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This is a ranking page for the hero Nanna - Mystletainn Scion from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Scion Nanna.
Heroes With the Same Name | |
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Scion Nanna
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List of Contents
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
Unranked (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Heals the unit that took the most damage at the start of the turn ・Gives buffs to herself and her team |
Might: 12 Range: 2 At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) |
Range: 1 Restores HP = 50% of Atk +10 |
Cooldown Count = 2 When healing an ally with a staff, all other allies recover 10 HP. |
Grants Spd/Res+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) |
At start of turn, grants Atk +6 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (9) | ★★★☆☆ | |
Spd (11) | ★★★★★ | |
Def (4) | ★★☆☆☆ | |
Res (6) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, Scion Nanna will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
Scion Nanna's best IVs are +Spd and -Def. +Spd is a Superboon and boosts Nanna's already high Spd stat even higher to both allow her to double her foes and prevent them from doubling her as well. Her Def is a dump stat and boosting it will not change most of her matchups, thus it is safe to take as a bane.
If you want to build a +10 merged Scion Nanna, we recommend a +Spd IV. Maximizing her Spd ensures that she keeps up with the various Spd focused heroes in the metagame.
HOT | |
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Gravity+
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Return+
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Miracle
:
-
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:
-
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This build abuses Gravity+ and an ally refresher unit by locking down enemies and using Return+ to retreat to safety immediately after.
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Recover+
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-
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:
-
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This budget build uses Nanna in a support role to provide healing and passive bonuses for her allies.
Neutral Stats at Lv. 40 (5★) | ||
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167 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
35 |
Rank: 736/1171 |
Spd |
41 |
Rank: 260/1171 |
Def |
23 |
Rank: 826/1171 |
Res |
28 |
Rank: 479/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 54 | 46 | 27 | 32 | 204 | Lv.40 +10 | 45 | 40 | 46 | 27 | 32 | 190 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 39 | 45 | 27 | 32 | 190 |
+Atk Lv.40 +10 | 44 | 42 | 45 | 27 | 32 | 190 |
+Spd Lv.40 +10 | 44 | 39 | 49 | 27 | 32 | 191 |
+Def Lv.40 +10 | 44 | 39 | 45 | 30 | 32 | 190 |
+Res Lv.40 +10 | 44 | 39 | 45 | 27 | 35 | 190 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 49 | 41 | 23 | 28 | 181 |
5★ Lv.40 | 40 | 35 | 41 | 23 | 28 | 167 |
4★ Lv.40 | 37 | 33 | 39 | 21 | 25 | 155 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 23 | 11 | 4 | 6 | 62 |
4★ Lv.1 | 17 | 17 | 11 | 3 | 5 | 53 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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39 | 47 | 30 | 16 | 47 | 179 | |
36 | 44 | 47 | 16 | 34 | 177 | |
38 | 44 | 45 | 18 | 28 | 173 | |
37 | 46 | 44 | 16 | 30 | 173 | |
36 | 34 | 40 | 16 | 41 | 167 | |
Scion Nanna
|
40 | 35 | 41 | 23 | 28 | 167 |
40 | 39 | 27 | 21 | 35 | 162 | |
39 | 37 | 40 | 20 | 25 | 161 | |
39 | 33 | 37 | 21 | 25 | 155 | |
36 | 35 | 32 | 26 | 21 | 150 | |
36 | 30 | 34 | 22 | 28 | 150 | |
42 | 34 | 34 | 17 | 23 | 150 |
Note: Stats bonuses from skills are not taken into account.
Scion Nanna is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Scion Nanna has a very high Spd stat sitting at base 41, and it is a superboon on top of that. Her Spd is relatively high compared to other healers in the game, and should be maximized in order to use Nanna to her fullest potential.
Scion Nanna's Staff of Twelve+ has a similar effect to Eir's Sparkling Boost. The healing granted from this effect is not subject to range conditions, meaning Scion Nanna can provide healing from any distance as long as she has her staff equipped.
This also means Scion Nanna can shift her focus to attacking foes because her staff will provide the necessary healing at the beginning of the turn.
Scion Nanna has a low Def stat; if she gets attacked by a strong physical attacker, there is a high chance that she will be taken out. Be mindful of Nanna's positioning in relation to units that pose a threat to her. Pay extra attention to units that possess weapon like Ninja Yari+ as they can guarantee follow-up attacks regardless of Spd and they are sure to finish her off.
As a flying unit, Scion Nanna takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep her out of the range of archers, and leave them to other units.
Heroes with Effective Skills
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Nanna - Mystletainn Scion from 4 Stars to 5 Stars. Nanna - Mystletainn Scion is a very useful fast flying healer, so we recommend you Unlock Potential for Nanna - Mystletainn Scion if your team lacks a strong fast flying healer.
Skill Name | Might | Range | Effect | Learned At |
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10 | 2 | Restricted to units that use a Staff. | 3★ | |
8 | 2 | At start of turn, restores 5 HP to ally that has been dealt the most damage. (Excludes unit.) | 3★ | |
12 | 2 | At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.) | 5★ |
Skill Name | Range | Effect | Learned At |
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1 | Restores 5 HP. | 3★ | |
1 | Restores 10 HP. | 3★ | |
1 | Restores 15 HP. Slows Special trigger (cooldown count +1). | 3★ | |
1 | Restores HP = 50% of Atk +10 | 5★ |
Skill Name | Effect | Learned At |
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(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. | 3★ | |
(Cooldown Count = 2) When healing an ally with a staff, all other allies recover 10 HP. | 4★ |
Skill Name | Effect | Learned At |
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Grants Spd/Res+X to unit during combat. (X = number of allies within 2 spaces; max 3.) | 3★ | |
Grants Spd/Res+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) | 3★ | |
Grants Spd/Res+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) | 4★ | |
At start of turn, grants Atk +2 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 3★ | |
At start of turn, grants Atk +4 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 4★ | |
At start of turn, grants Atk +6 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ |
Value of Skills | ★★★☆☆ |
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Scion Nanna comes with Staff of Twelve+ as her only unique skill. While having Sparkling Boost on a weapon is nice, there are other better weapons for staff units.
Furthermore, Scion Nanna is the first free flying healer given out to players. She is better off used as a unit instead of foddered off for a suboptimal weapon.
Scion Nanna is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Alicia Stratten |
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Illustrator | Konfuzi Kokon |
Appears In |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
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Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Scion Nanna Builds and Best IVs
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