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This is a ranking page for the hero Hortensia - Little Charmer from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Hortensia.
List of Contents
New Heroes - New Heroes (Attuned Ivy & Rearmed Hortensia) Featured Heroes | |||
---|---|---|---|
Kagetsu [8.5/10] |
Ivy [9.5/10] |
Rosado [9.0/10] |
Hortensia [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill restores HP to nearby allies after their combat, grants bonus stats, a guaranteed follow-up attack, Special charges per attack, and bonus damage to unit during combat. ・Exclusive C skill grants Atk/Spd bonuses, Canto 1, and neutralizes penalties during combat to unit and nearby allies, inflicts Spd/Res penalties, Panic, and Discord on multiple foes, and grants Atk/Spd bonuses and neutralizes effects that slow down unit's Special cooldown charges to unit during combat. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). Restores 7 HP to allies within 3 spaces of unit after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and deals +7 damage during combat (excluding when dealing damage with area-of-effect Specials). |
Range: 1 Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
Cooldown Count = 3 If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.) |
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Canto (1)】, and the following status to unit and allies within 3 spaces of unit for 1 turn: "neutralizes penalties on unit during combat." At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-6, 【Panic】, and 【Discord】 on closest foes and any foe within 3 spaces of those foes through their next actions. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★☆☆☆☆ | |
Atk (14) | ★★★★☆ | |
Spd (8) | ★★★★★ | |
Def (3) | ★☆☆☆☆ | |
Res (8) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Hortensia are +Spd and -Def. Spd is a superboon and boosts Hortensia's base 47 Spd up to base 51, tying the highest Spd in the game (as of the time of her release) and allowing her to keep up with the fastest metagame units.
Hortensia's Def is abysmal at only base 16 and no amount of investment will impact any of her matchups against physical foes. It is a safe bane to take.
We recommend +Spd when merging Hortensia up to +10 to ensure she outspeeds a majority of the metagame units while preventing follow-up attacks against the fastest units in the game.
HOT | |
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:
Rescue+
:
-
|
:
-
|
Hortensia's base kit already functions very well as both an offensive and a support unit. The Sacred Seal is flexible depending on whether you want Hortensia to lean more towards offense or towards support.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
177 | ||
HP |
36 |
Rank: 1053/1171 |
Atk |
44 |
Rank: 152/1171 |
Spd |
47 |
Rank: 7/1171 |
Def |
16 |
Rank: 1099/1171 |
Res |
34 |
Rank: 239/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 41 | 63 | 52 | 20 | 38 | 214 | Lv.40 +10 | 41 | 49 | 52 | 20 | 38 | 200 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 44 | 48 | 51 | 20 | 38 | 201 |
+Atk Lv.40 +10 | 40 | 52 | 51 | 20 | 38 | 201 |
+Spd Lv.40 +10 | 40 | 48 | 55 | 20 | 38 | 201 |
+Def Lv.40 +10 | 40 | 48 | 51 | 23 | 38 | 200 |
+Res Lv.40 +10 | 40 | 48 | 51 | 20 | 41 | 200 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 36 | 58 | 47 | 16 | 34 | 191 |
5★ Lv.40 | 36 | 44 | 47 | 16 | 34 | 177 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 28 | 8 | 3 | 8 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 47 | 30 | 16 | 47 | 179 | |
Hortensia
|
36 | 44 | 47 | 16 | 34 | 177 |
38 | 44 | 45 | 18 | 28 | 173 | |
37 | 46 | 44 | 16 | 30 | 173 | |
36 | 34 | 40 | 16 | 41 | 167 | |
40 | 35 | 41 | 23 | 28 | 167 | |
40 | 39 | 27 | 21 | 35 | 162 | |
39 | 37 | 40 | 20 | 25 | 161 | |
39 | 33 | 37 | 21 | 25 | 155 | |
36 | 35 | 32 | 26 | 21 | 150 | |
36 | 30 | 34 | 22 | 28 | 150 | |
42 | 34 | 34 | 17 | 23 | 150 |
Note: Stats bonuses from skills are not taken into account.
Hortensia is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Hortensia's new inheritable Arcane staff Arcane Charmer functions in both an offensive and a supportive role.
Arcane Charmer restores 7 HP to all allies within 3 spaces of Hortensia after their own combat ends, granting sustain to the rest of Hortensia's team passively.
Offensively, Arcane Charmer grants Hortensia Atk/Spd/Def/Res+5, a guaranteed follow-up attack, Special cooldown charge +1 per attack, and a bonus 7 damage per attack. These effects all add up to make Hortensia an offensive threat capable of dealing significant damage in combat.
Hortensia's exclusive C skill Glittering Anima separates her from the rest of the Staff fliers, making Hortensia stand out amongst them.
Glittering Anima grants a visible Atk/Spd+6 bonus, 【Canto (1)】, and a status effect that neutralizes penalties to herself and all allies within 3 spaces at the start of each turn. This effect is incredibly powerful, boosting offenses and granting post-combat mobility to your team, even to allies who otherwise cannot obtain Canto effects such as armored units.
Glittering Anima also inflicts a visible Spd/Res-6 penalty, 【Panic】, and 【Discord】 to the closest foe(s) to Hortensia and all foes within 3 spaces of those foes. This effect can be applied at any distance, making Hortensia viable at any point in battle.
Finally, Glittering Anima also grants Hortensia Atk/Spd+5 in combat and neutralizes effects that slow down her Special cooldown charges, allowing her to trigger her Special reliably.
Hortensia's base Def is pitifully low with only base 36 HP and base 16 Def. Any physical attack from a halfway-decent unit can bring her down in one hit.
Keep Hortensia away from units that deal physical damage to ensure her survival.
As a flying unit, Hortensia takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Hortensia - Little Charmer only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hortensia - Little Charmer if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
10 | 2 | Restricted to units that use a Staff. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). Restores 7 HP to allies within 3 spaces of unit after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and deals +7 damage during combat (excluding when dealing damage with area-of-effect Specials). | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Restores 5 HP. | 5★ | |
1 | Restores 7 HP each to target and this unit. | 5★ | |
1 | Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ | |
1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. | 5★ | |
(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. | 5★ | |
(Cooldown Count = 3) If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons. | 5★ | |
If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons. | 5★ | |
Damage from unit’s staff will be calculated the same as other weapons. | 5★ | |
Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.) | 5★ | |
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Canto (1)】, and the following status to unit and allies within 3 spaces of unit for 1 turn: "neutralizes penalties on unit during combat." At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-6, 【Panic】, and 【Discord】 on closest foes and any foe within 3 spaces of those foes through their next actions. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 5★ |
Value of Skills | ★★★★★ |
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Hortensia has Arcane Charmer, Rescue+, Glitter of Light, Atk/Spd Catch 4, and Poetic Justice as valuable inheritance options.
She is loaded with good skills for inheritance, and it's best to maximize what you can inherit from one copy of Hortensia.
We recommend acquiring the prerequisite skills for these rare skills first before using Hortensia as source material. It is possible to acquire multiple skills from one copy of Hortensia at once.
Additionally, as a Rearmed unit, Hortensia will not disappear from your barracks upon using her as source material once.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Hortensia is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Amber Connor |
---|---|
Illustrator | Pukyunosuke |
Appears In |
Heroes from Legendary Heroes - Corrin: Child of Dawn | |||
---|---|---|---|
Kvasir [9.0/10] |
Emblem Marth [9.5/10] |
Emblem Ike [9.9/10] |
Legendary Fae [9.0/10] |
Legendary Shez (F) [9.5/10] |
Mythic Lumera [9.5/10] |
Legendary Alear (F) [9.5/10] |
Rearmed Lucina [9.5/10] |
Legendary Corrin (M) [9.5/10] |
Askr [9.5/10] |
Gullveig [9.5/10] |
Hortensia [9.5/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Hortensia Builds and Best IVs
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