Dragon Age: The Veilguard

Veil Ranger Build and Best Skills

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Dragon Age The Veilguard - Veil Ranger Specialization

The Veil Ranger Rogue Build is a build you can create for the Veil Ranger specialization in Dragon Age: The Veilguard. Learn the best skills to get, the best weapon and armor to use, the best companions to bring, and more!

Rogue Guides
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Veil Ranger
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The Best Veil Ranger Build for Dragon Age: Veilguard

Early-Game Veil Ranger Build

Skills 1. Lightning Quiver
2. Reeling Bolt
3. Storm's Path
4. Twin Gifts of Arlathan
Main Golden Grassblade
+25% Stagger
Off-Hand Storm Needle
+20% Barrier Damage
Alt. Weapon Glory Hunter's Bow
+10% Weapon Damage
Helmet Forest Guardian's Veil
+20% Electricity Resistance
Armor Wanderer's Long Coat
+20% Resistance (Any)
Belt Twin Buckle Binding
Amulet Token of True Flight
+15% Critical Damage
Ring 1 Graven Opal
+25% Arrow Generation
Ring 2 Brass Root
+25% Momentum Generation
Runes 1. Shatter
2. Upend
3. Ravage
Companions Bellara:
Dragon Age The Veilguard - Galvanized Tear Galvanized Tear
Dragon Age The Veilguard - Time Slow (Bellara) Time Slow (Bellara)
Dragon Age The Veilguard - Replenish (Bellara) Replenish (Bellara)
Taash:
Dragon Age The Veilguard - Dragonfire Strike Dragonfire Strike
Dragon Age The Veilguard - Spitfire Spitfire
Dragon Age The Veilguard - Dragon Dragon's Roar

In the early game, focus on getting as much damage with charged bow shots and weakpoint damage to start off. Your abilities will not be doing great early on due to limited gear options.

Endgame Veil Ranger Build

Skills 1. Lightning Quiver
+75% Critical Damage
2. Reeling Bolt
-15% Cooldown Duration
3. Storm's Path
+25% Ability Critical Damage
4. Twin Gifts of Arlathan
Main Cutthroat's Sword
+10% Weapon Damage
Off-Hand Focal Blade
+40 Added Electricity Damage
Alt. Weapon Dauntless Greatbow
+15% Charged Bow Attack Damage
Helmet Carastes Double-Hat
+20% Advantage Duration
Armor Magister's End
+20% Electricity Resistance
Belt Twin Buckle Binding
Amulet Token of True Flight
+15% Critical Damage
Ring 1 Graven Opal
+25% Projectile Ability Damage
Ring 2 Focus of the Veil
+25% Area Ability Damage
Runes 1. Upend
2. Electrify
3. Shatter
Companions Bellara:
Dragon Age The Veilguard - Galvanized Tear Galvanized Tear
Dragon Age The Veilguard - Time Slow (Bellara) Time Slow (Bellara)
Dragon Age The Veilguard - Replenish (Bellara) Replenish (Bellara)
Taash:
Dragon Age The Veilguard - Dragonfire Strike Dragonfire Strike
Dragon Age The Veilguard - Spitfire Spitfire
Dragon Age The Veilguard - Dragon Dragon's Roar

Once you get to endgame, look for gear with Ability and Electric damage bonuses to boost the damage you do with your abilities. You'll also want to use any gear pieces with Critical Damage since at this point, you'll have lots of Burning application from Taash.

Veil Ranger Skill Priority

Skill Tree Progression

Order Skill Description
1 Evasive Maneuvers
(Core)
Use your speed to launch a powerful attack from an Extended Dodge. Also applies to recovering from being Knocked Down.
2 Endure
(Core)
Lose 35% less Momentum when you take damage.
3 Rain of Decay
(Control)
Rain death from above. Damage is inflicted each second to all enemies caught in the area of this attack.
4 Enervation
(Control)
Damage vs. Barrier: +20%
5 Bated Breath
(Control)
Your Bow can now be charged up an additional level.
6 Debilitating Shocks
(Veil Jumper)
Take 15% less damage from enemies who are Shocked.
7 More is Better
(Veil Jumper)
Maximum Arrows: +2
8 Light Armor Mastery
(Veil Jumper)
While wearing a Light Helm and Armor:
Maximum Momentum: +50
Weak Point damage: +15%
Charged Bow show damage: +20%
9 Poisonous Precision
(Veil Jumper)
Defeating an enemy by hitting their Weakpoint grants Necrotic Weapons. Necrotic Weapons lasts 50% longer.
10 Strong Draw
(Veil Jumper)
Charged Bow damage: +10%
11 Lightning Quiver
(Veil Jumper)
Unleash a storm of electric bolts that spread across the battlefield, peppering random enemies. Fires up to 7 bolts that randomly hit enemies across a large area.
12 Salvaged Arrows
(Veil Jumper)
Arrows gained after defeating an enemy: +2
13 Hunter's Focus
(Veil Jumper)
While Charging your Bow, pressing Lock On spends Momentum to temporarily sharpen your focus, slow down time, and let you aim with heightened accuracy. Aiming while airborne automatically triggers Hunter’s Focus.
14 Killer Instinct
(Control)
Stagger from Abilities: +20%
15 Keen Eye
(Control)
You generate 2 additional Momentum from Arrow hits. This bonus is doubled when hitting an enemy's Weakpoint.
16 Burst of Speed
(Control)
Momentum generation: +10%
17 Reeling Bolt
(Control)
Nock your bow with a special arrow that shocks and disorients enemies. Deals very high Stagger and applies Shocked to the primary target. Nearby enemies are pulled toward the target. Applies Weakened.
18 Archer's Strength
(Veil Jumper)
Projectile Abilities deal 25% bonus damage to targets at least 20 meters away.
19 Mortal Wounds
(Veil Jumper)
Weakpoint damage: +10%
20 Breathing Room
(Veil Jumper)
The scope of Area Abilities is greatly increased.
21 Twin Gifts of Arlathan
(Veil Ranger)
Discovering bizarre relics means Veil Jumpers toy with more experimental approaches to combat. Throw two entangled relic fragments that rapidly bounce between targets.
22 Storm's Path
(Veil Ranger)
A Veil Jumper makes their own path. It just requires some creativity… or a lot of violence. Fire a massive blast from your Bow, damaging all enemies in the way. Detonates Overwhelmed.
23 Amperage
(Veil Ranger)
Electric damage: +10%
24 Compound Bow
(Veil Ranger)
Your Bow’s base damage is added to all Projectile Ability damage.
25 Shocking Malady
(Veil Ranger)
Shocked duration: +20%
26 Lightning Splash
(Veil Ranger)
Hitting an enemy with an Area Ability also applies Shocked.
27 Amperage
(Control)
Electric damage: +10%
28 Precise Power
(Control)
Gain Enhanced Damage after defeating an enemy by hitting their Weakpoint.
29 Collateral Damage
(Control)
Hitting multiple enemies with a single Area Ability deals 10% more damage for each enemy hit.
30 Mortal Wounds
(Control)
Weakpoint damage: +10%
31 Sniper's Triumph
(Veil Ranger)
After a Charged Weakpoint headshot, your next shot will fire multiple Arrows at once.
32 Double Shock
(Veil Ranger)
Maximum Shocked stacks: +1
33 Storm's Call
(Veil Ranger)
Achieving maximum Shocked stacks on an enemy triggers an Electric burst in an area around them.
34 Death Blow
(Veil Ranger)
Hitting a Weakpoint on a Staggered enemy deals lethal damage.
35 Precision Shot
(Veil Jumper)
Dealing a Critical hit with a Projectile Ability grants Precision.
36 Underdog's Bite
(Veil Jumper)
Hitting 3 or more enemies with an Area Ability grants Enhanced Damage.
37 Breathing Room
(Control)
The scope of Area Abilities is greatly increased.
38 Shellbreaker
(Veil Jumper)
Damage vs. Armor: +20%
39 Knock Out
(Veil Jumper)
Charged and charged bow attacks now deal a guaranteed Critical hit if the enemy has Low Health.
40 Archer's Rhythm
(Veil Ranger)
Firing a Charged Arrow the moment it reaches maximum Charge increases its damage by 50%.
41 Marksmanship
(Veil Ranger)
Charged Bow damage: +10%
42 Opportunity Shocks
(Veil Ranger)
When your Momentum is above 66%, Bows deal up to 75 additional Electric damage. The closer to a Perfect Shot, the stronger the effect.
43 Hamstring
(Veil Ranger)
Knock Down enemies when your Charged Arrow hits their legs.
44 Sharper Edge
(Burst)
Penetration: +15%
45 Decisive Finale
(Burst)
Unleash a decisive Heavy Final attack after a Light Attack Chain.
46 Decisive Finish
(Burst)
Agile attack damage: +10%
Charged attack damage: +10%
Final attack damage: +10%
47 Sniper's Precision
(Burst)
Damage from Projectile Abilities cannot be reduced while Precision is active.
48 Underestimated
(Burst)
Light attacks deal 10% more Health damage.
49 Supercharged
(Burst)
Projectile Abilities deal 75% more damage vs. Barrier.
50 Determination
(Control)
Maximum Momentum: +50
51 Heartseeker
(Control)
Area Abilities deal 20% bonus damage vs health.
52 Triple Threat
(Veil Jumper)
Equipping an Ability of each damage type increases Ability damage by 25%.
53 Providence
(Burst)
Advantage duration: +20%
54 Swift Death
(Burst)
Gain Quickened after defeating an enemy with a Critical hit.
55 Conductive Shot
(Burst)
Projectile Abilities deal 100 Electric damage to enemies within 8 meters.

Early Game Progression

Early game skill progression focuses on taking passives and traits that improve the damage of your bow while making your way to the Veil Ranger tree at the bottom.

Rogue Class Abilities and Builds

Late Game Progression

In the late game, we'll want to take skills that upgrade Projectile Skills since we have three of them. We'd also want to take the skills that Electric damage as well as Shocked application.

Best Veil Ranger Weapons

Early Game Endgame
Main Weapon Golden Grassblade
Enchantments:
+25% Stagger
Cutthroat's Sword
Enchantments:
+10% Weapon Damage
Off-Hand Storm Needle
Enchantments:
+20% Barrier Damage
Focal Blade
Enchantments:
+40 Added Electricity Damage
Alt. Weapon Glory Hunter's Bow
Enchantments:
+10% Weapon Damage
Dauntless Greatbow
Enchantments:
+15% Charged Bow Attack Damage

Early on, we want to go for the strongest Bow we can find for damage but also on the lookout for weapons with Electric and ability damage bonuses. Veil Rangers typically want to use Longbows for more damage.

At the endgame, we'll want a high rarity Dauntless Greatbow for more Electric damage that also stacks per remaining arrow. This will greatly improve the damage dealt with our Storm's Path and other abilities.

Best Veil Ranger Gear

Early Game Endgame
Helmet Forest Guardian's Veil
Enchantments:
+20% Electricity Resistance
Carastes Double-Hat
Enchantments:
+20% Advantage Duration
Armor Wanderer's Long Coat
Enchantments:
+20% Resistance (Any)
Magister's End
Enchantments:
+20% Electricity Resistance
Belt Twin Buckle Binding Twin Buckle Binding
Amulet Token of True Flight
Enchantments:
+15% Critical Damage
Token of True Flight
Enchantments:
+15% Critical Damage
Ring 1 Graven Opal
Enchantments:
+25% Arrow Generation
Graven Opal
Enchantments:
+25% Projectile Ability Damage
Ring 2 Brass Root
Enchantments:
+25% Momentum Generation
Focus of the Veil
Enchantments:
+25% Area Ability Damage

Use the best equipment you can find early game since most of the gear will most likely have their bonuses locked. If you can, use the ones that boost your weakpoint and bow damage.

In lategame, we'll want to use Caraste's Double-Hat to increase our ability damage since we use three Projectile abilities. Token of True Flight is also the best amulet for this build for the increase Projectile Ability damage.

Best Veil Ranger Runes

Rune Pros & Cons
Early Game
Shatter • Shatter allows ranged attacks to break through the enemies' guard when activated.
• This rune is great for Veil Rangers specifically since it also increases Ranged attack damage by +10% passively.
Upend • Gives a passive +5% to all Resistances and turns your existing Resistances into offensive damage bonuses of the same type for 10 seconds when activated.
• Activate the rune during extended damage windows to further increase your burst damage.
Ravage • Gives you a flat damage boost to the enemy's health bar when activated.
• Deals +50% damage when the enemies are reduced to their red health.
• Great active effect for finishing off enemies after breaking their armor/barrier.
End Game
Upend • Gives a passive +5% to all Resistances and turns your existing Resistances into offensive damage bonuses of the same type for 10 seconds when activated.
• Activate the rune during extended damage windows to further increase your burst damage.
Electrify • You won't really need to activate this rune but it gives a nice passive Electricity damage bonus to bump up your damage even more.
Shatter • Shatter allows ranged attacks to break through the enemies' guard when activated.
• This rune is great for Veil Rangers specifically since it also increases Ranged attack damage by +10% passively.

Early on, make use of any rune that can help with your damage/survivability such as Shatter and Upend which also grant nice passive bonuses.

In the late game, use Upend, Electrify, and Shatter as your runes for damage and utility. With the right equipment, you'll have a lot of Electric resistance by the endgame which can be turned into damage bonuses by using Upend.

Best Veil Ranger Companions

Early Game Companions

Companion Build
Bellara LutareBellara Skills:
Dragon Age The Veilguard - Galvanized Tear Galvanized Tear
Dragon Age The Veilguard - Time Slow (Bellara) Time Slow (Bellara)
Dragon Age The Veilguard - Replenish (Bellara) Replenish (Bellara)

Equipment:
Main Weapon: Storm
Armor: Utility Dress
TaashTaash Skills:
Dragon Age The Veilguard - Dragonfire Strike Dragonfire Strike
Dragon Age The Veilguard - Spitfire Spitfire
Dragon Age The Veilguard - Dragon Dragon's Roar

Equipment:
Main Weapon: Neckbreaker
Keepsake: Treasure
Armor: Plumed Platemail

Galvanized Tear is Bellara's best ability when dealing with multiple enemies to group them all up in one spot allowing you to quickly dispatch them with your abilities. Time Slow can be used to debuff enemies allowing you to easily aim for weakpoints with your bow while Replenish can be used for emergency healing.

Taash is the best companion for a Veil Ranger due to his Burning application which is the Critical Condition for your Electric abilities. He can also detonate Weakened and apply Overwhelm which are great combos with a Veil Ranger.

Endgame Companions

Companion Build
Bellara LutareBellara Skills:
Dragon Age The Veilguard - Galvanized Tear Galvanized Tear
Dragon Age The Veilguard - Time Slow (Bellara) Time Slow (Bellara)
Dragon Age The Veilguard - Replenish (Bellara) Replenish (Bellara)

Equipment:
Main Weapon: Concentration
Keepsake: Focusing Contraption
Armor: Utility Dress
Trinket: Humming Curiosity
TaashTaash Skills:
Dragon Age The Veilguard - Dragonfire Strike Dragonfire Strike
Dragon Age The Veilguard - Spitfire Spitfire
Dragon Age The Veilguard - Dragon Dragon's Roar

Equipment:
Main Weapon: Golden Locus
Keepsake: Jade Cleaver
Armor: Strong Arm
Trinket: Numbing Herbs

Get the Explosive Timing upgrade for Dragonfire Strike that applies Burning on Detonations. This allows for easier Burning application with your Reeling Bolt and Dragonfire Strike combo. Also upgrade Spitfire with Spreading Weakness to allow Taash to passively use Spitfire every 60 seconds for passive Overwhelm.

For Bellara, you can upgrade her Galvanized Tear to have more Shocked application with Lingering Spark or a bigger AoE with Grasp of the Beyond.

How to Play the Veil Ranger

Veil Rangers are snipers that can pick off targets from afar using their bow skills. Keep your distance and shoot down enemies before they can get to you by applying Shocked and making use of Electric damage to defeat them.

Make Use of Primers and Detonations

Use Primers and Detonations from your Abilities and Companions to really do damage against groups of enemies. With Taash, you can make use of both Weakened and Overwhelmed combos.

For this build, you'll want to use your Reeling Bolt and Taash's Dragonfire Strike to trigger the Weakened combo. After which, Taash's Spitfire can also be used to apply Overwhelmed, which can be detonated by Storm's Path.

Aim for Enemy Weakpoints

To maximize your damage using the bow, aim for enemy weakpoints such as their heads to deal the most damage. Weakpoints may differ between enemies so try aiming for different spots when you encounter an unfamiliar enemy.

Keep Your Distance

Since you will be mostly fighting at ranged with your bow, position yourself safely at a distance so you can shoot arrows without worry of being attacked. Make use of your Companions' abilities such as Taash's taunt to get enemy aggro away from you.

Hunter's Focus to Aim Better

Use the Hunter's Focus trait from the Veil Jumper section of the skill tree to help you aim for enemy weakpoints more reliably. The momentum drain from using this trait isn't really that much so you can use it for a bit just before you shoot to adjust your aim.

Dragon Age: The Veilguard Related Guides

Dragon Age The Veilguard - Classes and Builds

All Classes, Specializations, and Best Builds

List of Class and Specialization Builds

Warrior Class
Champion IconChampion Slayer IconSlayer Reaper IconReaper
Mage Class
Death Caller IconDeath Caller Spellblade IconSpellblade Evoker IconEvoker
Rogue Class
Duelist Icon Duelist Veil Ranger Icon Veil Ranger Saboteur Icon Saboteur

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