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★ Important Choices and Romance Guide
This is a complete walkthrough for the main quest The Singing Blade of Dragon Age: The Veilguard's campaign. See this guide for quest information, objectives, and major decisions!
◀︎ Previous Quest | Next Quest ▶︎ |
---|---|
Shadows Crossing | The Smuggled Relic Case |
List of Contents
The Singing Blade | ||
---|---|---|
Location | Arlathan Forest | |
Rewards |
・1,850 XP ・300 Gold ・Increased bonds with current companions ・My Regards (Uncommon Shortbow) |
|
Description | ||
Solas has lost his lyrium dagger, an ancient magical artifact of great power. Harding is eager to return to the site of his ritual, hoping to find the dagger before it falls into the wrong hands. |
Returning to the ritual site, Lace Harding appears like she's brooding. Talk to her.
Decision | |
---|---|
Harding: I should've taken the shot. | |
Choice | Consequence |
We all carry blame. | Neve approves. Harding approves. |
We need to support each other. | Does not affect Approval. |
Maybe you should've. | Does not affect Approval. |
Solas seems to have left behind his dagger when you interferred with the ritual. Find a way into the ruins to recover it.
As you head inside, past the double doors, Harding notes that something must have taken the dagger. You'll see the small figure of a Ghoul just in front. Chase after it.
After having dealt with the Darkspawn that have taken the dagger, you come to a mechanism that you use to open the gate. There's a Chest that will literally be in your way, so don't forget to loot it.
Continue following the quest marker to track down the Ghoul. You'll come to an open area where you'll have to fight some enemies. Clear that, then get to a bridge that has Blight blocking your way.
After clearing the way from the bridge, continue following the path. You'll run into more Darkspawn until you eventually reach a cliffside and go head-to-head with the Lyrium Ghoul. Defeat it to obtain the dagger.
A cutscene will play, powering up Lace Harding. You will then be boxed in with enemies. Beat all of the enemies that appear to finish the quest.
Ascertain the nature of Lace's newfound powers.
Decision | |
---|---|
Harding: Dwarves have never used magic. We can't | |
Choice | Consequence |
It's all just weird. | You've informed Harding that you find her new magic bizarre. |
I think it's a gift. | You encourage Harding to accept that her new magic is a gift. |
I don't like this. | You've admitted to Harding that her new magic feels dangerous to you. |
Harding then talks about Stone sense, and how this new power makes her feel connected to her roots.
Decision | |
---|---|
Harding: I hope you're right that this is a gift. I'd be heartbroken if it caused problems. | |
Choice | Consequence |
You're not a problem.. | Harding romance progress. |
I trust you. | Does not affect Approval. |
Just make sure to aim. | Harding approves. |
I'll keep an eye on you. | Does not affect Approval. |
After the talk with Harding and Neve, head over to Harding's room to talk to her once more.
Decision | |
---|---|
Harding: They don't remember. No one remembers. We don't even know what we lost.. | |
Choice | Consequence |
You're cute when focused. | Harding romance progress. |
Am I interrupting? | Does not affect Approval. |
You lost me. | Does not affect Approval. |
Start making sense. | Does not affect Approval. |
Harding then explains what Isatunoll means, and what it means for her and the Dwarves.
Decision | |
---|---|
Harding: I am. We are. This. And that. Here. There. Now. And forever. | |
Choice | Consequence |
I like that you're excited. | Harding approves. |
Right. If you say so. | Does not affect Approval. |
This isn't helping. | Does not affect Approval. |
Regardless of what choices you pick during this conversation, Harding's approval of you will go up.
To proceed with the next quests, you have to first contact Solas and ask him a few questions. Follow the quest marker until you reach the Meditation Chamber.
Place the 4 Keepsakes to reach Solas. This segment is mainly an interaction, so proceed with the choices that fit with your preferred playstyle. Note that your choices can affect future Dialogue Options.
After speaking with Solas, you need to check in with Varric and Neve. These are also purely interactions, so just mind your choices, but they shouldn't really affect quest progression.
After checking in with Neve, head towards the Eluvian Room to trigger a cutscene with Bellara and unlock entry to the Crossroads. Dialogue choices made here are only for interactions and will not affect quest progression.
Once in the Crossroads, head south of the map to ride a ferry to the Converged City. After arriving, follow the quest tracker to find an area filled with Venatori Soldiers and Sentinels fighting each other. Defeat all these enemies then inspect the nearby wall of blighted roots.
After examining the blighted roots, enter the open gate to the left and head into the left path to find a chest containing some Imperial Weave, a Large Metal Chunk, and The Warden's Peer Armor for Harding.
Then, follow the opposite route to find a Blight Cyst. Destroying this cyst will trigger a fight with the mini-boss, Sirin the Twice Forged, so prepare accordingly.
After defeating it, pick up the Champion's Essence off its corpse. Then, head back to the blighted roots and use the essence to remove them.
Dragon Age: The Veilguard Campaign Guide
All Main Quests | ||
---|---|---|
The End of The Beginning | In Entropy's Grasp | Shadows Crossing |
The Singing Blade | The Smuggled Relic Case | Sea of Blood |
Shadows of Minrathous | A Warden's Best Friend | On Deadly Wings |
On Blighted Wings | The Dragon Slayer | Where the Dead Must Go |
Something Wrong | The Siege of Weisshaupt |
The Singing Blade Quest Guide
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