Dragon Age: The Veilguard

List of All Armor

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Dragon Age The Veilguard - All Armor Sets

Armor and Helmets are classified into Light, Medium, and Heavy in Dragon Age: The Veilguard. See a list of all Armors, Helmets, and Vitaars, an explanation of the armor types, as well as how to customize and change the appearance of armor.

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If you have equipment that isn't on this list, feel free to post it in the comments!

List of All Armors

※ Enter the search criteria in the text field below or filter by weapon before hitting the Search button to narrow down the results.

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Armor Type Class / Companion Effects
Anointed Ash Medium Vitaar All ・+25% Affliction damage
・+25% Affliction duration
・+10% Affliction damage relative to Mourn Watch Allied Strength
・Applying 3 unique Afflictions triggers an explosion that deals damage relative to the total stacks consumed
Antivan Parade Helm Heavy Helm All ・+25% Flaming Weapons duration
・+25% Flaming Weapons damage
・Flaming Weapons damage is doubled vs Burning enemies
Archivist's Mail Medium Armor Bellara ・Detonating a Sundered enemy Detonates another nearby Sundered enemy (30-second cooldown)
・Enemies near the second Detonation become Vulnerable to Electric damage
Arlathan's Fall Medium Armor All ・This armor has no base Defense
・Each time you are hit, gain 20 Defense for 15 seconds, up to 10 times; at 10 stacks, gain Immovable
Arlathan's Splendor Medium Armor Bellara ・+50% Detonation damage vs. Fade-Touched enemies
・Primers last 25 seconds longer vs. Fade-Touched enemies
Asaaranda Heavy Vitaar All ・+25% Ultimate damage
・+25% Ultimate charge rate
Battle Robes Medium Armor All ・+25% Resistance vs. Venatori Enemies
・+20 Defense Relative to Shadow Dragons Allied Strength
・Immune to Afflictions applied by your Faction-sworn enemies
・Gain Rally Party vs. Mercenaries and Dragons
Blightmark Medium Vitaar All ・+15% Heavy attack damage
・+25% damage vs. Armor
・+10% Heavy attack damage relative to Grey Wardens Allied Strength
・Heavy attacks deal Critical hits vs. Armor
Blood Writing Light Vitaar All ・When an enemy dies, it spawns an apparition that attacks nearby enemies, dealing Necrotic damage
・No Properties
Brawler's Decorated Leathers Medium Armor Warrior ・+15% Rage Generation
・-50% Rage decay rate
・While Rage is above 50, take 10% less damage from all sources
・Double Rage generation when it is below half of your total
Camping Gear Medium Armor Bellara ・Detonations deal +50% damage vs. Barrier.
・Breaking Barriers with Detonations reduces Bellara’s Ability cooldowns by 10 seconds
Carastes Double-Hat Light Helmet Rogue ・+15% Momentum Generated
・+25% Stagger on Ability use
・25% Ability cost refunded on impact
Casings of Fortune Heavy Armor All ・+20% Damage from all companions
・Gain Rally Party on Perfect Defense
・+20% Rally Party effectiveness
・Gain Precision on Perfect Defense
Champion's Brilliant Regalia Heavy Armor All ・+25% Fire Resistance
・+5 Max Fire Resistance
・Immune to Burning
・Deal 150 Fire damage and apply Burning to nearby enemies when you reach Low Health
Commander's Presence Light Armor All ・Rally Party effectiveness: +100%
・Gain Rally Party when combat starts
・Deal -30% from all sources
Corvid Calling Mask Medium Helmet All ・+15% Light attack damage
・+15% Damage vs. health
・+10% Light attack damage relative to Antivan Crows Allied Strength
・Light attacks no longer lose effectiveness vs. Armor and Barrier
Corvid Cloak Medium Armor Lucanis ・Detonating an Overwhelmed enemy applies Bleeding
・If the Detonated enemy already has Bleeding, deal an additional 100 Necrotic damage
Covert Leathers Medium Armor Lucanis ・+25% Detonation Damage vs. Mages
・Primers last much longer vs. Mages
Crafter's Trappings Heavy Armor Davrin ・Enemies remain Weakened when Detonated (but cannot be Detonated again)
・+20% Weakened effectiveness
Crow's Armet Heavy Helm ・Gain 10% more gold on pickup
・Gain Deflect when enemies drop gold
Crow's Poise Medium Armor Lucanis ・Detonating an overwhelmed enemy Detonates another nearby Overwhelmed enemy (30-second cooldown)
・Enemies near the second Detonation become Vulnerable to Necrotic damage
Crow's Tenacity Medium Armor Lucanis ・Detonations vs. Knocked Down enemies also deal Stagger to all enemies
・Stagger from Detonating is increased by 50% for each enemy hit
Crown of Leaves Heavy Helmet All ・+25% Ultimate Damage
・+25% Ultimate Charge Rate
・Gain Rally Party when activating your Ultimate Ability
・Gain full Momentum on Ultimate activation
Cursed Vitaar Medium Vitaar All ・+25% Detonation damage
・+25% Stagger applied by Detonations
Dalish Wraps Light Armor Mage ・+20% Mana regeneration
・-20% blocking Mana cost
・-20% ranged Mana cost
・Gain Immovable when your Mana goes above 150 (60-second cooldown)
Death Rattle Medium Helmet ・Gain Precision when you reach Low Health
・Precision hits now leech 100% while you have Low Health
Deathblow Vitaar Medium Armor All ・+20% Critical Damage
・+25% Stagger with Critical hits
・+10% Critical damage relative to Shadow Dragons Faction power
・10% chance to deal Critical damage with any weapon attack
Defiant Plate Heavy Armor All ・+25% Cold Resistance
・+5 Max Cold Resistance
・Immune to Chilled
・Deal 150 Cold damage and apply Chilled to nearby enemies when you reach Low Health
Defiant Silence Medium Helmet All ・+20% Critical Damage
・+25% Stagger with Critical Hits
・+10% Critical damage relative to Shadow Dragons Allied Strength
・You now have a 10% chance to deal Critical damage with any weapon attack
Dragon Coat Light Armor Neve ・Detonations deal 100 Cold damage
・This Cold damage is increased by +50% per stack of Chilled on the target
Duelist's Coat Medium Armor Rogue ・+4 Maximum Arrows
・+20% Hipfire Damage
・+300 Stagger on every fourth Arrow shot
・While you have maximum Momentum, you do not spend Arrows while using Ranged attacks
Enlightened Helmet Heavy Helmet Mage ・+25% Chilled Damage
・+25% Chilled Duration
・+2 Maximum Chilled Stacks
・Chilled enemies cannot dodge
Ensign's Helm Medium Helmet All ・+15% Heavy Attack Damage
・+25% Damage vs. Armor
・+10% Heavy Attack Damage relative to Grey Wardens Allied Strength
・Heavy Attacks deal Critical hits vs. Armor
Explorer's Suit Heavy Armor All ・+25% Electric Resistance
・+5 max Electric Resistance
・Immune to Shocked
・Deal 150 Electricity damage and apply Shocked to nearby enemies when you reach Low Health
Extravagant Plate Heavy Armor All ・+25% Staggered duration
・+25 Takedown damage
・On Takedown, gain gold (and glory!)
Field-Commander's Helm Heavy Helm All ・Rage generation: -75%
・All of your Abilities now have a 60-second cooldown but no Rage cost
・Your damage is increased by +1% for every 2 Rage
Forest Guardian's Veil Medium Helmet All ・+15% Weakpoint Damage
・+25% Damage vs. Barrier
・+10% Weakpoint Damage relative to Veil jumpers Allied Strength
・Weakpoint hits vs. enemies with Barrier are Critical
Fortune's Favor Medium Armor Taash ・+50% Stagger from Detonations
・Staggering enemeis with Detonations reduces Taash's Ability cooldowns by 50%
Frontline Plated Mail Heavy Armor All ・+15% Physical Resistance
・+5 Maximum Physical Resistance
・Immune to Bleeding
・Deal 150 Physical damage an apply Bleeding to nearby enemies when you reach Low Health
Frozen Facade Light Helm All ・When Frozen ends, it shatters, blasting nearby enemies with 150 Cold damage
・No Properties
Funeral Finery Light Armor Emmrich ・Detonations leech 50% of their damage
・Detonations apply Siphoned
Gabardine Overcoat Light Armor Neve ・All Detonations are +50% wider
・Neve's next Ability deals +15% damage per enemy hit by a Detonation
Garb of Kinship Medium Armor All ・+25% Advantage duration
・+10% Damage for each active Advantage
・+10% increased effectiveness for all Advantages
・Heal for 5% health when gaining an Advantage
Garbadine Overcoat Light Armor All ・No Properties
Graven Vestments Light Armor Emmrich ・Detonations deal +50% damage vs. health while you are at Low Health
・Detonations grant you Invulnerable while you are at Low Health
Grey Benefactor Heavy Armor Davrin ・Detonations damage is now dealt as Fire damage
・Deal +25% more Fire damage for each stack of Burning on the target
Griffon Great Helm Heavy Helmet All ・+20% Damage from all companions
・-10% duration of companion cooldowns
・+50% companion weapon damage while their Abilities are on cooldown
・Heal slightly when companion Abilities activate
Grim Repose Heavy Vitaar All ・Gain 10% more gold on pickup
・Gain Deflect when enemies drop gold
Helm of Light and Shadow Medium Helmet All ・+25% Detonation Damage
・+25% Stagger applied by Detonations
・Gain Detonation damage based on your companion relationship
・Companion cooldowns reduced by 50% when they perform a Detonation
Imperium's Resolve Heavy Armor All ・+40% Resistance to Fire, Cold, Necrotic, and Electric damage.
・+5% maximum Resistance to Fire, Cold, Necrotic, and Electric damage.
・You can no longer deal Fire, Cold, Necrotic, and Electric damage.
Inquisition Spotter Medium Armor Harding ・All Detonations are more likely to disrupt affected enemies
・This chance for disruption applies to all enemies near a Detonation
Investigator's Robes Light Armor Neve ・Detonations permanently reduce enemies' Cold Resistance
・Detonations apply Frozen if the target's Cold Resistance drops below 0%
Iron Veil Light Helmet All ・When an enemy dies, it spawns an apparition that attacks nearby enemies, dealing Necrotic damage
・No Properties
Jumper's Deft Leathers (Mage) Light Armor Mage ・+50 Maximum Mana
・+15% Mana Generation
・Gain 20% of maximum Mana value as Defense
・After using an ability with a Mana cost, gain bonus damage equal to 20% of the cost for 6 seconds.
Jumper's Deft Leathers (Rogue) Light Armor Rogue ・+50% Arrow Regeneration
・+15% Weakpoint Damage
Jumper's Deft Leathers (Warrior) Light Armor Warrior ・+15% Ranged attack damage
・+25% Charged Shield Toss damage
Karasten's Will Light Vitaar All ・+20% Final attrack damage
・+50% Stagger from Final attacks
・Every third Final attack deals bonus damage
・+100% Final attack damage but -20% Light and Heavy attack damage
Katarii-Handed Heavy Vitaar All ・+25% Burning damage
・+25% Burning duration
Last Searcher Light Vitaar All ・+20% Agile attack damage
・+15% damage vs. enemies with High Health
・Gain 50 Rage on hit with Agile attacks if Sprinting for 2 or more seconds.
・+50% Ability damage on first impact in combat
Lich's Vestige Light Armor Emmrich ・Detonating a Sundered enemy applies Quietus
・If the Detonated enemy already has Necrosis or Quietus, deal +200 Necrotic damage
Magebane Heavy Vitaar Warrior ・Rage generation: -75%
・All of your Abilities now have a 60-second cooldown but no Rage cost
・Your damage is increased by +1% for every 2 Rage
Magister's End Light Armor All ・+30% Electric Resistance
・Gain Quickened on Perfect Dodge
・Gain 50 added Electric damage for attacks and Abilities while Quickened is active
Monster Leathers Heavy Armor Davrin ・+25% Detonation Damage vs. Darkspawn
・Primers last 25% longer vs. Darkspawn
Orchestrator's Long Coat Light Armor All ・+15% Damage vs. Health
・+15% Light Attack Damage
・+25% Final attack damage
・Defeating an enemy deals 150 Physical damage to nearby enemies
Paint of Parasites Light Vitaar All ・15% damage vs enemies with Low Health
・+15% Stagger vs. enemies with Low Health
・+50% Critical damage vs enemies with Low Health
・Heal for 100 on kills
Paragon's Silent Gaze Medium Helmet All ・Nearby enemies targeting you slowly deal less damage every second; this effect resets if they stop targeting you
・No Properties
Pennant of Resistance Light Vitaar Warrior ・+15% Rage generation
・+25% Stagger on Ability use
・+30% Ability damage if all share the same Ability type
・25% Ability cost refunded on impact
Pillar of the Departed Heavy Armor All ・This armor has very high Defense but no Ability damage
・Gain Deflect and Resistant when you reach Low Health
Plate of the Paragon Unyielding Heavy Armor All ・+8% Resistances
・+30 Defense
・+100 Health
・Gain Invulnerable when you reach Low Health
Plumage of the Mad Crow Medium Armor All ・On Perfect Dodge, fire a feather projectile at a random target that deals 150 Physical damage and applies Necrosis
Plumed Platemail Heavy Armor Taash ・+50% Detonation damage vs. Dragons
・Detonating Dragons adds 1 stack to every Affliction already on them
Preserved Gurn Hide Light Armor All ・10% Weakened effectiveness
・+25% damage vs Weakened
Pursuant's Implements Medium Armor Rogue ・+25% Potion Healing effectiveness
・+1 Maximum Potion
・Gain 50 Momentum when you use a Potion
・All Potions heal an additional 20% of your maximum health, regardless of their type
Quickstart Leathers Light Armor All ・+25% Damage vs. Barrier
・+15% Ranged Attack Damage
・+25% Ranged Attack Damage vs. Barrier
・Breaking an enemy’s Barrier deals 300 Necrotic damage to nearby enemies
Reborn Leathers Medium Armor Bellara ・Detonations apply Shocked to all affected enemies
・Detonations deal an additional 200 Electric damage
Recruit's Simple Tunic Light Armor All ・+25% Damage vs. Armor
・+15% Heavy Attack Damage
・+20% Damage with Charged Heavy Attacks
・Breaking an enemy’s Armor deals 500 Physical damage to nearby enemies
Researcher's Coat Medium Armor All ・+20% Damage while at Low Health
・Leech 5% of your Damage as Health
・Defense is increased by 1 for each percent of missing health
・Leech effectiveness is tripled vs. Bleeding enemies
Researcher's Robes Light Armor Emmrich ・Detonations deal +25% Damage vs. Health
・Detanoations vs. enemies at Low Health reduces Emmerich’s Ability cooldowns by 50%
Rivain's Legacy Medium Armor Taash ・All Detonations apply Burning to all affected enemies
・Detonations deal an additional +150% Fire damage if the target is already Burning
Scout's Compassion Medium Armor Harding ・Detonations have +50% Penetration
・Detonations grant the whole party +25% Penetration for 10 seconds
Sign of Kont-AAR Light Vitaar All ・+20% Charged attack damage
・+25% Stagger dealt by Charged attacks
・Gain +5% Ultimate on hit with Charged attacks
・Charged attacks cannot be interrupted
Smiling Visage Light Helmet All ・+15% Damage vs. Enemies with Low Health
・+25% Stagger vs. Enemies with Low Health
・+50% Critical Damage vs. Enemies with Low Health
・Kills Heal for 100 HP
Soldier's Bane Light Vitaar All ・When Frozen ends, it shatters, blasting nearby enemies with 150 Cold damage
・No Properties
Spelunker's Gear Medium Armor Harding ・+50% Sundered duration
・Harding deals +50% damage vs. Sundered enemies
Staggering Vitaar Heavy Vitaar All ・+20% Stagger
・+25% Takedown damage
・+10% Stagger relative to Lords of Fortune Allied Strength
・Gain health, Ultimate, and Rage on Takedown; amount is doubled if lethal
Stinging Blow Heavy Vitaar All ・+25% Flaming Weapons durations
・+25% Flaming Weapons damage
・Flaming Weapons damage is doubled vs. Burning enemies
・While Flaming Weapons is active, Final attacks vs. Burning enemies add 1 stack
Striking Misfortune Light Armor All ・+15% Necrotic damage
・+25% Necrotic Resistance
・Using a Necrotic Ability cleanses all Afflictions
・Gain Immovable (if not already granted) when you take Necrotic damage
Strong Arm Medium Armor Taash ・Overwhelemed enemies have reduced Fire Resistance
・Bonuses to Overwhelmed effectiveness are also applied to this Fire Resistance reduction
Tevinter Longcloak Light Armor Neve ・Detonations apply Frozen
・Double the Frozen duration from Detonations vs. Venatori enemies
The Boundless Scholar Light Armor Emmrich ・+25 Detonation damage vs Demons and Undead
・Primers last 25% longer vs Demons and Undead
The Griffon's Tail Heavy Armor Davrin ・+50% Overwhelmed duration
・Davrin deals +25% damage vs Overwhelmed enemies
The Iron Cast Heavy Armor All ・+25% Necrotic Resistance
・+5 Max Necrotic Resistance
・Immune to Necrosis
・Deal 150 Necrotic damage and apply Necrosis to nearby enemies when you reach Low Health
The Mage-Killer Medium Armor Lucanis ・+10% Sundered effectiveness
・Lucanis deals +50% damage vs. Sundered enemies
The Qun's Honor Medium Armor Taash ・Detonating a Weakened enemy Detonates another nearby Weakened enemy (internal cooldown)
・The second Detonation now applies to all other nearby Weakened enemies, not just one
The Relentless Sleuth Light Armor Neve ・Detonations apply Chilled
・Chilled enemies deal -25% damage
The Warden's Peer Medium Armor Harding ・Detonations are +50% wider
・Detonations also apply Vulnerability to Physical if 3 or more enemies are hit
Threader's Plates Light Armor Neve ・Enemies remain Sundered when Detonated (but cannot be Detonated again)
・Sundered effectiveness increase by 20%
Time-Tested Trappings Medium Armor Mage ・+25% Primer Duration
・+10% Primer effectiveness
・Hits against Primed enemies generate an additional 1% Ultimate and 2 Mana
・Gain 10% health when applying a Primer
Tinkerer's Garb Medium Armor All ・+25% Resistances vs. Fade-Touched enemies
・+20 Defense relative to Veil Jumpers Allied Strength
・Immune to Afflictions applies by your Faction-sworn enemies
・Gain Rally Party vs. Mercenaries and Dragons
Titan's Vengeance Medium Armor Harding ・Detonations also apply Bleeding
・Detonations deal +25% Physical damage vs. enemies that are already Bleeding
Trussed Finery Medium Armor Taash ・Bonus Ability Damage
・+20% Overwhelmed effectiveness
・Taash deals +50% damage vs Overwhelmed enemies
Utility Dress Medium Armor Bellara ・The entire Party gains +25% Weakened duration
・Bellara deals +25% Damage vs. Weakened enemies
Vitaar of the Veil Medium Vitaar All ・+15% Weakpoint damage
・+25% damage vs. Barrier
Vitaar of Vigilance Light Vitaar All ・+15 damage vs. enemies with High Health
・15% damage vs. Barrier and Armor
・+25% Charged attack and Weakpoint damage vs. enemies with High Health
・Gain Enhanced Damage on impact of your first attack in an encounter
Wanderer's Long Coat Light Armor All ・+15% Electric Damage
・+25% Electric Resistance
・Using an Electric Ability cleanses all Afflictions
・Gain Quickened (if not already granted) when you take Electric damage
Wildwood Benefactor Heavy Armor Davrin ・Detonating Staggered enemies deals Stagger to all enemies
・Stagger from Detonating is increased by 10% for each enemy hit
Wings of Antiva Medium Armor Lucanis ・Detonations deal an additional 100 Necrotic damage
・No Properties

Armor Types Explained

Light, Medium, and Heavy Armor Favor Certain Stats

All Classes Can Equip Light, Medium, and Heavy Armor

Light Armors favor offensive stats, while Heavy Armors primarily have defensive stats. Medium Armors are a mix of both.

The Warrior, Mage, and Rogue can equip Light, Medium, and Heavy Armor. The same also applies to Helmets as well.

All Classes, Specializations, and Best Builds

Vitaars Are Exclusive to Qunari

Vitaars Are Exclusive to Qunari

Vitaars are exclusive headgear for the Qunari race. Other races such as Humans, Elves, and Dwarves wear Helmets instead.

Character Creation Guide and Sharing Board

How to Customize Armor

Transmog Armor Using the Wardrobe

Transmog Armor Using the Wardrobe

You can transmog armor to change its appearance by accessing the wardrobe inside the Lighthouse.

Armor customization such as adding capes or alternate versions for pieces of armor is not available as a feature. You can only toggle the display of your character's helmet in the settings.

How to Transmog

Dragon Age: The Veilguard Related Guides

Dragon Age The Veilguard Wiki Partial

Dragon Age The Veilguard Wiki Front

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Comment

2 Anonymous9 days

we need pics please! thank you

1 Anonymous17 days

Can't seem to find any videos with pictures of these armors. Guess its too early or nobody cares enough.

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