Fire Emblem Heroes (FEH)

Nabata Altina Builds and Best IVs

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This is a ranking page for the hero Altina - Unrivaled Dawn from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Nabata Altina.

Heroes With the Same Name
Altina - Unrivaled Dawn Icon Nabata Altina

Nabata Altina Rating and Basic Information

FEH Nabata Altina Banner

Overall Rating 9.9/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Altina - Unrivaled Dawn: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill attacks twice, has a Distant Counter effect, inflicts stat penalties and Special cooldown count+1 onto foe.
・Exclusive Special skill boosts damage based on unit's Res, neutralizes foe's non-Special damage reduction skills, and grants unit Res-based damage reduction.

Nabata Altina Skills at 5★


Might: 11  Range: 1
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def/Res-X on foe during combat (X = 20% of unit's Res at start of combat, + 5), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown).

Cooldown Count = 2
When Special triggers, boosts damage by 40% of unit's Res and neutralizes foe's "reduces damage by X%" effects from non-Special skills. At start of combat, if unit's Special is ready and unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%).

If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

Foe's with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat.

At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

Nabata Altina Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (20) HP Superbane ★★★★☆
Atk (8) Attack Boon ★★★★★
Spd (3) Spd Bane ★☆☆☆☆
Def (12) Def Boon ★★★★☆
Res (13) Res Bane ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Spd

The best IVs for Nabata Altina are +Atk and -Spd. Atk is a superboon and is more impactful than usual due to her brave attacks with Arcadian Axes.

+Res is also a good option as a boon in order to improve the chances of Nabata Altina winning the Res check of Arms of the Three.

Spd is the clear dump stat as Nabata Altina cannot make good use of additional Spd, thus it is the safe bane to take.

+Atk for a +10 merge

We recommend +Atk when merging Nabata Altina up to +10 to ensure she can nuke down her foes with her high Atk stat and brave effect.

Nabata Altina Best Builds

General Use / Budget Nabata Altina

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Nabata Altina's base kit is already sufficient to perform her role as an infantry tank and damage dealer hybrid unit. Using a Sacred Seal that boosts Atk and Res is preferred to maximize her damage output.

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Nabata Altina Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
193
HP
HP 42 42
Rank: 239/1089
Atk
Atk 47 47
Rank: 1/1089
Spd
Spd 16 16
Rank: 1033/1089
Def
Def 42 42
Rank: 42/1089
Res
Res 46 46
Rank: 4/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 47 62 20 47 51 227
Lv.40 +10 47 51 20 47 51 216

HP Atk Spd Def Res Total
+HP
Lv.40 +10
49 51 20 46 50 216
+Atk
Lv.40 +10
46 55 20 46 50 217
+Spd
Lv.40 +10
46 51 23 46 50 216
+Def
Lv.40 +10
46 51 20 50 50 217
+Res
Lv.40 +10
46 51 20 46 53 216

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 42 58 16 42 46 204
5★ Lv.40 42 47 16 42 46 193

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 20 19 3 12 13 67

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Nabata Altina Icon Nabata Altina
42 47 16 42 46 193
40 47 17 47 42 193
42 46 30 45 30 193
43 47 31 40 32 193
46 45 31 40 30 192
48 43 33 36 21 181
47 42 24 37 31 181
46 41 36 30 23 176
47 41 30 36 19 173
47 37 27 40 21 172
46 33 32 30 17 158
43 32 29 30 24 158
49 36 25 33 13 156

Note: Stats bonuses from skills are not taken into account.

Nabata Altina Roles, Strengths, and Weaknesses

Nabata Altina Roles

Altina - Unrivaled Dawn Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Nabata Altina is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Nabata Altina Strengths

Arcadian Axes attacks twice, has Distant Counter, and slows down foe's Special

Nabata Altina Attack Fire Emblem Heroes FEH

Nabata Altina may not have Ragnell·Alondite but she still has a brave weapon in Arcadian Axes. This exclusive axe attacks twice, has built-in Distant Counter, inflicts an Atk/Def/Res-X penalty on her foe during combat based on 20% of her Res, +5, and inflicts Special cooldown count+1 on her foe before her foe's first attack if her foe has an offensive Special equipped.

This weapon has everything Nabata Altina needs to serve as a powerful offensive unit and survive enemy attacks through the penalties applied.

Arms of the Three boosts damage, neutralizes non-Special damage reduction, and grants damage reduction

Nabata Altina also comes with an exclusive Special skill in Arms of the Three. This Special boosts her damage by 40% of her Res and neutralizes her foe's non-Special damage reduction effects.

Additionally, if Arms of the Three is ready and Nabata Altina wins a Res check, this Special grants Altina damage reduction (up to 30%) based on the difference between their Res stats.

With only 1 cooldown due to Arcadian Axes having an accelerated trigger, this Special can be repeatedly activated, helping Nabata Altina out both offensively and defensively throughout multiple engagements.

Nabata Altina Weaknesses

Low Spd

Nabata Altina's low Spd can be detrimental, as she lacks an effect which prevents her foe's follow-up attacks. She will almost always be doubled whenever a foe attacks her.

Nabata Altina will be completely reliant on her bulk to withstand enemy attacks.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Altina - Unrivaled Dawn Only Appears as a 5 Star Hero!

Altina - Unrivaled Dawn only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Altina - Unrivaled Dawn if a 4 Star version is released!

Unlock Potential Tier List

Nabata Altina - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
11 1 Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def/Res-X on foe during combat (X = 20% of unit's Res at start of combat, + 5), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 2) When Special triggers, boosts damage by 40% of unit's Res and neutralizes foe's "reduces damage by X%" effects from non-Special skills. At start of combat, if unit's Special is ready and unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). 5★

Passives

Skill Name Effect Learned At
If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-2 on foe during combat. Restores 3 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-3 on foe during combat. Restores 5 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat. 5★
Foe's with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. 5★
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★

Nabata Altina as a Source Hero

Nabata Altina Avatar

Value of Skills ★★★★★

Nabata Altina has Atk/Res Finish 4, Atk/Def Bulwark 4, and Time's Pulse 4 as inheritance options.

All of these skills are quite powerful and worth inheriting onto your favorite units.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Nabata Altina?

Top tier hero. Must summon. 64
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Summon if you need his/her hero archetype. 1
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Summon if you like this hero. 2
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Summon for his/her Skill Inheritance options. 3
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Pass on this hero. 1
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How to Get Nabata Altina / Illustrations / Voice Actor / Quotes

How to Get Nabata Altina

Obtained through a Special Summoning Event!

Nabata Altina is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Krizia Bajos
Illustrator Akka
Appears In

Illustration

FEH: Related Guides

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[8.5/10]
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[9.9/10]

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Comment

1 Anonymous3 months

Very good unit, most probably the best in the green axe released recently.

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