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This is a ranking page for the hero Altina - Unrivaled Dawn from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Nabata Altina.
Heroes With the Same Name | |
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Nabata Altina
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List of Contents
Special Heroes - Nabata's Shield Featured Heroes | |||
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Nabata Juno [9.0/10] |
Nabata Tormod [8.5/10] |
Nabata Igrene [9.5/10] |
Nabata Altina [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill attacks twice, has a Distant Counter effect, inflicts stat penalties and Special cooldown count+1 onto foe. ・Exclusive Special skill boosts damage based on unit's Res, neutralizes foe's non-Special damage reduction skills, and grants unit Res-based damage reduction. |
Might: 11 Range: 1 Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def/Res-X on foe during combat (X = 20% of unit's Res at start of combat, + 5), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). |
Cooldown Count = 2 When Special triggers, boosts damage by 40% of unit's Res and neutralizes foe's "reduces damage by X%" effects from non-Special skills. At start of combat, if unit's Special is ready and unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). |
If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
Foe's with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (20) | ★★★★☆ | |
Atk (8) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (12) | ★★★★☆ | |
Res (13) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Nabata Altina are +Atk and -Spd. Atk is a superboon and is more impactful than usual due to her brave attacks with Arcadian Axes.
+Res is also a good option as a boon in order to improve the chances of Nabata Altina winning the Res check of Arms of the Three.
Spd is the clear dump stat as Nabata Altina cannot make good use of additional Spd, thus it is the safe bane to take.
We recommend +Atk when merging Nabata Altina up to +10 to ensure she can nuke down her foes with her high Atk stat and brave effect.
HOT | |
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Nabata Altina's base kit is already sufficient to perform her role as an infantry tank and damage dealer hybrid unit. Using a Sacred Seal that boosts Atk and Res is preferred to maximize her damage output.
Neutral Stats at Lv. 40 (5★) | ||
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193 | ||
HP |
42 |
Rank: 263/1171 |
Atk |
47 |
Rank: 11/1171 |
Spd |
16 |
Rank: 1139/1171 |
Def |
42 |
Rank: 68/1171 |
Res |
46 |
Rank: 11/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 47 | 62 | 20 | 47 | 51 | 227 | Lv.40 +10 | 47 | 51 | 20 | 47 | 51 | 216 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 49 | 51 | 20 | 46 | 50 | 216 |
+Atk Lv.40 +10 | 46 | 55 | 20 | 46 | 50 | 217 |
+Spd Lv.40 +10 | 46 | 51 | 23 | 46 | 50 | 216 |
+Def Lv.40 +10 | 46 | 51 | 20 | 50 | 50 | 217 |
+Res Lv.40 +10 | 46 | 51 | 20 | 46 | 53 | 216 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 42 | 58 | 16 | 42 | 46 | 204 |
5★ Lv.40 | 42 | 47 | 16 | 42 | 46 | 193 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 20 | 19 | 3 | 12 | 13 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 48 | 38 | 48 | 25 | 199 | |
42 | 46 | 30 | 45 | 30 | 193 | |
43 | 47 | 31 | 40 | 32 | 193 | |
Nabata Altina
|
42 | 47 | 16 | 42 | 46 | 193 |
40 | 47 | 17 | 47 | 42 | 193 | |
45 | 46 | 20 | 47 | 35 | 193 | |
46 | 45 | 31 | 40 | 30 | 192 | |
46 | 47 | 33 | 42 | 24 | 192 | |
48 | 43 | 33 | 36 | 21 | 181 | |
47 | 42 | 24 | 37 | 31 | 181 | |
46 | 41 | 36 | 30 | 23 | 176 | |
47 | 41 | 30 | 36 | 19 | 173 | |
47 | 37 | 27 | 40 | 21 | 172 | |
46 | 33 | 32 | 30 | 17 | 158 | |
43 | 32 | 29 | 30 | 24 | 158 | |
49 | 36 | 25 | 33 | 13 | 156 |
Note: Stats bonuses from skills are not taken into account.
Nabata Altina is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Nabata Altina may not have Ragnell·Alondite but she still has a brave weapon in Arcadian Axes. This exclusive axe attacks twice, has built-in Distant Counter, inflicts an Atk/Def/Res-X penalty on her foe during combat based on 20% of her Res, +5, and inflicts Special cooldown count+1 on her foe before her foe's first attack if her foe has an offensive Special equipped.
This weapon has everything Nabata Altina needs to serve as a powerful offensive unit and survive enemy attacks through the penalties applied.
Nabata Altina also comes with an exclusive Special skill in Arms of the Three. This Special boosts her damage by 40% of her Res and neutralizes her foe's non-Special damage reduction effects.
Additionally, if Arms of the Three is ready and Nabata Altina wins a Res check, this Special grants Altina damage reduction (up to 30%) based on the difference between their Res stats.
With only 1 cooldown due to Arcadian Axes having an accelerated trigger, this Special can be repeatedly activated, helping Nabata Altina out both offensively and defensively throughout multiple engagements.
Nabata Altina's low Spd can be detrimental, as she lacks an effect which prevents her foe's follow-up attacks. She will almost always be doubled whenever a foe attacks her.
Nabata Altina will be completely reliant on her bulk to withstand enemy attacks.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Altina - Unrivaled Dawn only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Altina - Unrivaled Dawn if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def/Res-X on foe during combat (X = 20% of unit's Res at start of combat, + 5), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 2) When Special triggers, boosts damage by 40% of unit's Res and neutralizes foe's "reduces damage by X%" effects from non-Special skills. At start of combat, if unit's Special is ready and unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 3 (max 30%). | 5★ |
Skill Name | Effect | Learned At |
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If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 5★ | |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-2 on foe during combat. Restores 3 HP to unit after combat. | 5★ | |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-3 on foe during combat. Restores 5 HP to unit after combat. | 5★ | |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat. | 5★ | |
Foe's with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. | 5★ | |
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Value of Skills | ★★★★★ |
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Nabata Altina has Atk/Res Finish 4, Atk/Def Bulwark 4, and Time's Pulse 4 as inheritance options.
All of these skills are quite powerful and worth inheriting onto your favorite units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Nabata Altina is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Krizia Bajos |
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Illustrator | Akka |
Appears In |
Heroes from Special Heroes - Nabata's Shield | |||
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Nabata Juno [9.0/10] |
Nabata Tormod [8.5/10] |
Nabata Igrene [9.5/10] |
Nabata Altina [9.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Nabata Altina Builds and Best IVs
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Very good unit, most probably the best in the green axe released recently.