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The choice to send Neve or Bellara to dismantle the wards occurs during the Isle of the Gods quest in Dragon Age: the Veilguard. Check out the consequences of each choice and see if you should send Neve or Bellara to dismantle the wards here!
List of Contents
Prompt | |
---|---|
Neve: Your way is just as dangerous. Don't like it, but one of us has to do it. |
|
Choice | Outcome |
Neve will dismantle the wards: Neve, you take point. |
・Bellara disapproves
・Neve becomes unavailable for the rest of the game ・Neve cannot be chosen during the Last Gambit quest |
Bellara will dismantle the wards: Bellara, let's try your way. |
・Neve disapproves
・Bellara becomes unavailable for the rest of the game ・Bellara cannot be chosen during the Last Gambit quest |
Above is a summary of the outcomes and consequences of all choices.
Sending Neve to dismantle the wards will cause her to get kidnapped by Elgar'nan and become blighted, making her unavailable as a companion for the rest of the game. She will later be rescued at the end of the Last Gambit story quest.
With Neve missing, players won't be able to use her for task assignments at the start of the Last Gambit quest. On a less significant note, sending Neve instead of Bellara also decreases the latter's approval of Rook.
Similarly, sending Bellara to dismantle the wards makes her unavailable as a companion for the rest of the game and will later be rescued by the team after the Last Gambit main quest.
Given her absence, players won't also be able to use her at the start of the previously mentioned quest. On a less important note, sending Bellara instead of Neve results in a decrease in the latter's approval.
Choosing between the two companions will not affect the ending of the story. The ending to be acquired will heavily depend on the choices made during The Last Gambit quest, which does not specifically require either companions to be available.
List of All Major Choices and Consequences
Overall, players should send who they deem irrelevant and less preferable for the proceeding quests, as whoever will be sent will be unavailable as a companion for the rest of the game.
Some important factors players may consider are how important each companion is for their current build and playstyle and their subjective opinions of each of them - whether they like them as a character or not.
All Companions and Their Information
Since the sent companion cannot be used at the start of the Last Gambit quest, players should also consider how the choice may affect their strategic planning. For example, if Neve is gone, they might have to send Lucanis to assassinate the Mages to ensure companion survival.
If Bellara's missing, players may need to send Taash or Emmrich to destroy the magical wards. Ultimately, the choice will affect which companions do which tasks and which ones will be used to accompany Rook throughout the fight.
The prompt occurs in the middle of the Isle of the Gods story quest, right after arriving at the inner sanctum of the stronghold in Tearstone Island.
All Dialogue Choices | Major Choices |
Major Choices | ||
---|---|---|
Should You Bring Neve or Harding? | Should You Free the Mayor or Leave Him? | Should You Help Minrathous or Treviso? |
Should You Send Davrin Or Harding To Lead The Distraction? | Should You Send Neve or Bellara to Dismantle the Wards? | - |
Should You Send Neve or Bellara to Dismantle the Wards?
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