Fire Emblem Heroes (FEH)

New Year Hræsvelgr Builds and Best IVs

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This is a ranking page for the hero Hræsvelgr - Wings of Healing from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for New Year Hræsvelgr.

Heroes With the Same Name
Hræsvelgr - Wings of Healing Icon New Year Hræsvelgr

Special Heroes - Greetings to You Featured Heroes
New Year Tana IconNew Year Tana
[9.0/10]
New Year Níðhöggr IconNew Year Níðhöggr
[9.5/10]
New Year Hræsvelgr IconNew Year Hræsvelgr
[9.0/10]
New Year Heiðrún IconNew Year Heiðrún
[9.5/10]

New Year Hræsvelgr Rating and Basic Information

FEH New Year Hræsvelgr Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Hræsvelgr - Wings of Healing: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・New Year Talon inflicts Spd/Def-7, 【Exposure】, and 【Sabotage】 onto multiple foes, grants Hræsvelgr bonus stats, true damage, 7 true damage reduction on foe's first attack, and a Preempt Pulse effect.
・Divine Talon neutralizes 【Penalty】 effects on and deals 1 damage to Hræsvelgr and allies at the start of each turn, grants +1 movement to nearby dragon, beast, infantry, and armored allies, grants bonus stats, Null Follow-Up, offensive Tempo, and damage reduction to Hræsvelgr during combat.

New Year Hræsvelgr Skills at 5★


Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, inflicts Spd/Def-7, 【Exposure】, and 【Sabotage】 on foes that are within 2 spaces of another foe through their next actions.
If unit is transformed or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, unit deals +X damage (X = number of Bonus effects, excluding stat bonuses, and number of Penalty effects, excluding stat penalties, active on foe and foes within 2 spaces of that foe × 3; excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit.

Cooldown Count = 3
Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40).
If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
- Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat.
- Unit is transformed or unit's Spd ≥ foe's Spd-4. (Once per combat; excluding area-of-effect Specials).

If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
If unit is transformed or if foe initiates combat, grants Atk/Spd+8 to unit and neutralizes foe's bonuses to Spd/Def during combat, and restores 7 HP to unit after combat.

Enables 【Canto (Rem. +1; Min 2)】while transformed.
If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

At start of turn, neutralizes any 【Penalty】 effects on unit or allies within 2 spaces of unit (excluding penalties inflicted at the start of the same turn), and deals 1 damage to unit and allies within 2 spaces of unit.
At start of turn, grants "unit can move 1 extra space" to dragon, beast, infantry, and armored allies within 2 spaces of unit (that turn only; does not stack).
If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces damage from foe's attacks by X during combat (X = number of spaces from start position to end position of whoever initiated combat x 4; max 12), and also, when foe's attack triggers foe's Special, reduces damage by X (excluding area-of-effect Specials).

New Year Hræsvelgr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (11) No Attack IV ★★★★☆
Spd (9) Spd Boon ★★★★★
Def (10) No Def IV ★★★☆☆
Res (6) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for New Year Hræsvelgr are +Spd and -Res. Spd is a superboon and boosts her Spd from base 48 to base 52, tying her with the fastest units in the metagame (as of the time of her release). With Divine Talon having a Null Follow-Up effect, boosting Spd is the best option to create follow-up attacks against slower foes and prevent follow-up attacks against faster foes.

New Year Hræsvelgr's Res stat is a clear dump stat at only base 23 and can be safely taken as a bane as it won't impact any of her matchups.

+Spd for a +10 merge

We recommend a +Spd IV when merging New Year Hræsvelgr up to +10 to maximize her high Spd stat and create follow-up attacks against slower foes.

New Year Hræsvelgr Best Builds

General Use / Budget New Year Hræsvelgr

HOT
Emblem Icon: -
Attuned Skill Icon: -
Updated on 12/30/2024

How to Use, Explanation

New Year Hræsvelgr's base kit is already well equipped to function as an offensive unit. Simply equip an Atk/Spd boosting Sacred Seal to maximize her offenses.

Source Heroes for All Skills

New Year Hræsvelgr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
194
HP
HP 41 41
Rank: 350/1190
Atk
Atk 46 46
Rank: 56/1190
Spd
Spd 48 48
Rank: 1/1190
Def
Def 36 36
Rank: 215/1190
Res
Res 23 23
Rank: 852/1190

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 65 52 41 27 231
Lv.40 +10 46 51 52 41 27 217

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 50 52 40 27 217
+Atk
Lv.40 +10
45 53 52 40 27 217
+Spd
Lv.40 +10
45 50 56 40 27 218
+Def
Lv.40 +10
45 50 52 43 27 217
+Res
Lv.40 +10
45 50 52 40 30 217

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 60 48 36 23 208
5★ Lv.40 41 46 48 36 23 194

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 25 9 10 6 69

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 45 48 36 25 194
New Year Hræsvelgr Icon New Year Hræsvelgr
41 46 48 36 23 194
40 45 47 35 22 189
41 40 45 27 31 184
41 43 44 31 24 183
41 34 40 17 40 172
42 39 43 23 25 172
42 41 30 36 18 167
39 32 38 24 29 162
41 38 31 34 18 162

Note: Stats bonuses from skills are not taken into account.

New Year Hræsvelgr Roles, Strengths, and Weaknesses

New Year Hræsvelgr Roles

Hræsvelgr - Wings of Healing Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

New Year Hræsvelgr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

New Year Hræsvelgr Strengths

New Year Talon inflicts 【Exposure】, and 【Sabotage】 onto multiple foes

New Year Hræsvelgr Attack Fire Emblem Heroes FEH

New Year Hræsvelgr's exclusive weapon New Year Talon inflicts Spd/Def-7, 【Exposure】, and 【Sabotage】 on foes that are within 2 spaces of another foe at the start of each phase. This effect has no stat checks and relies solely on enemy positioning, making it a reliable effect to support the team.

In combat, New Year Talon grants New Year Hræsvelgr bonus Atk/Spd/Def/Res equal to 15% of her Spd, bonus damage equal to 3x the number of non-stat Bonus and Penalty effects active on her foe, 7 true damage reduction on her foe's first attack, and Special cooldown count -1 before her first attack.

New Year Hræsvelgr gets stronger as more Bonus and Penalty effects are applied to her foe, and without a set cap to this effect, stacking as many of these effects as possible improves Hræsvelgr's combat even further.

Divine Talon neutralizes Penalties and grants combat effects

New Year Hræsvelgr also comes with her exclusive C skill Divine Talon just like her base alt. It neutralizes any 【Penalty】 effects on Hræsvelgr or allies within 2 spaces of Hræsvelgr (excluding penalties inflicted at the start of the same turn) at the start of each turn, and then deals 1 damage to Hræsvelgr and allies within 2 spaces of Hræsvelgr.

The 【Penalty】 cleansing effect helps remove all sorts of penalties that cripple your team, and then the chip damage effect can be utilized properly by equipping skills that care about units not being at full health such as Escape Route 4.

In combat, Divine Talon grants New Year Hræsvelgr Atk/Spd/Def/Res+5, a Null Follow-Up effect, an offensive Tempo effect, damage reduction equal to 4x the spaces travelled by the initiating unit, and another similar damage reduction effect if the foe triggers an offensive Special.

Divine Talon has a good mix of both support and offensive effects, allowing Hræsvelgr to fulfill multiple roles for the team.

New Year Hræsvelgr Weaknesses

Low Res

New Year Hræsvelgr's Res stat is very low at only base 23, leaving her vulnerable to foes that deal magic damage.

Keep her away from these foes to ensure her survival.

Weak to Bows

As a flying unit, New Year Hræsvelgr takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Hræsvelgr - Wings of Healing Only Appears as a 5 Star Hero!

Hræsvelgr - Wings of Healing only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hræsvelgr - Wings of Healing if a 4 Star version is released!

Unlock Potential Tier List

New Year Hræsvelgr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, inflicts Spd/Def-7, 【Exposure】, and 【Sabotage】 on foes that are within 2 spaces of another foe through their next actions.
If unit is transformed or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, unit deals +X damage (X = number of Bonus effects, excluding stat bonuses, and number of Penalty effects, excluding stat penalties, active on foe and foes within 2 spaces of that foe × 3; excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to unit before unit's first attack during combat.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 4) Boosts damage dealt by 150%. 5★
(Cooldown Count = 3) Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40).
If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
- Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat.
- Unit is transformed or unit's Spd ≥ foe's Spd-4. (Once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces; max 3.) 5★
Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) 5★
Grants Atk/Spd+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) 5★
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
If unit is transformed or if foe initiates combat, grants Atk/Spd+8 to unit and neutralizes foe's bonuses to Spd/Def during combat, and restores 7 HP to unit after combat.
5★
If unit's HP = 100%, removes the condition to transform. If unit's Spd ≥ foe's Spd+13, neutralizes effects that prevent unit's follow-up attacks during combat. 5★
If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd ≥ foe's Spd+7, neutralizes effects that prevent unit's follow-up attacks during combat. 5★
Removes the condition to transform. If unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. 5★
Enables 【Canto (Rem. +1; Min 2)】while transformed.
If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
5★
At start of turn, neutralizes any 【Penalty】 effects on unit or allies within 2 spaces of unit (excluding penalties inflicted at the start of the same turn), and deals 1 damage to unit and allies within 2 spaces of unit.
At start of turn, grants "unit can move 1 extra space" to dragon, beast, infantry, and armored allies within 2 spaces of unit (that turn only; does not stack).
If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces damage from foe's attacks by X during combat (X = number of spaces from start position to end position of whoever initiated combat x 4; max 12), and also, when foe's attack triggers foe's Special, reduces damage by X (excluding area-of-effect Specials).
5★

New Year Hræsvelgr as a Source Hero

New Year Hræsvelgr Avatar

Value of Skills ★★★★★

New Year Hræsvelgr has Nimble Beast, Atk/Spd Fortune, and Bestial Assault as inheritable options.

While these skills are all very powerful, New Year Hræsvelgr is one of the best users of these skills, and she is a powerful unit when used properly. Consider keeping a copy of her in your barracks before foddering her off.

List of Source Heroes The Best Fodder Units

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How to Get New Year Hræsvelgr / Illustrations / Voice Actor / Quotes

How to Get New Year Hræsvelgr

Obtained through a Special Summoning Event!

New Year Hræsvelgr is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event Name Focus
Greetings to You Banner
Greetings to You
Special Heroes Summon
Hræsvelgr - Wings of Healing Icon New Year Hræsvelgr

Starts:12/31/2024
Ends:01/31/2025

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Voice Actor and Illustrator Information

Voice Actor
(English)
Justine Lee
Illustrator kiyu
Appears In

Illustration

FEH: Related Guides

Special Heroes: Greetings to You

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Heroes from Special Heroes - Greetings to You
New Year Tana IconNew Year Tana
[9.0/10]
New Year Níðhöggr IconNew Year Níðhöggr
[9.5/10]
New Year Hræsvelgr IconNew Year Hræsvelgr
[9.0/10]
New Year Heiðrún IconNew Year Heiðrún
[9.5/10]

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