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This is a list of all Dark-type Moves appearing in the game Pokemon Mystery Dungeon: Rescue Team DX. Read on to find out the Initial PP, Effect, Range and Target of each Move!
Moves by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
List of Contents
Move | Effect |
---|---|
Assurance | It damages an enemy. It will cause more damage if the enemy's HP is down to half or lower. |
Beat Up | It warps all your teammates close to the targeted enemy. |
Bite | It damages an enemy. It could also make the enemy Flinch. |
Brutal Swing | It damages nearby enemies. |
Crunch | It damages an enemy. It could also lower the enemy's Defense. |
Dark Pulse | It damages nearby enemies. It could also make them Flinch. |
Embargo | It puts an Embargo on an enemy, making the enemy unable to use any items. |
Fake Tears | It sharply lowers the enemy's Sp. Def. |
Feint Attack | It damages an enemy. It never misses. |
Flatter | It makes an enemy Confused, while also raising the enemy's Sp. Atk |
Fling | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Foul Play | It damages an enemy. But the damage is determined by the target's Attack stat instead of the user's Attack stat. |
Hone Claws | It boosts your Attack and accuracy. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Knock Off | It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it. |
Memento | It sharply lowers the Attack and Sp. Atk of enemies in the same room, but it drops your HP to 1 and warps you to somewhere else. |
Nasty Plot | It sharply boosts your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Night Slash | It damages an enemy. It has a high critical-hit rate. |
Payback | You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
Punishment | It damages an enemy. The more the enemy has powered up with stat changes, the more powerful the move becomes. |
Pursuit | It damages an enemy. The damage goes up if the enemy has a bad status. |
Quash | It causes an enemy to Flinch. |
Snarl | It damages nearby enemies. It also lowers their Sp. Atk. |
Snatch | It gives you the Snatch status, which lets you steal the effects of a recovery move or status move used nearby. There are some moves that can't be stolen, so be careful! |
Sucker Punch | It damages an enemy. It reaches up to 2 tiles away. |
Switcheroo | It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item. |
Taunt | It makes an enemy Taunted. The taunted Pokemon can't use status moves. The Pokemon can use attack moves, however. |
Thief | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Throat Chop | It damages an enemy and gives them the Throat Chop condition. |
Torment | It has the move the enemy last used Sealed, which prevents the Pokemon from using it. The seal will be removed when the Pokemon goes to the next floor. |
List of Moves | Best Moves Tier List |
Moves by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
List of Dark-type Moves
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