Here is the complete guide to all Noises in the game NEO: The World Ends With You (NEO: TWEWY). Are some enemies proving too much to handle? Check for details on weaknesses, how to beat them, where they are located, and more!
List of Contents
Noise are a race of summoned beings, usually taking the form of mythical beasts with parts of their bodies replaced with tattoo-like patterns. These beings are given physical forms from a Soul bond to a Pin.
Noise exist between the two planes of the Underground and the Realground, giving them the ability to seemingly influence both planes of existence.
No. | Noise | Description | Location |
---|---|---|---|
001 |
Dixiefrog |
A normally docile frog-like Noise that changes its tune the second it feels endangered. It may bounce around a bunch, but don't worry—this croaker's nothing to be scared of. | W1D1 - W1D6 |
002 |
Bigbanfrog |
A foe to be reckoned with, this Noise can blow deadly bubbles from far away. These projectiles will hang in the air for a while, so be careful not to bump into them. | W1D7 - W2D4 |
003 |
Funkfrog |
A Noise that tramples all that stand before it. Back off the second it starts stamping or you'll be flattened in no time. | W2D5 - Another Day |
004 |
Tradishfrog |
The king of the frogs. This nefarious noise strenghtens its fellow amphibians in battle and works with them to shoot out streams of water. It can blast out more bubbles than its kin and stamp like the best of them. This froggy foe means serious business. | W3D3 - Another Day |
005 |
Decadraven |
A pesky crow-like Noise that pecks at the heads of its enemies. Run like the wind if it chooses you as its prey of the day. | W1D1 - W1D6 |
006 |
Easterraven |
A burly Noise that uses its tough talons to trap its foes in an iron hold. Should one of your allies get caught in its grasp, be sure to give the Easterraven a good walloping and set them free. | W1D7 - W2D4 |
007 |
Nefastraven |
A nasty Noise that can fire off razor-sharp feathers from far away, ensnare unsuspecting enemies, and provide backup to its allies in battle. If you encounter one of these fiends, make sure to erase it before it becomes too much of a nuisance. | W2D5 - Another Day |
008 |
Mosh Grizzly |
A bear-like Noise that packs one heck of a punch. You'll end up with more than just a scratch if one of their attacks catches you head-on. | W1D1 - W2D1 |
009 |
Circle Pit Grizzly |
Run for the hills if you hear this sucker howling. This Noise is quick on its feet and will be upon before you know it. | W2D2 - W3D2 |
010 |
Headbangin' Grizzly |
The strongest of the bear-like Noise. This fearsome foe is known to slam its paws down and unleash an omnidirectional shock wave. You'll know to run when it hurls its arms up in the air. | W3D3 - Another Day |
011 |
Jelly Madchester |
A jellyfish-like Noise that floats in midair, repeatedly cloning itself. Keep an eye out for the telltale signs that mark the clones and attack the original instead. | W1D2 - W1D7 |
012 |
Jelly Swechno |
A predatory Noise that latches on to its victims with an electric shock. Try not to let them multiply, or they'll be able to wreck even more havoc. | W2D1 - W3D1 |
013 |
Jelly Neocoustic |
A particularly nasty Noise in possession of poisonous tentacles. Try to keep your distance when it's flailing them about and use ranged attacks to fight back. | W3D2 - W3D5 |
014 |
Jelly Germanic |
A bothersome Noise that can create exact clones of itself. Make a point of erasing these pests first if you are unlucky enough to encounter some. | W3D6 - Another Day |
015 |
Garage Wolf |
A canine-like Noise that runs about with wild abandon as it hunts for its next prey. Should it be ensnare you in its jaws, the rest of the pack will soon be upon you. You'd be well advised to wait for it to slow down before attacking. | W1D3 - W2D2 |
016 |
Alterna Wolf |
A canine-like Noise that leaves flames in its wake wherever it goes. Try to use a psych that'll stop it in its tracks, lest you be encircled by a ring of fire. | W2D3 - Another Day |
017 |
Grunge Wolf |
The leader of the pack. This canine-like Noise runs so fast it's impossible to track it with the naked eye. Be sure to strike before it starts whirring around. | W3D4 - Another Day |
018 |
Swing Shark |
A sneaky shark-like Noise that hides itself by swimming underground. You won't do much damage attacking its fin, so try to wait until it comes to the surface. | W1D5 - W2D1 |
019 |
Bebop Shark |
These giant monsters are known to suddenly surface and gulp up prey in their massive mouths. Do your best to avoid their onslaughts before going on the counterattack. | W2D2 - W3D1 |
020 |
Smooth Shark |
While this Noise can do plenty of damage with its fearsome jump attack, they leave themselves vulnerable as the maneuver requires them to surface for long periods of time. But be careful: they make a real splash when they land. | W3D2 - Another Day |
021 |
Break Stinger |
This ill-tempered Noise weakens its foes by snipping them with its pincers, or stinging them with its tail-both attacks packing plenty of poison. | W1D5 - W2D3 |
022 |
Drum 'n' Stinger |
A sinister Noise that releases poisonous gas from its tail. However, its pincers are shrunken due to lack of use and pose little threat. | W2D4 - W3D3 |
023 |
Drill 'n' Stinger |
A deadly Noise capable of snapping enemies to death with its pincers, drowning them in poisonous gas, and trapping them with its tail. You'll want to be sure you have a poison antidote or two handy when taking on one of these beasts. | W3D4 - Another Day |
024 |
Drum 'n' Stinger (Boss) |
A sinister Noise that releases poisonous gas from its tail. However, its pincers are shrunken due to lack of use and pose little threat. | W1D1 |
025 |
Proto Puffer |
Vexing fishy foes that explode when defeated, but also self-detonate when left alone. However, the blasts they emit also damage their fellow Noise. | W2D1 - W2D2 |
026 |
Oi Puffer |
A prickly Noise that shoots stingers out in all directions. Be alert while battling them as they explode when they give up the ghost. | W2D3 - W2D6 |
027 |
Emo Puffer |
Cowardly Noise that attack from afar by shooting poisonous stingers. Be extra careful as they also project prickles from their body when they shoot their stingers. | W2D7 - Another Day |
028 |
Hardcore Puffer |
The strongest of the puffer Noise. Known to intimidate enemies by puffing themselves up to ridiculous proportions. Not only do their stingers fly further when they're puffed up, but the explosion they create when they detonate is no joke. | W3D5 - Another Day |
029 |
Emo Puffer (Boss) |
Cowardly Noise that attack from afar by shooting poisonous stingers. Be extra careful as they also project prickles from their body when they shoot their stingers. | W1D4 |
030 |
House Rhino |
An aggressive Noise that charges all foes on sight. Its frontal hide is so hard that it acts as an impenetrable shield. | W2D2 - W2D6 |
031 |
Minimal Rhino |
A Noise so ferocious that it produces clouds of dust when it goes on a rampage. Keep your wits about you even if you think you're in a safe spot. | W2D7 - W3D4 |
032 |
Dub Rhino |
The roughest and toughest of the rhino-like Noise. Its hardy horn both protects it from attacks and enables it to unleash onslaughts of its own. You'd be wise to avoid confronting it head-on | W3D5 - Another Day |
033 |
J Popguin |
These critters appear cute at first but let your guard down and they'll charge you en masse. Keep an eye on each Noise's position when tackling a group of them. | W2D3 - W2D6 |
034 |
Electro Popguin |
Especially troubling foes due to their tendency to attack in well-drilled formations. Brace yourself if you notice them getting into position. | W2D7 - Another Day |
035 |
Brit Popguin |
A bossy Noise known to command its subordinates in battle. What's more, this imperial threat will continue to power up its allies as long as it's on the battlefield. | W3D5 - Another Day |
036 |
Hardtechnoleon |
A hard-to-spot Noise adept at blending into its surroundings. You'll know it's got its sights set on you when you see the telltale crosshairs. | W2D4 -W2D7 |
037 |
Houseleon |
This creatures excels at sniping its foes from far away. Try to attack when its eyes glin as it attempts to lock on you. | W3D1 - W3D4 |
038 |
Tropicaleon |
Possesses a curious tongue that allows it to lick allies back into good health while simultaneously healing itself. You'd do well to take it out early on if you don't want the fight to drag on. | W3D5 - Another Day |
039 |
Houseleon (Boss) |
This creatures excels at sniping its foes from far away. Try to attack when its eyes glin as it attempts to lock on you. | W2D1 |
040 |
Pachy R&R |
A Noise that makes up for its lack of movement with its lethal long-range laser. There's nowhere to hide when this foe is near. | W1D6 - W1D7 |
041 |
Mammoth R&B |
These beasts are known to stamp down the second they sense danger, sending out large deadly shockwaves. | W2D6 - W2D7 |
042 |
Woolly AOR |
A fearsome foe best described as a walking cannon. Known to rain lasers down on its prey as it tenaciously stalks them. You'll struggle to survive is this Noise sets its sights on you. | W3D6 - Another Day |
043 |
Mammoth R&B (Boss) |
These beasts are known to stamp down the second they sense danger, sending out large deadly shockwaves. | W2D4 |
044 |
Distortious Rex |
A deadly dinosaur-like Noise. Temds to go on a lengthy rampage if it lands a hit on its prey. However, its movements make it fairly obvious when it's about to lose its cool, so you should have plenty of time to prepare. | W1D6 - W1D7 |
045 |
Phasaurus Rex |
A nefarious Noise that's evolved to learn how to use its tail as a weapon. Be especially careful when it goes on a rampage as its rage makes it extra quick on its feet | W2D6 - W2D7 |
046 |
Maximizaurus Rex |
A fearsome beast capable of dealing damage to foes with its roar alone. This attack becomes even deadlier when it goes on a rampage as its range grows to cover the whole battlefield. | W3D6 - Another Day |
047 |
Phasaurus Rex (Boss) |
A nefarious Noise that's evolved to learn how to use its tail as a weapon. Be especially careful when it goes on a rampage as its rage makes it extra quick on its feet | W2D5 |
048 |
Pig Samba |
A fairly harmless, porky Noise. Be sure to take it down before time runs out or it'll flee from the fight! | Various |
049 |
Piggo Dooble |
Appears fancy at first glance, though it shows its true cheapo colors when given a closer inspection. You won't need to try hard to damage this knockoff. | W1D5 |
050 |
Pigo Doble |
Very few attacks are strong enough to bother this golden piggy. However, keep up your offensive onslaught and you'll erase it eventually. | W1D5 |
051 |
Pig Mazurka |
Porker royalty personified. You'll need to bring out the big guns if you hope to take down this mighty monarch. | Another Day |
052 |
Pig Carol |
A pesky piggy that can only be damaged when attacked with its lethal affinity. Each one of these Noise has a different weakness, so pack plenty of psychs. | Various |
053 |
Pig Mambo |
This swine won't give up the ghost as long as its friends are still fighting. However, you might get more favorable results if you simultaneously strike down this pig and its partner. | Various |
054 |
Pig Bolero |
This ferociously loyal porker won't go down alone. However, you might get more favorable results if you simultaneously strike down this pig and its partner. | Various |
055 |
Pig Waltz |
This tenacious critter may change colors and revive itself upon defeat, but it isn't invincible: watch what happens when all the Pig Waltzes' colors align! | Various |
056 |
Pig Jive |
An annoying Noise that self-detonates at regular intervals. These explosions even damage its allies, so be sure to send it flying before it can explode nearby. | Various |
057 |
Pig Cha-cha |
An odd creature that can't seem to decide if it wants to clone itself or remain as one Noise. You'd do well to unleash a wide-range attack on this pig and its clones before they can reunite. | Various |
058 |
Plague Grizzly |
A new breed of Noise threatening to lead Shibuya down a road to ruin. Capable of unleashing a fierce attack that can significantly lower your team's Groove. | W3D1 - W3D2, W3D4 - W3D6 |
059 |
Plague Frog |
A new breed of Noise threatening to lead Shibuya down a road to ruin. Not the strongest of foes, but they are more than capable of lowering your team's Groove. | W3D1 - W3D2, W3D4 - W3D6 |
060 |
Plague Batrakos (Boss) |
The king of the frog-like Plague Noise, created by Shiba himself. Don't let it stomp on you or you'll be hurting for weeks, and have your Groove lowered to boot. | W3D1 |
061 |
Plague Wolf |
A new breed of Noise threatening to lead Shibuya down a road to ruin. Not much of a threat individually, but your Groove will plummet if a whole pack attacks you at once. | W3D1 - W3D2, W3D4 - W3D6 |
062 |
Plague Stinger |
A new breed of Noise threatening to lead Shibuya down a road to ruin. Their poisonous attacks pack a real punch and can lower your team's Groove. | W3D1 - W3D6 |
063 |
Plague Stinger (Boss) |
A new breed of Noise threatening to lead Shibuya down a road to ruin. Their poisonous attacks pack a real punch and can lower your team's Groove. | W3D3 |
064 |
Plague Jelly |
A new breed of Noise threatening to lead Shibuya down a road to ruin. Try not to touch their tentacles or your HP and Groove will take a hit. | W3D4 - W3D6 |
065 |
Plague Nemopilema |
The king of the jelly-fish like Plague Noise, created by Shiba himself. Wobbles its flexible frame to clone itself and create its own unstoppable army. | W3D4 |
066 |
Plague Pachy |
A new breed of Noise threatening to lead Shibuya down a road to ruin. Try to avoid the shock waves it unleashes, or your HP and Groove will take some serious damage. | W3D6 |
067 |
Plague Pachy (Boss) |
A new breed of Noise threatening to lead Shibuya down a road to ruin. Try to avoid the shock waves it unleashes, or your HP and Groove will take some serious damage. | W3D5 |
068 |
Deep Rivers Societist |
Introverts that call the Deep Rivers Society home. Adept at long-range combat, but laughably inadequate at close quarters. | W1D3 |
069 |
Psyched Societist |
Introverts that call the Deep Rivers Society home. Adept at long-range combat, but laughably inadequate at close quarters. | W1D5 - W1D7 |
070 |
Fuya |
The timid leader of the Deep Rivers Society. Avoids dirtying his hands by hiding behind his teammates' attacks and planting bombs all over the battlefield. You'll need to think on your feet lest he get the better of you. | W1D5 |
071 |
Pureheart |
Players belonging to the purest team playing the Game. They're adept at all kinds of fighting styles, so you'll want to keep at an eye out for any openings and strike while the iron's hot. | W1D6, W2D2 - W2D3 |
072 |
Psyched Pureheart |
Players belonging to the purest team playing the Game. They're adept at all kinds of fighting styles, so you'll want to keep at an eye out for any openings and strike while the iron's hot. | W2D4, W2D6 |
073 |
Motoi |
The internet-famous leader of the Purehearts. Known to use his psych to paralyze enemies. Most of his attacks require aid from his allies, so be sure to take down his teamates first. | W2D6 |
074 |
Variabeauty |
Extroverts who fight under the banner of beauty. They favor close-range combat, so try your best to keep your distance and pummel them from far away. | W1D6, W2D2 - W2D3 |
075 |
Psyched Variabeauty |
Extroverts who fight under the banner of beauty. They favor close-range combat, so try your best to keep your distance and pummel them from far away. | W2D4, W2D6 |
076 |
Go-go Beringei |
A burly primate-like Noise that isn't as sturdy as it first appears. Attack its arms enough and you'll eventually destroy them. Sadly, they'll regenerate after a while, but you can at least prevent it from performing certain attacks for a bit. | W1D2 |
077 |
Susukichi |
A burly brute acting under the banner of the Ruinbringers. The aura that surrounds him changes color between white and black,affecting what attacks he can uinleash. As a general rule of thumb, white means he's going to try and tackle you, and black signifies that he feels like punching someone. | W1D7 |
078 |
Susukichi (2nd fight) |
The ape is back and means business. He's even got more types of auras, inspired by his love of Reversi. Be sure to keep an eye out for whenever the coiors flip. | W2D7 |
079 |
Mr. Mew |
A triplet of cat toys controlled by Tsugumi. They come in three different sizes, each one possessing different offensive abilities. However, the three of them also share the same life force. | W2D2 |
080 |
Mr. Mew (2nd fight) |
The feline fatales are back in even greater numbers! It's up to you to decide which you target first: the small and nimble, but quick-footed Mr. Mews, or the big, tough Mr. Mews. | W2D7 |
081 |
Grus Cantus |
A robotic girl of few words who allies herself with the Ruinbringers. Her actions on the battlefield mirror her personality, and can be predicted fairly easily if you study her close enough. | W2D7 |
082 |
Iris Cantus |
The one Reaper who always had Shoka's interests at heart. Don't get too close or you'll be blown away by the chakram-esque symbols flying around her. | W3D2 |
083 |
Leo Cantus Armo |
A lone wolf with an unquenchable thirst for power. In his normal state, he's quick on his feet and fluid in his movements. However, if he feels the need, he can hunker down in his armor and wait for his next chance to strike. | W3D4 |
084 |
Cervus Cantus |
Susukichi's ultimate Reaper form. He's able to harness the power of lightning in his horns and use it to attack. However, that horn of his is also his biggest weakness, and you'd do well to concentrate your fire on it. | W3D6 |
085 |
Shiba |
The one and only Game Master himself. He harnesses his powers to fool his foes' senses by producing clones. Keep your wits about you and don't fall victim to his traps. | W3D7 |
086 |
Soul Pulvis |
Capable of transforming itself into all kinds of Noise, this is the embodiment of all that has stood in the Wicked Twisters' way up until now. You'll need to harness all the tricks you learned while fighting if you're to come out on top! | W3D7 |
087 |
Phoenix Cantus |
A troublesome foe able to unleash long-range attacks from its thirteen tails, while expelling flames from its beak. However, do not lose hope - its attacks may seem overwhelming at first, but destroy all of its talks and you'll have some cause for optimism. | W3D7 |
088 |
Cervus Cantus Alpha |
A beefy bodyguard that stands watch over Kanon at her Reapers' Romp checkpoint. Do your best to avoid his electric attacks and strike when the moment's right. | Another Day |
089 |
Grus Cantus Alpha |
One of the Reapers manning the Reapers' Romp checkpoints, and a Dëf March fangirl hardcore enough to rival Nagi. Her attacks might seem unavoidable at first, but study her movements closely and you'll be able to beat her soon enough. | Another Day |
090 |
Iris Cantus Alpha |
A part-timer stuck on Reapers' Romp stamp duty. The chakrams that rotate around her are so numerous you'll struggle to make a dent in her armor. Your best bet is to hit her with a barrage of continuous long-range attacks. | Another Day |
091 |
Shiba Alpha |
The boss of the Reapers' Romp bonus round. No one earns the VIP status without Shiba's approval. You'll want to equip yourself with a psych that can hit multiple enemies at once when taking on this alpha male. | Another Day |
092 |
Felidae Cantus |
A frustrating foe that memorizes any attacks you use and calculates how to avoid and counter them. Be sure to pack plenty of psychs and keep using ones he's yet to encounter. | Another Day |
Graffiti | Unlock Condition |
---|---|
Hunter | Take down 1500 enemies. |
Punisher | Take down 3000 enemies |
Silencer | Take down 6000 enemies. |
Master of the Enemies |
Take down every type of enemy.
➤ Noisepedia: List of All Enemies |
Noise Know-It-All | Collect 80% of all enemy dossiers. |
Rerunning all the Chapters and Side Quests in the game will allow you to battle enemies in all kinds of difficulties. Taking down hordes of enemies unlocks the first three Graffiti, but it takes exceptional patience and skill to get the last two Graffiti in the table above.
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The info about Noise location 66 and 67 (patchy and patchy boss) is different in my game, I think is wrong here, the boss appeared for me in W3-D5, and the normal version in W3-D6. I noticed since I tried to get the drops, on W3-D5 but it counted towards Noise 67 and when I try the patchy of W3-D6 I got the drops from 66 instead