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This is a page about the Pokemon Treecko in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Read on to find out about Treecko's Base Stats, Abilities, and Moves on starting the game.
List of Contents
Treecko | |
---|---|
Type 1 | Type 2 |
Grass | - |
HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|
44 | 14 | 13 | 16 | 14 | 18 |
Ability | Effect |
---|---|
Overgrow | When the Pokemon's HP is low, the power of Grass-type moves goes up. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Pokemon | Type |
---|---|
Totodile | Type 1:
Water
Type 2:
|
Treecko may have a lot of weaknesses, but Totodile can cover most of them with its wide moveset.
With access to Water-, Ice-, Fighting-, and Rock-type moves, Totodile can deal with Fire-, Flying-, Ice-, and Bug-type Pokemon handily.
Move | Type | Effect |
---|---|---|
Aerial Ace | Flying | It damages an enemy. It never misses. |
Agility | Psychic | It boosts the Travel Speed of you and your teammates in the same room. |
Dragon Breath | Dragon | It damages a Pokemon, even one far away. It could also cause Paralysis. |
Energy Ball | Grass | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Move | Type | Effect |
---|---|---|
Absorb | Grass | It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
Dragon Breath | Dragon | It damages a Pokemon, even one far away. It could also cause Paralysis. |
Iron Tail | Steel | It damages an enemy. It could also lower the enemy's Defense. |
Quick Attack | Normal | It damages an enemy. It reaches up to 2 tiles away. |
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Pound | Normal | It damages an enemy. |
Base | Leer | Normal | It lowers the enemy's Defense. |
5 | Absorb | Grass | It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
9 | Quick Attack | Normal | It damages an enemy. It reaches up to 2 tiles away. |
13 | Mega Drain | Grass | It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
17 | Pursuit | Dark | It damages an enemy. The damage goes up if the enemy has a bad status. |
21 | Giga Drain | Grass | It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. |
25 | Agility | Psychic | It boosts the Travel Speed of you and your teammates in the same room. |
29 | Slam | Normal | It damages an enemy. |
33 | Detect | Fighting | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
37 | Energy Ball | Grass | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
41 | Quick Guard | Fighting | You and your teammates in the same room will get the Quick Guard condition, which protects you from faraway enemies' moves. |
45 | Endeavor | Normal | It damages an enemy, cutting the enemy's HP down to equal your HP. If your HP is higher than the enemy's, it has no effect. |
49 | Screech | Normal | It sharply lowers the enemy's Defense. |
Move | Type | Effect |
---|---|---|
Acrobatics | Flying | It damages an enemy. If you are not holding an item, the damage goes up. |
Aerial Ace | Flying | It damages an enemy. It never misses. |
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Brick Break | Fighting | It damages an enemy. It also shatters the enemy's Reflect, Light Screen, and Aurora Veil conditions. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Energy Ball | Grass | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Fling | Dark | You throw an item in an arc, hitting another Pokemon with it. It causes the same effect as throwing an item at an enemy. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Grass Knot | Grass | It damages an enemy. The heavier the enemy, the greater the damage caused by the move. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Nature Power | Normal | Borrowing power from nature, a variety of damaging moves will be used depending on the scenery of the floor. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Rock Slide | Rock | It damages an enemy. It could also make the enemy Flinch. |
Rock Tomb | Rock | It damages an enemy. It also lowers the enemy's Travel Speed. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Safeguard | Normal | You and your teammates in the same room get the Safeguard condition, which prevents you from having bad statuses. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Swords Dance | Normal | It sharply boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Pokemon | How to Evolve |
---|---|
Treecko | - |
Grovyle | Evolves from Treecko at Lv. 16 |
Sceptile | Evolves from Grovyle at Lv. 36 |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Overgrown Forest | 700 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Treecko Starting Stats and Moves
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