Dragon Age: The Veilguard

List of All Main-Hand Weapons

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Here is a list of all Main-Hand Weapons you can obtain in Dragon Age: The Veilguard. See all types of Main-Hand Weapons and their stats in this guide!

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If you have equipment that isn't on this list, feel free to post it in the comments!

List of All Main-Hand Weapons

Longswords

Main-Hand Weapons by Type
Longswords Twinblades Rapiers Sabers
Axes Scepters Orbs -
Weapons Properties and How to Get
Arainai's Talon ・+30% Necrotic damage
・Permanently gain Necrotic Weapons when entering combat
Barbed Longsword ・+25% Stagger
Blight Killer Companion: Davrin
・Attack My Target applies Vulnerability to Fire Damage (30s CD)
・Vulnerability to Fire Damage is increased by +25%
Dark Shard ・+15% Heavy Attack Damage
・+25% Damage vs. Armor
・Gain Enhanced Damage when breaking an enemy’s Armor
・Enhanced Damage now also grants +50% damage vs. Armor and Barrier
Dark Shard (Necrotic) ・+15% Necrotic Resistance
・+15% Necrotic damage
・Critical hits apply Necrosis if not already applied
・Whenever Necrosis is applied to a target, instead of an affliction, deal 100 Necrotic damage in an area around them.
Executioner's Blade ・+30% Charged attack damage
・+25% Stagger dealt by Charged attacks
・Charged attacks deal Critical damage vs. Overwhelmed enemies
・Charged attacks deal bonus damage relative to the enemy’s Stagger
Grey Edge Companion: Davrin
・Attack My Target applies Burning vs. Darkspawn (30s CD)
・The entire party deals +25% damage vs. Darkspawn
Griffon's Talon Companion: Davrin
・Attack My Target deals +50% Armor Damage
・Deal 250 Fire Damage to all nearby enemies if this attack breaks its target’s Armor
Meredith's Legacy ・+10% leech effectiveness
・This weapon leeches health on hit
・You no longer gain health from Potions or companion Abilities
Mythal's Light ・Deal +80 added Fire damage
・Deal +80 added Necrotic damage
・Deal +80 added Electricity damage
・Deal +80 added Cold damage
Proving Steel ・+20% Charged attack damage
・Gain Immovable on every third Charged attack
・Generate +20% Momentum while you have Immovable
・While you have Immovable, you no longer lose Momentum when hit
Spellbound Longsword ・Deal +40 added Fire damage
・Gain Flaming Weapons on kills with this weapon
・Half of your Fire Resistance is added as damage to your Flaming Weapons
・Apply Burning on Charge attacks while Flaming Weapons is active
Veil's Bough ・+15% Electric Resistance
・Fire bonus also affects this weapon's base damage
・Charged attacks apply Shocked
・Final attacks against Shocked targets cause lightning to chain to nearby enemies

Twinblades

Main-Hand Weapons by Type
Longswords Twinblades Rapiers Sabers
Axes Scepters Orbs -
Weapons Properties and How to Get

Rapiers

Main-Hand Weapons by Type
Longswords Twinblades Rapiers Sabers
Axes Scepters Orbs -
Weapons Properties and How to Get
Balanced Epee Companion: Lucanis
・Attack My Target applies Bleeding vs. Mages
・The entire party deals +25% Damage vs. Mages
Butcher's Screw Companion: Lucanis
・Attack My Target applies Vulnerability to Necrotic damage
Duelist's Blade ・Deal +40 added Necrotic damage
・Apply Necrosis when you hit with the Riposte trait
・When Necrosis expires, deal Physical damage to the target
・+10% Necrotic damage per Necrosis stack
Focal Blade Companion: Lucanis
・Deal +40 added Electricity damage
・Final attacks deal an additional 100 Electric damage
・Apply Shocked on Final attacks
・Shocked now reduces enemy Electric Resistance by 25
God's Foil Companion: Lucanis
・Attack My Target has +50% Penetration
・Enemies already Afflicted with Bleeding gain another stack.
Rialto Companion: Lucanis
・Attack My Target deals +100% Damage vs. Enemies at High Health
・Lucanis deals +100% damage from any source if the target has not been injured yet

Sabers

Main-Hand Weapons by Type
Longswords Twinblades Rapiers Sabers
Axes Scepters Orbs -
Weapons Properties and How to Get
Enchanted Longblade ・+20% Final attack damage
・Gain Necrotic Weapons on kills with Final attacks
・While Necrotic Weapons is active, Final attacks apply Necrosis
・Melee attack leech life from enemies suffering from Necrosis while Necrotic Weapons is active
Golden Grassblade ・+30 Defense
・Reduce incoming damage by 5% for every missing Arrow, up to 25%
・Weapon attacks gain +10% of your Defense as bonus damage
・Gain +20 Defense per active Advantage

Axes

Main-Hand Weapons by Type
Longswords Twinblades Rapiers Sabers
Axes Scepters Orbs -
Weapons Properties and How to Get
Battlehorn Companion: Taash
・Attack My Target applies Vulnerability to Fire damage (30-second cooldown)
・Vulnerability to Fire damage is increased by '+25%
Golden Locus Companion: Taash
・Attack My Target deals +25% damage vs. health; this bonus is doubled vs. Dragons
・Attack My Target's damage bonus is now tripled vs. Dragons
Guard's Broadaxe ・+20% damage while at Low Health
・Final attacks are Critical if you have no Potions
・Gain a Potion on defeating an anime if you have none
Jade Cleaver Companion: Taash
・The entire party gets +1 maximum Burning stacks
・Taash's basic attacks can interrupt Burning stacks
Neckbreaker Companion: Taash
・Attack My Target applies Burning to Antaam enemies (30s CD)
・The entire party deals +25% Damage vs. Antaam enemies
The Hard Way ・Permanently reduces the target's Defense by 5 on hit
・Enemies with 0 Defense are damaged for an additional 50% damage
Treasure Companion: Taash
・Taash gains +25% Weapon damage
・Taash’s Weapon attacks are always Critical vs. Knocked Down enemies
Tusk of Glory Companion: Taash
・Attack My Target applies Taunted: does not affect some of the strongest boss enemies (30-second cooldown)
・Taash deals +50% damage vs Taunted enemies
Twin-Edged Pick ・+20% Penetration
・Final attacks are Critical vs. enemies with High Health
・Critical hits reapply penetrated damage again
・Critical hits cascade damage to other nearby enemies
Viridian Tusk Companion: Taash
・Taunted Dragons take +50% damage
・Applying Taunted to Dragons deals 400 damage
Woodsong Cleaver ・+15% Rage generation
・+100% Rage generated from taking damage
・Barrier and Armor damage is increased by 1% for every 2 Rage
・Regenerate Rage over time while in combat

Scepters

Main-Hand Weapons by Type
Longswords Twinblades Rapiers Sabers
Axes Scepters Orbs -
Weapons Properties and How to Get
Scepter of Shadows Companion: Neve
・Attack My Target deals +50% Barrier damage
・Deals 200 Cold damage to all nearby enemies if this attack breaks its target's Barrier
Serpent's Tail Companion: Neve
・Attack My Target deals 50 Cold damage to nearby enemies
・Apply Chilled to enemies hit by this burst if it hit 3 or more enemies
Snake's Eye Companion: Neve
・Attack My Target applies Chilled vs. Venatori enemies
・The entire party deals +25% damage vs. Venatori enemies
Winged Locus Companion: Neve
・Attack My Target makes targets Vulnerable to Cold damage
・Vulnerability to Cold damage is increased by 25%

Orbs

Main-Hand Weapons by Type
Longswords Twinblades Rapiers Sabers
Axes Scepters Orbs -
Weapons Properties and How to Get
Chilled Grasp ・+30 Defense
・+25% Cold Resistance
・Perfect Dodge applies Chilled to nearby enemies
Fadelight ・+15% damage vs health
・+25% healing
・Gain 250 health on Perfect Defense
・+25% Light attack damage while you have no Potions
Firebrand ・+20% damage vs. enemies with Low Health
・Gain Precision on kill with this weapon
・Precision also increases Fire damage by 25%
・Precision is now triggered by any Fire Ability
Mage's Gambit ・+20% Final attack damage
・Hitting with a Final attack will alternate the damage type of this weapon between Electric and Fire
・+15% Fire and Electric damage
・Critical hits apply Burning or Shocked based on the current damage type of the Orb
Stormcaller ・+20% Charged Light damage
・Charged attacks apply Shocked on hit if not already applied
・Gain Rally Party on defeating a Shocked enemy
・Companion cooldowns are reduced by 15% while Rally Party is active
Stormcharger ・+50% Electric Resistance
・Using an Electric Ability applies Shocked to you
・When you are hit while Shocked, remove the effect and deal 300 Electricity damage to all nearby enemies
Stormsphere ・+20% Agile attack damage
・Agile attacks apply Shocked on hit if not already applied
・Agile attacks have an increased chance to disrupt enemies
Thunderclap ・+25% damage vs. Barrier
・Enemies hit by this weapon can no longer regenerate Barrier
・This weapon leeches health when damaging Barrier
・When you break a Barrier, all nearby enemies take Electric damage
Urthemiel's Ash ・+25% Burning Duration
・Burning enemies deal -25% damage for the duration
・+1 Maximum Burning stacks
・+20% Burning damage per stack
Veilsong ・+25% Stagger
・The weapon deals bonus damage equal to 20% of the enemy’s Stagger
・Enemies hit with this weapon take twice as long to regenerate their Stagger
・Gain health on Takedown
Wintersbreath ・+30% Charged attack damage
・+25% damage vs Chilled enemies
・Charged attacks apply Chilled

List of All Weapons

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