Fire Emblem Heroes (FEH)

Wind Tribe Fuga Builds and Best IVs

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This is a ranking page for the hero Fuga - Force of Gales from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Wind Tribe Fuga.


Wind Tribe Fuga Rating and Basic Information

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) -
(▶Reroll Ranking)
Ranking (including Inherit Skill) B
(▶FEH Tier List)

Fuga - Force of Gales: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants 【Null Panic】, a guaranteed follow-up attack, and Atk/Def bonuses during combat.

Wind Tribe Fuga Skills at 5★


Might: 14  Range: 1
At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and 【Null Panic】 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of 【Bonus】 effects active on unit and 【Penalty】 effects active on foe, excluding stat bonuses and stat penalties, x 2, + 5).

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Def.

If unit’s Atk ≥ foe’s Atk, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.)

At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions.

Wind Tribe Fuga Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) Normal HP ★★★☆☆
Atk (11) No Attack IV ★★★★★
Spd (8) Spd Bane ★★☆☆☆
Def (15) Def Boon ★★★★★
Res (4) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

Neutral IVs by default!

As a hero obtainable only through Tempest Trials, Wind Tribe Fuga will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.

+Def / -Spd

The best IVs for Wind Tribe Fuga are +Def and -Spd. Fuga has very high Def at base 45 and boosting it further improves his performance as a physical tank.

His Spd is at the unfortunate middling tier which is not enough to prevent follow-up attacks from the current metagame units. We recommend taking Spd as a bane because he will still be able to outspeed the low Spd tanks even with it.

+Def for a +10 merge

We recommend +Def when merging Wind Tribe Fuga up to +10 to improve his physical bulk even further.

Wind Tribe Fuga Best Builds

Arcane Tank Wind Tribe Fuga

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a defensive build aimed at using Fuga as a physical tank, then retaliating with a large Bonfire. Arcane Downfall, Atk/Def Finish, and Atk/Def Bulwark all have post-combat healing to sustain himself and keep Quick Riposte active.

Budget Tank Wind Tribe Fuga

Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

A budget build for using Fuga as a physical tank using skills easily available for all players. Quick Riposte gives him a guaranteed follow-up attack on enemy phase, while Wind Tribe Club+ gives a guaranteed follow-up attack on player phase.

Source Heroes for All Skills

Wind Tribe Fuga Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
193
HP
HP 42 42
Rank: 230/1089
Atk
Atk 46 46
Rank: 4/1089
Spd
Spd 30 30
Rank: 670/1089
Def
Def 45 45
Rank: 6/1089
Res
Res 30 30
Rank: 303/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 47 65 34 50 34 230
Lv.40 +10 47 51 34 50 34 216

HP Atk Spd Def Res Total
+HP
Lv.40 +10
49 50 34 49 34 216
+Atk
Lv.40 +10
46 53 34 49 34 216
+Spd
Lv.40 +10
46 50 37 49 34 216
+Def
Lv.40 +10
46 50 34 53 34 217
+Res
Lv.40 +10
46 50 34 49 37 216

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 42 60 30 45 30 207
5★ Lv.40 42 46 30 45 30 193
4★ Lv.40 39 44 27 43 27 180

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 25 8 15 4 70
4★ Lv.1 17 21 7 15 3 63

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
42 47 16 42 46 193
40 47 17 47 42 193
Wind Tribe Fuga Icon Wind Tribe Fuga
42 46 30 45 30 193
43 47 31 40 32 193
46 45 31 40 30 192
48 43 33 36 21 181
47 42 24 37 31 181
46 41 36 30 23 176
47 41 30 36 19 173
47 37 27 40 21 172
46 33 32 30 17 158
43 32 29 30 24 158
49 36 25 33 13 156

Note: Stats bonuses from skills are not taken into account.

Wind Tribe Fuga Roles, Strengths, and Weaknesses

Wind Tribe Fuga Roles

Fuga - Force of Gales Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
No Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Wind Tribe Fuga is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Wind Tribe Fuga Strengths

Wind Tribe Club+ grants bonus stats, a guaranteed follow-up attack, and Null Panic

Wind Tribe Fuga's inheritable weapon Wind Tribe Club+ grants a follow-up attack and the 【Null Panic】 status if he initiates combat. With Fuga's middling Spd, he will need the guaranteed follow-up attack to attack his opponents twice in one combat.

In combat, Wind Tribe Club+ grants Atk/Def bonuses equal to 5 plus twice the number of non-stat 【Bonus】 effects active on Fuga and non-stat 【Penalty】 effects active on his foe.

This weapon is perfect for slow units with high Atk, providing high damage while improving physical bulk at the same time.

Wind Tribe Fuga Weaknesses

Lack of Unique Skills and Saturation

Wind Tribe Fuga suffers from not having any unique skills to call his own, making him/her unable to stand out amongst other units.

Axe Infantry units are quite abundant in the game, especially those unlocked via Heroic Grails such as Summer Donnel, Fallen Linus, Valentine's Effie, Ninja Shamir, and many more. While Wind Tribe Fuga has a different niche compared to most of these units, investing in another Axe Infantry unit may not yield as much returns as expected.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? B Rank Icon

We Recommend Unlocking Potential for Fuga - Force of Gales!

We recommend that you use Unlock Potential to bring Fuga - Force of Gales from 4 Stars to 5 Stars. Fuga - Force of Gales is very useful as a bulky axe infantry, so you may find using Unlock Potential on Fuga - Force of Gales helpful if your team lacks a party member with this role.

Unlock Potential Tier List

Wind Tribe Fuga - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 3★
8 1 No Effect 3★
10 1 At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and 【Null Panic】 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of 【Bonus】 effects active on unit and 【Penalty】 effects active on foe, excluding stat bonuses and stat penalties, x 2, + 5). 3★
14 1 At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and 【Null Panic】 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of 【Bonus】 effects active on unit and 【Penalty】 effects active on foe, excluding stat bonuses and stat penalties, x 2, + 5). 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 3★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 4★

Passives

Skill Name Effect Learned At
If unit’s Atk ≥ foe’s Atk+5, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) 3★
If unit’s Atk ≥ foe’s Atk+3, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) 4★
If unit’s Atk ≥ foe’s Atk, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) 5★
At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions. 3★
At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions. 3★
At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions. 4★

Wind Tribe Fuga as a Source Hero

Wind Tribe Fuga Avatar

Value of Skills ★★★☆☆

Wind Tribe Fuga has Wind Tribe Club+, Heavy Blade 3, and Threat. Atk/Def 2 as inheritable options.

We recommend you merge up your copies of Wind Tribe Fuga instead.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Wind Tribe Fuga?

Top tier hero. Must promote and merge. 0
Votes
Promote if you need his/her archetype. 0
Votes
Promote to 5 stars if you like this hero. 15
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 6
Votes

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How to Get Wind Tribe Fuga / Illustrations / Voice Actor / Quotes

How to Get Wind Tribe Fuga

Obtained as a Reward in Tempest Trials

Wind Tribe Fuga is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.

Voice Actor and Illustrator Information

Voice Actor
(English)
Imari Williams
Illustrator Niji Hayashi
Appears In

Illustration

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Comment

2 Anonymous@Game88 months

Sorry about that, the page has been fixed.

1 cambiata8 months

Can you fix this page so it appears correctly, please?

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