Fire Emblem Heroes (FEH)

Hortensia Builds and Best IVs

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This is a ranking page for the hero Hortensia - Little Charmer from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Hortensia.

Hortensia Rating and Basic Information

FEH Hortensia Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Hortensia - Little Charmer: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill restores HP to nearby allies after their combat, grants bonus stats, a guaranteed follow-up attack, Special charges per attack, and bonus damage to unit during combat.
・Exclusive C skill grants Atk/Spd bonuses, Canto 1, and neutralizes penalties during combat to unit and nearby allies, inflicts Spd/Res penalties, Panic, and Discord on multiple foes, and grants Atk/Spd bonuses and neutralizes effects that slow down unit's Special cooldown charges to unit during combat.

Hortensia Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). Restores 7 HP to allies within 3 spaces of unit after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and deals +7 damage during combat (excluding when dealing damage with area-of-effect Specials).

Range: 1
Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.
If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Cooldown Count = 3
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.

At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.)

At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Canto (1)】, and the following status to unit and allies within 3 spaces of unit for 1 turn: "neutralizes penalties on unit during combat." At start of turn, if unit's HP ≥ 25%, grants Spd/Res-6, 【Panic】, and 【Discord】 on closest foes and any foe within 3 spaces of those foes through their next actions. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

Hortensia Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (17) HP Superboon ★☆☆☆☆
Atk (14) Attack Boon ★★★★☆
Spd (8) Spd Boon ★★★★★
Def (3) Def Bane ★☆☆☆☆
Res (8) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Hortensia are +Spd and -Def. Spd is a superboon and boosts Hortensia's base 47 Spd up to base 51, tying the highest Spd in the game (as of the time of her release) and allowing her to keep up with the fastest metagame units.

Hortensia's Def is abysmal at only base 16 and no amount of investment will impact any of her matchups against physical foes. It is a safe bane to take.

+Spd for a +10 merge

We recommend +Spd when merging Hortensia up to +10 to ensure she outspeeds a majority of the metagame units while preventing follow-up attacks against the fastest units in the game.

Hortensia Best Builds

General Use / Budget Hortensia

HOT
Assist Skill IconRescue+
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Hortensia's base kit already functions very well as both an offensive and a support unit. The Sacred Seal is flexible depending on whether you want Hortensia to lean more towards offense or towards support.

Source Heroes for All Skills

Hortensia Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
177
HP
HP 36 36
Rank: 951/1089
Atk
Atk 44 44
Rank: 91/1089
Spd
Spd 47 47
Rank: 1/1089
Def
Def 16 16
Rank: 998/1089
Res
Res 34 34
Rank: 200/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 41 63 52 20 38 214
Lv.40 +10 41 49 52 20 38 200

HP Atk Spd Def Res Total
+HP
Lv.40 +10
44 48 51 20 38 201
+Atk
Lv.40 +10
40 52 51 20 38 201
+Spd
Lv.40 +10
40 48 55 20 38 201
+Def
Lv.40 +10
40 48 51 23 38 200
+Res
Lv.40 +10
40 48 51 20 41 200

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 36 58 47 16 34 191
5★ Lv.40 36 44 47 16 34 177

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 17 28 8 3 8 64

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
39 47 30 16 47 179
Hortensia Icon Hortensia
36 44 47 16 34 177
38 44 45 18 28 173
37 46 44 16 30 173
36 34 40 16 41 167
40 35 41 23 28 167
40 39 27 21 35 162
39 37 40 20 25 161
39 33 37 21 25 155
36 35 32 26 21 150
42 34 34 17 23 150
36 30 34 22 28 150

Note: Stats bonuses from skills are not taken into account.

Hortensia Roles, Strengths, and Weaknesses

Hortensia Roles

Hortensia - Little Charmer Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement AssistImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter Recovery ImageRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Hortensia is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Hortensia Strengths

Arcane Charmer has both offensive and supportive properties

Hortensia Attack Fire Emblem Heroes FEH

Hortensia's new inheritable Arcane staff Arcane Charmer functions in both an offensive and a supportive role.

Arcane Charmer restores 7 HP to all allies within 3 spaces of Hortensia after their own combat ends, granting sustain to the rest of Hortensia's team passively.

Offensively, Arcane Charmer grants Hortensia Atk/Spd/Def/Res+5, a guaranteed follow-up attack, Special cooldown charge +1 per attack, and a bonus 7 damage per attack. These effects all add up to make Hortensia an offensive threat capable of dealing significant damage in combat.

Glittering Anima applies both bonuses and penalties

Hortensia's exclusive C skill Glittering Anima separates her from the rest of the Staff fliers, making Hortensia stand out amongst them.

Glittering Anima grants a visible Atk/Spd+6 bonus, 【Canto (1)】, and a status effect that neutralizes penalties to herself and all allies within 3 spaces at the start of each turn. This effect is incredibly powerful, boosting offenses and granting post-combat mobility to your team, even to allies who otherwise cannot obtain Canto effects such as armored units.

Glittering Anima also inflicts a visble Spd/Res-6 penalty, 【Panic】, and 【Discord】 to the closest foe(s) to Hortensia and all foes within 3 spaces of those foes. This effect can be applied at any distance, making Hortensia viable at any point in battle.

Finally, Glittering Anima also grants Hortensia Atk/Spd+5 in combat and neutralizes effects that slow down her Special cooldown charges, allowing her to trigger her Special reliably.

Hortensia Weaknesses

Low Physical Bulk

Hortensia's base Def is pitifully low with only base 36 HP and base 16 Def. Any physical attack from a halfway-decent unit can bring her down in one hit.

Keep Hortensia away from units that deal physical damage to ensure her survival.

Weak to Bows

As a flying unit, Hortensia takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Hortensia - Little Charmer Only Appears as a 5 Star Hero!

Hortensia - Little Charmer only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hortensia - Little Charmer if a 4 Star version is released!

Unlock Potential Tier List

Hortensia - List of Skills

Weapons

Skill Name Might Range Effect Learned At
10 2 Restricted to units that use a Staff. 5★
14 2 Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). Restores 7 HP to allies within 3 spaces of unit after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and deals +7 damage during combat (excluding when dealing damage with area-of-effect Specials). 5★

Assists

Skill Name Range Effect Learned At
1 Restores 5 HP. 5★
1 Restores 7 HP each to target and this unit. 5★
1 Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.
If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
5★
1 Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.
If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
5★

Specials

Skill Name Effect Learned At
(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. 5★
(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. 5★
(Cooldown Count = 3) If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. 5★

Passives

Skill Name Effect Learned At
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
At start of combat, if foe's HP=100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP=100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
5★
If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons. 5★
If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons. 5★
Damage from unit’s staff will be calculated the same as other weapons. 5★
Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.) 5★
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Canto (1)】, and the following status to unit and allies within 3 spaces of unit for 1 turn: "neutralizes penalties on unit during combat." At start of turn, if unit's HP ≥ 25%, grants Spd/Res-6, 【Panic】, and 【Discord】 on closest foes and any foe within 3 spaces of those foes through their next actions. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 5★

Hortensia as a Source Hero

Hortensia Avatar

Value of Skills ★★★★★

Hortensia has Arcane Charmer, Rescue+, Glitter of Light, Atk/Spd Catch 4, and Poetic Justice as valuable inheritance options.

She is loaded with good skills for inheritance, and it's best to maximize what you can inherit from one copy of Hortensia.

We recommend acquiring the prerequisite skills for these rare skills first before using Hortensia as source material. It is possible to acquire multiple skills from one copy of Hortensia at once.

Additionally, as a Rearmed unit, Hortensia will not disappear from your barracks upon using her as source material once.

List of Source Heroes The Best Fodder Units

Community Feedback

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Top tier hero. Must summon. 11
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How to Get Hortensia / Illustrations / Voice Actor / Quotes

How to Get Hortensia

Obtain Through Regular Summon

Hortensia is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Amber Connor
Illustrator Pukyunosuke
Appears In

Illustration

FEH: Related Guides

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