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This is a list of all Psychic-type Moves appearing in the game Pokemon Mystery Dungeon: Rescue Team DX on the Nintendo Switch. Read on to find out the Initial PP, Effect, Range and Target of each Move!
Moves by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
List of Contents
Move | Effect |
---|---|
Agility | It boosts the Travel Speed of you and your teammates in the same room. |
Ally Switch | It switches the positions of you and your teammate. |
Amnesia | It sharply boosts your Sp. Def. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Barrier | It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Calm Mind | It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Confusion | It damages an enemy. It could also ake the enemy Confused.. |
Cosmic Power | It boosts your Defense and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Dream Eater | It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
Extrasensory | It damages an enemy. It could also cause the enemy to Flinch. |
Future Sight | You'll get a Future Sight condition and damage an enemy on the next turn. |
Gravity | It changes the floor's Gravity, which reduces evasiveness. It also eliminates levitating effects and enables Flying-type Pokemon to be hit with Ground-type moves. Pokemon can't be blown away, and they can't warp or travel in the air. |
Guard Split | It adds together the Defense of you and the target , and then it splits the total equally. It also splits the total Sp. Def equally. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Guard Swap | It switches any changes to your Defense and Sp. Def with the target's. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Heal Block | It gives the Heal Block status to all enemies in the same room, making them unable to restore their HP. |
Heal Pulse | It restores a distant Pokemon's HP. |
Healing Wish | It restores your teammates' HP and heals their bad statuses. But it also depletes your HP to 1, so be careful! |
Heart Stamp | It damages an enemy. It could also make the enemy Flinch. |
Hypnosis | It makes an enemy go to Sleep. Using the move again makes the enemy Terrified. But if you or your allies are attacked by this move while you're sleeping, you'll become the enemy's Puppet. |
Imprison | If enemies on the same floor know any moves you also know, they have them Sealed, preventing all enemies from using the moves. |
Kinesis | It lowers the enemy's accuracy. |
Light Screen | You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
Luster Purge | It damages nearby enemies. It could also lower their Sp. Def. |
Magic Coat | You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while. |
Magic Room | It changes the floor to the Magic Room condition, where nobody can use items. The status returns to normal after a while or if you use this move again. |
Meditate | It boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Miracle Eye | It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye condition, which will allow Psychic-type moves to hit the enemy. |
Mirror Coat | You'll get the Mirror Coat condition, which enables you to counter when you take damage from a special move. |
Mist Ball | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Atk. |
Power Split | It adds together the Attack of you and the target, and then it splits the total equally. It also splits the total Sp. Atk equally. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Power Swap | It switches any changes to your Attack and Sp. Atk with the target's. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Power Trick | It switches an changes of your Attack and Defense. The stat changes return to normal when you go to the next floor or step on a Wonder Tile. |
Psybeam | It damages a Pokemon, even one far away, with a mysterious beam. It could also make the enemy Confused. |
Psychic | It damages an enemy. It could also lower the enemy's Sp. Def. |
Psycho Boost | It damages a Pokemon, even one far away. But it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Psycho Cut | It damages an enemy. It has a high critical-hit rate. |
Psycho Shift | It transfers your bad status to a target. Not all bad statuses can be transferred, so be careful. |
Psyshock | It damages an enemy. The damage is determined by the enemy's Defense stat. |
Psystrike | It damages an enemy. This move is a special attack, but the enemy's Defense stat determines damage instead of its Sp. Def stat. |
Psywave | It damages an enemy. The higher your level, the greater the damage. |
Reflect | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
Rest | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Role Play | It copies the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor. |
Skill Swap | It trades your Ability with the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor or faint. |
Stored Power | It damages an enemy. If you're Boosted, this move will be more powerful. |
Synchronoise | It damages nearby enemies. But it won't be effective unless you and the enemy share at least one type. Enemies that you don't share a type with won't be damaged. |
Telekinesis | It gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves. |
Teleport | It warps you to somewhere else on the floor. |
Trick | It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item. |
Trick Room | It changes the floor to the Trick Room condition. Travel Speed will be reversed. |
Wonder Room | It changes the floor to the Wonder Room condition. Defense and Sp. Def will be swapped. The status returns to normal after a while or after you use this move again. |
Zen Headbutt | It damages an enemy. It could also cause the enemy to Flinch. |
List of Moves | Best Moves Tier List |
Moves by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
List of Psychic-type Moves
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