Fang | It damages an enemy by halving its existing HP. |
Supersonic | It makes an enemy Confused. |
Swagger | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Swallow | Only the power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Sweet Scent | It gives off a sweet scent that lowers the evasiveness of all enemies in the same room. It could also make enemies' Bellies emptier. |
Swift | It damages an enemy. It never misses. |
Swords Dance | It sharply boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Tackle | It damages an enemy. |
Tail Whip | It lowers the enemy's Defense. |
Take Down | It damages an enemy-but you'll receive recoil damage, too. |
Tearful Look | It lowers the enemy's Attack and Sp. Atk. |
Teeter Dance | It makes all Pokemon in the same room Confused except for you. |
Thrash | It damages an enemy 2 to 3 times in a row. After that, you'll get Confused. |
Tickle | It tickles an enemy, making them giggle and lowering their Attack and Defense. |
Transform | It makes your appearance the same as a target Pokemon's. Your moves and types will also change to those of the target Pokemon. If an enemy usees this move, your teammates may become Confused, so be careful! The stat change returns to normal when you go to the next floor. |
Tri Attack | It damages an enemy. It could also cause Paralysis, cause a Burn, or make the enemy Frozen. |
Trump Card | It damages an enemy. It never misses. The lower the PP of the move, the greater the damage it causes. |
Uproar | It damages enemies in the same room. It also causes all Pokemon in the same room to be Sleepless. Sleeping Pokemon will wake up immediately. |
Vise Grip | It damages an enemy. |
Weather Ball | It damages a Pokemon, even one far away. The move's type varies, depending on the weather. The power goes up in any weather condition other than Clear. |
Whirlwind | It blows an enemy away in a straight line. If the enemy crashes into a Pokemon or a wall, the enemy takes damage. |
Wish | You'll make a Wish! When your Wish comes true on the next turn, your HP and your nearby teammates' HP will be restored. |
Work Up | It boosts your Attack and Sp. Atk. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Wrap | It damages an enemy. It could also cause the enemy to be Bound. |
Wring Out | It damages an enemy. The more HP the enemy has, the greater the damage caused by the move. |
Yawn | It inflicts the Yawning status on an enemy. It will make the target go to Sleep after a while. |
List of Moves | Best Moves Tier List |
Moves by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
List of Normal-type Moves
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