List of Normal-type Moves | Pokemon Mystery Dungeon DX Switch

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This is a list of all Normal-type Moves appearing in the game Pokemon Mystery Dungeon: Rescue Team DX on the Nintendo Switch. Read on to find out the Initial PP, Effect, Range and Target of each Move!

Moves by Type
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Fire
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Water
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Grass
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Electric
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Ice
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Fighting
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Poison
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Ground
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Flying
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Psychic
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Bug
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Rock
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Ghost
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Dragon
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Dark
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Fairy
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Steel
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Normal

List of Normal-type Moves

Move Effect
Acupressure It sharply boosts the Attack, Defense, Sp. Atk, Sp. Def, evasiveness, accuracy, or Travel Speed of you and your teammates in the same room. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
After You After switching your position with your teammate, it boosts your teammate's Attack, Defense, Sp, Atk, Sp. Def, accuracy, or evasiveness. The stat returns to normal when the Pokemon goes to the next floor or steps on a Wonder Tile.
Assist It causes you to unleash a random move from all the moves known by your teammates on the floor. Some moves can't be used in this way!
Attract It makes an enemy Infatuated, which makes the enemy's moves more likely to fail.
Barrage It damages an enemy by throwing a round object in an arc. It damages an enemy 2 to 5 times.
Baton Pass After switching your position with your teammate, it boosts your teammate's Attack, Defense, Sp, Atk, Sp. Def, accuracy, or evasiveness. The stat returns to normal when the Pokemon goes to the next floor or steps on a Wonder Tile.
Belly Drum It makes your Belly emptier, but it boosts your Attack to the max! The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Bestow You give your held item to the Pokemon in front of you. If the Pokemon is already holding an item, you can't give your item to the Pokemon, so be careful!
Bide You'll get the Bide status for a little while, and then you'll damage an enemy. The more damage you take while biding, the greater the damage you can cause.
Bind It damages an enemy. It could also cause the enemy to be Bound.
Block It causes an enemy to get Stuck.
Body Slam It damages an enemy. It could also cause Paralysis.
Boomburst It damages all Pokemon in the same room except for you.
Camouflage It changes your type depending on the scenery of the floor. You'll regain your usual type when you go to the next floor.
Captivate It sharply lowers the enemy's Sp. Atk.
Chip Away It damages an enemy. The enemy's stat changes in Defense and evasiveness don't affect this attack, regardless of whether the stats were boosted or reduced.
Comet Punch It damages an enemy 2 to 5 times in a row.
Confide It lowers the enemy's Sp. Atk.
Constrict It damages an enemy. It could also lower the enemy's Travel Speed.
Conversion It changes your type to the same type as the move at the top of the list of moves you know. You return to your original type when you go to the next floor or faint.
Conversion 2 It changes your type to the type that is advantageous to a target's last move. You return to your original type when you go to the next floor or faint.
Copycat You counter the enemy by mimicking the enemy's last move. There are some moves that can't be used in this way.
Covet It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail.
Crush Claw It damages an enemy. It could also lower the enemy's Defense.
Defense Curl It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Disable It causes the move the enemy last used to be Sealed, which prevents the Pokemon from using it. The seal willl be removed when you go to the next floor.
Dizzy Punch It damages an enemy. It could also make the enemy Confused.
Double Hit It damages an enemy 2 times in a row.
Double Slap It damages an enemy 2 to 5 times in a row.
Double Team It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Double-Edge It damages an enemy-but you'll receive recoil damage too.
Echoed Voice It damages enemies. It causes more damage if its used repeatedly. The power also goes up when you use it after a teammate uses it.
Egg Bomb It damages an enemy.
Encore It demands an Encore from an enemy.
Endeavor It damages an enemy, cutting the enemy's HP down to equal your HP. If your HP is higher than the enemy's, it has no effect.
Endure You'll get the Enduring status and hang on with 1 HP even if you take big damage. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
Entrainment It makes the Ability of the Pokemon in front of you the same as yours. The effect wears off when you go to the next floor.
Explosion You'll get the Explosion condition, explode when you're attacked, and damage the Pokemon around you.
Extreme Speed It damages an enemy. It reaches up to 2 tiles away.
Facade It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn.
Fake Out It damages an enemy. It reaches up to 2 tiles away. It could also make the enemy Flinch.
False Swipe It damages an enemy. If you knock an enemy out with it, they will be more likely to join you on your adventure!
Feint It breaks through the enemy's Protect, Wide Guard, Quick Guard, or Spiky Shield to damage an enemy. It reaches up to 2 tiles away.
Flail It damages an enemy. The lower your HP is, the greater the damage it causes.
Flash It lowers the enemy's accuracy.
Focus Energy You'll get the Focus Energy condition, which raises your critical-hit rate.
Follow Me It warps 1 random enemy in the same room to the tile in front of you. Then it warps your teammates near you to surround the enemy.
Foresight It resets an enemy's boosted evasiveness. If the enemy is Ghost type, it also makes the enemy Exposed, which enables Normal- and Fighting-type moves to hit the enemy.
Frustration It damages an enemy. The less you have opened up to your team, the more powerful this move will be.
Fury Attack It damages an enemy 2 to 5 times in a row.
Fury Swipes It damages an enemy 2 to 5 times in a row.
Giga Impact It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn.
Glare It inflicts Paralysis on an enemy.
Growl It lowers the Attack of enemies in the same room.
Growth It boosts your Attack and Sp. Atk. During Sunny weather or in Extremely Harsh Sunlight, your stats go up even higher. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Guillotine The enemy will faint if this attack hits, but it's hard to land this move. It has no effect on Ghost-type Pokemon..
Harden It boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Headbutt It damages an enemy. It could also make the enemy Flinch.
Heal Bell If you and your teammates in the same room have any bad statuses, all the bad statuses will be removed.
Helping Hand It boosts the Attack and Sp. Atk of your teammates in the same room. Their stats return to normal when they go to the next floor or step on a Wonder Tile.
Hidden Power It damages an enemy. The move's type changes on each adventure.
Horn Attack It damages an enemy.
Horn Drill The enemy will faint if this attack hits, but it's hard to land this move. It has no effect on Ghost-type Pokemon..
Howl It boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Hyper Beam It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn.
Hyper Fang It damages an enemy. It could also make the enemy Flinch.
Hyper Voice It damages nearby enemies.
Laser Focus You get the Laser Focus condition, making your moves critical hits.
Last Resort It deals big damage to an enemy. But it won't hit unless you have a move with 0 PP remaining. The more moves you have with 0 PP, the more powerful this move becomes.
Leer It lowers the enemy's Defense.
Lock-On You'll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.
Lovely Kiss It makes an enemy go to Sleep.
Lucky Chant You and your teammates in the same room will get the Lucky Chant status condition, which protects you from taking critical hits.
Me First You use one of the enemy's attacking moves.There are some moves that can't be used in this way.
Mean Look It causes an enemy to get Stuck.
Mega Kick It damages an enemy.
Mega Punch It damages an enemy.
Metronome You can use a randomly seleted moves. Some moves aren't available, so be careful!
Milk Drink It restores the HP of you and your teammates in the same room.
Mimic You can learn the move that the Pokemon in front of you last used. But there are some moves that you can't mimic, so be careful! You return to normal when you go to the next floor or faint.
Mind Reader You'll get the Sure Shot status, which makes your moves hit the enemy without fail.
Minimize It sharply boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Morning Sun It restores the HP of you and your teammates in the same room. During Sunny weather or Extremely Harsh Sunlight, it restores your HP even more. During Rain, Heavy Rain, Hail, or a Sandstorm, the amount regained goes down.
Natural Gift It damages an enemy. If you're holding food, such as Berries or seeds, the move's type will change and the power will go up.
Nature Power Borrowing power from nature, a variety of damaging moves will be used depending on the scenery of the floor.
Noble Roar It lowers the enemy's Attack and Sp. Atk.
Odor Sleuth It resets any boosts to evasiveness for all enemies in the same room. It also makes Ghost-type enemies Exposed, which allows Normal- and Fighting-type moves to hit them.
Pain Split It adds together the HP of you and the enemy and then shares the total equally between you.
Pay Day If you defeat an enemy with this move, the enemy will drop money. However, enemies you defeat while you're in a maze won't drop any money!
Perish Song It gives the Perish Song condition to all enemies on the floor. Pokemon affected by the move will faint 3 turns later.
Play Nice It lowers the enemy's Attack.
Pound It damages an enemy.
Present You give an enemy a gift of a random amount of damage! But be careful, because sometimes the gift could mistakenly help restore the enemy's HP, too. If you use this move on a teammate, it will always help restore their HP.
Protect You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
Psych Up You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile.
Quick Attack It damages an enemy. It reaches up to 2 tiles away.
Rage You'll get Enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a Wonder Tile.
Rapid Spin It damages an enemy. It also frees you from being bound and from the Leech Seed status. It destroys any trap in front of you, too.
Razor Wind It damages all the enemies that are in the same room as you on the next turn! You'll get the Razor Wind status condition, which lets you charge power to try a powerful move on the next turn. It has a high critical-hit rate.
Recover It restores your HP.
Recycle It changes a Plain Seed to a different seed or an Oran Berry.
Reflect Type It makes your type the same as that of the Pokemon in front of you. You regain your usual type when you go to the next floor.
Refresh If you and your teammates in the same room have any bad statuses, all the bad statuses will be removed.
Retaliate It damages an enemy. If you know this move, your Attack goes up sharply when an enemy defeats a teammate. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Return It damages an enemy. The more you've opened up to your team, the more powerful this move will be.
Roar It blows an enemy away in a straight line. If the enemy crashes into any Pokemon or a wall, both Pokemon take damage.
Round It damages an enemy. It causes more damage if your teammate in the same room just used the same move.
Safeguard You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses.
Scary Face It reduces the enemy's Travel Speed.
Scratch It damages an enemy.
Screech It sharply lowers the enemy's Defense.
Self-Destruct You'll get the Self-Destruct status. When you take damage, it causes an explosion!
Sharpen It boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Shell Smash It lowers your Defense and Sp. Def while sharply raising your Attack, Sp. Atk, and Travel Speed. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Sing It makes an enemy go to Sleep.
Sketch You can learn the target's last move. But there are some moves that you can't sketch, so be careful!
Skull Bash You'll get the Skull Bash condition, which lets you charge power to try a powerful attack on the next turn. It also boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Slack Off It restores your HP.
Slam It damages an enemy.
Slash It damages an enemy. It has a high critical-hit rate.
Sleep Talk If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.
Smelling Salts It damages an enemy. It causes more damage if the enemy has Paralysis, but it heals the Paralysis.
Smokescreen It lowers the enemy's accuracy.
Snore If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake.
Soft-Boiled It restores the HP of you and your teammates in the same room.
Sonic Boom It inflicts a set amount of damage on an enemy.
Spike Cannon It fires off sharp spikes, damaging a Pokemon, even one far away, 2 to 5 times in a row.
Spit Up Only the power stored using the move Stockpile is released once in an attack. The more power is stored, the greater the move's power.
Splash You flop wholeheartedly and jump over an enemy or teammate.
Spotlight It makes the target into a Decoy, which will then become the enemies' primary target.
Stockpile It boosts your Defense and Sp. Def and stores one unit of power. You can stockpile up to 3 times, but if you try to stockpile any more, the move will fail! The more power you stockpile, the greater the effects of Spit Up and Swallow.
Stomp It damages an enemy. It could also make the enemy Flinch.
Strength It damages an enemy.
Struggle When you have no PP left, this move comes out instead. It damages an enemy, but it also damages you.
Substitute You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally.
Super Fang It damages an enemy by halving its existing HP.
Supersonic It makes an enemy Confused.
Swagger It makes an enemy Confused, but it also sharply raises the enemy's Attack.
Swallow Only the power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet Scent It gives off a sweet scent that lowers the evasiveness of all enemies in the same room. It could also make enemies' Bellies emptier.
Swift It damages an enemy. It never misses.
Swords Dance It sharply boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Tackle It damages an enemy.
Tail Whip It lowers the enemy's Defense.
Take Down It damages an enemy-but you'll receive recoil damage, too.
Tearful Look It lowers the enemy's Attack and Sp. Atk.
Teeter Dance It makes all Pokemon in the same room Confused except for you.
Thrash It damages an enemy 2 to 3 times in a row. After that, you'll get Confused.
Tickle It tickles an enemy, making them giggle and lowering their Attack and Defense.
Transform It makes your appearance the same as a target Pokemon's. Your moves and types will also change to those of the target Pokemon. If an enemy usees this move, your teammates may become Confused, so be careful! The stat change returns to normal when you go to the next floor.
Tri Attack It damages an enemy. It could also cause Paralysis, cause a Burn, or make the enemy Frozen.
Trump Card It damages an enemy. It never misses. The lower the PP of the move, the greater the damage it causes.
Uproar It damages enemies in the same room. It also causes all Pokemon in the same room to be Sleepless. Sleeping Pokemon will wake up immediately.
Vise Grip It damages an enemy.
Weather Ball It damages a Pokemon, even one far away. The move's type varies, depending on the weather. The power goes up in any weather condition other than Clear.
Whirlwind It blows an enemy away in a straight line. If the enemy crashes into a Pokemon or a wall, the enemy takes damage.
Wish You'll make a Wish! When your Wish comes true on the next turn, your HP and your nearby teammates' HP will be restored.
Work Up It boosts your Attack and Sp. Atk. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Wrap It damages an enemy. It could also cause the enemy to be Bound.
Wring Out It damages an enemy. The more HP the enemy has, the greater the damage caused by the move.
Yawn It inflicts the Yawning status on an enemy. It will make the target go to Sleep after a while.

Related Links

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Electric
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Ice
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Fighting
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Poison
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Ground
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Flying
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Psychic
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Bug
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Rock
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