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This is a ranking page for the hero Mirabilis - Sugarplum Vision from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Winter Mirabilis.
Heroes With the Same Name | |
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Winter Mirabilis
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List of Contents
Special Heroes - Winter Dreamland Featured Heroes | |||
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Winter Manuela [9.0/10] |
Winter Mirabilis [9.0/10] |
Winter Artur [9.0/10] |
Winter Lysithea [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants debuffs from far distances ・Can refresh allies' turns and apply debuffs at the same time ・ Grants amazing mobility to allies with Ground Orders 3 |
Might: 14 Range: 2 Grants Res+3. If 【Penalty】 is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk-5 on those foes during combat. Effect: 【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of skills like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Range: 1 Grants another action to target ally. Grants Atk +5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk -5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
If foe initiates combat, grants Def/Res +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack). |
If Sing or Dance is used, inflicts Spd-7 on nearest foes within 4 spaces of unit through their next actions. |
At start of turn, grants the following status effect to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★★☆☆ | |
Atk (8) | ★★★★☆ | |
Spd (4) | ★☆☆☆☆ | |
Def (6) | ★★★★★ | |
Res (6) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Winter Mirabilis are +Def and -Spd. Boosting her Def will greatly increase her tankiness, making her more durable.
Her Spd is a dump stat and lowering it further will not change anything. Thus, -Spd is the bane of choice.
You can also opt for a +Res IV to make her a sturdier magic tank.
We recommend a +Def IV when merging Winter Mirabilis to +10.
Since she's a tanky unit, boosting Def will make her more durable. You can also opt for +Res.
HOT | |
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Iceberg
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-
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A budget build for Winter Mirabilis is good enough to function well due to her base kit having good synergy. Wings of Mercy is a staple for refreshier units, while Ground Orders and Aerobatics create good mobility opportunities.
Neutral Stats at Lv. 40 (5★) | ||
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162 | ||
HP |
39 |
Rank: 778/1171 |
Atk |
36 |
Rank: 666/1171 |
Spd |
17 |
Rank: 1115/1171 |
Def |
34 |
Rank: 309/1171 |
Res |
36 |
Rank: 170/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 44 | 55 | 21 | 39 | 43 | 202 | Lv.40 +10 | 44 | 41 | 21 | 39 | 40 | 185 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 46 | 40 | 21 | 38 | 40 | 185 |
+Atk Lv.40 +10 | 43 | 43 | 21 | 38 | 40 | 185 |
+Spd Lv.40 +10 | 43 | 40 | 24 | 38 | 40 | 185 |
+Def Lv.40 +10 | 43 | 40 | 21 | 41 | 40 | 185 |
+Res Lv.40 +10 | 43 | 40 | 21 | 38 | 44 | 186 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 39 | 50 | 17 | 34 | 39 | 179 |
5★ Lv.40 | 39 | 36 | 17 | 34 | 36 | 162 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 22 | 4 | 6 | 9 | 58 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 40 | 45 | 25 | 29 | 179 | |
39 | 44 | 46 | 27 | 22 | 178 | |
38 | 32 | 40 | 26 | 31 | 167 | |
43 | 38 | 26 | 37 | 18 | 162 | |
Winter Mirabilis
|
39 | 36 | 17 | 34 | 36 | 162 |
37 | 36 | 41 | 16 | 28 | 158 | |
38 | 34 | 18 | 32 | 35 | 157 | |
40 | 41 | 20 | 36 | 20 | 157 | |
37 | 37 | 27 | 19 | 37 | 157 | |
41 | 42 | 17 | 18 | 39 | 157 | |
37 | 30 | 35 | 22 | 26 | 150 | |
36 | 30 | 34 | 26 | 23 | 149 |
Note: Stats bonuses from skills are not taken into account.
Mirabilis - Sugarplum Vision Roles | |||
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Close-Physical | Ranged-Physical | Close-Magic | Ranged-Magic |
Physical Wall | Magic Wall | Effective Weapon | Movement Assist |
Exclusive Skill | All-Range Counter | Recovery | Refresher |
Legendary | Mythic | Duo / Harmonized |
Resplendent |
Winter Mirabilis is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
This Red Thief will certainly be dreaming about that Dreamflake attack!
Winter Mirabilis' unique dagger Dreamflake applies an Atk-5 debuff to all foes within 3 rows or 3 columns centered on Winter Mirabilis, as long as they already have a penalty applied to them.
Applying the initial penalty isn't a tedious chore, as Winter Mirabilis can easily get this done with her assist Whimsical Dream or her B skill Spd Cantrip 3.
In dire circumstances, Winter Mirabilis can easily tank an enemy attack and then use the 【Dagger 7】penalty applied on enemy phase to have a better player phase.
Whimsical Dream is an assist skill that allows the target ally to take another action. It also grants +5 Atk to that ally and all allies within 2 squares of target. In addition, it inflicts -5 Atk on the nearest foe within 4 spaces of the same ally plus any other foe that is within 2 spaces of that primary foe.
Whimsical Dream is a skill that may take a lot of strategy to fully utilize, but it's a powerful skill whether or not you are able to fully utlilize it. It shines best in modes like Aether Raids, Arena or Grand Hero Battles where every buff and penalty counts.
Winter Mirabilis comes with the premium C skill Ground Orders 3.
It allows infantry, armored and cavalry allies adjacent to Winter Mirabilis at the start of a turn the ability to move to a space adjacent to allies within 2 spaces of them. This ability greatly increases the mobility of ground allies.
This also provides a lot of utility as you can use it to both fling allies into battle or position them in a safer place.
This makes Winter Mirabilis a potential candidate for parties that revolve around ground allies despite her movement type.
As a flying unit, Winter Mirabilis takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Mirabilis - Sugarplum Vision only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Mirabilis - Sugarplum Vision if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
14 | 2 | Grants Res+3. If 【Penalty】 is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk-5 on those foes during combat. Effect: 【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of skills like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
5★ |
Skill Name | Range | Effect | Learned At |
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1 | Enables target to take another action. Cannot be used on units with Sing or Dance. | 5★ | |
1 | Grants another action to target ally. Grants Atk +5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk -5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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If foe initiates combat, grants Def/Res +2 during combat. | 5★ | |
If foe initiates combat, grants Def/Res +4 during combat. | 5★ | |
If foe initiates combat, grants Def/Res +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack). | 5★ | |
If Sing or Dance is used, inflicts Spd-3 on nearest foes within 4 spaces of unit through their next actions. | 5★ | |
If Sing or Dance is used, inflicts Spd-5 on nearest foes within 4 spaces of unit through their next actions. | 5★ | |
If Sing or Dance is used, inflicts Spd-7 on nearest foes within 4 spaces of unit through their next actions. | 5★ | |
At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 5★ | |
At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 5★ | |
At start of turn, grants the following status effect to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 5★ |
Value of Skills | ★★★★★ |
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Winter Mirabilis has the skills Bracing Stance 3, Spd Cantrip 3, and Ground Orders 3 as skills for inheritance.
While Spd Cantrip 3 is a niche skill with few uses, both Bracing Stance 3 and Ground Orders 3 are strong passive skills worth inheriting onto your favorite units.
Winter Mirabilis is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Heather Halley |
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Illustrator | Enkyo Yuichiro |
Appears In |
Heroes from Special Heroes - Winter Dreamland | |||
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Winter Manuela [9.0/10] |
Winter Mirabilis [9.0/10] |
Winter Artur [9.0/10] |
Winter Lysithea [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Winter Mirabilis Builds and Best IVs
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