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Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
This guide lists all the High-Power Round weapons in The First Descendant. See the full list of High-Power Round Weapons, any unique abilities they may have, and learn the pros and cons of High-Power Round weapons.
List of Contents
Weapon | Type | Rarity | Unique Ability |
---|---|---|---|
Afterglow Sword | Sniper Rifle | Ultimate |
Nightmare Reaper On hitting a Weak Point, inflicts the unique effect, Death Propagation. On hitting an enemy Commander or Colossus, increases Firearm Critical Hit Rate and applies the effect to the attack. |
Belief | Sniper Rifle | Rare |
None
|
Death Roar | Launcher | Rare |
None
|
Different Dream | Sniper Rifle | Rare |
None
|
Executor | Shotgun | Ultimate |
Impending Judgement On hitting the enemy with all fired bullets, grants the unique ability Executor's Exaltation. If all of the fired bullets do not hit enemies while this effect is active, decreases the effect stage by -1. At the highest stage, firing a shot removes this effect regardless of whether it hits a target or not. At the highest stage, increases Firearm ATK on hit and inflicts Electrocution on the target enemy. On hitting an Electrocuted enemy, increases Firearm ATK and applies this buff to the attack. |
Fireworks | Shotgun | Rare |
None
|
Forest Gaze | Sniper Rifle | Rare |
None
|
Gangster | Shotgun | Standard |
None
|
Guardian R4 | Launcher | Rare |
None
|
In a Blink | Shotgun | Rare |
None
|
Lightspeed Barrel | Launcher | Rare |
None
|
Piercing Light | Sniper Rifle | Ultimate |
Purification of Light On hitting a Weak Point, inflicts Dispel on the enemy with a set chance. When two or more enemies are hit by a single shot, there is a high chance to land a Critical Hit on the enemies while also increasing Critical Hit Damage and applying this buff to the attack. |
Recipient Unknown | Sniper Rifle | Standard |
None
|
Restored Relic | Launcher | Ultimate |
Ancient Technique Fires a Guided Round with a set chance. On hitting an enemy with a Guided Round, inflicts Ancient Fire to the target enemy with a set chance. |
Sigvore's Proof | Launcher | Ultimate |
Mad Bomber Fires a Sticky Bomb when shooting while aiming. The launched bomb will automatically detonate after a certain period of time after sticking to an enemy. When aim is canceled, all attached bombs will detonate at the same time, regardless of whether the countdown has been completed. Upon detonation, Sticky Bombs will inflict Burn on damaged enemies. |
Smithereens | Shotgun | Ultimate |
Fearlessness On hitting the enemy with all fired bullets, increases the Firearm Critical Hit Rate and Firearm Critical Hit Damage of the attack. Upon landing a Critical Hit on an enemy, grants the Firearm's unique ability Amplification. |
Subconsciousness | Shotgun | Rare |
None
|
Supermoon Z-15 | Sniper Rifle | Rare |
None
|
Tamed Beast | Launcher | Standard |
None
|
The Last Knight | Shotgun | Rare |
None
|
Vestigial Organ | Launcher | Rare |
None
|
High-Power Round weapons are Shotguns, Sniper Rifles, and Launchers. These weapons specialize in piercing shots, scatter, and AoE damage. They are hard-hitting weapons that can deal massive amounts of damage to elite enemies and bosses, or clear entire mob groups.
The downside of these weapons is that High-Power rounds are scarce drops, limiting your uses.
Pros | Cons |
---|---|
・Extremely high damage output. ・Great for damaging bosses and elite enemies. |
・Low ammo count and magazine capacity ・Scarce ammo drops. |
General Rounds Weapons | Impact Round Weapons |
Special Round Weapons | High-Power Round Weapons |
Ultimate Weapons | Rare Weapons |
Standard Weapons | - |
Machine Guns | Assault Rifles | SMGs | |||||||||
Beam Rifles | Tactical Rifles | Hand Cannons | |||||||||
Shotguns | Scout Rifles | Sniper Rifles | |||||||||
Launchers | Handguns |
List of High-Power Round Weapons
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