★ Classes & Builds: Warrior, Mage, Rogue
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The Veil Ranger Rogue Build is a build you can create for the Veil Ranger specialization in Dragon Age: The Veilguard. Learn the best skills to get, the best weapon and armor to use, the best companions to bring, and more!
Rogue Guides | ||
---|---|---|
Best Builds & Specializations |
Skill Tree & Priority |
All Equipment |
Duelist Builds |
Saboteur Builds |
Veil Ranger Builds |
List of Contents
Skill 1 | Skill 2 | Skill 3 | Ultimate |
---|---|---|---|
Lightning Quiver | Reeling Bolt | Storm's Path | Twin Gifts of Arlathan |
Skill enchantments are unlocked with Caretaker Workshop Rank 5. We do not consider Shop Rank 5 to be an early-game facility as the upgrade cost is too much.
In the early game, use Rain of Decay as your main damage skill to get through the early levels until you learn Lightning Quiver which you can use for better damage.
Before you reach level 20, use your skill points and make your way to the Reeling Bolt ability which will help you deal with groups of enemies more easily by grouping them. Reeling Bolt also applies Weakened which can be detonated by your companions.
Once you reach level 20 and unlock the Veil Ranger specialization, you'll have access to Storm's Path and the ultimate Twin Gifts of Arlathan. These skills will be your bread-and-butter from now on for dealing damage.
Order | Skill | Description |
---|---|---|
1 |
Evasive Maneuvers
(Core) |
Use your speed to launch a powerful attack from an Extended Dodge. Also applies to recovering from being Knocked Down. |
2 |
Endure
(Core) |
Lose 35% less Momentum when you take damage. |
3 |
Rain of Decay
(Control) |
Rain death from above. Damage is inflicted each second to all enemies caught in the area of this attack. |
4 |
Enervation
(Control) |
Damage vs. Barrier: +20% |
5 |
Bated Breath
(Control) |
Your Bow can now be charged up an additional level. |
6 |
Debilitating Shocks
(Veil Jumper) |
Take 15% less damage from enemies who are Shocked. |
7 |
More is Better
(Veil Jumper) |
Maximum Arrows: +2 |
8 |
Light Armor Mastery
(Veil Jumper) |
While wearing a Light Helm and Armor: Maximum Momentum: +50 Weak Point damage: +15% Charged Bow show damage: +20% |
9 |
Poisonous Precision
(Veil Jumper) |
Defeating an enemy by hitting their Weakpoint grants Necrotic Weapons. Necrotic Weapons lasts 50% longer. |
10 |
Strong Draw
(Veil Jumper) |
Charged Bow damage: +10% |
11 |
Lightning Quiver
(Veil Jumper) |
Unleash a storm of electric bolts that spread across the battlefield, peppering random enemies. Fires up to 7 bolts that randomly hit enemies across a large area. |
12 |
Salvaged Arrows
(Veil Jumper) |
Arrows gained after defeating an enemy: +2 |
13 |
Hunter's Focus
(Veil Jumper) |
While Charging your Bow, pressing Lock On spends Momentum to temporarily sharpen your focus, slow down time, and let you aim with heightened accuracy. Aiming while airborne automatically triggers Hunter’s Focus. |
14 |
Archer's Strength
(Veil Jumper) |
Projectile Abilities deal 25% bonus damage to targets at least 20 meters away. |
15 |
Mortal Wounds
(Veil Jumper) |
Weakpoint damage: +10% |
16 |
Breathing Room
(Veil Jumper) |
The scope of Area Abilities is greatly increased. |
17 |
Determination
(Control) |
Maximum Momentum: +50 |
18 |
Keen Eye
(Control) |
You generate 2 additional Momentum from Arrow hits. This bonus is doubled when hitting an enemy's Weakpoint. |
19 |
Burst of Speed
(Control) |
Momentum generation: +10% |
20 |
Reeling Bolt
(Control) |
Nock your bow with a special arrow that shocks and disorients enemies. Deals very high Stagger and applies Shocked to the primary target. Nearby enemies are pulled toward the target. Applies Weakened. |
21 |
Twin Gifts of Arlathan
(Veil Ranger) |
Discovering bizarre relics means Veil Jumpers toy with more experimental approaches to combat. Throw two entangled relic fragments that rapidly bounce between targets. |
22 |
Storm's Path
(Veil Ranger) |
A Veil Jumper makes their own path. It just requires some creativity… or a lot of violence. Fire a massive blast from your Bow, damaging all enemies in the way. Detonates Overwhelmed. |
Early game skill progression focuses on taking passives and traits that improve the damage of your bow while making your way to the Veil Ranger tree at the bottom.
The build makes use of three Projectile Skills which we can improve by taking the skills in the Veil Jumper section. Charged shots from the bow are heavily encouraged when using this build.
Slot | Weapon | Enchantments |
---|---|---|
Main | Golden Grassblade | +25% Stagger |
Off-Hand | Storm Needle | +20% Barrier Damage |
Alt. Weapon | Glory Hunter's Bow | +10% Weapon Damage |
We want to go for the strongest Bow we can find for damage but also on the lookout for weapons with Electric damage bonuses to improve our ability damage. Veil Rangers typically want to use Longbows for more damage.
For the swords, use the Golden Grassblade and the Storm Needle for their bonuses if you've managed to unlock them.
As for the bow, use the Glory Hunter's Bow which gives bonuses to Charge attacks and enemies more than 20 meters away. Otherwise, use the longbow with the highest weapon damage you have.
Use Enchantments for Weapon Damage and Stagger early on for general use. You may choose between Barrier Damage or Armor Damage depending on what your team needs.
Slot | Equipment | Enchantments |
---|---|---|
Helmet | Forest Guardian's Veil | +20% Electricity Resistance |
Armor | Wanderer's Long Coat | +20% Resistance (Any) |
Belt | Twin Buckle Binding | Belts can't be enchanted |
Amulet | Token of True Flight | +15% Critical Damage |
Ring 1 | Graven Opal | +25% Arrow Generation |
Ring 2 | Brass Root | +25% Momentum Generation |
The early game is pretty straightforward for equipment as you will mostly just get them from random chests in the overworld. Make use of equipment with the highest defense stat without thinking about stats too much since they will most likely have their bonuses locked this early.
The Graven Opal is a great ring to have early game since it will increase your ranged attack damage by +20%. Brass Root is also good to increase Shocked damage applied by our abilities.
Rune | Description |
---|---|
Shatter | • Shatter allows ranged attacks to break through the enemies' guard when activated. • This rune is great for Veil Rangers specifically since it also increases Ranged attack damage by +10% passively. |
Upend | • Gives a passive +5% to all Resistances and turns your existing Resistances into offensive damage bonuses of the same type for 10 seconds when activated. • Activate the rune during extended damage windows to further increase your burst damage. |
Ravage | • Gives you a flat damage boost to the enemy's health bar when activated. • Deals +50% damage when the enemies are reduced to their red health. • Great active effect for finishing off enemies after breaking their armor/barrier. |
Shatter, Upend, and Ravage are your best early game Runes for increasing damage throughput.
We suggest bringing Bellara and Taash because of their ability to set up enemies and apply the right Primers and Detonations. Bellara brings healing and area damage along with Shock application while Taash can taunt enemies so you can safely shoot at them from afar.
Skills | ||
---|---|---|
1 |
Galvanized Tear
|
|
2 |
Time Slow (Bellara)
|
|
3 |
Replenish (Bellara)
|
|
Equipment | ||
Main | Storm | |
Armor | Utility Dress |
Galvanized Tear is Bellara's best ability when dealing with multiple enemies to group them all up in one spot allowing for Rook to quickly dispatch them with an ability.
Time Slow can be used to debuff enemies allowing you to easily aim for weakpoints with your bow while Replenish can be used for emergency healing.
Skills | ||
---|---|---|
1 |
Dragonfire Strike
|
|
2 |
Spitfire
|
|
3 |
Dragon's Roar
|
|
Equipment | ||
Main | Neckbreaker | |
Off-Hand | Treasure | |
Armor | Plumed Platemail |
Taash can make use of Dragon's Roar to taunt enemies into attacking her so you can shoot enemies easier. Dragonfire Strike is useful for detonating Weakened which you can apply with Reeling Bolt. Spitfire also applies Overwhelm which can be detonated with Storm's Path.
Lastly, Taash can also apply Burning to enemies using her skills which will allow your own abilities to land Critical Hits for increased damage.
Veil Rangers are snipers that can pick off targets from afar using their bow skills. Keep your distance and shoot down enemies before they can get to you by applying Shocked and making use of Electric damage to defeat them.
To maximize your damage using the bow, aim for enemy weakpoints such as their heads to deal the most damage. Weakpoints may differ between enemies so try aiming for different spots when you encounter an unfamiliar enemy.
Since you will be mostly fighting at ranged with your bow, position yourself safely at a distance so you can shoot arrows without worry of being attacked. Make use of your Companions' abilities such as Taash's taunt to get enemy aggro away from you.
Use the Hunter's Focus trait from the Veil Jumper section of the skill tree to help you aim for enemy weakpoints more reliably. The momentum drain from using this trait isn't really that much so you can use it for a bit just before you shoot to adjust your aim.
Veil Rangers prefer bows but when you are in a pinch in melee, use your Swords to fend off enemies before retreating. If you want to use your bow, consider tapping the Ranged Attack button instead of charging your shots.
Use Primers and Detonations from your Abilities and Companions to really do damage against groups of enemies. With Taash, you can make use of both Weakened and Overwhelmed combos.
All Classes and Builds | Classes & Specialization Tier List |
Rogue Class | ||
---|---|---|
Duelist | Saboteur | Veil Ranger |
Warrior Class | ||
Champion | Reaper | Slayer |
Mage Class | ||
Spellblade | Death Caller | Evoker |
Veil Ranger Rogue Build and Best Skills
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