★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
★ Romance Guides for each Companion
★ Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues
The Duelist Rogue Build is a build you can create for the specialization in Dragon Age: The Veilguard. Learn the best skills to get, the best weapon and armor to use, the best companions to bring, and more!
Rogue Guides | ||
---|---|---|
Best Builds | Skill Tree & Priority |
All Equipment |
Duelist Builds |
Saboteur Builds |
Veil Ranger Builds |
List of Contents
Skills | 1.
Hurricane of Blades Hurricane of Blades Deals 350 Necrotic damage. Spin around in a ring of rapid strikes. Nearby enemies are hit up to 4 times. The final strike deals more damage.
2. Toxic Dash Toxic Dash Dash toward your target to land a deadly blow. Applies Necrosis to the enemy. Applies Sundered.
3. A Thousand Cuts A Thousand Cuts Assume a duelist’s pose, then rapidly slice and dice your opponent. Deals damage up to 16 times with an especially devastating final blow.
4. Murder of Crows Murder of Crows Use your advanced agility to cut down enemies foolish enough to challenge an Antivan Crow. Your enemies will think you have wings as you leap rapidly between nearby targets, dealing damage with each strike. The final leap deals significant damage to any enemies near the strike zone.
|
---|---|
Main |
Weisshaupt's Wail Weisshaupt's Wail Physical
+15% Light attack damage +20% Light Final attack damage Gain Rally party for every third Final attack you land Companion cooldowns are reduced by 15% while Rally Party is active +10% Weapon Damage |
Off-Hand |
Duelist's Blade Duelist's Blade Physical
Deal +40 added Necrotic damage Apply Necrosis when you hit with the Riposte trait When Necrosis expires, deal Physical damage to the target +10% Necrotic damage per Necrosis stack +25% Stagger |
Alt. Weapon |
Cryptwood Bow Cryptwood Bow Necrotic
Deal +40 added Necrotic damage +20% damage vs. enemies suffering from Necrosis Weakpoint hits apply Necrosis Necrosis stacks now increase in potency by an additional 20% per stack +20% Barrier Damage |
Helmet |
Defiant Silence Defiant Silence +20% Critical Damage
+25% Stagger with Critical Hits +10% Critical damage relative to Shadow Dragons Allied Strength You now have a 10% chance to deal Critical damage with any weapon attack +20% Electricity Resistance |
Armor |
Pursuant's Implements Pursuant's Implements +25% Potion Healing effectiveness
+1 Maximum Potion Gain 50 Momentum when you use a Potion All Potions heal an additional 20% of your maximum health, regardless of their type +20% Necrotic Resistance |
Belt |
Twin Buckle Binding Twin Buckle Binding +23% duration of Potion effect
+10% Ability damage Grants Enhanced Damage on Potion use. Heal for 100 upon using any Ability while Quickened. |
Amulet |
Halla's Grace Halla's Grace +20% Quickened duration
+10% Quickened effectiveness Gain Quickened after every fifth Ability used Ability costs are reduced while Quickened is active +15% Critical Damage |
Ring 1 |
Precious Decay Precious Decay +15% Necrotic damage
+25% Necrotic Resistance +20% Necrotic Ability damage to health 50% of all your other damage type bonuses contribute to your Necrotic damage bonus +25% Momentum Generation |
Ring 2 |
Necrotic Jade Necrotic Jade +25% Necrosis Damage
+20% damage vs. enemies suffering from Necrosis +25% Momentum Generation +25% Arrow Generation |
Runes | 1.
Besiege Besiege 2. Upend Upend 3. Ravage Ravage |
Companions | Emmrich:
The Bell Tolls
The Bell Tolls Emmrich casts a death curse that, after a short delay, causes an enemy to explode with necrotic energy. Applies Quietus to targets, dealing increased damage.
Final Rites
Final Rites Emmrich summons an envoy of the dead who explodes in a blast of necrotic energy.
Replenish (Emmrich) Replenish (Emmrich) A wise Mourn Watcher prepares for all manner of danger; no one should pass before their time. Emmrich casts a healing spell, instantly restoring your health.
|
Lucanis:
Eviscerate
Eviscerate Lucanis deals a decisive blow, targeting an enemy’s weakest point. At half health or less, this deals bonus damage, increasing in effectiveness the closer the target is to death. Detonates Overwhelmed.
Abominate
Abominate Lucanis sweeps the area with demonic strength. Deals high Barrier damage and applies Knocked Down to enemies in the area.
Adrenaline Rush (Lucanis) Adrenaline Rush (Lucanis) Lucanis gives a rousing shout, motivating you to act with renewed determination. Grants Enhanced Damage.
|
|
For the early game Duelist build, we focus on improving weapon damage and light attacks since we have limited gear options. Use the best weapons and armor you can find for now.
Skills | 1.
Hurricane of Blades Hurricane of Blades Deals 350 Necrotic damage. Spin around in a ring of rapid strikes. Nearby enemies are hit up to 4 times. The final strike deals more damage.
+3 Hits 2. Toxic Dash Toxic Dash Dash toward your target to land a deadly blow. Applies Necrosis to the enemy. Applies Sundered.
-15% Cooldown Duration 3. A Thousand Cuts A Thousand Cuts Assume a duelist’s pose, then rapidly slice and dice your opponent. Deals damage up to 16 times with an especially devastating final blow.
+25% Ability Stagger 4. Murder of Crows Murder of Crows Use your advanced agility to cut down enemies foolish enough to challenge an Antivan Crow. Your enemies will think you have wings as you leap rapidly between nearby targets, dealing damage with each strike. The final leap deals significant damage to any enemies near the strike zone.
|
---|---|
Main |
Enchanted Longblade Enchanted Longblade Physical
+20% Final attack damage Gain Necrotic Weapons on kills with Final attacks While Necrotic Weapons is active, Final attacks apply Necrosis Melee attack leech life from enemies suffering from Necrosis while Necrotic Weapons is active +10% Weapon Damage |
Off-Hand |
Arainai's Talon Arainai's Talon Necrotic
+30% Necrotic damage Permanently gain Necrotic Weapons when entering combat +40 Added Necrotic Damage |
Alt. Weapon |
Cryptwood Bow Cryptwood Bow Necrotic
Deal +40 added Necrotic damage +20% damage vs. enemies suffering from Necrosis Weakpoint hits apply Necrosis Necrosis stacks now increase in potency by an additional 20% per stack +25% Stagger |
Helmet |
Antivan Parade Helm Antivan Parade Helm +25% Flaming Weapons duration
+25% Flaming Weapons damage Flaming Weapons damage is doubled vs Burning enemies +20% Necrotic Resistance |
Armor |
Striking Misfortune Striking Misfortune +15% Necrotic damage
+25% Necrotic Resistance Using a Necrotic Ability cleanses all Afflictions Gain Immovable (if not already granted) when you take Necrotic damage +15% Affliction Duration |
Belt |
Watcher's Hold Watcher's Hold +15% Necrotic damage
Deals 150 Necrotic damage in an area on Potion use Applies an additional Necrosis stack on use |
Amulet |
A Pale Reflection A Pale Reflection +20% damage vs, enemies with Low Health
Standard enemies are now always considered to have Low Health (does not affect boss enemies) Defeating an enemy grants 5% Ultimate +20% Necrosis Damage |
Ring 1 |
Precious Decay Precious Decay +15% Necrotic damage
+25% Necrotic Resistance +20% Necrotic Ability damage to health 50% of all your other damage type bonuses contribute to your Necrotic damage bonus +2 Max Arrows |
Ring 2 |
Necrotic Jade Necrotic Jade +25% Necrosis Damage
+20% damage vs. enemies suffering from Necrosis +25% Momentum Generation +25% Momentum Generation |
Runes | 1.
Upend Upend 2. Hunger Hunger 3. Scourge Scourge |
Companions | Emmrich:
The Bell Tolls
The Bell Tolls Emmrich casts a death curse that, after a short delay, causes an enemy to explode with necrotic energy. Applies Quietus to targets, dealing increased damage.
Final Rites
Final Rites Emmrich summons an envoy of the dead who explodes in a blast of necrotic energy.
Entangling Spirits Entangling Spirits Emmrich summons spirits to entangle and hinder your enemies. Deals high Stagger.
|
Lucanis:
Eviscerate
Eviscerate Lucanis deals a decisive blow, targeting an enemy’s weakest point. At half health or less, this deals bonus damage, increasing in effectiveness the closer the target is to death. Detonates Overwhelmed.
Abominate
Abominate Lucanis sweeps the area with demonic strength. Deals high Barrier damage and applies Knocked Down to enemies in the area.
Adrenaline Rush (Lucanis) Adrenaline Rush (Lucanis) Lucanis gives a rousing shout, motivating you to act with renewed determination. Grants Enhanced Damage.
|
|
In the endgame, we make full use of Arainai's Talon which gives permanent Necrotic Weapons during combat. At this point, we want to use gear that improves Necrotic damage and Necrotic Weapons such as the Enchanted Longblade.
Order | Skill | Description |
---|---|---|
1 |
Riposte
(Core) |
After a successful Defend, you can now launch a powerful counterattack. |
2 |
Downfall
(Core) |
Jump attacks guarantee Critical hits if the target is Knocked Down. |
3 |
Hurricane of Blades
(Burst) |
Deals 350 Necrotic damage. Spin around in a ring of rapid strikes. Nearby enemies are hit up to 4 times. The final strike deals more damage. |
4 |
Staggering Blade
(Burst) |
Sword Stagger: +20% |
5 |
Necrotic Fog
(Antivan Crow) |
Spending Momentum deals 150 Necrotic damage to enemies within 6 meters. |
6 |
Death's Blessing
(Antivan Crow) |
Necrotic damage: +10% |
7 |
Poisoned Reply
(Antivan Crow) |
Perfect Defense grants Necrotic Weapons. Necrotic Weapons deals 25% more damage. |
8 |
Insidious Rot
(Antivan Crow) |
Maximum Necrosis stacks: +1 |
9 |
Toxic Dash
(Antivan Crow) |
Dash toward your target to land a deadly blow. Applies Necrosis to the enemy. Applies Sundered. |
10 |
Arcane Defiance
(Antivan Crow) |
Electric Resistance: +10% Necrotic Resistance: +10% |
11 |
Adrenaline
(Antivan Crow) |
Successfully striking targets 10 times without taking damage grants Adrenaline, causing your attacks to deal bonus damage and be more likely to disrupt enemies. Resets when taking damage or on combat end. |
12 |
Overwhelming Tactics
(Antivan Crow) |
While your Momentum is 100 or higher: Charged Light attacks apply Bleed if they are not already suffering from it. Charged Heavy attacks apply Necrosis if they are not already suffering from it. |
13 |
Desolate Malady
(Antivan Crow) |
Affliction damage: +10% |
14 |
Blood Poisoning
(Antivan Crow) |
Perfect Defense applies Bleeding to your attacker. If Necrotic Weapons is Active, this Ability applies Necrosis instead. |
15 |
Mighty Strike
(Antivan Crow) |
Strike Abilities deal 100% bonus Stagger vs. enemies suffering from an Affliction. |
16 |
Noxious Presence
(Antivan Crow) |
Control Abilities release noxious fumes that apply Necrosis to nearby enemies. |
17 |
Determination
(Sustain) |
Maximum Momentum: +50 |
18 |
Perseverance
(Sustain) |
While at Low Health, gain Deflect whenever you Perfect Dodge or perform Perfect Defense in response to an attack. |
19 |
Tipped Arrowheads
(Sustain) |
Maximum Arrows: +2 |
20 |
Some Motivation
(Lord of Fortune) |
Deal 4% more damage per your maximum Arrow count. |
21 |
Murder of Crows
(Duelist) |
Use your advanced agility to cut down enemies foolish enough to challenge an Antivan Crow. Your enemies will think you have wings as you leap rapidly between nearby targets, dealing damage with each strike. The final leap deals significant damage to any enemies near the strike zone. |
22 |
A Thousand Cuts
(Duelist) |
Assume a duelist’s pose, then rapidly slice and dice your opponent. Deals damage up to 16 times with an especially devastating final blow. |
23 |
Death's Blessing
(Duelist) |
Necrotic damage: +10% |
24 |
Concentration
(Duelist) |
Charged attack damage damage: +10% |
25 |
Quick Control
(Duelist) |
Hitting an enemy with a Control ability permanently reduces their Defense by 5. |
26 |
Sharper Edge
(Burst) |
Penetration: +15% |
27 |
Knock Out
(Veil Jumper) |
Charged and charged bow attacks now deal a guaranteed Critical hit if the enemy has Low Health. |
28 |
Shellbreaker
(Veil Jumper) |
Damage vs. Armor: +20% |
29 |
Poisonous Precision
(Veil Jumper) |
Defeating an enemy by hitting their Weakpoint grants Necrotic Weapons. Necrotic Weapons lasts 50% longer. |
30 |
More is Better
(Veil Jumper) |
Maximum Arrows: +2 |
31 |
Debilitating Shocks
(Veil Jumper) |
Take 15% less damage from enemies who are Shocked. |
32 |
Enervation
(Control) |
Damage vs. Barrier: +20% |
33 |
Bated Breath
(Control) |
Your Bow can now be charged up an additional level. |
34 |
Salvaged Arrows
(Control) |
Arrows gained after defeating an enemy: +2 |
35 |
Close Quarters Combat
(Lord of Fortune) |
Deal 15% more damage to all enemies within 10 meters. |
36 |
Shellbreaker
(Lord of Fortune) |
Damage vs. Armor: +20% |
37 |
Eclectic Armorer
(Lord of Fortune) |
While wearing different classifications of Helm and Armor: Arrow maximum: +4 Weapon damage: +15% Stagger: +25% |
38 |
Sharper Edge
(Lord of Fortune) |
Penetration: +15% |
39 |
Mounting Thrill
(Duelist) |
The Adrenaline effect now stacks up to 3 times, increasing its bonus damage and chance to disrupt enemies. |
40 |
Adrenaline Rush
(Duelist) |
Attacks to activate Adrenaline: -2 |
41 |
Deflection
(Duelist) |
Lose only 1 Adrenaline charge when you take damage. With any active charges, you take 40% less damage. |
42 |
Energy Burst
(Duelist) |
Gaining the Adrenaline effect increases your health and Momentum by 10%. |
For our early game skill progression, we focus on getting as much Sword and Necrotic bonuses as we can while making our way to the Duelist section of the skill tree.
Picking up Some Motivation way over in the Lord of Fortune section early on is good for an early damage boost. Eclectic Armor can be taken later in the game for more arrows and more freedom in using any helmet/armor combination.
Rogue Class Abilities and Builds
Later on, we'd like to grab more skills that upgrade Strike Abilities, increase necrotic damage, and increase maximum arrow count (which increases damage via Some Motivation). The Mounting Thrill side of the Duelist tree is also a better pickup to improve the bonuses granted by Adrenaline.
Early Game | Endgame | |
---|---|---|
Main Weapon |
Weisshaupt's Wail Weisshaupt's Wail Physical
+15% Light attack damage +20% Light Final attack damage Gain Rally party for every third Final attack you land Companion cooldowns are reduced by 15% while Rally Party is active Enchantments: +10% Weapon Damage |
Enchanted Longblade Enchanted Longblade Physical
+20% Final attack damage Gain Necrotic Weapons on kills with Final attacks While Necrotic Weapons is active, Final attacks apply Necrosis Melee attack leech life from enemies suffering from Necrosis while Necrotic Weapons is active Enchantments: +10% Weapon Damage |
Off-Hand |
Duelist's Blade Duelist's Blade Physical
Deal +40 added Necrotic damage Apply Necrosis when you hit with the Riposte trait When Necrosis expires, deal Physical damage to the target +10% Necrotic damage per Necrosis stack Enchantments: +25% Stagger |
Arainai's Talon Arainai's Talon Necrotic
+30% Necrotic damage Permanently gain Necrotic Weapons when entering combat Enchantments: +40 Added Necrotic Damage |
Alt. Weapon |
Cryptwood Bow Cryptwood Bow Necrotic
Deal +40 added Necrotic damage +20% damage vs. enemies suffering from Necrosis Weakpoint hits apply Necrosis Necrosis stacks now increase in potency by an additional 20% per stack Enchantments: +20% Barrier Damage |
Cryptwood Bow Cryptwood Bow Necrotic
Deal +40 added Necrotic damage +20% damage vs. enemies suffering from Necrosis Weakpoint hits apply Necrosis Necrosis stacks now increase in potency by an additional 20% per stack Enchantments: +25% Stagger |
We want to go for the strongest Swords we can find for damage early on but also on the lookout for weapons with Necrotic damage bonuses that would be good for endgame.
A legendary Enchanted Longblade along with the unique Arainai's Talon are our best weapons in the game. Arainai's Talon grants us permanent Necrotic Weapons which will be improved by Enchanted Longblade.
The early game is pretty straightforward for equipment as you will mostly just get them from random chests in the overworld. Make use of equipment with the highest defense stat without thinking about stats too much since they will most likely have their bonuses locked this early.
In the late game, we'd like to use the heavy Antivan Parade Helm which gives us bonuses to Necrotic Weapons and the light Striking Misfortune armor for more Necrotic damage bonuses. This combo also triggers the Eclectic Armorer skill which translates into more damage.
Precious Decay and Necrotic Jade rings from Necropolis Halls are really good with this build to increase Necrotic damage throughput. Do your best to find duplicates of these rings to get their full bonuses.
Rune | Pros & Cons | |
---|---|---|
Early Game | ||
Besiege Besiege |
• Probably the best rune to slot in the early game. • Bypasses Barrier attack damage penalty altogether, making sure you are breaking it the fastest way possible. • Use this if enemies have the blue barrier meter up. |
|
Upend Upend |
• Gives a passive +5% to all Resistances and turns your existing Resistances into offensive damage bonuses of the same type for 10 seconds when activated. • Activate the rune during extended damage windows to further increase your burst damage. |
|
Ravage Ravage |
• Gives you a flat damage boost to the enemy's health bar when activated. • Deals +50% damage when the enemies are reduced to their red health. • Great active effect for finishing off enemies after breaking their armor/barrier. |
|
End Game | ||
Upend Upend |
• Gives a passive +5% to all Resistances and turns your existing Resistances into offensive damage bonuses of the same type for 10 seconds when activated. • Activate the rune during extended damage windows to further increase your burst damage. |
|
Hunger Hunger |
• A defensive rune to activate when you need to heal yourself when you run out of potions. • Works well with the Enchanted Longblade legendary weapon bonus. |
|
Scourge Scourge |
• You won't really need to activate this rune but it gives a nice passive Necrotic damage bonus to bump up your damage even more. |
Early on, make use of any rune that can help with your damage/survivability such as Besiege and Upend which also grant passive bonuses.
In the late game, use Upend, Hunger, and Scourge as your runes for damage and utility. With the right equipment, you'll have a lot of Necrotic resistance by the endgame which can be turned into damage bonuses by using Upend.
Companion | Build |
---|---|
Emmrich | Skills:
The Bell Tolls
The Bell Tolls Emmrich casts a death curse that, after a short delay, causes an enemy to explode with necrotic energy. Applies Quietus to targets, dealing increased damage.
Final Rites
Final Rites Emmrich summons an envoy of the dead who explodes in a blast of necrotic energy.
Replenish (Emmrich)
Replenish (Emmrich) A wise Mourn Watcher prepares for all manner of danger; no one should pass before their time. Emmrich casts a healing spell, instantly restoring your health.
Equipment: Main Weapon: Guardian of the Abyss Guardian of the Abyss Necrotic
Attack My Target deals +50% damage vs health Armor: Researcher's Robes Researcher's Robes Detonations deal +25% Damage vs. Health
Detanoations vs. enemies at Low Health reduces Emmerich’s Ability cooldowns by 50% Trinket: Chittering Signet Chittering Signet Applying Weakened also applies Vulnerability to Necrotic damage
The Necrotic Resistance reduction is doubled vs. Demons and Undead |
Lucanis | Skills:
Eviscerate
Eviscerate Lucanis deals a decisive blow, targeting an enemy’s weakest point. At half health or less, this deals bonus damage, increasing in effectiveness the closer the target is to death. Detonates Overwhelmed.
Abominate
Abominate Lucanis sweeps the area with demonic strength. Deals high Barrier damage and applies Knocked Down to enemies in the area.
Adrenaline Rush (Lucanis)
Adrenaline Rush (Lucanis) Lucanis gives a rousing shout, motivating you to act with renewed determination. Grants Enhanced Damage.
Equipment: Main Weapon: Slender Dagger Slender Dagger Physical
Lucanis’ Ability cooldowns are reduced by 10% Companion cooldowns are reduced by 10 seconds whenever Lucanis’ Abilities defeat an enemy Keepsake: God's Foil God's Foil Physical
Attack My Target has +50% Penetration Enemies already Afflicted with Bleeding gain another stack. Armor: Wings of Antiva Wings of Antiva Detonations deal an additional 100 Necrotic damage
|
In the early game, bring both Emmrich and Lucanis which synergize well with your Necrotic damage kit to increase overall damage. Make use of the Sundered combo by using Toxic Dash along with Final Rites to detonate.
Companion | Build |
---|---|
Emmrich | Skills:
The Bell Tolls
The Bell Tolls Emmrich casts a death curse that, after a short delay, causes an enemy to explode with necrotic energy. Applies Quietus to targets, dealing increased damage.
Final Rites
Final Rites Emmrich summons an envoy of the dead who explodes in a blast of necrotic energy.
Entangling Spirits
Entangling Spirits Emmrich summons spirits to entangle and hinder your enemies. Deals high Stagger.
Equipment: Main Weapon: The Hermetic Pendulum The Hermetic Pendulum Necrotic
Attack My Target applies Vulnerability to Necrotic damage Keepsake: Metal-Plated Focus Metal-Plated Focus 22% Increased Healing Emmrich's Ability cooldowns are reduced by 10% Your other companion's cooldowns are reduced by 10 seconds whenever Emmrich's Abilities defeat an enemy Armor: Funeral Finery Funeral Finery Detonations leech 50% of their damage
Detonations apply Siphoned Trinket: Chittering Signet Chittering Signet Applying Weakened also applies Vulnerability to Necrotic damage
The Necrotic Resistance reduction is doubled vs. Demons and Undead |
Lucanis | Skills:
Eviscerate
Eviscerate Lucanis deals a decisive blow, targeting an enemy’s weakest point. At half health or less, this deals bonus damage, increasing in effectiveness the closer the target is to death. Detonates Overwhelmed.
Abominate
Abominate Lucanis sweeps the area with demonic strength. Deals high Barrier damage and applies Knocked Down to enemies in the area.
Adrenaline Rush (Lucanis)
Adrenaline Rush (Lucanis) Lucanis gives a rousing shout, motivating you to act with renewed determination. Grants Enhanced Damage.
Equipment: Main Weapon: Crowkeeper Crowkeeper Physical
With Lucanis in the party, your Critical Ability hits apply Bleeding If the enemy is at maximum Bleeding stacks, they are also afflicted with Necrosis. Keepsake: Butcher's Screw Butcher's Screw Physical
Attack My Target applies Vulnerability to Necrotic damage Armor: The Mage-Killer The Mage-Killer +10% Sundered effectiveness
Lucanis deals +50% damage vs. Sundered enemies Trinket: Antivan Blade Kit Antivan Blade Kit Each Affliction on an enemy also reduces their Defense by 20%.
Each Affliction reduces their Resistances by the same amount |
When you reach the endgame, you'll be able to upgrade Emmrich's The Bell Tolls and Lucanis' Eviscerate to reduce the Necrotic resistance of enemies they hit with the ability. This allows the whole team to have increased damage with the support of each other.
At this point, you'll mainly be using basic attacks to deal most of your damage so you won't have to detonate Sundered as often in the late game.
Duelist Rogues specialize on improving their Sword skills in melee to deal mostly Necrotic damage while dodging and executing Perfect Defenses (parries) to build Momentum and overpower enemies.
Duelists rely on Perfect Defenses to gain bonuses like Necrotic Weapons which changes the damage type of your attacks to Necrotic and deal more damage overall. Parrying also builds up Momentum to use Abilities.
Not all attacks can be parried, especially attacks from boss-type enemies. In these cases, use Dodge instead to avoid the damage. Attacks which can be parried are indicated by a yellow threat indicator while those that cannot are shown as red.
When fighting in melee, make use of Light attacks more so you don't leave yourself wide open and allow quicker reactions to incoming attacks for parries and dodges. As a Duelist, you'll want to be aware of your surroundings during combat.
One of the main gimmicks of a Duelist is the Adrenaline buff, which increases your damage dealt after striking enemies 10 times without getting hit. This also increases the change your attacks will disrupt enemies.
The Adrenaline buff is lost upon getting hit so you'll have to keep avoiding attacks either by dodging or parrying attacks to maintain it.
Duelists naturally apply Necrosis to enemies with their skills, and also Bleeding to some extent. You can use this to play safely and focus on dodging attacks after applying the Afflictions.
Just because Duelists focus on the Sword attacks, doesn't mean Bows won't be useful. You can use Bows at the start of fights to deal heavy damage by aiming for the head.
Prioritize hitting ranged enemies and try to bring them down quick to avoid ranged attacks coming your way as you fight in melee.
All Classes, Specializations, and Best Builds
Warrior Class | ||
---|---|---|
Champion | Slayer | Reaper |
Mage Class | ||
Death Caller | Spellblade | Evoker |
Rogue Class | ||
Duelist | Veil Ranger | Saboteur |
Is this still being updated? I noticed that the level progression stops at 42 out of 50. I've been following this guide and would like to see the final build.
Duelist Build and Best Skills
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I will suggest using Rain of decay over Hurricane of blades. It shares damage type and area utilty, but in a bigger area and the attack works in authomatic, allowing you to continue dishing damage as it rains. Sunder them, make it rain, and follow with a thousand cuts for a nearly unavoidable combo that puts down even ogre like enemies, with little to no risk to your health and a some area negation. Also stuns little enemies trapped for duration, a good chance to build momentum with little risk.