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★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
★ Romance Guides for each Companion
★ Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues
Armor and Helmets are classified into Light, Medium, and Heavy in Dragon Age: The Veilguard. See a list of all Armors, Helmets, and Vitaars, an explanation of the armor types, as well as how to customize and change the appearance of armor.
Notice | We're still working on updating this page. If you have equipment that isn't on this list, feel free to post it in the comments! |
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※ Enter the search criteria in the text field below or filter by weapon before hitting the Search button to narrow down the results.
Armor | Type | Class / Companion | Effects |
---|---|---|---|
Anointed Ash | Medium Vitaar | All |
・+25% Affliction damage ・+25% Affliction duration ・+10% Affliction damage relative to Mourn Watch Allied Strength ・Applying 3 unique Afflictions triggers an explosion that deals damage relative to the total stacks consumed |
Antivan Parade Helm | Heavy Helm | All |
・+25% Flaming Weapons duration ・+25% Flaming Weapons damage ・Flaming Weapons damage is doubled vs Burning enemies |
Archivist's Mail | Medium Armor | Bellara |
・Detonating a Sundered enemy Detonates another nearby Sundered enemy (30-second cooldown) ・Enemies near the second Detonation become Vulnerable to Electric damage |
Arlathan's Fall | Medium Armor | All |
・This armor has no base Defense ・Each time you are hit, gain 20 Defense for 15 seconds, up to 10 times; at 10 stacks, gain Immovable |
Arlathan's Splendor | Medium Armor | Bellara |
・+50% Detonation damage vs. Fade-Touched enemies ・Primers last 25 seconds longer vs. Fade-Touched enemies |
Asaaranda | Heavy Vitaar | All |
・+25% Ultimate damage ・+25% Ultimate charge rate ・Gain Rally Party when activating your Ultimate Ability ・Gain full Rage on Ultimate activation |
Banded Mage Brim | Light Helm | All |
・+20% Agile attack damage ・+15% damage vs. enemies with High Health ・Gain 50 Mana on hit with Agile attacks if Sprinting for 2 or more seconds ・+50% Ability damage on first impact in combat |
Battle Robes | Medium Armor | All |
・+25% Resistance vs. Venatori Enemies ・+20 Defense Relative to Shadow Dragons Allied Strength ・Immune to Afflictions applied by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Blightmark | Medium Vitaar | All |
・+15% Heavy attack damage ・+25% damage vs. Armor ・+10% Heavy attack damage relative to Grey Wardens Allied Strength ・Heavy attacks deal Critical hits vs. Armor |
Blood Writing | Light Vitaar | All |
・When an enemy dies, it spawns an apparition that attacks nearby enemies, dealing Necrotic damage ・No Properties |
Brawler's Decorated Leathers | Medium Armor | Warrior |
・+15% Rage Generation ・-50% Rage decay rate ・While Rage is above 50, take 10% less damage from all sources ・Double Rage generation when it is below half of your total |
Camping Gear | Medium Armor | Bellara |
・Detonations deal +50% damage vs. Barrier. ・Breaking Barriers with Detonations reduces Bellara’s Ability cooldowns by 10 seconds |
Carastes Double-Hat | Light Helmet | Rogue |
・+15% Momentum Generated ・+25% Stagger on Ability use ・25% Ability cost refunded on impact |
Casings of Fortune | Heavy Armor | All |
・+20% Damage from all companions ・Gain Rally Party on Perfect Defense ・+20% Rally Party effectiveness ・Gain Precision on Perfect Defense |
Champion's Brilliant Regalia | Heavy Armor | All |
・+25% Fire Resistance ・+5 Max Fire Resistance ・Immune to Burning ・Deal 150 Fire damage and apply Burning to nearby enemies when you reach Low Health |
Commander's Presence | Light Armor | All |
・Rally Party effectiveness: +100% ・Gain Rally Party when combat starts ・Deal -30% from all sources |
Corvid Calling Mask | Medium Helmet | All |
・+15% Light attack damage ・+15% Damage vs. health ・+10% Light attack damage relative to Antivan Crows Allied Strength ・Light attacks no longer lose effectiveness vs. Armor and Barrier |
Corvid Cloak | Medium Armor | Lucanis |
・Detonating an Overwhelmed enemy applies Bleeding ・If the Detonated enemy already has Bleeding, deal an additional 100 Necrotic damage |
Covert Leathers | Medium Armor | Lucanis |
・+25% Detonation Damage vs. Mages ・Primers last much longer vs. Mages |
Crafter's Trappings | Heavy Armor | Davrin |
・Enemies remain Weakened when Detonated (but cannot be Detonated again) ・+20% Weakened effectiveness |
Crow's Armet | Heavy Helm |
・Gain 10% more gold on pickup ・Gain Deflect when enemies drop gold |
|
Crow's Bill | Light Helm | All |
・+20% Final attrack damage ・+50% Stagger from Final attacks ・Every third Final attack deals bonus damage |
Crow's Poise | Medium Armor | Lucanis |
・Detonating an overwhelmed enemy Detonates another nearby Overwhelmed enemy (30-second cooldown) ・Enemies near the second Detonation become Vulnerable to Necrotic damage |
Crow's Tenacity | Medium Armor | Lucanis |
・Detonations vs. Knocked Down enemies also deal Stagger to all enemies ・Stagger from Detonating is increased by 50% for each enemy hit |
Crown of Leaves | Heavy Helmet | All |
・+25% Ultimate Damage ・+25% Ultimate Charge Rate ・Gain Rally Party when activating your Ultimate Ability ・Gain full Momentum on Ultimate activation |
Cursed Vitaar | Medium Vitaar | All |
・+25% Detonation damage ・+25% Stagger applied by Detonations |
Dalish Wraps | Light Armor | Mage |
・+20% Mana regeneration ・-20% blocking Mana cost ・-20% ranged Mana cost ・Gain Immovable when your Mana goes above 150 (60-second cooldown) |
Deathblow Vitaar | Medium Armor | All |
・+20% Critical Damage ・+25% Stagger with Critical hits ・+10% Critical damage relative to Shadow Dragons Faction power ・10% chance to deal Critical damage with any weapon attack |
Deathrattle | Medium Helmet |
・Gain Precision when you reach Low Health ・Precision hits now leech 100% while you have Low Health |
|
Defiant Plate | Heavy Armor | All |
・+25% Cold Resistance ・+5 Max Cold Resistance ・Immune to Chilled ・Deal 150 Cold damage and apply Chilled to nearby enemies when you reach Low Health |
Defiant Silence | Medium Helmet | All |
・+20% Critical Damage ・+25% Stagger with Critical Hits ・+10% Critical damage relative to Shadow Dragons Allied Strength ・You now have a 10% chance to deal Critical damage with any weapon attack |
Dragon Coat | Light Armor | Neve |
・Detonations deal 100 Cold damage ・This Cold damage is increased by +50% per stack of Chilled on the target |
Duelist's Coat | Medium Armor | Rogue |
・+4 Maximum Arrows ・+20% Hipfire Damage ・+300 Stagger on every fourth Arrow shot ・While you have maximum Momentum, you do not spend Arrows while using Ranged attacks |
Enlightened Helmet (Mage) | Heavy Helmet | Mage |
・+25% Chilled Damage ・+25% Chilled Duration ・+2 Maximum Chilled Stacks ・Chilled enemies cannot dodge |
Ensign's Helm | Medium Helmet | All |
・+15% Heavy Attack Damage ・+25% Damage vs. Armor ・+10% Heavy Attack Damage relative to Grey Wardens Allied Strength ・Heavy Attacks deal Critical hits vs. Armor |
Explorer's Suit | Heavy Armor | All |
・+25% Electric Resistance ・+5 max Electric Resistance ・Immune to Shocked ・Deal 150 Electricity damage and apply Shocked to nearby enemies when you reach Low Health |
Extravagant Plate | Heavy Armor | All |
・+25% Staggered duration ・+25 Takedown damage ・On Takedown, gain gold (and glory!) |
Field-Commander's Helm | Heavy Helm | All |
・Rage generation: -75% ・All of your Abilities now have a 60-second cooldown but no Rage cost ・Your damage is increased by +1% for every 2 Rage |
Forest Guardian's Veil | Medium Helmet | All |
・+15% Weakpoint Damage ・+25% Damage vs. Barrier ・+10% Weakpoint Damage relative to Veil jumpers Allied Strength ・Weakpoint hits vs. enemies with Barrier are Critical |
Fortune's Favor | Medium Armor | Taash |
・+50% Stagger from Detonations ・Staggering enemeis with Detonations reduces Taash's Ability cooldowns by 50% |
Frontline Plated Mail | Heavy Armor | All |
・+15% Physical Resistance ・+5 Maximum Physical Resistance ・Immune to Bleeding ・Deal 150 Physical damage an apply Bleeding to nearby enemies when you reach Low Health |
Frozen Facade | Light Helm | All |
・When Frozen ends, it shatters, blasting nearby enemies with 150 Cold damage ・No Properties |
Funeral Finery | Light Armor | Emmrich |
・Detonations leech 50% of their damage ・Detonations apply Siphoned |
Gabardine Overcoat | Light Armor | Neve |
・All Detonations are +50% wider ・Neve's next Ability deals +15% damage per enemy hit by a Detonation |
Garb of Kinship | Medium Armor | All |
・+25% Advantage duration ・+10% Damage for each active Advantage ・+10% increased effectiveness for all Advantages ・Heal for 5% health when gaining an Advantage |
Graven Vestments | Light Armor | Emmrich |
・Detonations deal +50% damage vs. health while you are at Low Health ・Detonations grant you Invulnerable while you are at Low Health |
Grey Benefactor | Heavy Armor | Davrin |
・Detonations damage is now dealt as Fire damage ・Deal +25% more Fire damage for each stack of Burning on the target |
Griffon Great Helm | Heavy Helmet | All |
・+20% Damage from all companions ・-10% duration of companion cooldowns ・+50% companion weapon damage while their Abilities are on cooldown ・Heal slightly when companion Abilities activate |
Grim Repose | Heavy Vitaar | All |
・Gain 10% more gold on pickup ・Gain Deflect when enemies drop gold |
Helm of Light and Shadow | Medium Helmet | All |
・+25% Detonation Damage ・+25% Stagger applied by Detonations ・Gain Detonation damage based on your companion relationship ・Companion cooldowns reduced by 50% when they perform a Detonation |
Imperium's Resolve | Heavy Armor | All |
・+40% Resistance to Fire, Cold, Necrotic, and Electric damage. ・+5% maximum Resistance to Fire, Cold, Necrotic, and Electric damage. ・You can no longer deal Fire, Cold, Necrotic, and Electric damage. |
Inquisition Spotter | Medium Armor | Harding |
・All Detonations are more likely to disrupt affected enemies ・This chance for disruption applies to all enemies near a Detonation |
Investigator's Robes | Light Armor | Neve |
・Detonations permanently reduce enemies' Cold Resistance ・Detonations apply Frozen if the target's Cold Resistance drops below 0% |
Iron Veil | Light Helmet | All |
・When an enemy dies, it spawns an apparition that attacks nearby enemies, dealing Necrotic damage ・No Properties |
Jumper's Deft Leathers (Mage) | Light Armor | Mage |
・+50 Maximum Mana ・+15% Mana Generation ・Gain 20% of maximum Mana value as Defense ・After using an ability with a Mana cost, gain bonus damage equal to 20% of the cost for 6 seconds. |
Jumper's Deft Leathers (Rogue) | Light Armor | Rogue |
・+50% Arrow Regeneration ・+15% Weakpoint Damage |
Karasten's Will | Light Vitaar | All |
・+20% Final attrack damage ・+50% Stagger from Final attacks ・Every third Final attack deals bonus damage ・+100% Final attack damage but -20% Light and Heavy attack damage |
Katarii-Handed | Heavy Vitaar | All |
・+25% Burning damage ・+25% Burning duration |
Last Searcher | Light Vitaar | All |
・+20% Agile attack damage ・+15% damage vs. enemies with High Health ・Gain 50 Rage on hit with Agile attacks if Sprinting for 2 or more seconds. ・+50% Ability damage on first impact in combat |
Lich's Vestige | Light Armor | Emmrich |
・Detonating a Sundered enemy applies Quietus ・If the Detonated enemy already has Necrosis or Quietus, deal +200 Necrotic damage |
Magebane | Heavy Vitaar | Warrior |
・Rage generation: +75% ・All of your Abilities now have a 60-second cooldown but no Rage cost ・Your damage is increased by +1% for every 2 Rage |
Magister's End | Light Armor | All |
・+30% Electric Resistance ・Gain Quickened on Perfect Dodge ・Gain 50 added Electric damage for attacks and Abilities while Quickened is active |
Monster Leathers | Heavy Armor | Davrin |
・+25% Detonation Damage vs. Darkspawn ・Primers last 25% longer vs. Darkspawn |
Orchestrator's Long Coat | Light Armor | All |
・+15% Damage vs. Health ・+15% Light Attack Damage ・+25% Final attack damage ・Defeating an enemy deals 150 Physical damage to nearby enemies |
Paint of Parasites | Light Vitaar | All |
・15% damage vs enemies with Low Health ・+15% Stagger vs. enemies with Low Health ・+50% Critical damage vs enemies with Low Health ・Heal for 100 on kills |
Paragon's Silent Gaze | Medium Helmet | All |
・Nearby enemies targeting you slowly deal less damage every second; this effect resets if they stop targeting you ・No Properties |
Pennant of Resistance | Light Vitaar | Warrior |
・+15% Rage generation ・+25% Stagger on Ability use ・+30% Ability damage if all share the same Ability type ・25% Ability cost refunded on impact |
Pillar of the Departed | Heavy Armor | All |
・This armor has very high Defense but no Ability damage ・Gain Deflect and Resistant when you reach Low Health |
Plate of the Paragon Unyielding | Heavy Armor | All |
・+8% Resistances ・+30 Defense ・+100 Health ・Gain Invulnerable when you reach Low Health |
Plumage of the Mad Crow | Medium Armor | All |
・On Perfect Dodge, fire a feather projectile at a random target that deals 150 Physical damage and applies Necrosis |
Plumed Platemail | Heavy Armor | Taash |
・+50% Detonation damage vs. Dragons ・Detonating Dragons adds 1 stack to every Affliction already on them |
Preserved Gurn Hide | Light Armor | All |
・10% Weakened effectiveness ・+25% damage vs Weakened |
Pursuant's Implements | Medium Armor | Rogue |
・+25% Potion Healing effectiveness ・+1 Maximum Potion ・Gain 50 Momentum when you use a Potion ・All Potions heal an additional 20% of your maximum health, regardless of their type |
Quickstart Leathers | Light Armor | All |
・+25% Damage vs. Barrier ・+15% Ranged Attack Damage ・+25% Ranged Attack Damage vs. Barrier ・Breaking an enemy’s Barrier deals 300 Necrotic damage to nearby enemies |
Reborn Leathers | Medium Armor | Bellara |
・Detonations apply Shocked to all affected enemies ・Detonations deal an additional 200 Electric damage |
Recruit's Simple Tunic | Light Armor | All |
・+25% Damage vs. Armor ・+15% Heavy Attack Damage ・+20% Damage with Charged Heavy Attacks ・Breaking an enemy’s Armor deals 500 Physical damage to nearby enemies |
Researcher's Coat | Medium Armor | All |
・+20% Damage while at Low Health ・Leech 5% of your Damage as Health ・Defense is increased by 1 for each percent of missing health ・Leech effectiveness is tripled vs. Bleeding enemies |
Researcher's Robes | Light Armor | Emmrich |
・Detonations deal +25% Damage vs. Health ・Detanoations vs. enemies at Low Health reduces Emmerich’s Ability cooldowns by 50% |
Rivain's Legacy | Medium Armor | Taash |
・All Detonations apply Burning to all affected enemies ・Detonations deal an additional +150% Fire damage if the target is already Burning |
Scout's Compassion | Medium Armor | Harding |
・Detonations have +50% Penetration ・Detonations grant the whole party +25% Penetration for 10 seconds |
Sign of Kont-AAR | Light Vitaar | All |
・+20% Charged attack damage ・+25% Stagger dealt by Charged attacks ・Gain +5% Ultimate on hit with Charged attacks ・Charged attacks cannot be interrupted |
Smiling Visage | Light Helmet | All |
・+15% Damage vs. Enemies with Low Health ・+25% Stagger vs. Enemies with Low Health ・+50% Critical Damage vs. Enemies with Low Health ・Kills Heal for 100 HP |
Soldier's Bane | Light Vitaar | All |
・When Frozen ends, it shatters, blasting nearby enemies with 150 Cold damage ・No Properties |
Spelunker's Gear | Medium Armor | Harding |
・+50% Sundered duration ・Harding deals +50% damage vs. Sundered enemies |
Spined Encasement | Medium Armor | All |
・+25% Resistances vs. Undead and Demons ・20% Defense relative to Mourn Watch Allied Strength ・Immune to Afflictions applied by your faction-sword enemies ・Gain Rally Party when attacking Demons and Undead |
Staggering Vitaar | Heavy Vitaar | All |
・+20% Stagger ・+25% Takedown damage ・+10% Stagger relative to Lords of Fortune Allied Strength ・Gain health, Ultimate, and Rage on Takedown; amount is doubled if lethal |
Stillness | Medium Helmet | All |
・-50% Ranged attack damage ・+300% Weapon Weakpoint damage |
Stinging Blow | Heavy Vitaar | All |
・+25% Flaming Weapons durations ・+25% Flaming Weapons damage ・Flaming Weapons damage is doubled vs. Burning enemies ・While Flaming Weapons is active, Final attacks vs. Burning enemies add 1 stack |
Striking Misfortune | Light Armor | All |
・+15% Necrotic damage ・+25% Necrotic Resistance ・Using a Necrotic Ability cleanses all Afflictions ・Gain Immovable (if not already granted) when you take Necrotic damage |
Strong Arm | Medium Armor | Taash |
・Overwhelemed enemies have reduced Fire Resistance ・Bonuses to Overwhelmed effectiveness are also applied to this Fire Resistance reduction |
Tevinter Knight | Light Armor | All |
・+50% Cold Resistance ・-30% Fire Resistance ・Every tenth hit blasts nearby enemies with 100 Cold damage and apply Chilled |
Tevinter Longcloak | Light Armor | Neve |
・Detonations apply Frozen ・Double the Frozen duration from Detonations vs. Venatori enemies |
The Boundless Scholar | Light Armor | Emmrich |
・+25 Detonation damage vs Demons and Undead ・Primers last 25% longer vs Demons and Undead |
The Griffon's Tail | Heavy Armor | Davrin |
・+50% Overwhelmed duration ・Davrin deals +25% damage vs Overwhelmed enemies |
The Iron Cast | Heavy Armor | All |
・+25% Necrotic Resistance ・+5 Max Necrotic Resistance ・Immune to Necrosis ・Deal 150 Necrotic damage and apply Necrosis to nearby enemies when you reach Low Health |
The Mage-Killer | Medium Armor | Lucanis |
・+10% Sundered effectiveness ・Lucanis deals +50% damage vs. Sundered enemies |
The Qun's Honor | Medium Armor | Taash |
・Detonating a Weakened enemy Detonates another nearby Weakened enemy (internal cooldown) ・The second Detonation now applies to all other nearby Weakened enemies, not just one |
The Relentless Sleuth | Light Armor | Neve |
・Detonations apply Chilled ・Chilled enemies deal -25% damage |
The Warden's Peer | Medium Armor | Harding |
・Detonations are +50% wider ・Detonations also apply Vulnerability to Physical if 3 or more enemies are hit |
Threader's Plates | Light Armor | Neve |
・Enemies remain Sundered when Detonated (but cannot be Detonated again) ・Sundered effectiveness increase by 20% |
Time-Tested Trappings | Medium Armor | Mage |
・+25% Primer Duration ・+10% Primer effectiveness ・Hits against Primed enemies generate an additional 1% Ultimate and 2 Mana ・Gain 10% health when applying a Primer |
Tinkerer's Garb | Medium Armor | All |
・+25% Resistances vs. Fade-Touched enemies ・+20 Defense relative to Veil Jumpers Allied Strength ・Immune to Afflictions applies by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Titan's Vengeance | Medium Armor | Harding |
・Detonations also apply Bleeding ・Detonations deal +25% Physical damage vs. enemies that are already Bleeding |
Trussed Finery | Medium Armor | Taash |
・Bonus Ability Damage ・+20% Overwhelmed effectiveness ・Taash deals +50% damage vs Overwhelmed enemies |
Utility Dress | Medium Armor | Bellara |
・The entire Party gains +25% Weakened duration ・Bellara deals +25% Damage vs. Weakened enemies |
Vitaar of the Veil | Medium Vitaar | All |
・+15% Weakpoint damage ・+25% damage vs. Barrier |
Vitaar of Vigilance | Light Vitaar | All |
・+15 damage vs. enemies with High Health ・15% damage vs. Barrier and Armor ・+25% Charged attack and Weakpoint damage vs. enemies with High Health ・Gain Enhanced Damage on impact of your first attack in an encounter |
Wanderer's Long Coat | Light Armor | All |
・+15% Electric Damage ・+25% Electric Resistance ・Using an Electric Ability cleanses all Afflictions ・Gain Quickened (if not already granted) when you take Electric damage |
Wildwood Benefactor | Heavy Armor | Davrin |
・Detonating Staggered enemies deals Stagger to all enemies ・Stagger from Detonating is increased by 10% for each enemy hit |
Wings of Antiva | Medium Armor | Lucanis |
・Detonations deal an additional 100 Necrotic damage |
Light Armors favor offensive stats, while Heavy Armors primarily have defensive stats. Medium Armors are a mix of both.
The Warrior, Mage, and Rogue can equip Light, Medium, and Heavy Armor. The same also applies to Helmets as well.
All Classes, Specializations, and Best Builds
Vitaars are exclusive headgear for the Qunari race. Other races such as Humans, Elves, and Dwarves wear Helmets instead.
Character Creation Guide and Sharing Board
You can transmog armor to change its appearance by accessing the wardrobe inside the Lighthouse.
Armor customization such as adding capes or alternate versions for pieces of armor is not available as a feature. You can only toggle the display of your character's helmet in the settings.
Dragon Age The Veilguard Wiki Front
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Best Class & Specialization Tier List |
Best Warrior Specialization |
Best Rogue Specialization |
Best Mage Specialization |
Best Faction | Best Runes |
Best Companions Tier List |
Best Romance |
Can't seem to find any videos with pictures of these armors. Guess its too early or nobody cares enough.
List of All Armor
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we need pics please! thank you