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This is a ranking page for the hero Donnel - Sunny Villager from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Donnel.
Heroes With the Same Name | |
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Summer Donnel
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List of Contents
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus Atk/Def, inflicts Atk/Def penalties onto foe during combat, and restores 10 HP to unit after combat. |
Might: 14 Range: 1 At start of combat, if unit's HP > 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. |
Range: 1 Swap HP with adjacent ally (neither unit can go above their max HP). |
Grants Atk/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) |
At start of turn, inflicts Def/Res-5 on foe on the enemy team with the highest Def+Res total through its next action. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (16) | ★★★★★ | |
Atk (10) | ★★★★★ | |
Spd (5) | ★★★☆☆ | |
Def (10) | ★★★★☆ | |
Res (6) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, Summer Donnel will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Summer Donnel are +Def and -Spd. Summer Donnel's Def is a superboon and it helps improve his performance to become a physical wall for the team.
His Spd is middling and isn't a worthwhile stat to invest into as he will be outsped by a good chunk of the metagame no matter what. We recommend taking it as a bane.
We recommend a +Def IV when merging Summer Donnel to +10 as it improves his performance the most.
HOT | |
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Bonfire
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-
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This build stacks Atk/Def to make Summer Donnel a formidable physical tank unit. Distant Ferocity allows counterattacking at any distance while Quick Riposte 4 provides damage reduction and a guaranteed follow-up attack.
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Bonfire
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-
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:
-
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This budget build uses Summer Donnel's base kit and improves upon it with cheap skills to use him as a serviceable physical tank unit.
Neutral Stats at Lv. 40 (5★) | ||
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192 | ||
HP |
46 |
Rank: 71/1184 |
Atk |
45 |
Rank: 95/1184 |
Spd |
31 |
Rank: 770/1184 |
Def |
40 |
Rank: 92/1184 |
Res |
30 |
Rank: 387/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 51 | 64 | 35 | 45 | 34 | 229 | Lv.40 +10 | 51 | 50 | 35 | 45 | 34 | 215 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 54 | 49 | 35 | 44 | 34 | 216 |
+Atk Lv.40 +10 | 50 | 52 | 35 | 44 | 34 | 215 |
+Spd Lv.40 +10 | 50 | 49 | 38 | 44 | 34 | 215 |
+Def Lv.40 +10 | 50 | 49 | 35 | 48 | 34 | 216 |
+Res Lv.40 +10 | 50 | 49 | 35 | 44 | 37 | 215 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 46 | 59 | 31 | 40 | 30 | 206 |
5★ Lv.40 | 46 | 45 | 31 | 40 | 30 | 192 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 16 | 24 | 5 | 10 | 6 | 61 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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40 | 48 | 38 | 48 | 25 | 199 | |
42 | 46 | 30 | 45 | 30 | 193 | |
43 | 47 | 31 | 40 | 32 | 193 | |
42 | 47 | 16 | 42 | 46 | 193 | |
40 | 47 | 17 | 47 | 42 | 193 | |
45 | 46 | 20 | 47 | 35 | 193 | |
Summer Donnel
|
46 | 45 | 31 | 40 | 30 | 192 |
46 | 47 | 33 | 42 | 24 | 192 | |
48 | 43 | 33 | 36 | 21 | 181 | |
47 | 42 | 24 | 37 | 31 | 181 | |
46 | 41 | 36 | 30 | 23 | 176 | |
47 | 41 | 30 | 36 | 19 | 173 | |
47 | 37 | 27 | 40 | 21 | 172 | |
46 | 33 | 32 | 30 | 17 | 158 | |
43 | 32 | 29 | 30 | 24 | 158 | |
49 | 36 | 25 | 33 | 13 | 156 |
Note: Stats bonuses from skills are not taken into account.
Summer Donnel is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Summer Donnel's inheritable weapon Wooden Tackle+ grants Atk/Def+5 during combat and inflicts an Atk/Def penalty onto his foe based on Summer Donnel's current HP stat.
Summer Donnel has a high base HP stat, making this weapon reliable at providing decent penalties.
Wooden Tackle+ also provides 10 HP post-combat healing, keeping Summer Donnel topped off at all times.
Summer Donnel suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Axe Infantry units are quite abundant in the game, especially Heroic Grail versions, and lacking an exclusive weapon makes Summer Donnel replaceable by better units.
Summer Donnel is yet another Axe Infantry unit obtainable using Heroic Grails. He joins the group of Ninja Hana, Ninja Shamir, Young Boyd, Valentine's Effie, and Fallen Linus as useful Axe Infantry units with modern statlines.
As such, he is not unique and arguably even inferior to Fallen Linus who has a better stat spread and a useful exclusive weapon to call his own.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Donnel - Sunny Villager from 4 Stars to 5 Stars. Donnel - Sunny Villager is a very useful bulky axe infantry, so we recommend you Unlock Potential for Donnel - Sunny Villager if your team lacks a strong bulky axe infantry.
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
10 | 1 | At start of combat, if unit's HP > 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. | 3★ | |
14 | 1 | At start of combat, if unit's HP > 25%, grants Atk/Def+5 to unit during combat, inflicts Atk/Def-X on foe during combat (X = 25% of unit's HP at start of combat; max 10), and restores 10 HP to unit after combat. | 5★ |
Skill Name | Range | Effect | Learned At |
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1 | Swap HP with adjacent ally (neither unit can go above their max HP). | 3★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces; max 3.) | 3★ | |
Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) | 3★ | |
Grants Atk/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) | 4★ | |
At the start of each turn, inflicts Def -3 on foe on the enemy team with the highest Def through its next action. | 3★ | |
At start of turn, inflicts Def/Res- on foe on the enemy team with the highest Def+Res total through its next action.3 | 4★ | |
At start of turn, inflicts Def/Res-5 on foe on the enemy team with the highest Def+Res total through its next action. | 5★ |
Value of Skills | ★★★☆☆ |
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Summer Donnel has Wooden Tackle+, Atk/Def Form 3, and Chill Def/Res 2 as inheritable options.
None of these skills are worth inheriting. We recommend you merge up Summer Donnel instead.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Summer Donnel is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Sam Regal |
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Illustrator | Mikuro |
Appears In |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
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Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Summer Donnel Builds and Best IVs
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