Dragon Age: The Veilguard is now available for all regions!
★ See our Beginner's Guides to get up to speed!
★ All Classes: Mage, Warrior, Rogue
★ See all Companions and Factions in The Veilguard!
★ Trophy Guide and All Achievements
★ Important Choices and Romance Guide
Accessibility settings allow players to customize UI, HUD, Visuals, and Controls in Dragon Age: The Veilguard. Learn more about the different settings available in here!
List of Contents
The game allows the player to customize the user interface (UI) and head-up display (HUD) via the Interface settings. The player may choose when to show or hide the helmet equipped by Rook, in-game text language and size, and other settings such as health percentages and combat text.
Interface elements such as text size, opacity, and color can be personalized in the interface screen. An option to add an audio cue for visual-only elements is available to aid the visually impaired, in addition to full-screen color filters that can improve visibility.
Visual settings take into account players struggling with motion sickness via the Persistent Dot Option and a fully optional motion blur. Camera shake can be adjusted if needed, along with a Field of View (FOV) Slider that can be changed upon personal preference.
All Options for Visuals/UI | ||
---|---|---|
Camera Shake | Depth of Field | Show/Hide UI Elements |
Low Health Screen Effect | Motion Blur | Persistent Dot Option |
Ranged & Melee Threat Indicators | Subtitle Options | UI Text Size |
Vignette |
Console and keyboard inputs are fully remappable in the settings, along with input sensitivity and UI interaction inputs. Inputs requiring a button to be held for a short period of time may be changed into a tap, allowing the players to completely reconfigure the settings for their own comfort.
All Options for Controls | ||
---|---|---|
Ability Wheel Activation | Disable UI Hold Inputs | Input Remapping |
Invert Axis | Swap L & R Sticks | Stick Deadzones |
Trigger Deadzones | Vertical/Horizontal Sensitivity | Vibration Intensity |
Settings during combat and exploration may be changed upon player preference. Several options such as aim assist and aim snap may be toggled upon discretion, in addition to object glint, objective marker visibility, and auto-saving frequency.
Combat options are tied to game difficulty. Players looking for a customized combat experienced may feel free to experiment to their liking, or simply choose one of the difficulty presets available in the game.
Difficulty Levels and Playstyles
All Options for Combat | ||
---|---|---|
Aim Assist | Aim Snap | Combat Timing |
Enemy Aggression | Enemy Damage | Enemy Health |
Enemy Resistances | Enemy Vulnerability | Prevent Death |
All Options for Exploration | ||
---|---|---|
Frequent Auto-Saving | Library | Object Glint Distance |
Object Glint Visibility | Objective Marker Visibility | Pause at Any Time |
Waypoint Visibility | World & Local Map Availability |
Beginner's Guide: Tips and Tricks
Accessibility Settings Guide
Genshin Impact Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Call of Duty Black Ops 6 (BO6) Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Throne and Liberty Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Monster Hunter Rise: Sunbreak Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
© 2024 Electronic Arts Inc.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.