This is a walkthrough for New Game, Week 2, Day 1 of NEO: The World Ends with You. Learn more about the objectives of this chapter, puzzle solutions, tips for completion, as well as boss fight strategies!
Previous Day | Current Day | Next Day |
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Game Theory | New Game | Living Legend |
List of Contents
Week | 2 |
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Day | 1 |
Boss | Houseleon (Boss) |
Description | |
Week 2 begins with the Wicked Twisters, sans Minamimoto, down in the dumps. The team agrees their best bet is locating the legendary Player, Neku, and asking for his help. Amid the chaos of the new week, the Ruinbringers' Tsugumi swoops in and takes out the day's target. |
Event | Reward |
---|---|
Dropped by Pig Samba in Takeshita Street. | Namikuguri |
Objectives | |
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1 | Interact with the guy blocking the gate. Follow the waypoint and check the guy blocking your path to the main street. |
2 | Imprint the guy's thoughts. To make the guy leave, imprint his thoughts with keywords, which you can collect from the other people in the alley by keeping your scanner activated. |
3 | Talk to the Reaper. Talk to the Reaper blocking the path and view all three links to begin solving the riddles. |
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4 | Check the crowd of girls outside the cafe. Walk the opposite direction and interact with the crowd of girls in front of the Wonderful cafe. |
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5 | Remind the woman in the shopping district. Continue upwards into the street and then turn right to enter the shopping district. There, interact with the woman wearing a long brown skirt. Use Fret's powers to remind the woman to get an idea on how to deal with the crowd of girls. |
6 | Return to the crowd of girls. After reminding the woman, return to the crowd of girls and make them leave the cafe. Once they've left, you'll see the stylish person needed for the riddle. |
7 | Dress up the mannequin. Head to the store in the shopping district and dress up the mannequin that matches the same clothes as the stylish person. |
8 | Check the gray arch. For the second riddle, check the gray arc going to the next street. |
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9 | Dive into the repairman's mind and erase the Noise. Activate your scanner and dive into the repairman's thoughts. Erase the Noise in his mind to get your next clue for the riddle. |
10 | Interact with the vending machine. After erasing the Noise in the repairman's mind, go to the vending machine in the shopping district and input the numbers matching the sides of the shapes. |
11 | Head to the photobooth. For the final riddle, simply head into the photobooth between the gray arch and cafe to take a picture. |
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12 | Return to the Reaper. After solving all three riddles, return to the Reaper to gain access to TOKYU PLAZA. |
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13 | Defeat the Boss. Enter TOKYU PLAZA and erase the Houseleon boss. |
Location | TOKYU Plaza | |
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Quest Giver | Itsuki Kaneda | |
Rewards | ||
Adamantite | x5 | Itsuki Kaneda |
Objectives | |
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1 | Head to Tokyu Plaza. |
2 | Look for a man named Itsuki Kaneda standing beside Goal Fantasista. |
3 | Scan the area to learn about what's bothering the man. |
4 | Use imprint to help the man. |
5 | Pick Ring and Buy. |
6 | The man will retrace his steps to find his missing wallet. Follow him. |
7 | Head to Takeshita Street and go to the alleyway where you started out in Day 1. |
8 | Scan the alleyway to find a man inflicted with noise. |
9 | Use Nagi's Dive to rid the man of the noise. |
10 | Defeat all the noise. You can equip pins with electric, sound, wind, kinesis, water, stone, light, darkness, burst, and ice affinities to make the fight easier. |
Location | Noise Type | Reward |
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Takeshita Street, 2nd Floor of the Gray Brick Building |
Pig Samba | Namikuguri |
Location | Noise Type | Reward |
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Tokyu Plaza, Near Top o' Topo Billboard (need jump) |
Pig Bolero Pig Mambo |
Tektite |
You'll have to go against Houseleon on a boss fight on Week 2, Day 2. This noise turns invisible so damage it as much as you can when you see it. It is weak to fire and wind so be sure to equip pins with either of those affinities. You can also equip pins with stone, electric, or darkness affinities to take down other enemies in the field.
Houseleon targets you as you fight so be sure to watch out for a target icon on your character. Dodge when the target turns red to avoid taking damage.
This noise also emits electricity that will incapacitate your character for a bit when hit. When you see houseleon charging up electricity, it's better to back away from it. You can also use pins that will incapacitate it for a while to stop it from jolting your character.
Story Walkthrough | |
Prologue | |
---|---|
Prologue | |
Week 1 | |
The Reapers' Game (Day 1) |
Get Twisted (Day 2) |
Deep Dive (Day 3) |
Real Eyes Realize Real Lies (Day 4) |
Head to Head (Day 5) |
Into the Crossing (Day 6) |
Game Theory (Day 7) |
|
Week 2 | |
New Game (Day 1) |
Living Legend (Day 2) |
Sound Surfer (Day 3) |
Urban Legends (Day 4) |
Inversion (Day 5) |
Desire Destination (Day 6) |
Checkmate (Day 7) |
|
Week 3 | |
Sudden Death (Day 1) |
Dearly Beloved (Day 2) |
Restart (Day 3) |
Comeback (Day 4) |
Vision (Day 5) |
Backstabbed (Day 6) |
SHIBUYA (Day 7) |
Day | Guide |
---|---|
Week 1, Day 1 | All Skull Locations in Scramble Crossing |
Week 1, Day 4 | How to Find Backstreet Refreshments |
Sinful Ramen Puzzle Solution | |
Week 2, Day 1 | How to Solve Vending Machine Puzzle |
Week 3, Day 1 | How to Beat Plague Noise |
All Optional Quests | |
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Side Quests | Secret Reports |
Another Day | |
All Endings Guide | |
All Endings Guide |
Week 2, Day 1: New Game Chapter Guide and Walkthrough | Riddle Solutions
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