Dragon Age: The Veilguard

Main Quests and Acts List

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Dragon Age The Veilguard - Main Quests and Acts List

Here is a list of the main story quests and acts in the campaign of Dragon Age: The Veilguard. Check out all the main quests by acts, the campaign length, and how past adventures affect the story here!

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List of Main Quests and Acts

The Main Quest order follows three acts throughout the game.

Act 1 Signs and Portents Main Quests

Main Quests Description
The End of The Beginning As the Dread Wolf, an immortal mage feared in Elven legend as a dangerous trickster god, gathers the final materials for a ritual that could destroy the known world, Varric Tethras and his team desperately race to stop him.
In Entropy's Grasp The Lighthouse eluvian is currently locked on Arlathan Forest. The Veil Jumpers, an elven group, may be able to help it reach other locations.
Shadows Crossing The team must investigate when the Veil Jumpers report that the town of D'Meta's Crossing has gone silent.
The Singing Blade Solas has lost his lyrium dagger, an ancient magical artifact of great power. Harding is eager to return to the site of his ritual, hoping to find the dagger before it falls into the wrong hands.
Into the Crossroads Neve knows of two potential allies against the gods: a Crow assassin who specializes in killing mages, and a resistance group called the Shadow Dragons. To make contact with either one, the team must brave the Fade and search for eluvians that will take them back to the real world.
The Smuggled Relic Case Neve learns of a dangerous deal in her home neighborhood while going to meet the mysterious Shadow Dragons.
Sea of Blood If the team needs an assassin, then The Demon of Vyrantium is their best bet - if he's free to take the contract.
Shadows of Minrathous Rook seeks out the Shadow Dragons in Minrathous while hoping for news on the elven gods.
A Warden's Best Friend With the threat of darkspawn and blight brought on by the gods, the team must seek out Grey Wardens who are more sympathetic to their cause
On Deadly Wings The team travels to Treviso to help the city defend itself against a rampaging dragon.
On Blighted Wings Minrathous is being attacked by a dragon and is in dire need of aid.
The Dragon Slayer Taash, a Qunari dragon hunter with the Lords of Fortune, is luring a dragon from its lair so that the Lords can safely loot its treasure. But brutal Antaam invaders have plans of their own.
Where the Dead Must Go The team enters the mysterious Grand Necropolis to recruit Fade expert Emmrich Volkarin, but evil mages have plans of their own.
Something Wrong Wardens Evka and Antoine believe the blight has changed, but they need more proof to show the First Warden.
The Siege of Weisshaupt After receiving word that the gods are marching towards Weisshaupt, the team must seize the opportunity to destroy them.

Act 1 or Signs and Portents covers the assembly of the Veilguard until the Siege of Weisshaupt, where they encounter the gods.

Act 2 The Price of the Past Main Quests

Main Quests Description
After The Storm After the devastating loss of Weisshaupt, the team must find a way to knit itself together again.
The Cobbled Swan Case A trip to Dock Town leads to a new case for Neve and problems for the Thread crime syndicate.
Bloodbath Lucanis goes looking for vengeance in Treviso
The Cauldron Davrin received word that the Gloom Howler has attacked a secret Grey Warden redoubt, the Cauldron.
Fire and Ice The team heads to the Hossberg Wetlands to face the blighted dragon that escaped them before... but the gods have other plans.
Unwanted Guests The trail of the gods leads to Arlathan, and the Veil Jumpers must deal with divine reckoning.
Blood of Arlathan The team must race to save a group of Dalish elves the Venatori plan to sacrifice to their risen gods.
For the Love of Treviso A message from the Crows leads to the team uncovering a secret that's been poisoning Treviso.
When Plans Align Morrigan is ready to lend her aid against the gods, but the team learns that Elgar'nan and Ghilan'nain have not been laying idle.
Isle of the Gods With the elven gods ready to complete the dagger, the team must launch a desperate attempt to kill Ghilan'nain.
A Cage for Gods Rook must find a way to escape the Fade and stop both Solas and Elgar'nan.

Act 2 or The Price of the Past continues these quests leading up to final confrontation against the gods. The point of no return happens near the end of this act.

Act 3 The Wrath of Ages Main Quests

Main Quests Description
The Last Gambit A desperate raid on Minrathous offers the only chance to stop both Elgar'nan and Solas.
The Dread Wolf Rises The team faces Elgar'nan in a final battle... but the Dread Wolf has his own plan in mind.

The final act, The Wrath of Ages, is the conclusion of the story, showing what happens to the Veilguard, Solas, and the gods.

How Long is the Main Campaign?

Around 30-40 Hours

The main campaign of Dragon Age:The Veilguiard will take you at least 30-40 hours to complete. If you decide to complete all of the side missions and companion quests, then you will need more time on top of that.

Game Length: How Long to Beat

Past Adventures from Dragon Age: Inquisition

Minor Differences in The Veilguard's Story

Dragon Age The Veilguard The Inquisitor

During Character Creation, you are given the option to modify Past Adventures, referring to Dragon Age: Inquisition. The Past Adventures will affect some plot points and choices that you will face in the game's quests.

There, you can input the Inquisitor's backstory, such as who Inquisitor romanced or befriended, what the fate of the Inquisition was, and what their plan is regarding Solas. You can also change the appearance of the inquisitor.

The Past Adventures provides a short summary of each customizable option, so players who are hazy on the details of Dragon Age: Inquisition or have not played the game will be up to date with the story.

Past Adventures Explained

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