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This is a ranking page for the hero Seadall - Misfortune-Teller from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Halloween Seadall.
List of Contents
Special Heroes - Merchant's Harvest Featured Heroes | |||
---|---|---|---|
Halloween Seadall [8.5/10] |
Halloween Timerra [9.0/10] |
Halloween Anna [9.5/10] |
Halloween Flayn [9.5/10] |
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk/Res visible bonuses to unit and nearby allies, and grants bonus stats to unit during combat. |
Might: 12 Range: 2 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
Range: 1 Enables target to take another action. Cannot be used on units with Sing or Dance. |
If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
At start of turn, grants 【Null Follow-Up】 to infantry allies within 2 spaces of unit. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (5) | ★★★☆☆ | |
Spd (11) | ★★★★★ | |
Def (4) | ★★☆☆☆ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Halloween Seadall are +Spd and -Def. Halloween Seadall's Spd is quite high at base 46, and investing into it allows him to keep up with all the fast metagame units in competitive game modes. He will need the Spd investment to remain competitive, as he lacks an exclusive weapon or skill to call his own.
Def is Halloween Seadall's least important stat and can be safely taken as a bane.
We recommend +Spd when merging Halloween Seadall up to +10 to ensure he remains competitive in the highest Spd tiers.
:
Dance
:
Moonbow
:
-
|
:
-
|
This budget build uses Halloween Seadall's base kit with minimal skill inheritance. Wings of Mercy works well with refresher units and Atk/Res Bond 3 is activated whenever he warps adjacent to an ally.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
172 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
40 |
Rank: 400/1184 |
Spd |
46 |
Rank: 62/1184 |
Def |
21 |
Rank: 912/1184 |
Res |
25 |
Rank: 668/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 56 | 51 | 25 | 30 | 207 | Lv.40 +10 | 45 | 44 | 51 | 25 | 30 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 44 | 50 | 25 | 29 | 195 |
+Atk Lv.40 +10 | 44 | 47 | 50 | 25 | 29 | 195 |
+Spd Lv.40 +10 | 44 | 44 | 53 | 25 | 29 | 195 |
+Def Lv.40 +10 | 44 | 44 | 50 | 28 | 29 | 195 |
+Res Lv.40 +10 | 44 | 44 | 50 | 25 | 33 | 196 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 52 | 46 | 21 | 25 | 184 |
5★ Lv.40 | 40 | 40 | 46 | 21 | 25 | 172 |
4★ Lv.40 | 37 | 37 | 44 | 19 | 24 | 161 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 17 | 11 | 4 | 6 | 56 |
4★ Lv.1 | 17 | 12 | 11 | 3 | 6 | 49 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 40 | 36 | 17 | 45 | 178 | |
40 | 35 | 44 | 34 | 24 | 177 | |
Halloween Seadall
|
40 | 40 | 46 | 21 | 25 | 172 |
37 | 40 | 45 | 21 | 25 | 168 | |
37 | 36 | 18 | 36 | 41 | 168 | |
40 | 46 | 18 | 19 | 45 | 168 | |
37 | 43 | 46 | 18 | 18 | 162 | |
40 | 34 | 40 | 16 | 23 | 153 | |
41 | 40 | 18 | 16 | 37 | 152 | |
37 | 38 | 35 | 16 | 26 | 152 | |
38 | 30 | 33 | 23 | 28 | 152 | |
38 | 37 | 38 | 16 | 22 | 151 | |
38 | 31 | 36 | 16 | 24 | 145 | |
38 | 34 | 21 | 27 | 25 | 145 | |
36 | 34 | 36 | 16 | 22 | 144 | |
34 | 28 | 33 | 18 | 27 | 140 | |
36 | 33 | 29 | 17 | 25 | 140 | |
37 | 28 | 33 | 22 | 20 | 140 | |
33 | 30 | 35 | 17 | 24 | 139 | |
33 | 34 | 20 | 18 | 34 | 139 | |
34 | 31 | 29 | 21 | 24 | 139 |
Note: Stats bonuses from skills are not taken into account.
Halloween Seadall is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Halloween Seadall's inheritable weapon Pumpkin Stem+ grants a visible Atk/Res+6 bonus to himself and his nearby allies at the start of each turn.
In combat, Pumpkin Stem+ grants Atk/Spd/Def/Res+X, where X is 4 plus the highest bonus on each stat between Halloween Seadall and his nearby allies.
This modified Bonus Doubler effect turns Halloween Seadall into a nice stat stick unit, making him versatile all around.
Halloween Seadall comes with Dance, which gives him versatility in every map. If attacking isn't optimal, he can simply use Dance to refresh an ally's turn instead.
Refresher skills are always very good, and even the simple Dance skill is worth using.
Halloween Seadall suffers from not having any unique skills to call his own, making him/her unable to stand out amongst other units.
Refresher units are quite abundant in the game, and lacking an exclusive skill makes Halloween Seadall replaceable by better units.
Should You Unlock Potential for this Hero? |
---|
We recommend that you use Unlock Potential to bring Seadall - Misfortune-Teller from 4 Stars to 5 Stars. Seadall - Misfortune-Teller is very useful as a modern red mage, so you may find using Unlock Potential on Seadall - Misfortune-Teller helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
8 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 3★ | |
12 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Enables target to take another action. Cannot be used on units with Sing or Dance. | 3★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 3★ | |
If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 3★ | |
If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 4★ | |
At start of turn, if unit's HP ≥ 50%, grants 【Null Follow-Up】to adjacent infantry allies. | 3★ | |
At start of turn, grants【Null Follow-Up】 to adjacent infantry allies. | 4★ | |
At start of turn, grants 【Null Follow-Up】 to infantry allies within 2 spaces of unit. | 5★ |
Value of Skills | ★★★★☆ |
---|
Halloween Seadall has Pumpkin Stem+, Atk/Res Ideal 3, and Inf. Null Follow 3 as inheritance options.
Inf. Null Follow 3 has a niche on carefully crafted teams, while Atk/Res Ideal 3 can be used as bridge fodder.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Halloween Seadall is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Griffin Puatu |
---|---|
Illustrator | kiyu |
Appears In |
Heroes from Special Heroes - Merchant's Harvest | |||
---|---|---|---|
Halloween Seadall [8.5/10] |
Halloween Timerra [9.0/10] |
Halloween Anna [9.5/10] |
Halloween Flayn [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Halloween Seadall Builds and Best IVs
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