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Please note that the First Descendant Team has stopped covering the game as of October 2024. Information on certain pages may not be up-to-date.
This guide lists all the Special Round weapons in The First Descendant. See the full list of Special Round Weapons, any unique abilities they may have, and the pros and cons of Special Round Weapons.
Weapon | Type | Rarity | Unique Ability |
---|---|---|---|
Burning 44 | Beam Rifle | Rare |
None
|
Clairvoyance | Beam Rifle | Ultimate |
The Thing Beyond Hitting an enemy with a Stage 2 Beam inflicts Void Gaze on the target. Hitting an enemy with a Stage 3 Beam inflicts Appalled Calling on the target. This effect is considered to be the same effect as Frostbite in some modes. |
Detachment | Tactical Rifle | Rare |
None
|
Dimensional Bridge | Beam Rifle | Rare |
None
|
Dogma 21 | Beam Rifle | Rare |
None
|
Greg's Reversed Fate | Tactical Rifle | Ultimate |
Shaping Destiny On hitting an enemy with Max Shield, proc Bombardment on the enemy's location with a set chance. Inflict Burn on enemies hit by Bombardment. |
King's Guard Lance | Beam Rifle | Ultimate |
Guardian Aiming activates Preview Mode. When canceling the aim, deactivates Preview Mode. When firing while aiming, deploys the unique ability Guardian Lance on the terrain and consumes a set amount of ammo upon deployment. The deployed Guardian Lance lasts for a set amount of time, and hitting the Guardian Lance deals damage to nearby enemies. Each time the deployed Guardian Lance is hit, its duration and range are slightly increased. |
Moon Fragment | Beam Rifle | Standard |
None
|
Red Eye | Tactical Rifle | Standard |
None
|
Secret Garden | Tactical Rifle | Ultimate |
Gardener When using a Dimension skill, recovers Custom Resource with a set chance. When using a Tech skill, grants the unique ability Pest Control with a set chance. |
The Unwelcomed | Tactical Rifle | Rare |
None
|
Viper | Tactical Rifle | Rare |
None
|
Young Noble's Ambition | Tactical Rifle | Rare |
None
|
Special Round weapons are Tactical Rifles and Beam Rifles. These are great weapons to use for any encounter, either against mob groups or bosses. They have a large ammo count that allows you to mow through mobs easily and great damage range which is extremely helpful for fighting bosses and exploiting their weak spots.
The problem of Special Round weapons is that they're limited to two weapon types which does not give players much room to experiment with their modules. They can also encounter recoil problems that would require most players to focus on modules that decrease recoil, instead of firearm attack.
Pros | Cons |
---|---|
・Hard-Hitting DPS weapons. ・Large ammo count. ・Great damage range. |
・Limited weapon types. ・Can encounter recoil problems. |
General Rounds Weapons | Impact Round Weapons |
Special Round Weapons | High-Power Round Weapons |
Ultimate Weapons | Rare Weapons |
Standard Weapons | - |
Machine Guns | Assault Rifles | SMGs | |||||||||
Beam Rifles | Tactical Rifles | Hand Cannons | |||||||||
Shotguns | Scout Rifles | Sniper Rifles | |||||||||
Launchers | Handguns |
List of Special Round Weapons
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