★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
★ Romance Guides for each Companion
★ Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues

Accessibility settings allow players to customize UI, HUD, Visuals, and Controls in Dragon Age: The Veilguard. Learn more about the different settings available in here!
List of Contents

The game allows the player to customize the user interface (UI) and head-up display (HUD) via the Interface settings. The player may choose when to show or hide the helmet equipped by Rook, in-game text language and size, and other settings such as health percentages and combat text.

Interface elements such as text size, opacity, and color can be personalized in the interface screen. An option to add an audio cue for visual-only elements is available to aid the visually impaired, in addition to full-screen color filters that can improve visibility.

Visual settings take into account players struggling with motion sickness via the Persistent Dot Option and a fully optional motion blur. Camera shake can be adjusted if needed, along with a Field of View (FOV) Slider that can be changed upon personal preference.
| All Options for Visuals/UI | ||
|---|---|---|
| Camera Shake | Depth of Field | Show/Hide UI Elements |
| Low Health Screen Effect | Motion Blur | Persistent Dot Option |
| Ranged & Melee Threat Indicators | Subtitle Options | UI Text Size |
| Vignette | ||

Console and keyboard inputs are fully remappable in the settings, along with input sensitivity and UI interaction inputs. Inputs requiring a button to be held for a short period of time may be changed into a tap, allowing the players to completely reconfigure the settings for their own comfort.
| All Options for Controls | ||
|---|---|---|
| Ability Wheel Activation | Disable UI Hold Inputs | Input Remapping |
| Invert Axis | Swap L & R Sticks | Stick Deadzones |
| Trigger Deadzones | Vertical/Horizontal Sensitivity | Vibration Intensity |

Settings during combat and exploration may be changed upon player preference. Several options such as aim assist and aim snap may be toggled upon discretion, in addition to object glint, objective marker visibility, and auto-saving frequency.
Combat options are tied to game difficulty. Players looking for a customized combat experienced may feel free to experiment to their liking, or simply choose one of the difficulty presets available in the game.
Difficulty Levels and Playstyles
| All Options for Combat | ||
|---|---|---|
| Aim Assist | Aim Snap | Combat Timing |
| Enemy Aggression | Enemy Damage | Enemy Health |
| Enemy Resistances | Enemy Vulnerability | Prevent Death |
| All Options for Exploration | ||
|---|---|---|
| Frequent Auto-Saving | Library | Object Glint Distance |
| Object Glint Visibility | Objective Marker Visibility | Pause at Any Time |
| Waypoint Visibility | World & Local Map Availability | |

Beginner's Guide: Tips and Tricks
Accessibility Settings Guide



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