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This is a page about the Pokemon Machop in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Read on to find out about Machop's Base Stats, Abilities, and Moves on starting the game.
List of Contents
Machop | |
---|---|
Type 1 | Type 2 |
Fighting | - |
HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|
46 | 18 | 13 | 12 | 13 | 13 |
Ability | Effect |
---|---|
Guts | When the Pokemon is affected by a bad status condition, like poison or a burn, the power of its physical moves goes up. |
No Guard | When changes to the Pokemon's and its target's accuracy or evasiveness make it more difficult for attacks to land, those changes go away so that the Pokemon can have a fair fight. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Pokemon | Type |
---|---|
Pikachu | Type 1:
Electric
Type 2:
|
As a Fighting-type, Machop needs protection from Fairy-, Flying-, and Psychic-types. In that case, Pikachu can best serve as Machop's partner.
On top of covering Flying-type Pokemon with its Electric-type moves, Pikachu can also cover Psychic- and Fairy- type Pokemon with Thief and Iron Tail.
Move | Type | Effect |
---|---|---|
Bulldoze | Ground | It damages nearby enemies. It also lowers their Travel Speed. |
Dynamic Punch | Fighting | It damages an enemy. It also makes the enemy Confused. |
Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Move | Type | Effect |
---|---|---|
Brick Break | Fighting | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Bullet Punch | Steel | It damages an enemy. It reaches up to 2 tiles away. |
Karate Chop | Fighting | It damages an enemy. It has a high critical-hit rate. |
Strength | Normal | It damages an enemy. |
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Low Kick | Fighting | It damages an enemy. The heavier the enemy, the greater the damage. |
Base | Leer | Normal | It lowers the enemy's Defense. |
3 | Focus Energy | Normal | You'll get the Focus Energy condition, which raises your critical-hit rate. |
7 | Karate Chop | Fighting | It damages an enemy. It has a high critical-hit rate. |
9 | Foresight | Normal | It resets an enemy's boosted evasiveness. If the enemy is Ghost type, it also makes the enemy Exposed, which enables Normal- and Fighting-type moves to hit the enemy. |
13 | Low Sweep | Fighting | It damages an enemy. It also lowers the enemy's Travel Speed. |
15 | Seismic Toss | Fighting | You'll throw your teammate or an enemy in front of you at another Pokemon or at a trap. |
19 | Revenge | Fighting | You'll get the Bide status for a little while, and then you'll damage an enemy. The more damage you take while biding, the greater the damage you can cause. |
21 | Knock Off | Dark | It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it. |
25 | Vital Throw | Fighting | It damages an enemy. It never misses. |
27 | Wake-Up Slap | Fighting | It damages an enemy. It causes more damage if the enemy is in the Sleep, Nightmare, or Napping condition, but it will wake the enemy up. |
31 | Dual Chop | Dragon | It damages an enemy 2 times in a row. |
33 | Submission | Fighting | It damages an enemy-but you'll receive recoil damage, too. |
37 | Bulk Up | Fighting | It boosts your Attack and Defense. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
39 | Cross Chop | Fighting | It damages an enemy. It has a high critical-hit rate. |
43 | Scary Face | Normal | It reduces the enemy's Travel Speed. |
45 | Dynamic Punch | Fighting | It damages an enemy. It also makes the enemy Confused. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Brick Break | Fighting | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Bulk Up | Fighting | It boosts your Attack and Defense. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Bulldoze | Ground | It damages nearby enemies. It also lowers their Travel Speed. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Earthquake | Ground | It damages all Pokemon in the same room except for you. It can also damage Pokemon that are underground while using Dig. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fire Blast | Fire | It damages an enemy. It could also leave the enemy with a Burn. |
Flamethrower | Fire | It damages a Pokemon, even one far away. It could also leave the enemy with a Burn. |
Fling | Dark | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Focus Blast | Fighting | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Light Screen | Psychic | You and your teammates in the same room get the Light Screen condition, which reduces the damage taken from special moves. |
Low Sweep | Fighting | It damages an enemy. It also lowers the enemy's Travel Speed. |
Payback | Dark | You'll get the Counter condition, which enables you to counter when you take damage from physical moves. |
Poison Jab | Poison | It damages an enemy. It could also make the enemy Poisoned. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rain Dance | Water | It changes the floor's weather to Rain. The power of Fire-type moves goes down, and the power of Water-type moves goes up. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Smack Down | Rock | It damages an enemy. If the enemy is flying, it will be Grounded, which allows Ground-type moves to hit it. This move also hits a Pokemon that's in the air from using a move like Fly. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Thief | Dark | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Pokemon | How to Evolve |
---|---|
Machop | - |
Machoke | Evolves from Machop at Lv. 28 |
Machamp | Evolves from Machoke using Evolution Crystals |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Mt. Discipline | 700 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Machop Starting Stats and Moves
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