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This is a ranking page for the hero Balthus - King of Grappling from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Balthus.
| Heroes With the Same Name | |
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List of Contents

| Overall Rating | 8.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Grappler's Axe attacks twice, grants bonus stats, a guaranteed follow-up attack, and Tempo to Balthus and allies within 3Rx3C, grants Balthus bonus state, true damage, true DR, a Lull effect, and post-combat healing. |
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Might: 11 Range: 1 Unit attacks twice (even if foe initiates combat, unit attacks twice). Grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Def, and unit deals +20 damage during combat (excluding area-of-effect Specials). |
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Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Def. |
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If unit’s HP ≤ 80% at start of combat, grants Atk/Def +7 during combat. |
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Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (19) |
|
★★★★★ |
| Atk (12) |
|
★★★★★ |
| Spd (5) |
|
★★☆☆☆ |
| Def (11) |
|
★★★★☆ |
| Res (7) |
|
★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
We recommend a +Atk/-Spd IV for Balthus.
His Atk is a superboon and he will benefit greatly from the increased stat for his one-shot potential.
Balthus' Spd is a superbane and is not important for his combat potential, so it's safe to take as a bane.
We recommend taking +Atk as your boon of choice when building a +10 merged Balthus.
His extremely high Atk makes him a powerhouse that and makes him a good tank that can also pack a punch.
| HOT | |
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This build maximizes Balthus' Atk and Def to make him a formidable bruiser unit, relying on Grappler's Axe to quad his enemies to death.
| Exclusive Weapon Effect from Refining (Special Effect Type) | |
|---|---|
| SP: 400 | |
| Might: 11 Range: 1 HP: 3 Unit attacks twice (even if foe initiates combat, unit attacks twice). Grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Def, and unit deals +20 damage during combat (excluding area-of-effect Specials). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, makes a guaranteed follow-up attack, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit or ally during combat. Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. |
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Refined Grappler's Axe grants Balthus a brave effect, Atk/Spd/Def/Res+5 in combat, a Lull effect, +20 bonus true damage, +15 bonus true damage reduction, and +7 HP healing per attack.
Refined Grappler's Axe also grants Atk/Spd/Def/Res+5, a guaranteed follow-up attack, and a Tempo effect to Balthus and all allies within 3 rows and 3 columns centered on him.
While refined Grappler's Axe isn't as loaded as some modern weapon refines, it provides enough to make Balthus useful if he is among your favorite characters in Fire Emblem.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 181 | ||
| HP |
47 |
Rank: 42/1355 |
| Atk |
42 |
Rank: 279/1355 |
| Spd |
24 |
Rank: 980/1355 |
| Def |
37 |
Rank: 156/1355 |
| Res |
31 |
Rank: 337/1355 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 52 | 61 | 28 | 42 | 35 | 218 | Lv.40 +10 | 52 | 47 | 28 | 42 | 35 | 204 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 54 | 46 | 28 | 41 | 35 | 204 |
| +Atk Lv.40 +10 | 51 | 50 | 28 | 41 | 35 | 205 |
| +Spd Lv.40 +10 | 51 | 46 | 32 | 41 | 35 | 205 |
| +Def Lv.40 +10 | 51 | 46 | 28 | 44 | 35 | 204 |
| +Res Lv.40 +10 | 51 | 46 | 28 | 41 | 38 | 204 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 47 | 56 | 24 | 37 | 31 | 195 |
| 5★ Lv.40 | 47 | 42 | 24 | 37 | 31 | 181 |
| 4★ Lv.40 | 44 | 40 | 22 | 35 | 28 | 169 |
| 3★ Lv.40 | 43 | 38 | 21 | 33 | 27 | 162 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 19 | 26 | 5 | 11 | 7 | 68 |
| 4★ Lv.1 | 18 | 22 | 4 | 11 | 6 | 61 |
| 3★ Lv.1 | 18 | 19 | 4 | 10 | 6 | 57 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 50 | 49 | 41 | 44 | 20 | 204 | |
| 41 | 49 | 30 | 49 | 35 | 204 | |
| 40 | 50 | 37 | 49 | 28 | 204 | |
| 40 | 48 | 38 | 48 | 25 | 199 | |
| 44 | 49 | 35 | 45 | 25 | 198 | |
| 43 | 47 | 31 | 40 | 32 | 193 | |
| 45 | 46 | 20 | 47 | 35 | 193 | |
| 40 | 47 | 17 | 47 | 42 | 193 | |
| 42 | 47 | 16 | 42 | 46 | 193 | |
| 42 | 46 | 30 | 45 | 30 | 193 | |
| 46 | 45 | 31 | 40 | 30 | 192 | |
| 46 | 47 | 33 | 42 | 24 | 192 | |
| 48 | 43 | 33 | 36 | 21 | 181 | |
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47 | 42 | 24 | 37 | 31 | 181 |
| 46 | 41 | 36 | 30 | 23 | 176 | |
| 47 | 41 | 30 | 36 | 19 | 173 | |
| 47 | 37 | 27 | 40 | 21 | 172 | |
| 46 | 33 | 32 | 30 | 17 | 158 | |
| 43 | 32 | 29 | 30 | 24 | 158 | |
| 49 | 36 | 25 | 33 | 13 | 156 |
Note: Stats bonuses from skills are not taken into account.
Balthus is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Refined Grappler's Axe grants Balthus a brave effect, Atk/Spd/Def/Res+5 in combat, a Lull effect, +20 bonus true damage, +15 bonus true damage reduction, and +7 HP healing per attack.
Refined Grappler's Axe also grants Atk/Spd/Def/Res+5, a guaranteed follow-up attack, and a Tempo effect to Balthus and all allies within 3 rows and 3 columns centered on him.
While refined Grappler's Axe isn't as loaded as some modern weapon refines, it provides enough to make Balthus useful if he is among your favorite characters in Fire Emblem.
Balthus's refined Grappler's Axe makes him unique, but its effects aren't too powerful nor do they feel exclusive enough to give Balthus a niche above other similar options.
A decent number of units can perform similarly or even better than him, making Balthus a decent option but not a common metagame threat.
| Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Balthus - King of Grappling from 4 Stars to 5 Stars. Balthus - King of Grappling is a very useful physical tank axe, so we recommend you Unlock Potential for Balthus - King of Grappling if your team lacks a strong physical tank axe.
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 3★ | |
| 8 | 1 | No Effect | 3★ | |
| 10 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 3★ | |
| 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 5★ | |
| 11 | 1 | Unit attacks twice (even if foe initiates combat, unit attacks twice). Grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Atk/Def, and unit deals +20 damage during combat (excluding area-of-effect Specials). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 3★ | |
| (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 4★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit’s HP ≤ 80% at start of combat, grants Atk/Def +3 during combat. | 3★ | |
| If unit’s HP ≤ 80% at start of combat, grants Atk/Def +5 during combat. | 3★ | |
| If unit’s HP ≤ 80% at start of combat, grants Atk/Def +7 during combat. | 4★ | |
| Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat." | 3★ | |
| Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat." | 4★ | |
| Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." | 5★ |

| Value of Skills | ★★☆☆☆ |
|---|
Balthus is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Aaron Hedrick |
|---|---|
| Illustrator | Maji |
| Appears In |
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▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Balthus Builds and Best IVs



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