★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
★ Romance Guides for each Companion
★ Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues
The Slayer Warrior Build is a build you can create for the Slayer specialization in Dragon Age: The Veilguard. Learn the best skills to get, the best weapon and armor to use, the best companions to bring, and more!
Warrior Guides | ||
---|---|---|
Best Builds & Specializations |
Skill Tree & Priority |
All Equipment |
Champion Builds |
Reaper Builds |
Slayer Builds |
List of Contents
Skill 1 | Skill 2 | Skill 3 | Ultimate |
---|---|---|---|
Driving Kick | Fury of the Forge | Whirlwind | Flashing Fists |
Skill enchantments are unlocked with Caretaker Workshop Rank 5. We do not consider Shop Rank 5 to be an early-game facility as the upgrade cost is too much.
Driving Kick and Flashing Fists are the standard first and Ultimate skills for the Warrior, so having them in your arsenal is a given.
Fury of the Forge and Whirlwind are taken because of their ability to quickly eliminate a target if they are caught by the full skill, making them great choices for the early game where you still lack innate damage.
Order | Skill | Description |
---|---|---|
1 |
Tumbling Blades
(Core) |
Use your speed to unleash a powerful attack immediately after performing a Combat Roll. |
2 |
Downfall
(Core) |
Jump attacks guarantee Critical hits if the target is Knocked Down. |
3 |
Fury of the Forge
(Weapons) |
Burning steel blades rain down on your enemies. Applies Burning on impact. |
4 |
Rancor
(Core) |
Rage takes 50% longer to begin to decay. |
5 |
Spectral Bulwark
(Abilities) |
Hone your guard and protect yourself from enemies foolish enough to attack. Enemies who hit you with a melee attack take damage and very high Stagger. Increases Defense by 50% while active. |
6 |
Enraged
(Abilities) |
Rage generation: +10% |
7 |
Counterblow
(Core) |
Deflect your enemy’s attack and perform a powerful counterattack. |
8 |
Decisive Finish
(Weapons) |
Agile attack damage: +10% Charged attack damage: +10% Final attack damage: +10% |
9 |
Determined Death
(Weapons) |
You can now hold down your Final attacks, strengthening their impacts. Releasing with perfect timing adds a powerful effect based on your weapon type. |
10 |
Underestimated
(Weapons) |
Light attack damage vs. health: +10% |
11 |
Incite Violence
(Weapons) |
Generate 15% more Rage from weapon attacks. This value is doubled vs. enemies suffering from an Affliction. |
12 |
Wrath
(Weapons) |
Critical damage: +10% |
13 |
Velocity
(Weapons) |
Stagger from weapon attacks: +20% |
14 |
Guardian's Reprieve
(Lord of Fortune) |
Performing a Takedown heals you for 250 health and grants Deflect. |
15 |
Concentration
(Lord of Fortune) |
Charged attack damage: +10% |
16 |
Flames of Victory
(Lord of Fortune) |
Gain Flaming Weapons on a successful Takedown. You generate 25% more Stagger from weapon hits while Flaming Weapons is active. |
17 |
Staggering Charge
(Lord of Fortune) |
Stagger from Charged attacks: +20% |
18 |
Whirlwind
(Lord of Fortune) |
Unleash a whirlwind of steel that damages everything it hits and ends with a final massive blow. The final hit deals increased damage and Stagger. It is also highly likely to disrupt enemies. |
19 |
Bulwark
(Lord of Fortune) |
Physical Resistance: +10% |
20 |
Rolling Thunder
(Lord of Fortune) |
After Charged attacks, use a Light attack or Heavy attack to follow up with an additional powerful Charged attack. |
21 |
For Gold and Glory
(Slayer) |
Glory favors the bold. Leap into the fray. Deals very high Stagger to enemies within range. |
22 |
Heroic Leap
(Slayer) |
Leap forward and deal heavy damage to any nearby enemies. Deals high Stagger and is likely to disrupt enemies. Detonates Weakened. |
The Set-up for an Early Game Slayer is based on unlocking as many direct damage and rage buffs while making your way to the Slayer Tree.
While this build foregoes defensive options and essentially makes Rook a direct-confrontation glass cannon, it makes up for it by giving the player the ability to shred most enemies they will come across.
Slot | Weapon | Enchantments |
---|---|---|
Main | Woodsong Cleaver | +10% Weapon Damage |
Off-Hand | Captain’s Heater | +25% Stagger |
Alt. Weapon | Winged Glaive | +10% Weapon Damage |
As much as possible, use any weapon that boosts your overall damage as specific weapon choices really do not have too much of an effect in the early game.
Slot | Equipment | Enchantments |
---|---|---|
Helmet | Carastes Double-Hat | +20% Resistance (Any) |
Armor | Brawler’s Decorated Leathers | +20% Resistance (Any) |
Belt | Reinforced Binding | Belts can't be enchanted |
Amulet | Heart of Andraste | +15% Critical Damage |
Ring 1 | Biting Thumb | +25% Rage Generation |
Ring 2 | Amaranthine Loop | +25% Rage Generation |
For the early game, equipment won't matter that much as equipment will mostly come from chests in the overworld. For this one, we suggest always slotting in the strongest equipment you see and bolster your Defenses as much as possible.
When building your Slayer for the early game, you might want to focus on the Warrior's main drawback of being locked out to abilities at the start of a fight due to sub-par Rage Generation.
While looking for weapons that boost your damage, look out for any pieces of equipment that provide Rage Generation, as these pieces of armor will carry on over to late game for the Slayer.
Rune | Description |
---|---|
Besiege | • Probably the best rune to slot in the early game. • Bypasses Barrier attack damage penalty altogether, making sure you are breaking it the fastest way possible. • Use this if enemies have the blue barrier meter up. |
Ravage | • A straight up damage boost against enemies. • Deals +50% damage when the enemies are reduced to their red health. • Great for finishing off enemies. |
Upend | • Gives you additional bonuses to damage that scales with how much defensive stats you originally had. • Good as an early-game glass cannon option once you stagger an opponent. |
These runes give general buffs to Rook in the early game, as there is not much choice for runes at this point in time.
This setup is meant to increase Rook's personal damage at the cost of his survivability, leaning into the Slayer's intended role as a straightforward DPS unit.
For this build, we suggest bringing Harding and Bellara because of both of them being able to trigger Sundered, and Bellara being able to apply Weakened, which can be detonated by Rook's Driving Kick.
Skills | ||
---|---|---|
1 |
Soothing Potion (Harding)
|
|
2 |
Adrenaline Rush (Harding)
|
|
3 |
Shred
|
|
Equipment | ||
Main | My Regards | |
Armor | Traveler’s Kit |
Harding is equipped with two support abilities and Shred, which is the primary applicator for the Sundered status.
With that, her role in the fight is to either keep Rook topped up on health, buff them with Adrenaline Rush, or apply Sundered onto opponents to combo with Bellara.
Skills | ||
---|---|---|
1 |
Fade Bolts
|
|
2 |
Replenish (Bellara)
|
|
3 |
Enfeebling Shot
|
|
Equipment | ||
Main | Storm | |
Armor | Utility Dress |
Bellara comes equipped with her own supportive ability just in case, but will mainly be focusing on her Fade Bolts and Enfeebling Shot.
In a fight, she can either detonate Sundered using Fade Bolts, or prime the Weakened status with Enfeebling Shot, which Rook can trigger with Driving Kick for heavy AoE damage.
The Slayer's main bread-and-butter is being able to abuse Rage generation to spam their abilities and deal heavy damage in conjunction with detonations such as Sundered and Weakened.
With that, the key takeaway is that the Slayer needs to be hyper-aggressive to take full advantage of the rage generation, the damage they let Rook do, and the utility they bring.
The Slayer excels at straightforward combat, and should be played as such to maximize Rage generation by constantly being aggressive towards opponents.
During the early game, use your main weapons to shred foes, and shield to stagger them.
Once your rage bar fills up and gains a point, you will have access to your more damaging abilities that can chunk down enemies with relative ease.
Use Driving Kick as a utility tool for damage and detonation, Fury of the Forge for quick fire damage, and Whirlwind and Flashing Fists to end fights.
As Slayer is meant to deal raw damage and focus entirely on that, then having your companions be able to trigger Sundered and Weakened against key opponents can go a long way in speeding up any fights.
When using your abilities, make sure to time it in conjunction with the detonations to increase the burst damage done to enemies.
Take advantage of Flames of Victory and try to hit maximum stagger on an opponent so that you can perform a takedown and gain the Flaming Weapon buff.
When this happens, the fight pretty much skews in your favor due to how quickly you can ramp up stagger on any subsequent opponent afterwards.
Rogue Class | ||
---|---|---|
Duelist | Saboteur | Veil Ranger |
Warrior Class | ||
Champion | Reaper | Slayer |
Mage Class | ||
Spellblade | Death Caller | Evoker |
Slayer Warrior Build and Best Skills
Genshin Impact Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Call of Duty Black Ops 6 (BO6) Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Throne and Liberty Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Monster Hunter Rise: Sunbreak Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
© 2024 Electronic Arts Inc.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.