★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
★ Romance Guides for each Companion
★ Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues
Warrior Skill Tree and priority for Dragon Age: The Veilguard. See a list of all warrior skills and which ones are the best to get!
Warrior Guides | ||
---|---|---|
Best Builds & Specializations |
Skill Tree & Priority |
All Equipment |
Champion Builds |
Reaper Builds |
Slayer Builds |
Your skill priority really depends on what Specialization you want, but here's what we think are the top Warrior skills for each category.
Reaper | Slayer |
Order | Skill |
---|---|
1 |
Counterblow
Counterblow Deflect your enemy’s attack and perform a powerful counterattack. |
2 |
Focused Retaliation
Focused Retaliation Gain Precision after a successful Perfect Defense. |
3 |
Titan Stomp
Titan Stomp Create a shockwave around you by slamming into the ground. Deals very high Stagger to nearby enemies. Applies Overwhelm. |
4 |
Improved Throw
Improved Throw Shield Toss damage: +10% |
5 |
Return to Sender
Return to Sender Send incoming projectiles back at your attacker with Perfect Defense. |
6 |
Providence
Providence Advantage duration: +20% |
7 |
Masochism
Masochism You generate 4 Rage when taking damage. |
8 |
Shield Volley
Shield Volley Striking a Shield Toss with a Shield attack volleys the shield back at enemies up to 3 times, dealing damage each time. |
9 |
Rancor
Rancor Rage takes 50% longer to begin to decay. |
10 |
Staggering Toss
Staggering Toss Shield Toss converts 25% of your current Rage into Stagger. |
11 |
Desolate Malady
Desolate Malady Affliction damage: +10% |
12 |
Eclectic Armorer
Eclectic Armorer While wearing different classifications of Helm and Armor: / Shield Toss bounces +2 / Ranged attack damage +15% / Weakpoint damage +15% |
13 |
Ignition
Ignition Gain Flaming Weapons after defeating an enemy with a Weakpoint hit. Flaming Weapons deals +25% damage. |
14 |
Ricochet Shot
Ricochet Shot Shield Toss bounces: +1 |
15 |
Bloody Advance
Bloody Advance Throw a fan of blades that seek out and impale nearby enemies. Applies Bleeding . While enemies are still impaled, a charged Shield Toss will cause a burst of damage to nearby enemies. Applies Sundered. |
16 |
Mortal Wounds
Mortal Wounds Weakpoint damage: +10% |
17 |
Seething Pitch
Seething Pitch Shield Toss now generates 2 additional Rage on impact. Striking Weakpoints doubles the effect. |
18 |
Death's Blessing
Death's Blessing Necrotic damage: +10% |
19 |
Master Throw
Master Throw Shield Toss can now be charged up an additional level. |
20 |
Spirit Storm
Spirit Storm Call upon the Mourn Watch’s occult knowledge to unleash a Necrotic storm. A whirlwind moves toward your target, inflicting multiple hits and applying Siphon to enemies. |
21 |
Reaper
Reaper Call forth an ethereal scythe that slashes and slices your enemies. Applies Siphon. Detonates Weakened. |
22 |
Death's Blessing
Death's Blessing Necrotic damage: +10% |
Reaper | Slayer |
Order | Skill |
---|---|
1 |
Tumbling Blades
Tumbling Blades Use your speed to unleash a powerful attack immediately after performing a Combat Roll. |
2 |
Downfall
Downfall Jump attacks guarantee Critical hits if the target is Knocked Down. |
3 |
Fury of the Forge
Fury of the Forge Burning steel blades rain down on your enemies. Applies Burning on impact. |
4 |
Rancor
Rancor Rage takes 50% longer to begin to decay. |
5 |
Spectral Bulwark
Spectral Bulwark Hone your guard and protect yourself from enemies foolish enough to attack. Enemies who hit you with a melee attack take damage and very high Stagger. Increases Defense by 50% while active. |
6 |
Enraged
Enraged Rage generation: +10% |
7 |
Counterblow
Counterblow Deflect your enemy’s attack and perform a powerful counterattack. |
8 |
Decisive Finish
Decisive Finish Agile attack damage: +10% / Charged attack damage: +10% / Final attack damage: +10% |
9 |
Determined Death
Determined Death You can now hold down your Final attacks, strengthening their impacts. Releasing with perfect timing adds a powerful effect based on your weapon type. |
10 |
Underestimated
Underestimated Light attack damage vs. health: +10% |
11 |
Incite Violence
Incite Violence Generate 15% more Rage from weapon attacks. This value is doubled vs. enemies suffering from an Affliction. |
12 |
Wrath
Wrath Critical damage: +10% |
13 |
Velocity
Velocity Stagger from weapon attacks: +20% |
14 |
Guardian's Reprieve
Guardian's Reprieve Performing a Takedown heals you for 250 health and grants Deflect. |
15 |
Concentration
Concentration Charged attack damage: +10% |
16 |
Flames of Victory
Flames of Victory Gain Flaming Weapons on a successful Takedown. You generate 25% more Stagger from weapon hits while Flaming Weapons is active. |
17 |
Staggering Charge
Staggering Charge Stagger from Charged attacks: +20% |
18 |
Whirlwind
Whirlwind Unleash a whirlwind of steel that damages everything it hits and ends with a final massive blow. The final hit deals increased damage and Stagger. It is also highly likely to disrupt enemies. |
19 |
Bulwark
Bulwark Physical Resistance: +10% |
20 |
Rolling Thunder
Rolling Thunder After Charged attacks, use a Light attack or Heavy attack to follow up with an additional powerful Charged attack. |
21 |
For Gold and Glory
For Gold and Glory Glory favors the bold. Leap into the fray. Deals very high Stagger to enemies within range. |
22 |
Heroic Leap
Heroic Leap Leap forward and deal heavy damage to any nearby enemies. Deals high Stagger and is likely to disrupt enemies. Detonates Weakened. |
The Warrior Skill Tree has 6 categories. Core, Survival, Abilities, and Weapons are generic skill tree areas, while the other three, usually named after a faction, unlock a Specialization.
Mourn Watch unlocks Reaper, Lord of Fortune unlocks Slayer, and Grey Warden unlocks Champion. You can refund skill points and respec for your desired Specialization at anytime.
COR | SUR | ABI | WEA | MWA | LOF | GWA |
Skill | Description |
---|---|
Counterblow | Deflect your enemy’s attack and perform a powerful counterattack. |
Downfall | Jump attacks guarantee Critical hits if the target is Knocked Down. |
Driving Kick | Focus all your strength and determination into one mighty kick. Deals a very high amount of Stagger and very likely disrupts the target. Detonates Weakened. |
Flashing Fists | Batter your enemies with repeated, powerful blows. Deals damage to a large area 4 times. |
Focused Retaliation | Gain Precision after a successful Perfect Defense. |
Rancor | Rage takes 50% longer to begin to decay. |
Shield Volley | Striking a Shield Toss with a Shield attack volleys the shield back at enemies up to 3 times, dealing damage each time. |
Tumbling Blades | Use your speed to unleash a powerful attack immediately after performing a Combat Roll. |
COR | SUR | ABI | WEA | MWA | LOF | GWA |
Skill | Description |
---|---|
Battlefield Awareness | Control Abilities now deal Critical hits vs. enemies recovering from Knocked Down. |
Bulwark | Physical Resistance: +10% |
Conditional Surrender | Primers applied by Control Abilities last 20% longer. Detonations triggered by Control Abilities deal 20% more damage. |
Depth of Fury | Maximum Rage: +50 |
Fortifying Shots | Defeating an enemy with a Projectile Ability grants Resistant. The duration of Resistant resets if it is already active. |
Good Arm | When a Projectile Ability hits an enemy, the damage ignores all Resistances. |
Groundbreaker | Shake and shatter the ground with your weapon, spreading cracks that explode after a short delay. Damage is applied on the initial strike and again a short time later. The secondary explosion applies Burning and is likely to disrupt enemies. Detonates Weakened. |
Improved Health | Health: +100 |
Improved Throw | Shield Toss damage: +10% |
Masochism | You generate 4 Rage when taking damage. |
Necessary Steps | Primer duration: +20% |
Providence | Advantage duration: +20% |
Ready Guard | Gain Deflect at the start of each encounter. |
Refract | Maximum Deflect stacks: +1. |
Reinforced | Defeating an enemy with a Control Ability grants Deflect. |
Return to Sender | Send incoming projectiles back at your attacker with Perfect Defense. |
Supercharged | Projectile Abilities deal 75% more damage vs. Barrier. |
Third Degree | Maximum Burning stacks: +1. |
Titan Stomp | Create a shockwave around you by slamming into the ground. Deals very high Stagger to nearby enemies. Applies Overwhelm. |
Traumatize | Takedown damage: +15% |
COR | SUR | ABI | WEA | MWA | LOF | GWA |
Skill | Description |
---|---|
Arm's Reach | The effects of Smash Abilities cover a greater distance. The distance depends on the Ability. |
Critical Power | Gain Enhanced Damage on Critical hit kill. |
Deadly Ground | Create a Necrotic field at your current location. Enemies caught inside the field take constant damage until they escape. Grants Enhanced Damage while you are inside the field. |
Death's Blessing | Necrotic damage: +10% |
Depth of Fury | Maximum Rage: +50 |
Enduring Rage | Your Rage no longer decays below 50, allowing you to sustain it between fights. |
Enervation | Damage vs. Barrier: +20% |
Enraged | Rage generation: +10% |
Explosive Toss | Charging your Shield Toss at least one level and then pressing Light attack will toss an explosive version of the shield, causing it to deal damage in an area around the target. This attack has a high chance to disrupt enemies. |
Insidious Rot | Maximum Necrosis stacks: +1 |
Inspiring Strength | Defeating an enemy with a Smash Ability grants Rally Party. |
Killer Instinct | Stagger from Abilities: +20% |
Providence | Advantage duration: +20% |
Salt in the Wound | Hitting enemies with a Duration Ability adds 1 stack to all active Afflictions on the target. |
Shellbreaker | Damage vs. Armor: +20% |
Shieldbreaker | Breaking an enemy's Armor or Barrier with a Smash Ability grants Enhanced Damage. |
Spectral Bulwark | Hone your guard and protect yourself from enemies foolish enough to attack. Enemies who hit you with a melee attack take damage and very high Stagger. Increases Defense by 50% while active. |
Time Management | Effects of Duration Abilities are increased by 50%. |
Unyielding Focus | Using a Duration Ability grants Immovable. |
Wrath | Critical damage: +10% |
COR | SUR | ABI | WEA | MWA | LOF | GWA |
Skill | Description |
---|---|
Bloody Vengeance | Charged attacks with Swords or Axes apply Bleeding to enemies. Charged attacks with Mauls or Shields deal 15% bonus damage vs. Bleeding enemies. |
Breathing Room | The scope of Area Abilities is greatly increased. |
Cleaving Strike | A large, sweeping strike pushes a damaging wave over the battlefield. Damage dealt increases with distance from the target while applying Bleeding on hit. |
Concentration | Charged attack damage: +10% |
Critical Leverage | Strike Abilities are guaranteed to do Critical damage vs. enemies more than 10 meters away. |
Dazzle | Hitting multiple enemies with a single Area Ability grants Quickened. |
Decisive Finish | Agile attack damage: +10% Charged attack damage: +10% Final attack damage: +10% |
Depth of Fury | Maximum Rage: +50 |
Desolate Malady | Affliction damage: +10% |
Determined Death | You can now hold down your Final attacks, strengthening their impacts. Releasing with perfect timing adds a powerful effect based on your weapon type. |
Fighting Dirty | Hitting enemies with a Strike Ability applies an Affliction aligned with the Ability's damage type. |
Fury of the Forge | Burning steel blades rain down on your enemies. Applies Burning on impact. |
Incite Violence | Generate 15% more Rage from weapon attacks. This value is doubled vs. enemies suffering from an Affliction. |
Punisher | Damage dealt by Strike Abilities vs. enemies with Low Health increases by 25%. |
Spill Blood | Maximum Bleeding stacks: +1 |
Staggering Finale | Stagger from Final attacks: +20% |
Underestimated | Light attack damage vs. health: +10% |
Velocity | Stagger from weapon attacks: +20% |
Wear and Tear | Damage from Area Abilities gain 30% Penetration. |
Wrath | Critical damage: +10% |
COR | SUR | ABI | WEA | MWA | LOF | GWA |
Skill | Description |
---|---|
Bloody Advance | Throw a fan of blades that seek out and impale nearby enemies. Applies Bleeding . While enemies are still impaled, a charged Shield Toss will cause a burst of damage to nearby enemies. Applies Sundered. |
Carom | Enemies take 100% more damage and Stagger from environmental impacts. |
Defy the Elements | Fire Resistance: 10% Cold Resistance: 10% |
Desolate Malady | Affliction damage: +10% |
Double Shot | Activating any Projectile Ability also launches a projectile, dealing 100 damage to a nearby enemy. |
Eclectic Armorer | While wearing different classifications of Helm and Armor: Shield Toss bounces +2 Ranged attack damage +15% Weakpoint damage +15% |
Enervation | Damage vs. Barrier: +20% |
Ignition | Gain Flaming Weapons after defeating an enemy with a Weakpoint hit. Flaming Weapons deals +25% damage. |
Lingering Decay | Duration Abilities apply Necrosis on impact. |
Master Throw | Shield Toss can now be charged up an additional level. |
Mortal Wounds | Weakpoint damage: +10% |
Necessary Steps | Primer duration: +20% |
Ricochet Shot | Shield Toss bounces: +1 |
Seething Pitch | Shield Toss now generates 2 additional Rage on impact. Striking Weakpoints doubles the effect. |
Shot Chaser | Using a Projectile Ability deals an additional 10% damage relative to the number of possible Shield Toss bounces. |
Slam | Performing a Takedown generates an additional 20% Ultimate and 50 Rage. |
Staggering Toss | Shield Toss converts 25% of your current Rage into Stagger. |
Staying Power | For each active Duration Ability's effect, you take 5% less damage from all sources. |
COR | SUR | ABI | WEA | MWA | LOF | GWA |
Skill | Description |
---|---|
Blunt Force | Enemies are Knocked Down when their Armor breaks. |
Bulwark | Physical Resistance: +10% |
Bulwark (Penetration) | Penetration: +15% |
Concentration | Charged attack damage: +10% |
Concussive Smash | Hitting enemies with a Smash Ability permanently reduces their Defense by 20. |
Executioner's Gaze | Final attacks are Critical hits vs. enemies with Low Health. |
Flames of Victory | Gain Flaming Weapons on a successful Takedown. You generate 25% more Stagger from weapon hits while Flaming Weapons is active. |
Guardian's Reprieve | Performing a Takedown heals you for 250 health and grants Deflect. |
Heavy Hitter | Heavy attack damage: +10% |
Medium Armor Mastery | While wearing a Medium Helm and Armor: Final attack damage: +20% Charged attack damage: +20% Agile attack damage: +20% Takedown damage: +20% |
Overhand Smash | Smash Abilities now deal an additional 50% damage vs. Armor and deal 50% more Stagger. |
Precision Strikes | Hitting enemies with a Strike Ability deals increased damage equal to 50% of your base Weakpoint damage. |
Quick Strikes | Defeating an enemy with a Strike Ability replenishes 25 Rage. |
Rolling Thunder | After Charged attacks, use a Light attack or Heavy attack to follow up with an additional powerful Charged attack. |
Shellbreaker | Damage vs. Armor: +20% |
Staggering Charge | Stagger from Charged attacks: +20% |
Triple Threat | Equipping an Ability of each damage type increases Ability damage by 20%. |
Whirlwind | Unleash a whirlwind of steel that damages everything it hits and ends with a final massive blow. The final hit deals increased damage and Stagger. It is also highly likely to disrupt enemies. |
COR | SUR | ABI | WEA | MWA | LOF | GWA |
Skill | Description |
---|---|
Arcane Defiance | Electric Resistance +10% Necrotic Resistance +10% |
Battlefield Awareness | When you interrupt an enemy in the middle of an attack with a Control Ability, you deal 15% bonus damage. |
Breathing Room | The scope of Area Abilities is greatly increased. |
Collateral Damage | Hitting multiple enemies with a single Area Ability deals 10% more damage for each enemy hit. |
Enraged | Rage generation: +10% |
Explosive Anger | Spending Rage deals 200% of the cost as Fire damage to enemies within 6 meters. |
Falter | Using Control Ability attacks vs. enemies with High Health deals 100% additional Stagger. |
Fiery Resolve | Gain Flaming Weapons on Perfect Defense. Flaming Weapons lasts 50% longer. |
Grappling Spear | Harpoon your targets with a strong throw and drag them in for a closer encounter. Pulls your target toward you. Press Light or Heavy to perform a follow-up attack that deals Physical damage with a high chance to disrupt enemies. Applies Overwhelm. |
Heavy Armor Mastery | While wearing a Heavy Vitaar and Armor: Defense + 20%. You are now less likely to be disrupted when getting hit. |
Heavy Hitter | Heavy attack damage: +10% |
Pump the Primer | Overwhelmed and Sundered are 20% more effective. |
Reinforcement | Each of your active Advantages increases damage dealt by 10%. |
Sly Strike | Agile, Charged, and Final attacks deal 15% bonus damage to enemies suffering from an Affliction. |
Staggering Charge | Stagger from Charged attack: +20% |
Traumatize | Takedown damage: +15% |
Unbroken Finale | Add a powerful Shield Final attack to the end of your Attack Chain. |
Wildfire | Fire damage: +10% |
Rogue Skills | Warrior Skills | Mage Skills |
Abilities | Passives |
Traits | Ultimates |
Companion Skills |
Warrior Skill Tree and Best Skills
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