Fire Emblem Heroes (FEH)

Ninja Diamant Builds and Best IVs

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This is a ranking page for the hero Diamant - Gallant Ninja from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Diamant.

Heroes With the Same Name
Diamant - Gallant Ninja Icon Ninja Diamant

Special Heroes - Family Ninja Class Featured Heroes
Ninja Tharja IconNinja Tharja
[9.5/10]
Ninja Céline IconNinja Céline
[9.0/10]
Ninja Diamant IconNinja Diamant
[9.5/10]
Ninja Lucina IconNinja Lucina
[9.9/10]

Ninja Diamant Rating and Basic Information

FEH Ninja Diamant Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Diamant - Gallant Ninja: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Bold Kusarigama grants a Brave effect and a Null Follow-Up effect, bonus stats, bonus damage, and bonus damage reduction all based on Ninja Diamant's Def, neutralizes non-Special damage reduction, increases the follow-up attack Spd requirement, and Special cooldown -1 before Ninja Diamant's first attack.

Ninja Diamant Skills at 5★


Might: 11  Range: 1
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice).
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Def at start of combat + 5, deals damage = 25% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 25% of unit's Def (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills).
If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat.

Cooldown Count = 3
Boosts Special damage by 50% of unit's Def when Special triggers.
If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Def ≥ foe's Def-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).
Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
Inflicts Atk/Def-4 on foe, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

At start of turn, unit can move 1 extra space (that turn only; does not stack).
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 3) and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

Ninja Diamant Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (9) Attack Boon ★★★★★
Spd (12) No Spd IV ★★★☆☆
Def (15) Def Bane ★★★★★
Res (3) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Def / -Res

The best IVs for Ninja Diamant are +Def and -Res. Boosting Def improves the checks on DIamant's Bold Kusarigama, allowing him to both deal more damage and receive less damage in combat.

Ninja Diamant's Res is his least important stat at only base 25 and can be safely taken as a bane. As a frontline melee unit, Diamant is expected to enter combat against melee foes, making his Def the key stat to improve and Res a less important stat to focus on.

+Def for a +10 merge

We recommend a +Def IV when merging Ninja Diamant up to +10 to maximize the effects of Bold Kusarigama.

Ninja Diamant Best Builds

Bruiser / Budget Ninja Diamant

HOT
Special Skill IconBoulder
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Ninja Diamant's base kit already functions well as a frontline bruiser unit.

Source Heroes for All Skills

Ninja Diamant Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
199
HP
HP 40 40
Rank: 489/1171
Atk
Atk 48 48
Rank: 2/1171
Spd
Spd 38 38
Rank: 399/1171
Def
Def 48 48
Rank: 3/1171
Res
Res 25 25
Rank: 668/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 63 43 53 29 233
Lv.40 +10 45 52 43 53 29 222

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 52 42 52 29 222
+Atk
Lv.40 +10
44 56 42 52 29 223
+Spd
Lv.40 +10
44 52 45 52 29 222
+Def
Lv.40 +10
44 52 42 55 29 222
+Res
Lv.40 +10
44 52 42 52 32 222

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 59 38 48 25 210
5★ Lv.40 40 48 38 48 25 199

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 20 12 15 3 68

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Ninja Diamant Icon Ninja Diamant
40 48 38 48 25 199
42 46 30 45 30 193
43 47 31 40 32 193
42 47 16 42 46 193
40 47 17 47 42 193
45 46 20 47 35 193
46 45 31 40 30 192
46 47 33 42 24 192
48 43 33 36 21 181
47 42 24 37 31 181
46 41 36 30 23 176
47 41 30 36 19 173
47 37 27 40 21 172
46 33 32 30 17 158
43 32 29 30 24 158
49 36 25 33 13 156

Note: Stats bonuses from skills are not taken into account.

Ninja Diamant Roles, Strengths, and Weaknesses

Ninja Diamant Roles

Diamant - Gallant Ninja Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ninja Diamant is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

List of Source Heroes The Best Fodder Units

Ninja Diamant Strengths

Bold Kusarigama heavily swings combat

Ninja Diamant Attack

Ninja Diamant's Bold Kusarigama has a built-in Brave effect and grants him bonus Atk/Spd/Def/Res equal to 5 plus 15% of his Def, bonus true damage equal to 25% of his Def, true damage reduction equal to 25% of his Def, and a Null Follow-Up effect.

Bold Kusarigama also neutralizes non-Special percentage-based damage reduction effects for both Ninja Diamant and his foe, and increases the Spd threshold for follow-up attacks by 20, now requiring Spd ≥ 25 to make a follow-up attack in combat.

These effects make Ninja Diamant a formidable frontline unit, walling off enemies and making it difficult for them to bring him down.

Bold Kusarigama also grants Ninja Diamant Special cooldown count -1 before his first attack if he initiates combat, providing that small boost to help him trigger his Special faster.

Ninja Diamant Weaknesses

Low Res

Ninja Diamant's Res is quite low at only base 25, making him reliant on Bold Kusarigama's defensive effects to survive against magic damage.

Have Ninja Diamant focus on enemies that deal physical damage and only have him enter combat against magical foes if necessary.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Diamant - Gallant Ninja Only Appears as a 5 Star Hero!

Diamant - Gallant Ninja only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Diamant - Gallant Ninja if a 4 Star version is released!

Unlock Potential Tier List

Ninja Diamant - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
11 1 Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice).
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Def at start of combat + 5, deals damage = 25% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 25% of unit's Def (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills).
If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts Special damage by 50% of unit's Def when Special triggers.
If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Def ≥ foe's Def-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
If unit is within 3 spaces of an ally, grants Atk/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Atk/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-2 on foe during combat. Restores 3 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-3 on foe during combat. Restores 5 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).
Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
Inflicts Atk/Def-4 on foe, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
5★
At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of turn, unit can move 1 extra space (that turn only; does not stack).
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 3) and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
5★

Ninja Diamant as a Source Hero

Ninja Diamant Avatar

Value of Skills ★★★★★

Ninja Diamant has Boulder, Atk/Def Finish 4, A/D Spiked Wall, and Endless Tempest as inheritable options.

All of these skills are powerful and worth giving to your favorite units.

Community Feedback

How would you rate Ninja Diamant?

Top tier hero. Must summon. 2
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 0
Votes
Summon for his/her Skill Inheritance options. 2
Votes
Pass on this hero. 0
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How to Get Ninja Diamant / Illustrations / Voice Actor / Quotes

How to Get Ninja Diamant

Obtained through a Special Summoning Event!

Ninja Diamant is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event Name Focus
Family Ninja Class Banner
Family Ninja Class
Special Heroes Summon
Diamant - Gallant Ninja Icon Ninja Diamant

Starts:11/05/2024
Ends:12/05/2024

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Stephen Fu
Illustrator Suekane Kumiko
Appears In

Illustration

FEH: Related Guides

Special Heroes: Family Ninja Class

Family Ninja Class Banner

Heroes from Special Heroes - Family Ninja Class
Ninja Tharja IconNinja Tharja
[9.5/10]
Ninja Céline IconNinja Céline
[9.0/10]
Ninja Diamant IconNinja Diamant
[9.5/10]
Ninja Lucina IconNinja Lucina
[9.9/10]

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Comment

1 twztid13 14 days

If u click the hyperlink on the word "rank" next to the Defense stat in the graph, instead of going to the stat rankings like the speed does (& presumably the others), it goes to a page titled, "Chapter 4: Part 3 - Big Ambush (Normal)."

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