Pokemon Mystery Dungeon DX Switch

List of Psychic-type Moves

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This is a list of all Psychic-type Moves appearing in the game Pokemon Mystery Dungeon: Rescue Team DX on the Nintendo Switch. Read on to find out the Initial PP, Effect, Range and Target of each Move!

Moves by Type
Fire.jpegFire Water.jpegWater Grass.jpegGrass
Electric.jpegElectric Ice.jpegIce Fighting.jpegFighting
Poison.jpegPoison Ground.jpegGround Flying.jpegFlying
Psychic.jpegPsychic Bug.jpegBug Rock.jpegRock
Ghost.jpegGhost Dragon.jpegDragon Dark.jpegDark
Fairy.jpegFairy Steel.jpegSteel Normal.jpegNormal

List of Psychic-type Moves

Move Effect
Agility It boosts the Travel Speed of you and your teammates in the same room.
Ally Switch It switches the positions of you and your teammate.
Amnesia It sharply boosts your Sp. Def. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Barrier It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Calm Mind It boosts your Sp. Atk and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Confusion It damages an enemy. It could also ake the enemy Confused..
Cosmic Power It boosts your Defense and Sp. Def. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Dream Eater It damages a sleeping enemy. It also restores your HP. The greater the damage it causes, the more HP it restores.
Extrasensory It damages an enemy. It could also cause the enemy to Flinch.
Future Sight You'll get a Future Sight condition and damage an enemy on the next turn.
Gravity It changes the floor's Gravity, which reduces evasiveness. It also eliminates levitating effects and enables Flying-type Pokemon to be hit with Ground-type moves. Pokemon can't be blown away, and they can't warp or travel in the air.
Guard Split It adds together the Defense of you and the target , and then it splits the total equally. It also splits the total Sp. Def equally. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Guard Swap It switches any changes to your Defense and Sp. Def with the target's. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Heal Block It gives the Heal Block status to all enemies in the same room, making them unable to restore their HP.
Heal Pulse It restores a distant Pokemon's HP.
Healing Wish It restores your teammates' HP and heals their bad statuses. But it also depletes your HP to 1, so be careful!
Heart Stamp It damages an enemy. It could also make the enemy Flinch.
Hypnosis It makes an enemy go to Sleep. Using the move again makes the enemy Terrified. But if you or your allies are attacked by this move while you're sleeping, you'll become the enemy's Puppet.
Imprison If enemies on the same floor know any moves you also know, they have them Sealed, preventing all enemies from using the moves.
Kinesis It lowers the enemy's accuracy.
Light Screen You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves.
Luster Purge It damages nearby enemies. It could also lower their Sp. Def.
Magic Coat You and your teammates in the same room will get the Magic Coat status, which reflects status moves and the effects of wands back at the attacker. But there are some moves that cannot be reflected, so be careful! The status will go away after a while.
Magic Room It changes the floor to the Magic Room condition, where nobody can use items. The status returns to normal after a while or if you use this move again.
Meditate It boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Miracle Eye It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye condition, which will allow Psychic-type moves to hit the enemy.
Mirror Coat You'll get the Mirror Coat condition, which enables you to counter when you take damage from a special move.
Mist Ball It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Atk.
Power Split It adds together the Attack of you and the target, and then it splits the total equally. It also splits the total Sp. Atk equally. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Power Swap It switches any changes to your Attack and Sp. Atk with the target's. The stats return to normal when you go to the next floor or step on a Wonder Tile.
Power Trick It switches an changes of your Attack and Defense. The stat changes return to normal when you go to the next floor or step on a Wonder Tile.
Psybeam It damages a Pokemon, even one far away, with a mysterious beam. It could also make the enemy Confused.
Psychic It damages an enemy. It could also lower the enemy's Sp. Def.
Psycho Boost It damages a Pokemon, even one far away. But it also sharply lowers your Sp. Atk. The stat returns to normal when you go to the next floor or step on a Wonder Tile.
Psycho Cut It damages an enemy. It has a high critical-hit rate.
Psycho Shift It transfers your bad status to a target. Not all bad statuses can be transferred, so be careful.
Psyshock It damages an enemy. The damage is determined by the enemy's Defense stat.
Psystrike It damages an enemy. This move is a special attack, but the enemy's Defense stat determines damage instead of its Sp. Def stat.
Psywave It damages an enemy. The higher your level, the greater the damage.
Reflect You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves.
Rest You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed.
Role Play It copies the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor.
Skill Swap It trades your Ability with the Ability of a Pokemon in front of you. You regain your usual Ability when you go to the next floor or faint.
Stored Power It damages an enemy. If you're Boosted, this move will be more powerful.
Synchronoise It damages nearby enemies. But it won't be effective unless you and the enemy share at least one type. Enemies that you don't share a type with won't be damaged.
Telekinesis It gives the Telekinesis condition to the Pokemon in front of you. In the Telekinesis condition, the Pokemon can't move and its evasiveness goes down, but it won't take damage from Ground-type moves.
Teleport It warps you to somewhere else on the floor.
Trick It swaps your held item with a target's held item. The move succeeds even if either you or the target doesn't have an item.
Trick Room It changes the floor to the Trick Room condition. Travel Speed will be reversed.
Wonder Room It changes the floor to the Wonder Room condition. Defense and Sp. Def will be swapped. The status returns to normal after a while or after you use this move again.
Zen Headbutt It damages an enemy. It could also cause the enemy to Flinch.

Related Links

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List of Moves Best Moves Tier List
Moves by Type
Fire.jpegFire Water.jpegWater Grass.jpegGrass
Electric.jpegElectric Ice.jpegIce Fighting.jpegFighting
Poison.jpegPoison Ground.jpegGround Flying.jpegFlying
Psychic.jpegPsychic Bug.jpegBug Rock.jpegRock
Ghost.jpegGhost Dragon.jpegDragon Dark.jpegDark
Fairy.jpegFairy Steel.jpegSteel Normal.jpegNormal

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