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This is a ranking page for the hero Fuga - Force of Gales from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Wind Tribe Fuga.
List of Contents
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill grants 【Null Panic】, a guaranteed follow-up attack, and Atk/Def bonuses during combat. |
Might: 14 Range: 1 At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and 【Null Panic】 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of 【Bonus】 effects active on unit and 【Penalty】 effects active on foe, excluding stat bonuses and stat penalties, x 2, + 5). |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Def. |
If unit’s Atk ≥ foe’s Atk, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) |
At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (11) | ★★★★★ | |
Spd (8) | ★★☆☆☆ | |
Def (15) | ★★★★★ | |
Res (4) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, Wind Tribe Fuga will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Wind Tribe Fuga are +Def and -Spd. Fuga has very high Def at base 45 and boosting it further improves his performance as a physical tank.
His Spd is at the unfortunate middling tier which is not enough to prevent follow-up attacks from the current metagame units. We recommend taking Spd as a bane because he will still be able to outspeed the low Spd tanks even with it.
We recommend +Def when merging Wind Tribe Fuga up to +10 to improve his physical bulk even further.
HOT | |
---|---|
:
Bonfire
:
-
|
:
-
|
This is a defensive build aimed at using Fuga as a physical tank, then retaliating with a large Bonfire. Arcane Downfall, Atk/Def Finish, and Atk/Def Bulwark all have post-combat healing to sustain himself and keep Quick Riposte active.
:
Bonfire
:
-
|
:
-
|
A budget build for using Fuga as a physical tank using skills easily available for all players. Quick Riposte gives him a guaranteed follow-up attack on enemy phase, while Wind Tribe Club+ gives a guaranteed follow-up attack on player phase.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
193 | ||
HP |
42 |
Rank: 253/1165 |
Atk |
46 |
Rank: 32/1165 |
Spd |
30 |
Rank: 775/1165 |
Def |
45 |
Rank: 24/1165 |
Res |
30 |
Rank: 370/1165 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 47 | 65 | 34 | 50 | 34 | 230 | Lv.40 +10 | 47 | 51 | 34 | 50 | 34 | 216 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 49 | 50 | 34 | 49 | 34 | 216 |
+Atk Lv.40 +10 | 46 | 53 | 34 | 49 | 34 | 216 |
+Spd Lv.40 +10 | 46 | 50 | 37 | 49 | 34 | 216 |
+Def Lv.40 +10 | 46 | 50 | 34 | 53 | 34 | 217 |
+Res Lv.40 +10 | 46 | 50 | 34 | 49 | 37 | 216 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 42 | 60 | 30 | 45 | 30 | 207 |
5★ Lv.40 | 42 | 46 | 30 | 45 | 30 | 193 |
4★ Lv.40 | 39 | 44 | 27 | 43 | 27 | 180 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 25 | 8 | 15 | 4 | 70 |
4★ Lv.1 | 17 | 21 | 7 | 15 | 3 | 63 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 48 | 38 | 48 | 25 | 199 | |
Wind Tribe Fuga
|
42 | 46 | 30 | 45 | 30 | 193 |
43 | 47 | 31 | 40 | 32 | 193 | |
42 | 47 | 16 | 42 | 46 | 193 | |
40 | 47 | 17 | 47 | 42 | 193 | |
45 | 46 | 20 | 47 | 35 | 193 | |
46 | 45 | 31 | 40 | 30 | 192 | |
46 | 47 | 33 | 42 | 24 | 192 | |
48 | 43 | 33 | 36 | 21 | 181 | |
47 | 42 | 24 | 37 | 31 | 181 | |
46 | 41 | 36 | 30 | 23 | 176 | |
47 | 41 | 30 | 36 | 19 | 173 | |
47 | 37 | 27 | 40 | 21 | 172 | |
46 | 33 | 32 | 30 | 17 | 158 | |
43 | 32 | 29 | 30 | 24 | 158 | |
49 | 36 | 25 | 33 | 13 | 156 |
Note: Stats bonuses from skills are not taken into account.
Wind Tribe Fuga is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Wind Tribe Fuga's inheritable weapon Wind Tribe Club+ grants a follow-up attack and the 【Null Panic】 status if he initiates combat. With Fuga's middling Spd, he will need the guaranteed follow-up attack to attack his opponents twice in one combat.
In combat, Wind Tribe Club+ grants Atk/Def bonuses equal to 5 plus twice the number of non-stat 【Bonus】 effects active on Fuga and non-stat 【Penalty】 effects active on his foe.
This weapon is perfect for slow units with high Atk, providing high damage while improving physical bulk at the same time.
Wind Tribe Fuga suffers from not having any unique skills to call his own, making him/her unable to stand out amongst other units.
Axe Infantry units are quite abundant in the game, especially those unlocked via Heroic Grails such as Summer Donnel, Fallen Linus, Valentine's Effie, Ninja Shamir, and many more. While Wind Tribe Fuga has a different niche compared to most of these units, investing in another Axe Infantry unit may not yield as much returns as expected.
Should You Unlock Potential for this Hero? |
---|
We recommend that you use Unlock Potential to bring Fuga - Force of Gales from 4 Stars to 5 Stars. Fuga - Force of Gales is very useful as a bulky axe infantry, so you may find using Unlock Potential on Fuga - Force of Gales helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
10 | 1 | At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and 【Null Panic】 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of 【Bonus】 effects active on unit and 【Penalty】 effects active on foe, excluding stat bonuses and stat penalties, x 2, + 5). | 3★ | |
14 | 1 | At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" and 【Null Panic】 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Def+X to unit during combat (X = number of 【Bonus】 effects active on unit and 【Penalty】 effects active on foe, excluding stat bonuses and stat penalties, x 2, + 5). | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 3★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit’s Atk ≥ foe’s Atk+5, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 3★ | |
If unit’s Atk ≥ foe’s Atk+3, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 4★ | |
If unit’s Atk ≥ foe’s Atk, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) | 5★ | |
At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions. | 3★ | |
At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions. | 3★ | |
At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions. | 4★ |
Value of Skills | ★★★☆☆ |
---|
Wind Tribe Fuga has Wind Tribe Club+, Heavy Blade 3, and Threat. Atk/Def 2 as inheritable options.
We recommend you merge up your copies of Wind Tribe Fuga instead.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Wind Tribe Fuga is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Imari Williams |
---|---|
Illustrator | Niji Hayashi |
Appears In |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Can you fix this page so it appears correctly, please?
Wind Tribe Fuga Builds and Best IVs
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