Dragon Age: The Veilguard

List of All Light Armor

Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
All Major Choices and effects on the story
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This is a list of all light armor in Dragon Age: The Veilguard. See a list of all light armor including their stats and properties.

Notice Notice We're still working on updating this page.
If you have equipment that isn't on this list, feel free to post it in the comments!

List of All Light Armor

All Light Armor

Armor Stats & Properties
Commander's Presence ・Rally Party effectiveness: +100%
・Gain Rally Party when combat starts
・Deal -30% from all sources
Dalish Wraps ・+20% Mana regeneration
・-20% blocking Mana cost
・-20% ranged Mana cost
・Gain Immovable when your Mana goes above 150 (60-second cooldown)
Dragon Coat ・Detonations deal 100 Cold damage
・This Cold damage is increased by +50% per stack of Chilled on the target
Funeral Finery ・Detonations leech 50% of their damage
・Detonations apply Siphoned
Gabardine Overcoat ・All Detonations are +50% wider
・Neve's next Ability deals +15% damage per enemy hit by a Detonation
Graven Vestments ・Detonations deal +50% damage vs. health while you are at Low Health
・Detonations grant you Invulnerable while you are at Low Health
Investigator's Robes ・Detonations permanently reduce enemies' Cold Resistance
・Detonations apply Frozen if the target's Cold Resistance drops below 0%
Jumper's Deft Leathers (Mage) ・+50 Maximum Mana
・+15% Mana Generation
・Gain 20% of maximum Mana value as Defense
・After using an ability with a Mana cost, gain bonus damage equal to 20% of the cost for 6 seconds.
Jumper's Deft Leathers (Rogue) ・+50% Arrow Regeneration
・+15% Weakpoint Damage
Lich's Vestige ・Detonating a Sundered enemy applies Quietus
・If the Detonated enemy already has Necrosis or Quietus, deal +200 Necrotic damage
Magister's End ・+30% Electric Resistance
・Gain Quickened on Perfect Dodge
・Gain 50 added Electric damage for attacks and Abilities while Quickened is active
Orchestrator's Long Coat ・+15% Damage vs. Health
・+15% Light Attack Damage
・+25% Final attack damage
・Defeating an enemy deals 150 Physical damage to nearby enemies
Preserved Gurn Hide ・10% Weakened effectiveness
・+25% damage vs Weakened
Quickstart Leathers ・+25% Damage vs. Barrier
・+15% Ranged Attack Damage
・+25% Ranged Attack Damage vs. Barrier
・Breaking an enemy’s Barrier deals 300 Necrotic damage to nearby enemies
Recruit's Simple Tunic ・+25% Damage vs. Armor
・+15% Heavy Attack Damage
・+20% Damage with Charged Heavy Attacks
・Breaking an enemy’s Armor deals 500 Physical damage to nearby enemies
Researcher's Robes ・Detonations deal +25% Damage vs. Health
・Detanoations vs. enemies at Low Health reduces Emmerich’s Ability cooldowns by 50%
Striking Misfortune ・+15% Necrotic damage
・+25% Necrotic Resistance
・Using a Necrotic Ability cleanses all Afflictions
・Gain Immovable (if not already granted) when you take Necrotic damage
Tevinter Knight ・+50% Cold Resistance
・-30% Fire Resistance
・Every tenth hit blasts nearby enemies with 100 Cold damage and apply Chilled
Tevinter Longcloak ・Detonations apply Frozen
・Double the Frozen duration from Detonations vs. Venatori enemies
The Boundless Scholar ・+25 Detonation damage vs Demons and Undead
・Primers last 25% longer vs Demons and Undead
The Relentless Sleuth ・Detonations apply Chilled
・Chilled enemies deal -25% damage
Threader's Plates ・Enemies remain Sundered when Detonated (but cannot be Detonated again)
・Sundered effectiveness increase by 20%
Wanderer's Long Coat ・+15% Electric Damage
・+25% Electric Resistance
・Using an Electric Ability cleanses all Afflictions
・Gain Quickened (if not already granted) when you take Electric damage

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