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★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
★ Romance Guides for each Companion
★ Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues
This is a list of all light armor in Dragon Age: The Veilguard. See a list of all light armor including their stats and properties.
List of Contents
Notice | We're still working on updating this page. If you have equipment that isn't on this list, feel free to post it in the comments! |
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Armor | Stats & Properties |
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Commander's Presence |
・Rally Party effectiveness: +100% ・Gain Rally Party when combat starts ・Deal -30% from all sources |
Dalish Wraps |
・+20% Mana regeneration ・-20% blocking Mana cost ・-20% ranged Mana cost ・Gain Immovable when your Mana goes above 150 (60-second cooldown) |
Dragon Coat |
・Detonations deal 100 Cold damage ・This Cold damage is increased by +50% per stack of Chilled on the target |
Funeral Finery |
・Detonations leech 50% of their damage ・Detonations apply Siphoned |
Gabardine Overcoat |
・All Detonations are +50% wider ・Neve's next Ability deals +15% damage per enemy hit by a Detonation |
Graven Vestments |
・Detonations deal +50% damage vs. health while you are at Low Health ・Detonations grant you Invulnerable while you are at Low Health |
Investigator's Robes |
・Detonations permanently reduce enemies' Cold Resistance ・Detonations apply Frozen if the target's Cold Resistance drops below 0% |
Jumper's Deft Leathers (Mage) |
・+50 Maximum Mana ・+15% Mana Generation ・Gain 20% of maximum Mana value as Defense ・After using an ability with a Mana cost, gain bonus damage equal to 20% of the cost for 6 seconds. |
Jumper's Deft Leathers (Rogue) |
・+50% Arrow Regeneration ・+15% Weakpoint Damage |
Lich's Vestige |
・Detonating a Sundered enemy applies Quietus ・If the Detonated enemy already has Necrosis or Quietus, deal +200 Necrotic damage |
Magister's End |
・+30% Electric Resistance ・Gain Quickened on Perfect Dodge ・Gain 50 added Electric damage for attacks and Abilities while Quickened is active |
Orchestrator's Long Coat |
・+15% Damage vs. Health ・+15% Light Attack Damage ・+25% Final attack damage ・Defeating an enemy deals 150 Physical damage to nearby enemies |
Preserved Gurn Hide |
・10% Weakened effectiveness ・+25% damage vs Weakened |
Quickstart Leathers |
・+25% Damage vs. Barrier ・+15% Ranged Attack Damage ・+25% Ranged Attack Damage vs. Barrier ・Breaking an enemy’s Barrier deals 300 Necrotic damage to nearby enemies |
Recruit's Simple Tunic |
・+25% Damage vs. Armor ・+15% Heavy Attack Damage ・+20% Damage with Charged Heavy Attacks ・Breaking an enemy’s Armor deals 500 Physical damage to nearby enemies |
Researcher's Robes |
・Detonations deal +25% Damage vs. Health ・Detanoations vs. enemies at Low Health reduces Emmerich’s Ability cooldowns by 50% |
Striking Misfortune |
・+15% Necrotic damage ・+25% Necrotic Resistance ・Using a Necrotic Ability cleanses all Afflictions ・Gain Immovable (if not already granted) when you take Necrotic damage |
Tevinter Knight |
・+50% Cold Resistance ・-30% Fire Resistance ・Every tenth hit blasts nearby enemies with 100 Cold damage and apply Chilled |
Tevinter Longcloak |
・Detonations apply Frozen ・Double the Frozen duration from Detonations vs. Venatori enemies |
The Boundless Scholar |
・+25 Detonation damage vs Demons and Undead ・Primers last 25% longer vs Demons and Undead |
The Relentless Sleuth |
・Detonations apply Chilled ・Chilled enemies deal -25% damage |
Threader's Plates |
・Enemies remain Sundered when Detonated (but cannot be Detonated again) ・Sundered effectiveness increase by 20% |
Wanderer's Long Coat |
・+15% Electric Damage ・+25% Electric Resistance ・Using an Electric Ability cleanses all Afflictions ・Gain Quickened (if not already granted) when you take Electric damage |
All Armor Types | ||
---|---|---|
Light Helmet | Medium Helmet | Heavy Helmet |
Light Armor | Medium Armor | Heavy Armor |
Armor Guides | ||
---|---|---|
List of Unique Armors |
List of All Light Armor
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