This is a complete guide to Pins in NEO: The World Ends with You (NEO TWEWY). Read on to see a complete list of all Pins and to learn about each Pin's Psych, brand, and more!
List of Contents
Collect Pins by defeating the enemies known as Noise. Collecting Pins allows you to unlock different Psychs for your characters to use during combat.
Changing the equipped Pin of a character changes their Psych, which changes their ability during combat. A character can only have 1 Pin/Psych equipped to them at any time.
To change equipped Pins, open the Main Menu with X (Switch) or Triangle (PS4), then go to the Pins tab. Here, you'll see the characters on your team and their currently equipped Pins. Select a character in order to swap their Pin with any of your currently unequipped Pins.
Pin Brands | ||
---|---|---|
Cony x Cony | croaky panic | garagara |
Gatto Nero | Hog Fang | Il Cavallo del Re |
Joli bécot | Jupiter of the Monkey | Monocrow |
Natural Puppy | RyuGu | Shepherd House |
Tigre PUNKS | Top o' Topo | Unbranded |
No. | Pin | Psych | Evolution |
---|---|---|---|
001 |
Mom's Secret Ingredient |
Grenade Launcher Toss a bomb at the target. Fully charge it to knock the enemy back. Chance of slightly poisoning the enemy. |
Yes |
002 |
A Mysterious Gift |
Grenade Launcher Toss a bomb at the target. Fully charge it to knock the enemy back. Chance of moderately poisoning the enemy. |
No |
003 |
Topo the Generous |
Grenade Launcher Toss a bomb at the target. Fully charge it to send the enemy flying. |
No |
004 |
Once Upon a Dream |
Grenade Launcher Toss a bomb at the target. Fully charge it to send the enemy flying. |
??? |
005 |
Music of the Woods |
Grenade Launcher Toss a bomb at the target. Fully charged it to knock the enemy back. Chance of confusing the enemy. |
No |
006 |
The World Within |
Grenade Launcher Toss a bomb at the target. Fully charge it to send the enemy flying. |
Yes |
007 |
Topo the Ingenious |
Grenade Launcher Toss a bomb at the target. Fully charge it to send the enemy flying. |
No |
008 |
My Precious Moments |
Grenade Launcher Toss a bomb at the target. Fully charge it to send the enemy flying. |
??? |
009 |
Topo the Beloved |
Grenade Launcher Toss a bomb at the target. Fully charge it to send the enemy flying. |
No |
010 |
Balloon Trip |
Homing Rockets Launch up to 8 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be sent flying on impact. |
No |
011 |
Riled-Up Ribbon |
Homing Rockets Launch up to 10 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be knocked back on impact. Chance of chaining the enemy. |
??? |
012 |
Topo the Talented |
Homing Rockets Launch up to 8 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be knocked back on impact. |
No |
013 |
A Forlorn Treasure |
Homing Rockets Launch up to 8 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be knocked back on impact. Chance of confusing the enemy. |
Yes |
014 |
Cave of Secrets |
Homing Rockets Launch up to 10 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be knocked back on impact. Chance of confusing the enemy. |
No |
015 |
Petals of Love |
Laser Inferno Shoot a laser at the target. Chance of slightly burning the enemy. |
No |
016 |
Topo the Adventurous |
Laser Inferno Shoot a laser at the target. Chance of greatly burning the enemy. |
??? |
017 |
An Inseparable Pair |
Laser Inferno Shoot a laser at the target. Chance of knocking the enemy down. |
No |
018 |
Fairytale Memories |
Laser Inferno Shoot a laser at the target. Chance of freezing the enemy. |
No |
019 |
Top o' Topo |
Laser Inferno Shoot a laser at the target. Chance of slightly shocking the enemy. |
No |
020 |
The Prismatic Princess |
Laser Inferno Shoot an erratic laser at the target. |
Yes |
021 |
The Benevolent King |
Laser Inferno Shoot an erratic laser at the target. |
??? |
022 |
Hammond's New Home |
Diffusion Beam Simultaneously shoot 2 lasers at the target. Chance of confusing the enemy. |
No |
023 |
Topo the Famished |
Diffusion Beam Shoot 3 fanning lasers at the target. Chance of freezing the enemy. |
Yes |
024 |
The Enchanted Baker |
Diffusion Beam Shoot 5 fanning lasers at the target. Chance of freezing the enemy. |
No |
025 |
Joli becot |
Massive Hit Strike your target with an aerial kick. Fully charge it to send the enemy flying. |
Yes |
026 |
Angelic Kick |
Massive Hit Strike your target with an aerial kick. Fully charge it to send the enemy flying. |
No |
027 |
Soul Ablaze |
Massive Hit Strike your target with an aerial kick. Fully charge it to launch the enemy into the air. |
No |
028 |
Killer Princess |
Massive Hit Strike your target with an aerial kick. Fully charge it to launch the enemy into the air. |
No |
029 |
Gust of Gorgeous |
Massive Hit Garb your gams with a gust of wind, then strike your target with an aerial kick to draw in foes in a wide area. Fully charge it to unleash a 3-hit attack that sends the enemy flying. |
No |
030 |
Wicked Wind |
Massive Hit Garb your gams with a gust of wind, then strike your target with an aerial kick to draw in foes in a wide area. Fully charge it to unleash a 3-hitt attack that sends the enemy flying. |
No |
031 |
Sistah Subwoofer |
Massive Hit Strike your target with an aerial kick. Fully charge it to send the enemy flying. Charging up for an attack takes less time than usual. |
Yes |
032 |
Disco Divekick |
Massive Hit Strike your target with an aerial kick. Fully charge it to send the enemy flying. Charging up for an attack takes less time than usual. |
??? |
033 |
Pink Matador |
Meteor Strike Assail the target with a lightning orb from above. Fully charge it to knock the enemy down. |
No |
034 |
Electric Manicure |
Meteor Strike Assail the target with a lightning orb from above. Fully charge it to knock the enemy down. |
Yes |
035 |
Bolt of Beauty |
Meteor Strike Assail the target with a lightning orb from above. Fully charge it to knock the enemy down, then generate a shock wave to send surrounding enemies flying. |
No |
036 |
Marvelous Crash |
Meteor Strike Pelt your target with a rock from above. Fully charge it to knock the enemy down. |
Yes |
037 |
Crater's Kiss |
Meteor Strike Pelt your target with a rock from above. Fully charge it to knock the enemy down. |
No |
038 |
Cranberry Crystal |
Meteor Strike Pelt your target with a rock from above. Fully charge it to knock the enemy down, then generate a shockwave to send surrounding enemies flying. |
No |
039 |
Cherry Bomb |
Vehicular Assault Slam the target with an object from above. The object is chosen at random during charging. Enemies struck by large objects will be knocked down. |
No |
040 |
Jealous Rage |
Vehicular Assault Slam the target with an object from above. The object is chosen at random during charging. Enemies struck by large objects will be knocked down. |
No |
041 |
Bad Romance |
Vehicular Assault Slam the target with an object from above. The object is chose at random during charging. Enemies struck by large objects will be knocked down. |
No |
042 |
Seductive Snare |
Poltergeist Seize the target, then wave them about. Enemies will be knocked back on impact. |
No |
043 |
Deadly Fragrance |
Poltergeist Seize the target, then wave them about. Enemies will be knocked back on impact. |
No |
044 |
Grin Reaper |
Heavy Slugger Close in on your target and assail them with your fists. Rapidly tap the button to unleash a barrage of punches followed by a hard hit that knocks the enemy back. |
Yes |
045 |
Grunge Punch |
Heavy Slugger Close in on your target and assail them with your fists. Rapidly tap the button to unleash a barrage of punches followed by a hard hit that knocks the enemy back. |
No |
046 |
Jungle King |
Heavy Slugger Close in on your target and assail them with your fists. Rapidly tap the button to unleash a barrage of punches followed by a hard hit that knocks the enemy back. |
No |
047 |
Primal Roar |
Heavy Slugger Close in on your target and assail them with your fists. Rapidly tap the button to unleash a barrage of punches followed by a hard hit that knocks the enemy back. |
No |
048 |
Right Claw |
Heavy Slugger Close in on your target and assail them with your fists. Unleash a barrage of punches, then finish with a hard hit that knocks the enemy back. |
Yes |
049 |
Wicked Howl |
Heavy Slugger Close in on your target and assail them with your fists. Unleash a barrage of punches, then finish with a hard hit that knocks the enemy back. |
No |
050 |
Tigres Assemble! |
Heavy Slammer Close in on your target and assail them with your fists. Rapidly tap the button to leap into the air, then slam down to knock the enemy down. |
No |
051 |
Rock 'n' Rock |
Heavy Slammer Close in on your target and assail them with your fists. Rapidly tap the button to leap into the air, then slam down to knock the enemy down. |
No |
052 |
Crusher Rush |
Heavy Slammer Close in on your target and assail them with your fists. Rapidly tap the button to leap into the air, then slam down to knock the enemy down. |
No |
053 |
Mosh 'n' Mash |
Heavy Onslaught Hold and release the button to close in on your target and assail them with your fists, then finish with a hard hit that knocks the enemy back. Hold longer to throw more punches. |
No |
054 |
Fangs of Ice |
Heavy Onslaught Hold and release the button to close in on your target and assail them with your fists, then finish with a hard hit that knocks the enemy back. Hold longer to throw more punches. Chance of freezing the enemy. |
Yes |
055 |
Slashcicle |
Heavy Onslaught Hold and release the button to close in on your target and assail them with your fists, then finish with a hard hit that knocks the enemy back. Hold longer to throw more punches. Chance of freezing the enemy. |
??? |
056 |
Tigre PUNKS |
Healing Aura Restore a bit of your team's HP in an instant. (Single Use. Pin gauge will not refill automatically or reboot.) |
No |
057 |
Bright Chord |
Healing Aura Restore your team's HP in an instant. (Single use. Pin gauge will not refill automatically or reboot.) |
No |
058 |
Clawed Guardian |
Healing Aura Restores a large amount of your team's HP in an instant. (Single Use. Pin gauge will not refill automatically or reboot.) |
No |
059 |
Bootleg Tune |
Inspiring Aura Hold the button to boost the damage your team deals to enemies. |
Yes |
060 |
Headliner |
Inspiring Aura Hold the button to greatly boost the damage your team deals to enemies. |
No |
061 |
Discordance |
Inspiring Aura Hold the button to boost your Groove. |
Yes |
062 |
Maiden Beat |
Inspiring Aura Hold the button to boost your Groove. |
No |
063 |
Blizzard Bunny |
Dynamite Darts Shoot an exploding arrow at the target. Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of freezing the enemy. |
No |
064 |
Frosty Friendship |
Dynamite Darts Shoot an exploding arrow at the target. Fire 12 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of freezing the enemy. |
No |
065 |
Stellar Self-Portrait |
Dynamite Darts Shoot an exploding arrow at the target. Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of freezing the enemy. |
Yes |
066 |
Gorgeous Gemstone |
Dynamite Darts Shoot an exploding arrow at the target. Fire 12 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of freezing the enemy. |
No |
067 |
Rapturous Rabbits |
Dynamite Darts Shoot an exploding arrow at the target. Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. |
Yes |
068 |
Classical Cacophany |
Dynamite Darts Shoot an exploding arrow at the target. Fire 12 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. |
??? |
069 |
Magical Metamorphosis |
Dyanamite Darts Shoot an exploding arrow at the target. Fire 15 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. |
No |
070 |
Black Hole Bunny |
Dynamite Darts Shoot an exploding arrow at the target. Fire 20 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. |
No |
071 |
Cold Cony x Cony |
Piercing Pillar Conjure a pillar of ice beneath the target. Fully charge it to launch the enemy into the air. |
Yes |
072 |
Glacial Getaway |
Piercing Pillar Conjure a pillar of ice beneath the target. Fully charge it to launch the enemy into the air. |
No |
073 |
Polar Princess |
Piercing Pillar Conjure a pillar of ice beneath the target that strikes 3 times. Fully charge it to launch the enemy into the air. |
??? |
074 |
Calamitous Candle |
Piercing Pillar Conjure a pillar of fire beneath the target. Fully charge it to unleash a 3-hit attack, then launch the enemy into the air. |
No |
075 |
Creepy Crystal |
Piercing Pillar Assail the target from left to right 3 times with stone pillars. Fully charge it to launch the enemy into the air. |
No |
076 |
Velvet Vampire |
Piercing Pillar Assail the target from left to right 5 times with stone pillars. Fully charge it to launch the enemy into the air. |
No |
077 |
Berangere Lapin |
Piercing Pillar Simultaneously conjure 2 pillars of light beneath the target. Fully charge it to launch the enemy into the air. |
No |
078 |
Gregoire Lapin |
Piercing Pillar Simultaneously conjure 3 pillars of light beneath the target. Fully charge it to launch the enemy into the air. |
No |
079 |
Righteous Rabbit |
Patrol Rounds Send 3 arching boomerang hurtling at your target. Fully charge it to knock the enemy back. |
Yes |
080 |
Brooding Bunny |
Patrol Rounds Send 5 arching boomerang hurtling at your target. Fully charge it to knock the enemy back. |
No |
081 |
Seraphic Snow |
Patrol Rounds Send 7 arching boomerangs hurtling at your target. Fully charge it to knock the enemy back. Chance of freezing the enemy. |
No |
082 |
Melancony x Melancony |
Patrol Rounds Send 3 arching boomerangs hurtling at your target. Fully charge it ot launch the enemy into the air or knock the enemy down. |
Yes |
083 |
Cony x Cony |
Patrol Rounds Send 5 arching boomerangs hurtling at your target. Fully charge it to launch the enemy into the air or knock the enemy down. |
No |
084 |
ShoGun Void |
Trip Wire Cast a chain at your target. High chance of chaining any foes struck. |
Yes |
085 |
ManjuSage Void |
Trip Wire Cast a chain at your target. High chance of chaining any foes struck. |
No |
086 |
RyuGu Void |
Trip Wire Cast a thick, long-lasting chain at your target. High chance of chaining any foes stuck. |
Yes |
087 |
HanaDoki Void |
Trip Wire Cast a thick, long-lasting chain at your target. High chance of chaining any foes stuck. |
No |
088 |
EnJo Blaze |
Trip Wire Cast 2 chains at your target. High chance of chaining any foes struck. Chance of slightly burning the enemy. |
No |
089 |
KoYo Blaze |
Trip Wire Cast 3 chains at your target. High chance of chaining any foes struck. Chance of greatly burning the enemy. |
No |
090 |
Tsubaki Frost |
Trip Wire Conjure cross-shaped chains at the target's position. High chance of chaining any foes struck. |
Yes |
091 |
HiGan Frost |
Trip Wire Conjure cross-shaped chains at the target's position. High chance of chaining any foes struck. |
No |
092 |
InaZuma Surge |
Trip Wire Surround the target with chains. High chance of chaining any foes struck. Chance of moderately shocking the enemy. |
No |
093 |
RaiJin Surge |
Trip Wire Surround the target with chains. High chance of chaining any foes struck. Chance of greatly shocking the enemy. Engraved with the words, "With FuJin..." |
No |
094 |
HoGyoku Gleam |
Electric Wire Cast a vertical chain at your target. High chance of chaining any foes struck. |
No |
095 |
KeiRyu Epoch |
Electric Wire Cast a horizontal chain at your target. High chance of chaining any foes struck. |
No |
096 |
SuiGen Void |
Spectral Swords Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. |
No |
097 |
KoCho Void |
Spectral Swords Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target.The swords may scatter and stalk multiple foes. |
??? |
098 |
ShiDare Shade |
Spectral Swords Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. The swords may scatter and stalk multiple foes. Chance of confusing the enemy. |
No |
099 |
Tsuzumi Echo |
Spectral Swords Serd a swarm of swift swords soaring at the target, dealing damage to any struck. When a swarm strikes an enemy, it changes courses and purses a new target. |
No |
100 |
KaChu Blaze |
Firestorm Stir up a whirlpool of fire around the target that damages any foe caught inside. Wherever the target goes, this storm slowly follows. Chance of moderately burning the enemy. |
Yes |
101 |
AkaFuji Blaze |
Firestorm Stir up a whirlpool of fire around the target that damages any foes caught inside. Wherever the target goes, this storm slowly follows. Chance of moderately burning the enemy. |
No |
102 |
GoKa Blaze |
Firestorm Stir up a whirlpool of fire around the target that damages any foes caught inside. Wherever the target goes, this storm swiftly follows while spewing embers. Chance of greatly burning the enemy. |
No |
103 |
AraUmi Gale |
Guardian Glaives Countless bladelike leaves float on the wind, protecting the wearer and dealing damage to any foe that comes in contact. |
No |
104 |
FuJin Gale |
Guardian Glaives Countless bladelike leaves float on the wind, protecting the wearer and dealing damage to any foe that comes in contact. Engraved with the words, "With RaiJin..." |
No |
105 |
IroGoi Shift |
Guardian Glaives Draw in debris to shield the wearer and deal damage to any foe that comes in contact. Enemies struck by large objects will be knocked back. |
No |
106 |
ShoRyu Gleam |
Guardian Glaives Conjure swords of light to protect the wearer and deal damage to any foe that comes in contact. |
No |
107 |
Chain Is Gonna Come |
Time Bomb Place a ticking time bomb at your feet. Enemies caught in the explosion will be knocked back. (Pin gauge will not refill automatically.) |
No |
108 |
Back on the Chain Bang |
Time Bomb Place a ticking time bomb at your feet. Enemies caught in the explosion might become chained. (Pin gauge will not refill automatically) |
No |
109 |
Boom in the Night |
Time Bomb Place a massive ticking time bomb at your feet. Enemies caught in the explosion will be sent flying in the air. (Pin gauge will not refill automatically.) |
No |
110 |
Bee in Your Bomb-et |
Time Bomb Place a ticking time bomb at your feet. Enemies caught in the explosion will be drawn in. Chance of confusing the enemy. (Pin gauge will not refill automatically) |
No |
111 |
Bad to the Bomb |
Minefield Make a line of 4 time bombs ahead of you. Enemies caught in the explosion will be knocked back. Chance of greatly poisoning the enemy. (Pin gauge will not refill automatically.) |
No |
112 |
Snake in the Blast |
Minefield Make a line of 4 time bombs ahead of you. Enemies caught in the explosion will be knocked back. Chance of greatly poisoning the enemy. (Pin gauge will not refill automatically.) |
No |
113 |
Out of Your Mine |
Minefield Make a row of 3 time bombs in front of you. Enemies caught in the explosion will be knocked back. (Pin gauge will not refill automatically.) |
No |
114 |
Be of Two Mines |
Minefield Make a row of 5 time bombs in front of you. Enemies caught in the explosion will be knocked back. (Pin gauge will not refill automatically.) |
??? |
115 |
In the Snipeline |
Homing Rockets Launch up to 5 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be knocked back on impact. |
Yes |
116 |
Don't Miss Your Shot |
Homing Rockets Launch up to 7 rockets at your target. Lock onto multiple foes by changing targets while charging. Enemies will be knocked back on impact. |
No |
117 |
Any Way You Snipe It |
Homing Rockets Launch up to 8 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be knocked back on impact. Chance of chaining the enemy. |
Yes |
118 |
garagara |
Homing Rockets Launch up to 10 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be knocked back on impact. Chance of chaining the enemy. |
No |
119 |
Shot in the Dank |
Homing Rockets Launch up to 8 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be knocked back on impact. Chance of greatly poisoning the enemy. |
No |
120 |
Fuel to the Fire |
Spectral Swords Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. Chance of moderately burning the enemy |
No |
121 |
Fire in the Belly |
Spectral Swords Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. The swords may scatter and stalk multiple foes. Chance of greatly burning the enemy |
No |
122 |
Ifs, Ands, or Bolts |
Spectral Swords Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. Chance of greatly shocking the enemy |
Yes |
123 |
Sparks Will Fly |
Spectral Swords Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. The swords may scatter and stalk multiple foes. Chance of greatly shocking the enemy. |
No |
124 |
A Drawn Conclusion |
Snare Trap Seize the foes surrounding your target to stop their movements. This has no effect when there is only one enemy. |
No |
125 |
Gravving at Straws |
Snare Trap Seize the foes surrounding your target to stop their movements. This has no effect when there is only 1 enemy. |
No |
126 |
Thunder and Lightning |
Psychic Storm Summon bolts of lightning to strike the target and surrounding enemies. Chance of slightly shocking the enemy. |
No |
127 |
Caught in the Undertow |
Psychic Storm Drench the target and surrounding enemies with torrents of rain. Chance of knocking the enemy down. |
No |
128 |
Let the Rain Fall Down |
Psychic Storm Drench the target and surrounding enemies with torrents of rain. Chance of knocking the enemy down. |
??? |
129 |
Taste of Poison Paradise |
Psychic Storm Drench the target and surrounding enemies with torrents of rain. Chance of greatly poisoning the enemy. |
No |
130 |
Diamonds in the Sky |
Psychic Storm Drop debris on the target and surrounding enemies. Enemies struck by large objects will be sent flying. |
No |
131 |
All Comes Crashing Down |
Psychic Storm Drop debris on the target and surrounding enemies. Enemies struck by large objects will be sent flying. |
No |
132 |
Where I Break Free |
Circuit Breaker Cast a chain at your target. The attack will chain if enemies are nearby. Chance of chaining the enemy. |
No |
133 |
What a Wicked Game |
Circuit Breaker Fire an electrifying attack at the target. The attack will chain if enemies are nearby. Chance of moderately shocking the enemy. |
No |
134 |
Born of Stormy Skies |
Circuit Breaker Fire up to 2 electrifying attacks at the target and enemies behind them. The attack will chain if enemies are nearby. Chance of greatly shocking the enemy. |
No |
135 |
Lightning in My Hands |
Circuit Breaker Fire up to 3 electrifying attacks at the target and surrounding enemies. The attack will chain if enemies are nearby. Chance of greatly shocking the enemy. |
No |
136 |
In the Stars Tonight |
Circuit Breaker Fire up to 3 lasers at enemies around you. The attack will chain if the enemies are nearby. |
No |
137 |
Blinded by the Light |
Circuit Beaker Fire a laser at your target. The attack will chain if enemies are nearby. |
No |
138 |
In My Misery |
Circuit Breaker Fire a laser at your target. The attack will chain if enemies are nearby. Chance of confusing the enemy. |
No |
139 |
What Can Never Be |
Psychic Shotgun Send a wide-sweeping shock wave at your target. Those caught in the middle will take heavy damage. Fully charge it to knock the enemy back. |
No |
140 |
Let the Storm Rage On |
Psychic Shotgun Send a wide-sweeping shock wave at your target. Those caught in the middle will take heavy damage. Fully charge it to knock the enemy back. Chance of greatly shocking the enemy. |
No |
141 |
Stay Gold |
Psychic Shotgun Send a wide-sweeping shock wave at your target. Those caught in the middle will take heavy damage. Fully charge it to knock the enemy back. Engraved with the words, "Light and dark, forever entwined." |
No |
142 |
Stay Beautiful |
Psychic Shotgun Send a wide-sweeping shock wave at your target. Those caught in the middle will take heavy damage. Fully charge it to knock the enemy back. Engraved with the words, "Light and dark, forever entwined." |
No |
143 |
Stuck in the Middle |
Psychic Shotgun Send a wide-sweeping shock wave at your target. Those caught in the middle will take heavy damage. Fully charge it to draw the enemy in. |
No |
144 |
Time in a Bottle |
Psychic Shotgun Send a wide-sweeping shock wave at your target. Those caught in the middle will take heavy damage. Fully charge it to knock the enemy back. |
No |
145 |
The Great Balloon Voyage |
Time Bomb Place a ticking time bomb at your feet. Enemies caught in the explosion will be sent flying. (Pin gauge will not refill automatically.) |
??? |
146 |
The Fluffy Ovine Cloud |
Time Bomb Place a ticking time bomb at your feet. Enemies caught in the explosion will be sent flying. (Pin gauge will not refill automatically.) |
No |
147 |
The Great Magma Escape |
Time Bomb Place a ticking time bomb at your feet. Enemies caught in the explosion will be knocked back. (Pin gauge will not refill automatically.) |
No |
148 |
The Lonely Space Warrior |
Time Bomb Place a ticking time bomb at your feet. Enemies struck with the explosion's ensuing debris will be knocked back. (Pin gauge will not refill automatically.) |
Yes |
149 |
The Great Lunar View |
Time Bomb Place a ticking time bomb at your feet. Enemies struck with the explosion's ensuing debris will be sent flying. (Pin gauge will not refill automatically. |
No |
150 |
The Pyramids' Old Secret |
Time Bomb Place a ticking time bomb at your feet. Enemies struck with the explosion's ensuing debris will be sent flying. (Pin gauge will not refill automatically. |
No |
151 |
The Ever-Moving Machine |
Minefield Place 5 time bombs around you. Enemies struck with the explosion's ensuing debris will be knocked back. (Pin gauge will not refill automatically.) |
No |
152 |
The Ever-Arctic Treasure |
Whirlwind Kick up 4 icy tornadoes around yourself that deal damage to any foe they hit. Hold the button to gradually enlarge the cyclones until they can knock the enemy back. Chance of freezing the enemy. |
No |
153 |
A Moonlit Night Inside |
Whirlwind Kick up 6 icy tornadoes around yourself that deal damage to any foe they hit. Hold the button to gradually enlarge the cyclones until they can knock the enemy back. Chance of freezing the enemy. |
??? |
154 |
The Woolly Triple Axel |
Whirlwind Kick up a giant icy tornado with you at its center that deals damage to any foe it hits. Hold the button to gradually enlarge the cyclone until it can launch the enemy into the air. Chance of freezing the enemy. |
No |
155 |
A Day Off Outside |
Whirlwind Kick up 4 tornadoes around yourself that deal damage to any foe they hit. Hold the button to gradually enlarge the cyclones until they can launch the enemy into the air. |
Yes |
156 |
The Cozy Hilltop Windmill |
Whirlwind Kick up 6 tornadoes around yourself that deal damage to any foe they hit. Hold the button to gradually enlarge the cyclones until they can launch the enemy into the air. |
??? |
157 |
The Breezy Ovine Wind |
Whirlwind Kick up a giant tornado with you at its center that deals damage to any foe it hits. Hold the button to gradually enlarge the cyclones until they can launch the enemy into the air. |
No |
158 |
A Tasty Ovine Snack |
Gale Force Send a howling gust barreling toward your target. Hold the button to generate a momentary shock wave that sends the enemy flying. |
No |
159 |
The Gentle Airplane Pilot |
Gale Force Send a howling, sweeping gust barreling toward your target. Hold the button to generate a momentary shock wave that sends the enemy flying. |
No |
160 |
The Song of Friendship |
Gale Force Send a powerful sound wave barreling toward your target. Hold the button to generate a momentary ring of sound waves that send the enemy fliying. |
Yes |
161 |
The Woolly Jazz Player |
Gale Force Send a powerful sound wave barreling toward your target. Hold the button to generate a momentary ring of sound waves that send the enemy flying. |
??? |
162 |
Back to the Ewe-ture |
Gale Force Send a howling gust barreling toward your target. Hold the button to generate a momentary shock wave that sends the enemy flying. |
No |
163 |
Midaregami |
Shockwave Close in on your target and slice them. Keep attacking to unleash a fierce forward slash that knocks the enemy back. |
No |
164 |
Namikuguri |
Shockwave Close in on your target and slice them. Keep attacking to unleash 2 fierce forward slashes that knock the enemy back. |
No |
165 |
Azamaru |
Shockwave Close in on your target and slice them. Keep attacking to unleash a fierce forward slash, then leap into the air and bring your weapon down to knock the enemy back. |
No |
166 |
Shishio |
Shockwave Close in on your target and slice them. Keep attacking to unleash a fierce forward slash, then leap into the air and bring your weapon down to knock the enemy back. |
??? |
167 |
Fuchin |
Shockwave Close in on your target and slice them. Keep attacking to unleash 2 fierce forward slashes that send the enemy flying. |
No |
168 |
Tenka Juzumaru |
Shockwave Close in on your target and slice them. Keep attacking to unleash a fierce forward slash that knocks the enemy back. Engraved with the words, "May Tenka's twin swords be reunited." |
No |
169 |
Tenka Mikazuki |
Shockwave Close in on your target and slice them. Keep attacking to leap into the air and bring your weapon down to knock the enemy back. Engraved with the words, "May Tenka's twin swords be reunited." |
No |
170 |
Kurorushi |
Shockwave Close in on your target and slice them. Keep attacking to unleash a fierce forward slash that knocks the enemy back. |
No |
171 |
Honebami |
Shockwave Close in on your target and slice them. Keep attacking to unleash 2 fierce forward slashes that send the enemy flying. |
No |
172 |
Onimaru |
Vulcan Uppercut Close in on your target and slice them. Keep attacking to unleash a 2-hit upward slash that launches the enemy into the air. |
Yes |
173 |
Sayosamonji |
Vulcan Uppercut Close in on your target and slice them. Keep attacking to unleash a 2-hit upward slash that launches the enemy into the air. |
No |
174 |
Aizen |
Vulcan Uppercut Close in on your target and slice them. Keep attacking to unleash a 2-hit upward slash that launches the enemy into the air. |
No |
175 |
Kitsunegasaki |
Vulcan Uppercut Close in on your target and slice them. Keep attacking to unleash a 3-hit upward slash that launches the enemy into the air. |
Yes |
176 |
Yukimitsu |
Vulcan Uppercut Close in on your target and slice them. Keep attacking to unleash a 3-hit upward slash that launches the enemy into the air. |
No |
177 |
Tsurumaru |
Vortex Saber Close in on your target and slice them. Keep attacking to unleash a whirling slash that sends the enemy flying. |
No |
178 |
Reigetsu |
Vortex Saber Close in on your target and slice them. Keep attacking to unleash a fierce forward slash, then a whirling slash that sends the enemy flying. |
No |
179 |
Jupiter of the Monkey II |
Vortex Saber Close in on your target and slice them. Keep attacking to unleash 2 whirling slashes that knock the enemy back. |
??? |
180 |
Hotaru |
Vortex Saber Close in on your target and slice them. Keep attacking to unleash 3 whirling slashes that knock the enemy back. The third slash reaches a wider area. |
No |
181 |
Takanosu |
Swift Strike Nimbly ram yourself at the target, using the Left Stick to change your direction. Strike 3 times to send the enemy flying. |
Yes |
182 |
Kumokiri |
Swift Strike Nimbly ram yourself at the target, using the Left Stick to change your direction. Strike 2 times to send the enemy flying. |
No |
183 |
Iwatoshi |
Swift Strike Nimbly ram yourself at the target, using the Left Stick to change your direction. Strike 3 times to knock the enemy back. Chance of entombing the enemy |
Yes |
184 |
Omokage |
Swift Strike Nimbly ram yourself at the target, using the Left Stick to change your direction. Strike 3 times to knock the enemy back. Chance of entombing the enemy. |
No |
185 |
Taikokane |
Swift Strike Nimbly ram yourself at the target, using the Left Stick to change your direction. Strike 4 times to send the enemy flying, with each successive strike dealing more damage. |
No |
186 |
Kasen Kanesada |
Swift Strike Nimbly ram yourself at the target, using the Left Stick to change your direction. Strike 4 times to send the enemy flying, with each successive strike dealing more damage. |
No |
187 |
Just Up Ahead |
Lance Lunge Thrust your spear at the target. Keep attacking to knock the enemy back, then send them flying. |
Yes |
188 |
Honor and Sacrifice |
Lance Lunge Thrust your spear at the target. Keep attacking to knock the enemy back, then send them flying. |
No |
189 |
All or Nothing |
Lance Lunge Thrust your spear at the target. Rapidly attack to knock the enemy back, then send them flying |
No |
190 |
One Day Closer |
Lance Lunge Thrust your spear at the target. Keep attacking to knock the enemy back, then send them flying. |
Yes |
191 |
Time is Relative |
Lance Lunge Thrust your spear at the target. Keep attacking to knock the enemy back, then send them flying. |
No |
192 |
No Turning Back |
Assassin Strike Thrust your spear at the target. Keep attacking to knock the enemy back. Chance of greatly poisoning the enemy. |
??? |
193 |
Trial Without Error |
Assassin Strike Thrust your spear at the target. Keep attacking to knock the enemy back. Chance of greatly poisoning the enemy. |
No |
194 |
Got Your Back |
Assassin Strike Thrust your spear at the target. Keep attacking to knock the enemy back. Chance of confusing the enemy. |
No |
195 |
Take a Chance |
Assassin Strike Thrust your spear at the target. Keep attacking to knock the enemy back. Chance of confusing the enemy. |
No |
196 |
No Plan Required |
Grave Marker Thrust your spear at the target. Keep attacking to knock the enemy back, then land a low strike that knocks them down. |
Yes |
197 |
Don't Be Shocked |
Grave Marker Thrust your spear at the target. Knock the enemy back with a 2-hit attack, then land a low 5-hit strike that knocks them down. |
No |
198 |
Cut Me Down |
Grave Marker Thrust your spear at the target. Knock the enemy back with a 3-hit attack, then land a low 7-hit strike that knocks them down. |
No |
199 |
Quench Your Thirst |
Grave Marker Thrust your spear at the target. Keep attacking to knock the enemy back, then land a low strike that knocks them down. |
Yes |
200 |
Try It Again |
Grave Marker Thrust your spear at the target. Knock them back with a 3-hit attack, then land a low 7-hit strike that knocks them down. |
No |
201 |
MONOCROW |
Trick Cards Throw cards that pursue foes around the target in waves of 2. Keep attacking to release a final card that knocks the enemy back. |
Yes |
202 |
The Idol Within |
Trick Cards Throw cards that pursue foes around the target in waves of 3. Keep attacking to release a final card that knocks the enemy back. |
No |
203 |
Be My Last |
Trick Cards Throw red cards that pursue foes around the target in waves of 2. Keep attacking to release a final card that knocks the enemy back. Chance of moderately burning the enemy. |
No |
204 |
All Burned Out |
Trick Cards Throw red cards that pursue foes around the target in waves of 4. Keep attacking to release a final card that knocks the enemy back. Chance of greatly burning the enemy. |
No |
205 |
Aspect of Truth |
Trick Cards Throw black cards that pursue foes around the target in waves of 3. The cards creep toward the enemy, then knock them back. Chance of confusing the enemy. |
No |
206 |
Live Your Truth |
Trick Cards Throw black cards that pursue foes around the target in waves of 4. The cards creep toward the enemy, then knock them back. Chance of confusing the enemy. |
No |
207 |
Watch Your Step |
Psychokinesis Draw in an object at random, then use the Left Stick to roll it around and deal damage. Enemies will be sent flying on impact. |
No |
208 |
You Can Overcome |
Psychokinesis Draw in an object at random, then use the Left Stick to roll it around and deal damage. Enemies will be sent flying on impact. |
Yes |
209 |
Look Out Below |
Psychokinesis Draw in an object at random, then use the Left Stick to roll it around and deal damage. Enemies will be sent flying on impact. |
No |
210 |
Absolute Relativity |
Psychokinesis Draw in 3 objects at random, then use the Left Stick to roll them around and deal damage. Enemies will be sent flying on impact. Engraved with the words, "Magnetic dipoles are the way of the world." |
No |
211 |
Relative Absoluteness |
G-storm Generate a giant gravitational storm around the target that damages any foe caught inside. Chance of knocking the enemy down. Engraved with the words, "Magnetic dipoles are the way of the world." |
No |
212 |
Sugar Beam |
Force Rounds Fire rounds at the target. Keep attacking to blast the enemy with a piercing bullet that knocks them back. |
Yes |
213 |
Nighty-Night Beam |
Force Rounds Fire rounds at the target. Keep attacking to blast enemy with 2 piercing bullets that knock them back. |
No |
214 |
Stylish Beam |
Force Rounds Fire rounds at the target. Keep attacking to blast enemy a bullet that knocks them back. Chance of freezing the enemy. |
No |
215 |
Lovebird Magnum |
Force Rounds Fire rounds at the target. Keep attacking to shoot in 3 directions and knock the enemy back. Chance of freezing the enemy. |
??? |
216 |
Freestyle Launcher |
Force Rounds Send spheres of ice hurtling at your target. Keep attacking to fire in 6 directions and knock the enemy back. Chance of freezing the enemy. |
No |
217 |
Glitter Beam |
Force Rounds Fire high-speed piercing bullets at the target. Keep attacking to blast the enemy with a piercing bullet that knocks them back. Chance of moderately shocking the enemy. |
No |
218 |
Zip-Zap Beam |
Force Rounds Fire high-speed piercing bullets at the target. Keep attacking to blast the enemy with a piercing bullet that knocks them back. Chance of greatky shocking the enemy. |
No |
219 |
Lovely Launcher |
Energy Rounds Fire sonic bullets at your target. After bouncing off nearby foes up to 5 times, they will knock the enemy back. |
No |
220 |
Cupid Launcher |
Energy Rounds Fire sonic bullets in 3 directions. After bouncing off nearby foes up to 5 times, they will knock the enemy back. |
No |
221 |
Cuddly Launcher |
Energy Rounds Fire a line of 3 radiant bullets at your target, then a final round that knocks the enemy back. |
Yes |
222 |
Heartthrob Launcher |
Energy Rounds Fire a line of 5 radiant bullets at your target, then a final round that knocks the enemy back. |
No |
223 |
Icky Beam |
Shrapnel Rounds Deploy bubbles toward the target in waves of 2. Keep attacking to release a giant bubble that knocks the enemy back. Chance of slightly poisoning the enemy. |
No |
224 |
Garbage Gatling |
Shrapnel Rounds Throw trash at the target in waves of 4. Large objects appear at random to knock the enemy back. |
No |
225 |
Top Dog Gatling |
Shrapnel Rounds Throw trash at the target in waves of 4. Large objects appear at random to send the enemy flying. |
No |
226 |
Notice Me Lightning |
Voltstorm Stir up a whirlpool of lightning around the target that damages any foe caught inside. Wherever the target goes, this storm slowly follows. Chance of moderately shocking the enemy. |
No |
227 |
Oh Em Gee Lightning |
Voltstorm Stir up a whirlpool of lightning around the target that damages any foe caught inside. Wherever the target goes, this stormslowly follows. Chance of greatly shocking the enemy. |
No |
228 |
Trendy Tornado |
Sandstorm Invoke a sandstorm around the target that damages any foe caught inside. Wherever the target goes, this storm slowly follows. Chance of entombing the enemy. |
No |
229 |
Giddy Graviton |
G-storm Generate a gravitational storm around the target that damages any foe caught inside. Wherever the target goes, this storm slowly follows. Chance of knocking the enemy back. |
No |
230 |
Good Mood Graviton |
G-storm Generate a giant gravitational storm around the target that damages any foe caught inside. Chance of launching the enemy into the air. |
No |
231 |
Never Too Young |
Protective Field Erect a barrier for a short time, nullifying all enemy attacks. |
Yes |
232 |
Lost in Space |
Protective Field Erect a barrier for a short time, nullifying all enemy attacks. |
No |
233 |
Rainbow Route 66 |
Protective Field Erect a barrier for a short time, nullifying all enemy attacks. Deals damage to enemies who come into contact and knocks them far back. |
Yes |
234 |
Hogway to Heaven |
Protective Field Erect a barrier for a short time, nullifying all enemy attacks. Deals damage to enemies who come into contact and knocks them far back. |
No |
235 |
Heartful Hot Dog |
Protective Field Erect a barrier for a short time, nullifying all enemy attacks. Deals heavy damage to enemies who come into contact and knocks them far back. |
No |
236 |
Star Quarterback |
Drift Tackle Hold the button to charge forward, then use the Left Stick to change your direction. Enemies will be knocked back on impact. |
Yes |
237 |
Dine 'n' Dash |
Drift Tackle Hold the button to charge forward, then use the Left Stick to change your direction. Enemies will be knocked back on impact. |
No |
238 |
Burnin' Boar |
Drift Tackle Hold the button to clad yourself in fire and charge forward, then use the Left Stick to change your direction. Enemies will be knocked back on impact. |
No |
239 |
HOG FANG |
Drift Tackle Hold the button to clad yourself in fire and charge forward, then use the Left Stick to change your direction. Enemies will be knocked back on impact. |
??? |
240 |
Big Bang Boar |
Drift Tackle Hold the button to charge forward, then use the Left Stick to change your direction. Enemies will be sent flying on impact. |
No |
241 |
Bolt Boar |
Drift Tackle Hold the button to clad yourself in electricity and charge forward, then use the Left Stick to change your direction. Enemies will be knocked back on impact. |
No |
242 |
Mr. Fangman |
Drift Tackle Hold the button to clad yourself in electricity and charge forward, then use the Left Stick to change your direction. Enemies will be knocked back on impact. |
No |
243 |
Rip-Roarin' Red |
Healing Aura Instantly cures your team's status ailments. |
No |
244 |
UFO Rescue |
Healing Aura Hold the button to slowly restore your team's HP. (Pin gauge will not refill automatically.) |
No |
245 |
Runaway Rocket |
Healing Aura Hold the button to slowly restore your team's HP. (Pin gauge will not refill automatically.) |
No |
246 |
HOG Healer |
Healing Aura Hold the button to slowly restore your team's HP. (Pin gauge will not refill automatically.) Engraved with the words, "Aligned we shall create the ultimate sound." |
No |
247 |
FANG Defender |
Protective Field Erect a barrier for a short time, nullifying all enemy attacks and recovering HP. Engraved with the words, "Aligned, we shall create the ultimate sound." |
No |
248 |
St. Ver's Uppercut |
Vulcan Uppercut Close in on your target and slice them. Keep attacking to unleash a 3-hit upward slash that launches the enemy into the air. Engraved with the words, "Seasons' greetings." |
No |
249 |
St. Aestas' Shrapnel |
Shrapnel Rounds Throw sun-shaped objects at the target. Keep attacking to randomly hurl a larger object that knocks the enemy back. Engraved with the words, "Seasons' greetings." |
No |
250 |
St. Autumnus' Strike |
Massive Hit Strike your target with an aerial kick. Fully charge it to send the enemy flying. Engraved with the words, "Seasons' greetings." |
No |
251 |
St. Hiems' Shotgun |
Psychic Shotgun Send a wide-sweeping shock wave at your target. Those caught in the middle will take heavy damage. Fully charge it to knock the enemy back. Engraved with the words, "Seasons' greetings." |
No |
252 |
Charge Punch E |
Heavy Onslaught Hold and release the button to close in on your target and assail them with your fists, then finish with a hard hit that knocks the enemy back. Hold longer to throw more punches. Engraved with the words, "A true friend shares your dreams." |
No |
253 |
Snare Trap E |
Snare Trap Seize only the target to stop their movements for a long time. Engraved with the words, "A true friend shares your dreams." |
No |
254 |
Black Cat Crush |
Lance Lunge Assail the target with Mr. Mew. Keep attacking to knock the enemy back, then launch a 3-hit attack that sends them flying. Engraved with the words, "Naught is more ferocious than six felines combined." |
No |
255 |
Black Cat Cards |
Trick Cards Throw an adorable Mr. Mew card. Keep attacking to release a final card that knocks the enemy back. Chance of greatly shocking the enemy. Engraved with the words, "Naught is more ferocious than six felines combined." |
No |
256 |
Black Cat Burst |
Piercing Pillar Manifest a Mr. Mew pyramid below the target. Fully charge it to launch the enemy into the air. Engraved with the words, "Naught is more ferocious than six felines combined." |
No |
257 |
Black Cat Comet |
Meteor Strike Slam the target from above with a meteorite shaped like Mr. Mew. Fully charge it to knock the enemy down. Engraved with the words, "Naught is more ferocious than six felines combined." |
No |
258 |
Black Cat Blades |
Spectral Swords Send a swarm of Mr. Mews soaring at the target. Whenever a Mr. Mew strikes an enemy, it changes course and pursues a new target. Chance of freezing the enemy. Engraved with the words, "Naught is more ferocious than six felines combined." |
No |
259 |
Black Cat Burn |
Firesurge Stir up a whirlpool of black flames around the target that damages any foes caught inside. Wherever the target goes, Mr. Mew slowly follows. Chance of confusing the enemy. Engraved with the words, "Naught is more ferocious than six felines combined." |
No |
260 |
Spin Twinz |
Vulcan Uppercut Close in on your target and slice them. Keep attacking to leap into the air and bring your weapon down, then unleash a 50hit upward slash that launches the enemy into the air. |
No |
261 |
Hobblin' Hippo |
Energy Rounds Throw shuriken in 6 directions, then hurl a huge star that will knock the enemy back. |
Yes |
262 |
croaky panic |
Energy Rounds Throw shuriken in 8 directions, then hurl a huge star that will knock the enemy back. |
No |
263 |
I Scream, U Scream! |
Time Bomb Place a ticking time bomb at your feet. Enemies caught in the explosion will be launched into the air. (Pin gauge will not refill automatically.) |
No |
264 |
Bloom 4 U |
Time Bomb Place a ticking time bomb at your feet. Enemies caught in the explosion will be launched into the air. (Pin gauge will not refill automatically.) |
No |
265 |
Catch a Wave |
Homing Rockets Launch up to 15 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be knocked down on impact. |
No |
266 |
Kappa Panic |
Homing Rockets Launch up to 15 rockets at your target. Lock on to multiple foes by changing targets while charging. Enemies will be sent flying on impact. Engraved with the words "Fill the mystic dish with moisture and light." |
No |
267 |
Doku Doku Panic |
Electric Wire Cast a chain that chases your target and nearby enemies. High chance of chaining any foes struck. Chance of moderately poisoning the enemy. |
??? |
268 |
Slitherin' Snake |
Electric Wire Cast 2 chains that chase your target and nearby enemies. High chance of chaining any foes struck. Chance of greatly poisoning the enemy. |
No |
269 |
Ring-a-Ling |
Patrol Rounds Draw in and launch an object at your target. The object is chosen at random during charging. Enemies struck by large objects will be sent flying. |
No |
270 |
Flyin' High |
Patrol Rounds Draw in and launch an object at your target. The object is chosen at random during charging. Enemies struck by large objects will be sent flying. |
No |
271 |
Snap Crackle Popcorn |
Black Hole Draw in enemies with a whirling tide that damages any foes caught inside. Colliding enemies deal heavy damage to each other. |
??? |
272 |
Sunny Side Skillet |
Black Hole Draw in enemies with a whirling tide that damages any foes caught inside. Colliding enemies deal heavy damage to each other. |
No |
273 |
Thirsty Frog |
Black Hole Draw in enemies with a whirlpool of light that damages any foes caught inside. Colliding enemies deal heavy damage to each other. |
No |
274 |
Golden Kappa Panic |
Black Hole Draw in enemies with a whirlpool of light that damages any foes caught inside. Colliding enemies deal heavy damage to each other. Engraved with the words, "Fill the mystic dish with moisture and light." |
No |
275 |
Cursed Croaker |
Black Hole Draw in enemies with a black hole that damages any foes caught inside. Colliding enemies deal heavy damage to each other. |
Yes |
276 |
Roly Poly Cricket |
Black Hole Draw in enemies with a black hole that damages any foes caught inside. Colliding enemies deal heavy damage to each other. |
No |
277 |
Chef Amphibie |
Gale Force Send a wave crashing toward the target. Hold the button to conjure a giant surge that rushes the enemy and knocks them back.Chance of greatly poisoning the enemy. |
No |
278 |
Shockwave |
Shockwave Close in on your target and slice them. Keep attacking to unleash a fierce forward slash that knocks the enemy back. |
No |
279 |
Force Rounds |
Force Rounds Fire rounds at the target. Keep attacking to blast the enemy with a bullet that knocks them back. |
No |
280 |
Firestorm |
Firestorm Stir up a small whirlpool of fire around the target that damages any foes caught inside. Wherever the target goes, this storm swiftly follows. Chances of slightly burning the enemy. |
No |
281 |
Just Keep Swimmin'! |
Vortex Saber Close in on your target and slice them. Keep attacking to leap into the air and bring your weapon down, then unleash a whirling slash that knocks back enemies in a wide area. Engraved with the words, "Did I leave the lights on?" |
No |
282 |
What a Shock! |
Psychic Storm Summon bolts of lightning to strike the target and surrounding enemies. Chance of moderately shocking the enemy. Engraved with the words, "Do you hear that music?" |
No |
283 |
Stop the Music! |
Patrol Rounds Send 3 arching boomerangs hurtling at your target that explode on impact, damaging any in the area. Fully charge it to send the enemy flying. Engraved with the words, "Keep on swimmin'?" |
No |
284 |
Coochy-Coochy-Coo |
Energy Rounds Face the target and shoot poison needles in 3 directions. Keep attacking to release a mighty needle that knocks the enemy back. Chance of greatly poisoning the enemy. |
No |
285 |
Let's Have Fungis! |
Spectral Swords Disperse bubbles in 3 directions, including at the target, dealing damage to any struck. When a bubbles strike an enemy, it changes course and purses a new target. |
No |
286 |
Handstandin' Panda |
Psychokinesis Draw in building debris, then use the Left Stick to roll it around and deal damage. Enemies will be sent flying on impact. |
No |
287 |
Exercisin' Gator |
Poltergeist Seize the target and slam them down multiple times. Enemies will be knocked back on impact. |
No |
288 |
Aw, That Shucks! |
Inspiring Aura Hold the button to slow the flow of time. |
No |
289 |
Holy Guacamole! |
Guardian Glaives Conjure flaming swords to protect the wearer and deal damage to any foe that comes in contact. Chances of greatly burning the enemy. |
No |
290 |
Thanks Very Moochi! |
Snare Trap Seize again after the enemy has been tied up. |
No |
291 |
Frog |
Shrapnel Rounds Deploy a wave of bursting bubbles that change the tide of battle. Keep attacking to release a large bubble that knocks the enemy back |
No |
292 |
Raven |
Patrol Rounds Glide through the air with breathtaking black wings. Fully charge it to send the enemy flying. |
No |
293 |
Grizzly |
Shockwave Tear through the enemy with a single stroke from a razor-sharp rake and send them flying. |
No |
294 |
Jelly |
Electric Wire Conjure clones then course an electrifying current through the chain connecting them. High chance of chaining any foes struck. Chance of greatly shocking the enemy. |
No |
295 |
Wolf |
Swift Strike Your fleet feet can't be stopped as you pursue your prey at breakneck speed. Strike 8 times to send the enemy flying. |
No |
296 |
Shark |
Gale Force Send a wave crashing toward the target. Hold the button to conjure a giant shark-shaped surge that rushes the enemy and sends them flying. |
No |
297 |
Stinger |
Assassin Strike Strike at your target's blind spot with your poisonous tail. Keep attacking to knock the enemy back. Chance of tremendously poisoning the enemy. |
No |
298 |
Puffer |
Time Bomb Stick a spiked bomb on your target. Enemies caught in the explosion will be knocked back.Chance of greatly poisoning the enemy. (Pin gauge will not refill automatically.) |
No |
299 |
Rhino |
Protective Field Erect a barrier for an instant, nullifying all enemy attacks. Its heavenward horn deals damage to any it touches and launches them into the air. |
No |
300 |
Popguin |
Piercing Pillar Ice sculptures peck the target with their sharp bills, their adorable appearance belying their fearsome strength. Fully charge it to launch the enemy into the air. |
No |
301 |
Leon |
Snare Trap A single touch of that tounge is all it takes to become its prisoner. Grab the target and surrounding enemies, then draw them in. |
No |
302 |
Pachy |
Sandstorm A giant foot descends down to stomp after the target. Any foe trampled underfoot will be sent flying. |
No |
303 |
Rex |
Meteor Strike Slam a fossil fragment of an ancient king down onto the target. Fully charge it to knock the enemy down. |
No |
304 |
Pig |
Psychokinesis Draw in a majestic statue, then use the Left Stick to roll it around and deal damage. Enemies will be sent flying on impact. This roly-poly is truly the king of cute! |
No |
305 |
Beringei |
Heavy Slammer Slam down on your target with a wild, hefty hand. Keep attacking to knock the enemy down. |
No |
306 |
Cervus |
Drift Tackle Charge forward with your lightning-imbued horn out, then use the Left Stick to change your direction. Enemies will be sent flying on impact. |
No |
307 |
Mr. Mew |
Diffusion Beam Don't let this cool cat's cute face fool you. It blasts through enemies with an erratic and extremely destructive beam. |
No |
308 |
Grus |
Trick Cards A mysterious orb chases the target as if it has a wall of its own, then knocks the enemy back on impact. Chance of confusing the enemy. |
No |
309 |
Iris |
Psychic Storm Shower spears down on the target and surrounding enemies. Chance of greatly poisoning the enemy. |
No |
310 |
Leo Armo |
Massive Hit Swiftly drop down onto your enemy from above and show off your perfect vector kick. Fully charge it to knock the enemy down. |
No |
311 |
Shiba |
Spectral Swords Phantom butterflies scatter across the stage, dealing damage to any they touch. They float from flower to flower, following their foe. |
No |
312 |
Phoenix |
Circuit Breaker Pierce the target with your rainbow tail feathers. The attack will chain if enemies are nearby. Inflicts enemy with a random status effect. |
No |
313 |
1 Yen |
None Cash this in for ¥1. |
No |
314 |
5 Yen |
None Cash this in for ¥5 |
No |
315 |
10 Yen |
None Cash this in for ¥10. |
No |
316 |
50 Yen |
None Cash this in for ¥50. |
No |
317 |
100 Yen |
None Cash this in for ¥100. |
No |
318 |
500 Yen |
None Cash this in for ¥500. |
No |
319 |
1,000 Yen |
None Cash this in for ¥1,000. |
No |
320 |
5,000 Yen |
None Cash this in for ¥5,000. |
No |
321 |
10,000 Yen |
None Cash this in for ¥10,000. |
No |
322 |
100,000 Yen |
None Cash this in for ¥100000. |
No |
323 |
Scarletite |
None A pin inlaid with a red jewel. Exchange it for items at a certain shop. |
No |
324 |
Rare Metal |
None A pin inlaid with two orange jewels. Exchange it for items at a certain shop. |
No |
325 |
Tektite |
None A pin inlaid with three yellow jewels. Exchange it for items at a certain shop. |
No |
326 |
Adamantite |
None A pin inlaid with four green jewels. Exchange it for items at a certain shop. |
No |
327 |
Orichalcum |
None A pin inlaid with five light blue jewels. Exchange it for items at a certain shop. |
No |
328 |
Shadow Matter |
None A pin inlaid with six blue jewels. Exchange it for items at a certain shop. |
No |
329 |
Dark Matter |
None A pin inlaid with seven purple jewels. Exchange it for items at a certain shop. |
No |
330 |
Axion |
None A pin reminiscent of the world of memories. Exchange it for items at a certain shop. |
No |
331 |
Dilaton |
None A pin reminiscent of a transient world. Exchange it for items at a certain shop. |
No |
332 |
Dibaryon |
None A pin reminiscent of an unseen world. Exchange it for items at a certain shop. |
No |
333 |
Sfermion |
None A pin reminiscent of a multiplanar world. Exchange it for items at a certain shop. |
No |
Some Social Networks will let you equip extra pins and view conditions required to make pins evolve. Unlock the Social Networks listed below to have them.
Allows you to equip an extra pin assigned to the same button as another.
Character | Shoka / Tsugumi |
---|---|
FP Cost | 8 |
Timeframe | ・Week 2 | Final Day (Shoka) ・Week 2 | Day 1 (Tsugumi) - first connect with Susukichi on Week 3 | Day 6 |
Allows you to equip an extra Uber pin.
Characters | Fuya / Kanon / Susukichi / Shiba / Go Modoriyama / Taka the Handyman |
---|---|
FP Cost | 6 |
Timeframe | ・Day 5 (Fuya) - first connect with Katsuhiko Tanimaru on Day 4 ・Week 2 | Day 5 (Taka) ・Week 3 | Day 1 Side Quest (Go Modoriyama) ・Week 3 | Day 3 (Kanon) ・Week 3 | Day 6 (Susukichi) ・Week 2 | Final Day (Shiba) - first connect with Susukichi |
Displays the conditions required to make certain pins evolve.
Character | Marino Orihara |
---|---|
FP Cost | 10 |
Timeframe | Week 3 | Day 6 |
There are multiple rewards available for completing and mastering Pins. Make sure to change your team level to increase drop rate of pins.
Graffiti | Unlock Condition |
---|---|
My First Pin | Master one type of pin. |
Ten Pin Master | Master 10 types of pins. |
Play to Pin | Master 30 types of pins. |
Pin Pincher | Master 50 types of pins. |
Pins Aplenty | Master 100 types of pins. |
Pin Perfection |
Master 300 types of pins.
➤ How to Farm Pin Points |
True Pinthusiast |
Collect all Pins.
➤ List of All Pins |
Viva la Evolution | Evolve a pin. |
Back to Top Page | |
NEO: The World Ends with You Guides | |
---|---|
News and Game Info | Story Walkthrough |
Characters | Tips and Tricks |
Pins | Noisepedia |
Boss Battles | Shops |
Threads | Foods |
Books | Music |
Trophies |
List of All Pins
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