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★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
★ Romance Guides for each Companion
★ Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues
The Reaper Warrior Build is a build you can create for the Reaper specialization in Dragon Age: The Veilguard. Learn the best skills to get, the best weapon and armor to use, the best companions to bring, and more!
Warrior Guides | ||
---|---|---|
Best Builds | Skill Tree & Priority |
All Equipment |
Champion Builds |
Reaper Builds |
Slayer Builds |
List of Contents
Skills | 1.
Driving Kick Driving Kick Focus all your strength and determination into one mighty kick. Deals a very high amount of Stagger and very likely disrupts the target. Detonates Weakened.
2. Titan Stomp Titan Stomp Create a shockwave around you by slamming into the ground. Deals very high Stagger to nearby enemies. Applies Overwhelm.
3. Bloody Advance Bloody Advance Throw a fan of blades that seek out and impale nearby enemies. Applies Bleeding . While enemies are still impaled, a charged Shield Toss will cause a burst of damage to nearby enemies. Applies Sundered.
4. Flashing Fists Flashing Fists Batter your enemies with repeated, powerful blows. Deals damage to a large area 4 times.
|
---|---|
Main |
Dark Shard Dark Shard Physical
+15% Heavy Attack Damage +25% Damage vs. Armor Gain Enhanced Damage when breaking an enemy’s Armor Enhanced Damage now also grants +50% damage vs. Armor and Barrier +10% Weapon Damage |
Off-Hand |
Flying Kite Flying Kite Physical
+25% Charged Shield Toss damage +25% damage vs. Barrier +10% Weapon Damage |
Alt. Weapon |
Anvil Breaker Anvil Breaker Physical
+25% Stagger +20% damage with Charged Heavy attacks +25% Stagger |
Helmet |
Carastes Double-Hat Carastes Double-Hat +15% Momentum Generated
+25% Stagger on Ability use 25% Ability cost refunded on impact +20% Resistance (Any) |
Armor |
Brawler's Decorated Leathers Brawler's Decorated Leathers +15% Rage Generation
-50% Rage decay rate While Rage is above 50, take 10% less damage from all sources Double Rage generation when it is below half of your total +20% Resistance (Any) |
Belt |
Reinforced Binding Reinforced Binding 10% Resistances
Grants Immovable on Potion use +25% Advantage duration |
Amulet |
Grey Emblem Grey Emblem +15% Critical Damage |
Ring 1 |
Biting Thumb Biting Thumb +10% Weapon Damage
+10% Final, Agile, and Charged attack damage +25% Armor and Barrier damage with weapons +25% Rage Generation |
Ring 2 |
Precious Decay Precious Decay +15% Necrotic damage
+25% Necrotic Resistance +20% Necrotic Ability damage to health 50% of all your other damage type bonuses contribute to your Necrotic damage bonus +25% Rage Generation |
Runes | 1.
Besiege Besiege 2. Ravage Ravage 3. Upend Upend |
Companions | Bellara:
Fade Bolts
Fade Bolts Bellara channels the energy of the Fade through her gauntlet to unleash a volley of magic projectiles. Applies Shocked on hit.
Replenish (Bellara)
Replenish (Bellara) Veil Jumpers never know what the Fade might throw at them. Bellara throws you a magical lifeline, instantly restoring your health.
Enfeebling Shot Enfeebling Shot Bellara fires a magic-infused shot from her bow, dousing her target in Fade magic. Deals high Stagger.
|
Lucanis:
Debilitate
Debilitate Lucanis opens up his enemies with a debilitating strike. Deals high Stagger.
Eviscerate
Eviscerate Lucanis deals a decisive blow, targeting an enemy’s weakest point. At half health or less, this deals bonus damage, increasing in effectiveness the closer the target is to death. Detonates Overwhelmed.
Soothing Potion (Lucanis) Soothing Potion (Lucanis) Grants Rejuvenation to heal for 600. A Talon is ready for anything and never without a potent concoction on hand. Lucanis tosses a restorative tincture to you, granting Rejuvenation.
|
|
In the early game, the Reaper's main priority is setting themselves up for rage generation and using Abilities and Shield Toss to deal damage.
Most of the enchantment choices do not matter too much in the early game so go with whichever gives damage, stagger, or rage generation buffs.
Skills | 1.
Bloody Advance Bloody Advance Throw a fan of blades that seek out and impale nearby enemies. Applies Bleeding . While enemies are still impaled, a charged Shield Toss will cause a burst of damage to nearby enemies. Applies Sundered.
-15% Cooldown Duration 2. Deadly Ground Deadly Ground Create a Necrotic field at your current location. Enemies caught inside the field take constant damage until they escape. Grants Enhanced Damage while you are inside the field.
+25% Ability Stagger 3. Reaper Reaper Call forth an ethereal scythe that slashes and slices your enemies. Applies Siphon. Detonates Weakened.
+25% Ability Critical Damage 4. Spirit Storm Spirit Storm Call upon the Mourn Watch’s occult knowledge to unleash a Necrotic storm. A whirlwind moves toward your target, inflicting multiple hits and applying Siphon to enemies.
|
---|---|
Main |
Woodsong Cleaver Woodsong Cleaver Physical
+15% Rage generation +100% Rage generated from taking damage Barrier and Armor damage is increased by 1% for every 2 Rage Regenerate Rage over time while in combat +10% Weapon Damage |
Off-Hand |
Necropolis Defender Necropolis Defender Physical
Deal +40 added Necrotic damage +1 Shield Toss bounces Shield Toss Charged to maximum applies Necrosis to the first target hit When Shield Toss hits a target, any nearby enemies suffering from Necrosis take additional damage +25% Shield Toss Bounce Damage |
Alt. Weapon |
Elven Rockbreaker Elven Rockbreaker Physical
+15% Rage generation +8 Rage on kill Gain Enhanced Damage when expending Rage 3 times in a short duration Maximum Rage increased by 50 +40 Added Necrotic Damage |
Helmet |
Field-Commander's Helm Field-Commander's Helm Rage generation: -75%
All of your Abilities now have a 60-second cooldown but no Rage cost Your damage is increased by +1% for every 2 Rage +15% Affliction Duration |
Armor |
Jumper's Deft Leathers (Warrior) Jumper's Deft Leathers (Warrior) +15% Ranged attack damage
+25% Charged Shield Toss damage +20% Advantage Duration |
Belt |
Watcher's Hold Watcher's Hold +15% Necrotic damage
Deals 150 Necrotic damage in an area on Potion use Applies an additional Necrosis stack on use |
Amulet |
Magister's Bargain Magister's Bargain +20% Duration Ability damage
+25% Stagger for Duration Abilities Gain 25 Mana on kills with Duration Abilities +20% Necrosis Damage |
Ring 1 |
Graven Opal Graven Opal +20% Ranged attack damage
+15% Weakpoint damage +50 Max Rage |
Ring 2 |
Precious Decay Precious Decay +15% Necrotic damage
+25% Necrotic Resistance +20% Necrotic Ability damage to health 50% of all your other damage type bonuses contribute to your Necrotic damage bonus +25% Rage Generation |
Runes | 1.
Toss Toss 2. Scourge Scourge 3. Vivify Vivify |
Companions | Emmrich:
Entangling Spirits
Entangling Spirits Emmrich summons spirits to entangle and hinder your enemies. Deals high Stagger.
The Bell Tolls
The Bell Tolls Emmrich casts a death curse that, after a short delay, causes an enemy to explode with necrotic energy. Applies Quietus to targets, dealing increased damage.
Final Rites Final Rites Emmrich summons an envoy of the dead who explodes in a blast of necrotic energy.
|
Lucanis:
Debilitate
Debilitate Lucanis opens up his enemies with a debilitating strike. Deals high Stagger.
Eviscerate
Eviscerate Lucanis deals a decisive blow, targeting an enemy’s weakest point. At half health or less, this deals bonus damage, increasing in effectiveness the closer the target is to death. Detonates Overwhelmed.
Soothing Potion (Lucanis) Soothing Potion (Lucanis) Grants Rejuvenation to heal for 600. A Talon is ready for anything and never without a potent concoction on hand. Lucanis tosses a restorative tincture to you, granting Rejuvenation.
|
|
By the endgame, we will have more options with gear and would want to look for ones that improve Necrotic damage, Shield Toss damage, and Rage Generation to maximize the build's potential.
This Reaper build focuses on increasing Shield Toss damage instead of Ability damage. With the Field-Commander's Helm, we rely less on our Abilities and just utilize the built-up Rage to gain a damage bonus up to +125% at 250 maximum Rage. Due to this, we want to use equipment that helps rage generation to help us reach max Rage.
Order | Skill | Description |
---|---|---|
1 |
Shield Volley
(Core) |
Striking a Shield Toss with a Shield attack volleys the shield back at enemies up to 3 times, dealing damage each time. |
2 |
Rancor
(Core) |
Rage takes 50% longer to begin to decay. |
3 |
Spectral Bulwark
(Abilities) |
Hone your guard and protect yourself from enemies foolish enough to attack. Enemies who hit you with a melee attack take damage and very high Stagger. Increases Defense by 50% while active. |
4 |
Enraged
(Abilities) |
Rage generation: +10% |
5 |
Explosive Toss
(Abilities) |
Charging your Shield Toss at least one level and then pressing Light attack will toss an explosive version of the shield, causing it to deal damage in an area around the target. This attack has a high chance to disrupt enemies. |
6 |
Providence
(Abilities) |
Advantage duration: +20% |
7 |
Enduring Rage
(Abilities) |
Your Rage no longer decays below 50, allowing you to sustain it between fights. |
8 |
Insidious Rot
(Abilities) |
Maximum Necrosis stacks: +1 |
9 |
Deadly Ground
(Abilities) |
Create a Necrotic field at your current location. Enemies caught inside the field take constant damage until they escape. Grants Enhanced Damage while you are inside the field. |
10 |
Death's Blessing
(Abilities) |
Necrotic damage: +10% |
11 |
Seething Pitch
(Mourn Watch) |
Shield Toss now generates 2 additional Rage on impact. Striking Weakpoints doubles the effect. |
12 |
Mortal Wounds
(Mourn Watch) |
Weakpoint damage: +10% |
13 |
Bloody Advance
(Mourn Watch) |
Throw a fan of blades that seek out and impale nearby enemies. Applies Bleeding . While enemies are still impaled, a charged Shield Toss will cause a burst of damage to nearby enemies. Applies Sundered. |
14 |
Master Throw
(Mourn Watch) |
Shield Toss can now be charged up an additional level. |
15 |
Ricochet Shot
(Mourn Watch) |
Shield Toss bounces: +1 |
16 |
Carom
(Mourn Watch) |
Enemies take 100% more damage and Stagger from environmental impacts. |
17 |
Enervation
(Mourn Watch) |
Damage vs. Barrier: +20% |
18 |
Eclectic Armorer
(Mourn Watch) |
While wearing different classifications of Helm and Armor: Shield Toss bounces +2 Ranged attack damage +15% Weakpoint damage +15% |
19 |
Lingering Decay
(Mourn Watch) |
Duration Abilities apply Necrosis on impact. |
20 |
Spirit Storm
(Reaper) |
Call upon the Mourn Watch’s occult knowledge to unleash a Necrotic storm. A whirlwind moves toward your target, inflicting multiple hits and applying Siphon to enemies. |
21 |
Reaper
(Reaper) |
Call forth an ethereal scythe that slashes and slices your enemies. Applies Siphon. Detonates Weakened. |
22 |
Time Management
(Abilities) |
Effects of Duration Abilities are increased by 50%. |
23 |
Devastation
(Reaper) |
Affliction damage: +10% Affliction duration: +20% |
24 |
Death's Touch
(Reaper) |
While any Duration Ability is active, your Charged attacks also apply Necrosis to enemies. |
25 |
Death's Blessing
(Reaper) |
Necrotic damage: +10% |
26 |
Desolate Malady
(Mourn Watch) |
Affliction damage: +10% |
27 |
Staggering Toss
(Mourn Watch) |
Shield Toss converts 25% of your current Rage into Stagger. |
28 |
Improved Throw
(Survival) |
Shield Toss damage: +10% |
29 |
Critical Power
(Abilities) |
Gain Enhanced Damage on Critical hit kill. |
30 |
Salt in the Wound
(Abilities) |
Hitting enemies with a Duration Ability adds 1 stack to all active Afflictions on the target. |
31 |
Death's Throw
(Reaper) |
Converts Shield Toss to deal Necrotic damage. |
32 |
Invigoration
(Reaper) |
Leech effectiveness: +20% |
33 |
Living Decay
(Reaper) |
Your Necrotic damage now has 50% Penetration and restores 2% of your health. |
34 |
Desperation
(Reaper) |
Gain bonus damage relative to the amount of health your target and you have lost. |
35 |
Reckless Shot
(Reaper) |
Projectile Abilities deal 25% more damage but consume 10% health. |
36 |
Return to Sender
(Survival) |
Send incoming projectiles back at your attacker with Perfect Defense. |
37 |
Providence
(Survival) |
Advantage duration: +20% |
38 |
Masochism
(Survival) |
You generate 4 Rage when taking damage. |
39 |
Depth of Fury
(Survival) |
Maximum Rage: +50 |
40 |
Perfect Throw
(Reaper) |
Release Shield Toss the moment a new Charge level is attained to gain bonus damage and bounces. |
41 |
Shattering Throw
(Reaper) |
Shield Toss damage: +10% Shield Toss bonuses: +1 |
42 |
Let it Linger
(Reaper) |
Shield Toss bounces now apply an Affliction based on your Shield’s damage type. |
43 |
Spirit of Hunger
(Reaper) |
Killing an enemy spawns a Necrotic projectile that follows enemies. |
44 |
Necessary Steps
(Mourn Watch) |
Primer duration: +20% |
45 |
Staying Power
(Mourn Watch) |
For each active Duration Ability's effect, you take 5% less damage from all sources. |
46 |
Improved Health
(Survival) |
Health: +100 |
47 |
Bulwark
(Survival) |
Physical Resistance: +10% |
48 |
Reinforcement
(Grey Warden) |
Each of your active Advantages increases damage dealt by 10%. |
49 |
Enraged
(Grey Warden) |
Rage generation: +10% |
50 |
Depth of Fury
(Abilities) |
Maximum Rage: +50 |
51 |
Enervation
(Abilities) |
Damage vs. Barrier: +20% |
52 |
Unyielding Focus
(Abilities) |
Using a Duration Ability grants Immovable. |
53 |
Shellbreaker
(Abilities) |
Damage vs. Armor: +20% |
54 |
Defy the Elements
(Mourn Watch) |
Fire Resistance: 10%, Cold Resistance: 10% |
55 |
Slam
(Mourn Watch) |
Performing a Takedown generates an additional 20% Ultimate and 50 Rage. |
The main focus of a Reaper Warrior in the early game is to stack as much Shield Toss and Necrotic Damage buffs as possible, while picking up any Rage Generation buffs along the way as a general empowerment option.
When the Reaper gains access to Living Decay, the game changes as they can now regenerate health off of any form of Necrotic damage which makes Reapers almost immortal.
At this point in the game, you'll deal the most damage with your Shield Toss but will still also rely on your Duration Abilities for buffs, sustain, and extra damage. We'll want to take any skill that upgrades Duration abilities and increases our Shield Toss damage.
While it normally does not matter what weapons you use early, Dark Shard provides Necrotic Damage, making it a good choice if you can get the weapon bonus unlocked early.
In the endgame, we want to use shields like the Necropolis Defender or Skirmisher's Round to really bump up our Shield Toss damage. For our other weapons, we'll want to equip ones that give Rage Generation and any overall buffs since we won't really use our other weapons that much.
The Reaper's choice of gear in the early game is heavily dictated by whichever has higher raw stats, but coming across anything that gives Necrotic damage or Rage Generation can be really good early on until the late game.
In the late game, the unique Field-Commander's Helm and high-rarity Jumper's Deft Leathers are our armor of choice to improve Shield Toss damage. The helmet in particular prevents us from expending Rage but increases our damage by 1% for every 2 Rage that we currently have which is a huge damage bonus at maximum rage.
Rune | Pros & Cons | |
---|---|---|
Early Game | ||
Besiege Besiege |
• Probably the best rune to slot in the early game. • Bypasses Barrier attack damage penalty altogether, making sure you are breaking it the fastest way possible. • Use this if enemies have the blue barrier meter up. |
|
Ravage Ravage |
• A straight up damage boost against enemies. • Deals +50% damage when the enemies are reduced to their red health. • Great for finishing off enemies. |
|
Upend Upend |
• Gives you additional bonuses to damage that scales with how much defensive stats you originally had. • Good as an early-game glass cannon option once you stagger an opponent. |
|
End Game | ||
Toss Toss |
• When activating the Toss rune, you'll have virtually no cooldown between your Shield Tosses for the next 10 seconds, making it the best active rune for this build. • It also gives +1 additional Shield Toss bounces as a passive, perfect for a Reaper. |
|
Scourge Scourge |
• Scourge passively gives you +10% Necrotic damage which basically buffs all your damage. | |
Vivify Vivify |
• Vivify won't really be activated but gives a nice passive +10% Rage Generation helping you build up Rage faster for more damage bonuses. |
Reaper does not have any particular tailor-made runes in the early game, so use any rune that helps your damage and survivability.
At the endgame, the best rune you can use is the Toss rune which lets you use Shield Toss as much as you can when activated. For the other runes, we want to use those with useful passive bonuses such as Scourge and Vivify for Necrotic damage and Rage Generation, respectively.
Companion | Build |
---|---|
Bellara | Skills:
Fade Bolts
Fade Bolts Bellara channels the energy of the Fade through her gauntlet to unleash a volley of magic projectiles. Applies Shocked on hit.
Replenish (Bellara)
Replenish (Bellara) Veil Jumpers never know what the Fade might throw at them. Bellara throws you a magical lifeline, instantly restoring your health.
Enfeebling Shot
Enfeebling Shot Bellara fires a magic-infused shot from her bow, dousing her target in Fade magic. Deals high Stagger.
Equipment: Main Weapon: Storm Storm Physical
Attack My Target deals +50% Barrier damage Deals a burst of Electric damage to all nearby enemies if this attack breaks its target’s Barrier Armor: Utility Dress Utility Dress The entire Party gains +25% Weakened duration
Bellara deals +25% Damage vs. Weakened enemies |
Lucanis | Skills:
Debilitate
Debilitate Lucanis opens up his enemies with a debilitating strike. Deals high Stagger.
Eviscerate
Eviscerate Lucanis deals a decisive blow, targeting an enemy’s weakest point. At half health or less, this deals bonus damage, increasing in effectiveness the closer the target is to death. Detonates Overwhelmed.
Soothing Potion (Lucanis)
Soothing Potion (Lucanis) Grants Rejuvenation to heal for 600. A Talon is ready for anything and never without a potent concoction on hand. Lucanis tosses a restorative tincture to you, granting Rejuvenation.
Equipment: Main Weapon: Slender Dagger Slender Dagger Physical
Lucanis’ Ability cooldowns are reduced by 10% Companion cooldowns are reduced by 10 seconds whenever Lucanis’ Abilities defeat an enemy Keepsake: Rialto Rialto Physical
Attack My Target deals +100% Damage vs. Enemies at High Health Lucanis deals +100% damage from any source if the target has not been injured yet Armor: Covert Leathers Covert Leathers +25% Detonation Damage vs. Mages
Primers last much longer vs. Mages |
We suggest bringing Bellara and Lucanis for the early game as a primer and detonator for Sundered, with Bellara being able to apply Weakened and Lucanis able to detonate Overwhelm.
Companion | Build |
---|---|
Emmrich | Skills:
Entangling Spirits
Entangling Spirits Emmrich summons spirits to entangle and hinder your enemies. Deals high Stagger.
The Bell Tolls
The Bell Tolls Emmrich casts a death curse that, after a short delay, causes an enemy to explode with necrotic energy. Applies Quietus to targets, dealing increased damage.
Final Rites
Final Rites Emmrich summons an envoy of the dead who explodes in a blast of necrotic energy.
Equipment: Main Weapon: Guardian of the Abyss Guardian of the Abyss Necrotic
Attack My Target deals +50% damage vs health Armor: Researcher's Robes Researcher's Robes Detonations deal +25% Damage vs. Health
Detanoations vs. enemies at Low Health reduces Emmerich’s Ability cooldowns by 50% |
Lucanis | Skills:
Debilitate
Debilitate Lucanis opens up his enemies with a debilitating strike. Deals high Stagger.
Eviscerate
Eviscerate Lucanis deals a decisive blow, targeting an enemy’s weakest point. At half health or less, this deals bonus damage, increasing in effectiveness the closer the target is to death. Detonates Overwhelmed.
Soothing Potion (Lucanis)
Soothing Potion (Lucanis) Grants Rejuvenation to heal for 600. A Talon is ready for anything and never without a potent concoction on hand. Lucanis tosses a restorative tincture to you, granting Rejuvenation.
Equipment: Main Weapon: Crowkeeper Crowkeeper Physical
With Lucanis in the party, your Critical Ability hits apply Bleeding If the enemy is at maximum Bleeding stacks, they are also afflicted with Necrosis. Keepsake: Butcher's Screw Butcher's Screw Physical
Attack My Target applies Vulnerability to Necrotic damage Armor: The Mage-Killer The Mage-Killer +10% Sundered effectiveness
Lucanis deals +50% damage vs. Sundered enemies Trinket: Simple Oil and Stone Simple Oil and Stone +1 Revival Charges
Reviving reduces Lucanis's cooldowns by 50% |
When reaching Late Game, you can swap out Bellara for Emmrich, as he facilitates similar combos to Bellara, but comes with the potential to shred Necrotic Resistance from enemies through upgrades for The Bell Tolls.
Lucanis remains in the team due to him having perfect synergy with Emmrich and a more accessible Ability Upgrade that also decreases the Necrotic Resistance of opponents.
Reaper's main advantages are their Necrotic and Ranged poke options against opponents, while having access to the typical all-in Warrior skills.
Poke them out from afar with Shield Tosses and detonations before coming in with a large amount of rage and using your skills to damage, prime, and detonate.
When starting out a fight, open with a Sunder combo against a key target before running in to strike.
This can heavily damage fodder opponents while keeping Rook relatively safe as he only needs to move in once Sunder has taken effect, and keeps them in place long enough for Rook to use Shield Tosses.
With both Improved and Master Throw, Rook has a decent way to deal damage and charge Rage from a safe distance, giving their all-in combos more potency once enemy shields and armor have been chipped off.
If you are lacking rage, need to recharge, or even just reset the tempo of a fight, consider stepping back and spamming down the enemies with Shield Tosses before going in and finishing them off.
Bloody Advance is a great tool for applying Bleed and Necrosis, and is capable of high damage-over-time in Late Game.
Use this as a way to take out ranged stragglers or finish off opponents.
Rook's damage is increased while he is in the circle of Deadly Ground, and enemies take continuous damage in its area, making this a good dual-purpose skill.
Deadly Ground is best used once all the enemies have converged on Rook's position as they will not move out of the way, thus taking the full damage.
Reaper is Rook's bread-and-butter skill in this specialization, capable of dealing absurd amounts of damage, hitting multiple opponents if aimed right, and healing entirely back to full HP with proper usage.
This is often used as Rook's way to sustain himself while chipping off opponents, and is used best if it will hit multiple opponents or if Rook is on the verge of death.
Spirit Storm is Rook's trump card in an otherwise overwhelming situation, as it pulls enemies along with it as a crowd control and deals high Necrosis damage, giving Rook time to breathe.
Use Spirit Storm in the presence of multiple tanky opponents that need to be mowed down and give Rook the opportunity to use Reaper to finish them off.
All Classes, Specializations, and Best Builds
Warrior Class | ||
---|---|---|
Champion | Slayer | Reaper |
Mage Class | ||
Death Caller | Spellblade | Evoker |
Rogue Class | ||
Duelist | Veil Ranger | Saboteur |
I did some testing , I modified this build to fix some of the weird EQ and skill points . At this point , I have swapped to Slayer warrior and is doing FAR MORE consistent dmg than this build , so much more that bosses goes down in 30 secs. And that is in Nightmare mode as well . It is overrated .
Reaper Build and Best Skills
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Thanks mate! Good stuff!