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This is a ranking page for the hero Darros - Seawalker from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Darros.
List of Contents
Overall Rating | 7.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Casts a debuff on enemies when there are no adjacent allies ・Gains a Def bonus when HP is higher than foe's ・Gains a buff with his allies on odd number turns |
Might: 14 Range: 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
Range: 1 Push adjacent ally 1 space farther away. |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +6 during combat. |
At start of odd-numbered turns, grants Def +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (20) | ★★★☆☆ | |
Atk (24) | ★★★★☆ | |
Spd (6) | ★★★★☆ | |
Def (9) | ★★★★★ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, Darros will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Darros are +Def and -Res. Darros is not built to take blows from magic units so having some points off his Res would not weaken him significantly. With that, you should maximize his Def as much as possible as he is very strong in that side of defense. Taking a +Def IV combined with his naturally decent Spd means that most physical units will find it hard to take him down.
We recommend a +Spd IV when merging Darros to 10. At +10 Merges, Darros' Spd will reach such high levels that pushing it up higher is a waste, considering he has access to Earth Boost 3 and Odd Def Wave 3. At this point, it would be better to opt with a +Spd IV instead to help him take less follow-up attacks and allow him to make some follow-up attacks on his own. Follow-up attacks also speed up special activation so make sure to inherit an offensive special onto Darros.
WIth this IV, Darros will get 39 Spd which might not be enough to score follow-up attacks on a lot of foes, but it will protect him from lots of hostile follow-up attacks.
:
Shove
:
-
:
-
|
:
Fury 3
:
-
|
This is a budget build for Darros with minimal Skill Inheritance. Quick Riposte 3 gives him a guaranteed follow-up attack when he is attacked while Renewal will give him some sustain to counteract Fury recoil.
HOT | |
---|---|
:
Swap
:
Sol
:
-
|
:
-
|
This is a build for Darros that utilizes Distant Counter. Quick Riposte allows him a guaranteed follow-up attack when he's attacked, while Rouse Spd/Def and Spd/Res Solo boosts his stats while not adjacent to an ally.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
172 | ||
HP |
46 |
Rank: 71/1171 |
Atk |
36 |
Rank: 666/1171 |
Spd |
32 |
Rank: 730/1171 |
Def |
37 |
Rank: 156/1171 |
Res |
21 |
Rank: 949/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 51 | 55 | 36 | 42 | 25 | 209 | Lv.40 +10 | 51 | 41 | 36 | 42 | 25 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 53 | 40 | 36 | 41 | 25 | 195 |
+Atk Lv.40 +10 | 50 | 43 | 36 | 41 | 25 | 195 |
+Spd Lv.40 +10 | 50 | 40 | 39 | 41 | 25 | 195 |
+Def Lv.40 +10 | 50 | 40 | 36 | 44 | 25 | 195 |
+Res Lv.40 +10 | 50 | 40 | 36 | 41 | 28 | 195 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 46 | 50 | 32 | 37 | 21 | 186 |
5★ Lv.40 | 46 | 36 | 32 | 37 | 21 | 172 |
4★ Lv.40 | 43 | 34 | 29 | 35 | 19 | 160 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 20 | 24 | 6 | 9 | 6 | 65 |
4★ Lv.1 | 19 | 20 | 5 | 9 | 5 | 58 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 44 | 30 | 38 | 35 | 187 | |
45 | 40 | 27 | 31 | 33 | 176 | |
40 | 34 | 39 | 41 | 18 | 172 | |
45 | 38 | 25 | 36 | 28 | 172 | |
Darros
|
46 | 36 | 32 | 37 | 21 | 172 |
40 | 35 | 32 | 28 | 29 | 164 | |
44 | 35 | 18 | 35 | 31 | 163 | |
43 | 36 | 28 | 35 | 20 | 162 | |
45 | 35 | 23 | 35 | 24 | 162 | |
43 | 35 | 32 | 28 | 20 | 158 | |
45 | 33 | 22 | 28 | 30 | 158 | |
43 | 32 | 30 | 36 | 16 | 157 | |
35 | 36 | 30 | 32 | 24 | 157 |
Note: Stats bonuses from skills are not taken into account.
Darros is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Deck Swabber+ inflicts -5 Atk/Def to enemies whenever Darros enters combat without allies adjacent to him. It also neutralizes any bonuses the foe has on Atk/Def. A severely lowered Atk/Def means that Darros will take less damage from counterattacks and allows him to deal more damage as he inflicts physical damage with an axe.
In addition to Deck Swabber+, Darros also possesses Earth Boost 3 and Odd Def Wave 3 that both increase his physical defense. This is all on top of his Def of 37 and Spd of 32 which are both fair amounts.
Take note that Earth Boost 3 requires Darros to have 3 HP higher than the opponent at the start of combat! Additionally, Odd Def Wave is only available at odd-numbered turns, but both these skills can be active in both phases. A dual-phase +12 Def should not be underestimated!
Earth Boost 3 requires Darros to have at least 3 more HP than his enemy. This means in some situations, he would not be able to take advantage of Earth Boost 3. We recommend having units like Reyson and Leanne who can both heal and refresh Darros' actions. This makes Earth Boost easier to trigger making him more effective in the battlefield.
Darros' Res only sits at 25 at Lv.40. This makes it easy for magic users to take him out. Be mindful of Darros' positioning in relation to magical units that can easily take him out.
Should You Unlock Potential for this Hero? |
---|
We cannot recommend you to Unlock Potential to make Darros - Seawalker a 5 Star Hero. Darros - Seawalker is difficult to make use of except under specific conditions. Unless Darros - Seawalker is a favorite character of yours or you have excess Hero Feathers to spare, we recommend you pass on Unlocking their Potential.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 4★ | |
8 | 1 | No Effect | 4★ | |
10 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 4★ | |
14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Push adjacent ally 1 space farther away. | 4★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +2 during combat. | 4★ | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +4 during combat. | 4★ | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +6 during combat. | 5★ | |
At start of odd-numbered turns, grants Def +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 4★ | |
At start of odd-numbered turns, grants Def +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 4★ | |
At start of odd-numbered turns, grants Def +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 4★ |
Value of Skills | ★★★★☆ |
---|
Darros can be used to inherit the skills Deck Swabber+ or Odd Def Wave 3. However, you can only acquire Darros from Tempest Trials or from using Heroic Grails, so think carefully before foddering him off.
Darros is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
SungWon Cho |
---|---|
Illustrator | Soeda Ippei |
Appears In |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Darros Builds and Best IVs
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