Pokemon Mystery Dungeon DX Switch

Golduck Learned Moves, Evolution and Locations

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This is a page about the Pokemon Golduck in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Golduck's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Golduck can be found in.

Basic Information

Type

Golduck
Golduck Image
Type 1 Type 2
Water -

Ability

Ability Effect
Cloud Nine This Ability causes the floor to have Ineffective Weather, removing the effects of weather.
Damp No moves, traps, or items that cause explosions will work on the floor this Pokemon is on.

Is Recruiting Golduck Worth It?

Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!

Best Pokemon for the Story

Learned Moves

By Level Up

Lv. Move Type Effect
Base Water Sport WaterWater It change the entire floor to the Water Sport condition. Damage caused by Fire-type moves goes down.
Base Scratch NormalNormal It damages an enemy.
Base Tail Whip NormalNormal It lowers the enemy's Defense.
Base Water Gun WaterWater It damages an enemy. It reaches up to 2 tiles away.
Base Aqua Jet WaterWater It damages an enemy. It reaches up to 2 tiles away.
Base Me First NormalNormal You use one of the enemy's attacking moves.There are some moves that can't be used in this way.
10 Confusion PsychicPsychic It damages an enemy. It could also ake the enemy Confused..
13 Fury Swipes NormalNormal It damages an enemy 2 to 5 times in a row.
16 Water Pulse WaterWater It damages a Pokemon, even one far away. It could also make the enemy Confused.
19 Disable NormalNormal It causes the move the enemy last used to be Sealed, which prevents the Pokemon from using it. The seal willl be removed when you go to the next floor.
22 Screech NormalNormal It sharply lowers the enemy's Defense.
25 Zen Headbutt PsychicPsychic It damages an enemy. It could also cause the enemy to Flinch.
28 Aqua Tail WaterWater It damages an enemy.
31 Soak WaterWater It changes the theype of the target to Water. The type returns to normal when the Pokemon goes to the next floor or faints.
36 Psych Up NormalNormal You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile.
41 Amnesia PsychicPsychic It sharply boosts your Sp. Def. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
46 Hydro Pump WaterWater It fires off water with incredible force to damage even faraway Pokemon.
51 Wonder Room PsychicPsychic It changes the floor to the Wonder Room condition. Defense and Sp. Def will be swapped. The status returns to normal after a while or after you use this move again.

By TM

Move Type Effect
Aerial Ace FlyingFlying It damages an enemy. It never misses.
Attract NormalNormal It makes an enemy Infatuated, which makes the enemy's moves more likely to fail.
Blizzard IceIce It damages enemies in the same room. It could also make them Frozen. During Hail, the move never misses!
Brick Break FightingFighting It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions.
Calm Mind PsychicPsychic It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Confide NormalNormal It lowers the enemy's Sp. Atk.
Double Team NormalNormal It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Facade NormalNormal It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn.
Fling DarkDark You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy.
Focus Blast FightingFighting It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def.
Frustration NormalNormal It damages an enemy. The less you have opened up to your team, the more powerful this move will be.
Giga Impact NormalNormal It damages an enemy. But it also gives you the Recoil status, which prevents you from doing anything on the next turn.
Hail IceIce It changes the floor's weather to Hail. During the Hail, all Pokemon except Ice types keep taking damage.
Hidden Power NormalNormal It damages an enemy. The move's type changes on each adventure.
Hyper Beam NormalNormal It damages Pokemon, even those far away, and causes an explosion that also affects the surroundings. Walls and items on the ground will also disappear. But after you use the move, the Recoil prevents you from doing anything on the next turn.
Ice Beam IceIce It fires off a cold beam, damaging a Pokemon, even one far away. It could also make the enemy Frozen.
Light Screen PsychicPsychic You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves.
Low Sweep FightingFighting It damages an enemy. It also lowers the enemy's Travel Speed.
Protect NormalNormal You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.
Psych Up NormalNormal You copy the target's changes in Attack, Defense, Sp. Atk, Sp. Def, accuracy, and evasiveness.The stats return to normal when you go to the next floor or step on a Wonder Tile.
Psychic PsychicPsychic It damages an enemy. It could also lower the enemy's Sp. Def.
Psyshock PsychicPsychic It damages an enemy. The damage is determined by the enemy's Defense stat.
Rain Dance WaterWater It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up.
Rest PsychicPsychic You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.
Return NormalNormal It damages an enemy. The more you've opened up to your team, the more powerful this move will be.
Round NormalNormal It damages an enemy. It causes more damage if your teammate in the same room just used the same move.
Scald WaterWater It damages an enemy. It could also leave the enemy with a Burn. It will thaw a Frozen Pokemon.
Shadow Claw GhostGhost It damages an enemy. It has a high critical-hit rate.
Sleep Talk NormalNormal If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.
Substitute NormalNormal You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally.
Surf WaterWater It damages all Pokemon in the same room except you. It can hit a Pokemon with the Dive status.
Swagger NormalNormal It makes an enemy Confused, but it also sharply raises the enemy's Attack.
Toxic PoisonPoison It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like.
Waterfall WaterWater It damages an enemy. It could also make the enemy Flinch.

By Move Tutor

Tutor Move Type Effect
Aqua Tail WaterWater It damages an enemy.
Focus Punch FightingFighting You'll get the Focus Punch condition, focusing your mind and damaging your enemy during the next turn.
Ice Punch IceIce It damages an enemy. It could also make the enemy Frozen.
Icy Wind IceIce It damages a Pokemon, even one far away. It also lowers the target's Travel Speed.
Iron Tail SteelSteel It damages an enemy. It could also lower the enemy's Defense.
Laser Focus NormalNormal You get the Laser Focus condition, making your moves critical hits.
Liquidation WaterWater It damages an enemy. It could also lower the target's Defense.
Low Kick FightingFighting It damages an enemy. The heavier the enemy, the greater the damage.
Role Play PsychicPsychic It copies the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor.
Signal Beam BugBug It damages a Pokemon, even one far away. It could also make the enemy Confused.
Snore NormalNormal If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake.
Telekinesis PsychicPsychic It gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves.
Water Pulse WaterWater It damages a Pokemon, even one far away. It could also make the enemy Confused.
Wonder Room PsychicPsychic It changes the floor to the Wonder Room condition. Defense and Sp. Def will be swapped. The status returns to normal after a while or after you use this move again.
Worry Seed GrassGrass It changes the target's Ability to Insomnia. The effect wears off when you go to the next floor.
Zen Headbutt PsychicPsychic It damages an enemy. It could also cause the enemy to Flinch.

Evolution

Evolution Chain

Pokemon How to Evolve
PsyduckPsyduck -
GolduckGolduck Evolves from Psyduck at Lv. 33

Can Golduck Mega Evolve?

This Pokemon can not Mega Evolve.

How to Get Golduck

Dungeons Where Golduck is Found

This Pokemon is not found in any Dungeons.

Golduck's Rescue Camp

Rescue Camp Price
Turtleshell Pond 6000

Related Links

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Electric.jpegElectric Ice.jpegIce Fighting.jpegFighting
Poison.jpegPoison Ground.jpegGround Flying.jpegFlying
Psychic.jpegPsychic Bug.jpegBug Rock.jpegRock
Ghost.jpegGhost Dragon.jpegDragon Dark.jpegDark
Fairy.jpegFairy Steel.jpegSteel Normal.jpegNormal

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