★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
★ Romance Guides for each Companion
★ Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues
Here is a list of all Main-Hand Weapons you can obtain in Dragon Age: The Veilguard. See all types of Main-Hand Weapons and their stats in this guide!
List of Contents
Notice | We're still working on updating this page. If you have equipment that isn't on this list, feel free to post it in the comments! |
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Main-Hand Weapons by Type | |||
---|---|---|---|
Longswords | Twinblades | Rapiers | Sabers |
Axes | Scepters | Orbs | - |
Weapons | Properties and How to Get |
---|---|
Arainai's Talon |
・+30% Necrotic damage ・Permanently gain Necrotic Weapons when entering combat |
Barbed Longsword |
・+25% Stagger |
Blight Killer |
Companion: Davrin ・Attack My Target applies Vulnerability to Fire Damage (30s CD) ・Vulnerability to Fire Damage is increased by +25% |
Dark Shard |
・+15% Heavy Attack Damage ・+25% Damage vs. Armor ・Gain Enhanced Damage when breaking an enemy’s Armor ・Enhanced Damage now also grants +50% damage vs. Armor and Barrier |
Dark Shard (Necrotic) |
・+15% Necrotic Resistance ・+15% Necrotic damage ・Critical hits apply Necrosis if not already applied ・Whenever Necrosis is applied to a target, instead of an affliction, deal 100 Necrotic damage in an area around them. |
Executioner's Blade |
・+30% Charged attack damage ・+25% Stagger dealt by Charged attacks ・Charged attacks deal Critical damage vs. Overwhelmed enemies ・Charged attacks deal bonus damage relative to the enemy’s Stagger |
Grey Edge |
Companion: Davrin ・Attack My Target applies Burning vs. Darkspawn (30s CD) ・The entire party deals +25% damage vs. Darkspawn |
Griffon's Talon |
Companion: Davrin ・Attack My Target deals +50% Armor Damage ・Deal 250 Fire Damage to all nearby enemies if this attack breaks its target’s Armor |
Meredith's Legacy |
・+10% leech effectiveness ・This weapon leeches health on hit ・You no longer gain health from Potions or companion Abilities |
Mythal's Light |
・Deal +80 added Fire damage ・Deal +80 added Necrotic damage ・Deal +80 added Electricity damage ・Deal +80 added Cold damage |
Proving Steel |
・+20% Charged attack damage ・Gain Immovable on every third Charged attack ・Generate +20% Momentum while you have Immovable ・While you have Immovable, you no longer lose Momentum when hit |
Spellbound Longsword |
・Deal +40 added Fire damage ・Gain Flaming Weapons on kills with this weapon ・Half of your Fire Resistance is added as damage to your Flaming Weapons ・Apply Burning on Charge attacks while Flaming Weapons is active |
Veil's Bough |
・+15% Electric Resistance ・Fire bonus also affects this weapon's base damage ・Charged attacks apply Shocked ・Final attacks against Shocked targets cause lightning to chain to nearby enemies |
Main-Hand Weapons by Type | |||
---|---|---|---|
Longswords | Twinblades | Rapiers | Sabers |
Axes | Scepters | Orbs | - |
Weapons | Properties and How to Get |
---|
Main-Hand Weapons by Type | |||
---|---|---|---|
Longswords | Twinblades | Rapiers | Sabers |
Axes | Scepters | Orbs | - |
Weapons | Properties and How to Get |
---|---|
Balanced Epee |
Companion: Lucanis ・Attack My Target applies Bleeding vs. Mages ・The entire party deals +25% Damage vs. Mages |
Butcher's Screw |
Companion: Lucanis ・Attack My Target applies Vulnerability to Necrotic damage |
Duelist's Blade |
・Deal +40 added Necrotic damage ・Apply Necrosis when you hit with the Riposte trait ・When Necrosis expires, deal Physical damage to the target ・+10% Necrotic damage per Necrosis stack |
Focal Blade |
Companion: Lucanis ・Deal +40 added Electricity damage ・Final attacks deal an additional 100 Electric damage ・Apply Shocked on Final attacks ・Shocked now reduces enemy Electric Resistance by 25 |
God's Foil |
Companion: Lucanis ・Attack My Target has +50% Penetration ・Enemies already Afflicted with Bleeding gain another stack. |
Rialto |
Companion: Lucanis ・Attack My Target deals +100% Damage vs. Enemies at High Health ・Lucanis deals +100% damage from any source if the target has not been injured yet |
Main-Hand Weapons by Type | |||
---|---|---|---|
Longswords | Twinblades | Rapiers | Sabers |
Axes | Scepters | Orbs | - |
Weapons | Properties and How to Get |
---|---|
Enchanted Longblade |
・+20% Final attack damage ・Gain Necrotic Weapons on kills with Final attacks ・While Necrotic Weapons is active, Final attacks apply Necrosis ・Melee attack leech life from enemies suffering from Necrosis while Necrotic Weapons is active |
Golden Grassblade |
・+30 Defense ・Reduce incoming damage by 5% for every missing Arrow, up to 25% ・Weapon attacks gain +10% of your Defense as bonus damage ・Gain +20 Defense per active Advantage |
Main-Hand Weapons by Type | |||
---|---|---|---|
Longswords | Twinblades | Rapiers | Sabers |
Axes | Scepters | Orbs | - |
Weapons | Properties and How to Get |
---|---|
Battlehorn |
Companion: Taash ・Attack My Target applies Vulnerability to Fire damage (30-second cooldown) ・Vulnerability to Fire damage is increased by '+25% |
Golden Locus |
Companion: Taash ・Attack My Target deals +25% damage vs. health; this bonus is doubled vs. Dragons ・Attack My Target's damage bonus is now tripled vs. Dragons |
Guard's Broadaxe |
・+20% damage while at Low Health ・Final attacks are Critical if you have no Potions ・Gain a Potion on defeating an anime if you have none |
Jade Cleaver |
Companion: Taash ・The entire party gets +1 maximum Burning stacks ・Taash's basic attacks can interrupt Burning stacks |
Neckbreaker |
Companion: Taash ・Attack My Target applies Burning to Antaam enemies (30s CD) ・The entire party deals +25% Damage vs. Antaam enemies |
The Hard Way |
・Permanently reduces the target's Defense by 5 on hit ・Enemies with 0 Defense are damaged for an additional 50% damage |
Treasure |
Companion: Taash ・Taash gains +25% Weapon damage ・Taash’s Weapon attacks are always Critical vs. Knocked Down enemies |
Tusk of Glory |
Companion: Taash ・Attack My Target applies Taunted: does not affect some of the strongest boss enemies (30-second cooldown) ・Taash deals +50% damage vs Taunted enemies |
Twin-Edged Pick |
・+20% Penetration ・Final attacks are Critical vs. enemies with High Health ・Critical hits reapply penetrated damage again ・Critical hits cascade damage to other nearby enemies |
Viridian Tusk |
Companion: Taash ・Taunted Dragons take +50% damage ・Applying Taunted to Dragons deals 400 damage |
Woodsong Cleaver |
・+15% Rage generation ・+100% Rage generated from taking damage ・Barrier and Armor damage is increased by 1% for every 2 Rage ・Regenerate Rage over time while in combat |
Main-Hand Weapons by Type | |||
---|---|---|---|
Longswords | Twinblades | Rapiers | Sabers |
Axes | Scepters | Orbs | - |
Weapons | Properties and How to Get |
---|---|
Scepter of Shadows |
Companion: Neve ・Attack My Target deals +50% Barrier damage ・Deals 200 Cold damage to all nearby enemies if this attack breaks its target's Barrier |
Serpent's Tail |
Companion: Neve ・Attack My Target deals 50 Cold damage to nearby enemies ・Apply Chilled to enemies hit by this burst if it hit 3 or more enemies |
Snake's Eye |
Companion: Neve ・Attack My Target applies Chilled vs. Venatori enemies ・The entire party deals +25% damage vs. Venatori enemies |
Winged Locus |
Companion: Neve ・Attack My Target makes targets Vulnerable to Cold damage ・Vulnerability to Cold damage is increased by 25% |
Main-Hand Weapons by Type | |||
---|---|---|---|
Longswords | Twinblades | Rapiers | Sabers |
Axes | Scepters | Orbs | - |
Weapons | Properties and How to Get |
---|---|
Chilled Grasp |
・+30 Defense ・+25% Cold Resistance ・Perfect Dodge applies Chilled to nearby enemies |
Fadelight |
・+15% damage vs health ・+25% healing ・Gain 250 health on Perfect Defense ・+25% Light attack damage while you have no Potions |
Firebrand |
・+20% damage vs. enemies with Low Health ・Gain Precision on kill with this weapon ・Precision also increases Fire damage by 25% ・Precision is now triggered by any Fire Ability |
Mage's Gambit |
・+20% Final attack damage ・Hitting with a Final attack will alternate the damage type of this weapon between Electric and Fire ・+15% Fire and Electric damage ・Critical hits apply Burning or Shocked based on the current damage type of the Orb |
Stormcaller |
・+20% Charged Light damage ・Charged attacks apply Shocked on hit if not already applied ・Gain Rally Party on defeating a Shocked enemy ・Companion cooldowns are reduced by 15% while Rally Party is active |
Stormcharger |
・+50% Electric Resistance ・Using an Electric Ability applies Shocked to you ・When you are hit while Shocked, remove the effect and deal 300 Electricity damage to all nearby enemies |
Stormsphere |
・+20% Agile attack damage ・Agile attacks apply Shocked on hit if not already applied ・Agile attacks have an increased chance to disrupt enemies |
Thunderclap |
・+25% damage vs. Barrier ・Enemies hit by this weapon can no longer regenerate Barrier ・This weapon leeches health when damaging Barrier ・When you break a Barrier, all nearby enemies take Electric damage |
Urthemiel's Ash |
・+25% Burning Duration ・Burning enemies deal -25% damage for the duration ・+1 Maximum Burning stacks ・+20% Burning damage per stack |
Veilsong |
・+25% Stagger ・The weapon deals bonus damage equal to 20% of the enemy’s Stagger ・Enemies hit with this weapon take twice as long to regenerate their Stagger ・Gain health on Takedown |
Wintersbreath |
・+30% Charged attack damage ・+25% damage vs Chilled enemies ・Charged attacks apply Chilled |
All Weapon Types | |
---|---|
Main-Hand | Off-Hand |
Two-Handed | Keepsakes |
Weapon Guides | ||
---|---|---|
List of Unique Weapons |
List of All Main-Hand Weapons
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