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★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
★ Romance Guides for each Companion
★ Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues
Here is a list of all accessories you can obtain in Dragon Age: The Veilguard. See all amulets, belts, rings, and trinkets, as well as an explanation for accessories, and more in this guide!
Notice | We're still working on updating this page. If you have accessories that aren't on this list, feel free to post it in the comments! |
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Accessories | Stats & Properties |
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A Pale Reflection |
・+20% damage vs, enemies with Low Health ・Standard enemies are now always considered to have Low Health (does not affect boss enemies) ・Defeating an enemy grants 5% Ultimate |
All-Mother's Copse |
・+20% Tool Ability damage ・+25% Tool Ability damage vs. enemies with Low Health ・Gain 25 Rage when using a Smash Ability vs. an enemy with Armor or Barrier ・Smash Abilities gain added damage from Flaming Weapons |
Crow's Perch Medallion |
・+20% Strike Ability damage ・+25% Health damage from Strike Abilities ・Gain 25 Mana on Critical hits with Strike Abilities ・Gain Immovable when you Stagger an enemy with a Strike Ability |
Grey Emblem |
・+25% Precision duration ・+10% Precision effectiveness ・Gain Precision on enemy defeat ・Precision can now be triggered by Ability damage |
Halla's Grace |
・+20% Quickened duration ・+10% Quickened effectiveness ・Gain Quickened after every fifth Ability used ・Ability costs are reduced while Quickened is active |
Heart of Andraste |
・+25% Enhanced Damage duration ・+10% Enhanced Damage effectiveness ・Gain Enhanced Damage on Takedown |
Helping Hand |
・You always have maximum Arrows ・Your Ranged attacks can no longer deal Weakpoint damage |
Light of Starkhaven |
・When at maximum Mana, gain +25% Weapon damage ・When at 50 Mana or lower, gain +25% Weapon damage |
Magister's Bargain |
・+20% Duration Ability damage ・+25% Stagger for Duration Abilities ・Gain 25 Mana on kills with Duration Abilities |
Shimmering Sight Charm |
・+25% Rally Party duration ・+10% Rally Party effectiveness ・Gain Rally Party on Detonation ・Companion Detonation damage increased while Rally Parry is active |
Sightless Skull |
・+20% Control Ability damage ・+25% Stagger from Control Abilities ・Gain 1 Mana per 50 Stagger dealt by Control Abilities ・Gain Precision when you Stagger an enemy with a Control Ability |
The Burden |
・+20% damage while at Low Health ・Low Health triggers 10% earlier ・Your health cannot go above 70% |
Token of True Flight | TBD |
Unyielding Stone |
・+300% Immovable duration ・You cannot Dodge while Immovable is active ・Grants Immovable at the start of combat |
Warden's Key |
・+10% Resistant duration ・+10% Resistant effectiveness |
Wings of Retribution |
・+3 Deflect maximum stacks ・Deflect now absorbs only 40% of the damage ・Gain Deflect on Perfect Defense |
Accessories | Stats & Properties |
---|---|
Crow's Bandolier |
・Potion Effect: Applies Bleeding to nearby enemies on potion use;+10% radius of Potion effect ・+10% Physical Damage |
Deathworn Wraps |
・Potion Effect: Applies Siphoned to nearby enemies on Potion use ・+5% radius of Potion effect ・+30% Siphoned duration ・+30% leech during Siphoned ・Heal 100 on kills with the Siphoned effect |
Dragon's Brace |
・Potion Effect: Grants Rejuvenation on Potion use;+10% duration of Potion effect ・Rejuvenation: 725 ・+25% Defense |
Glorious Ultimatum |
・+25% Ultimate charge rate ・Using a potion no longer grants health ・Using a Potion now grants 35% Ultimate ・Whenever you activate your Ultimate, heal to full |
Golden Halla Sash |
・Potion Effect: Grants Invulnerable on Potion use ・+100 health ・Grants Deflect on Potion use ・+50% Invulnerable duration |
Hardbitten Belt |
・Potion Effect: Applies high Stagger in an area on Potion use. ・+34% radius of Potion effect ・+25% Takedown damage ・Also highly likely to disrupt nearby enemies ・+50% Staggered duration |
Jenny's Belt |
・Potion Effect: Using a Potion applies Bees! to nearby enemies ・Healing: 500 |
Jumper's Binding |
・Potion Effect: Applies Shocked to nearby enemies on Potion use ・+10% radius of Potion effect ・+15% Electric damage |
Reinforced Binding |
・Potion Effect: Grants Resistant on Potion use ・10% Resistances ・Grants Immovable on Potion use ・+25% Advantage duration |
Shadow's Grasp |
・Potion Effect: Applies Chilled to nearby enemies on Potion use;+12% radius of Potion effecrt ・Healing: 555 ・+15% Cold damage ・Deals 150 Cold damage in an area on Potion use ・Applies an additional Chilled stack on use |
Tincture Kit |
・+20% healing received ・+1 Revival Charges ・-30% duration of companion healing cooldowns |
Twin Buckle Binding |
・Potion Effect: Grants Quickened on Potion use ・+23% duration of Potion effect ・+10% Ability damage ・Grants Enhanced Damage on Potion use. ・Heal for 100 upon using any Ability while Quickened. |
Warden's Straps |
・Potion Effect: Applies Burning to nearby enemies on Potion use ・+12% radius of Potion effect ・+15% Fire damage |
Warping Wrap |
・Potion Effect: Grants Time Dilation on Potion use ・Healing: 500 ・+15% Momentum generation ・Grants Precision on Potion use ・Time Dilation effect is increased by 20% |
Watcher's Hold |
・Potion Effect: Applies Necrosis to nearby enemies on Potion use, with a +10% radius of Potion effect ・+15% Necrotic damage ・Deals 150 Necrotic damage in an area on Potion use ・Applies an additional Necrosis stack on use |
Worn Sash |
・Healing: 400 |
Accessories | Stats & Properties |
---|---|
Amaranthine Loop |
・+25% Stagger ・+25% Staggered Duration ・+25% Takedown damage |
Andraste's Will |
・+3 maximum Burning stacks ・All Afflictions that you apply are applied as Burning instead |
Band of Smoke |
・+15% Cold damage ・+25% Cold Resistance ・+20% Cold Ability damage to health ・50% of all your other damage type bonuses contribute to your Cold damage bonus |
Biting Thumb |
・+10% Weapon Damage ・+10% Final, Agile, and Charged attack damage ・+25% Armor and Barrier damage with weapons |
Bleeding Shard |
・+20% Bleeding damage ・+20% damage vs. Bleeding enemies ・+25% Bleeding duration ・+1 maximum Bleeding stacks |
Brass Root |
・+20% Shocked damage ・+20% damage vs. Shocked enemies ・+25% Shocked duration ・+1 maximum Shocked stacks |
Call of the Hall |
・+50% Takedown damage ・+50% Stagger ・Get a random Advantage on Takedown |
Crookytail's Crest |
・While Flaming Weapons is active, Charged attacks deal Fire damage in an area around the target, but remove Flaming Weapons |
Essence Vortex |
・Abilities now cost +50 Rage to activate ・+30% Ability damage ・Using an Ability now heals you for 1 health per Rage spent |
Focus of the Veil |
・+15% Electric Damage ・+25% Electric Resistance ・+20% Electric Ability damage vs. Barrier ・50% of all of your other damage type bonuses contribute to your Electric damage bonus |
Glacial Loop |
・+20% Chilled damage ・+20% damage vs. Chilled enemies ・+25% Chilled duration ・+1 maximum Chilled stacks |
Glacial Talus |
・+6 Mana on kill ・+15% Mana generation ・+50 maximum Mana ・Damage increases with your current Mana |
Graven Opal |
・+20% Ranged attack damage ・+15% Weakpoint damage |
Igneous Fist |
・+25% Flaming Weapons duration ・+15% Flaming Weapons duration |
Maw of the Black City |
・Your Ability damage is always a Critical hit. ・Using an Ability consumes 20% of your maximum health as Physical damage |
Necrotic Jade |
・+25% Necrosis Damage ・+20% damage vs. enemies suffering from Necrosis ・+25% Momentum Generation |
Paragon's Knuckle |
・+30 Defense ・+10% Defense ・+20% Resistances while at Low Health ・You can take up to only 25% of your maximum health as damage from a single hit. |
Precious Decay |
・+15% Necrotic damage ・+25% Necrotic Resistance ・+20% Necrotic Ability damage to health ・50% of all your other damage type bonuses contribute to your Necrotic damage bonus |
Shard of the Void |
・While Shocking Weapons is active, Charged attacks deal Electric damage in an area around the target but remove Shocking Weapons |
The Last Resort |
・Each time you use an Ability that hits an enemy, gain +20% damage and -20% to your Resistances. This bonus is reset if you Defend or Dodge. |
Thrumming Rock |
・+25% Shocking Weapons duration ・+15% Shocking Weapons damage ・+25% Electric Ability damage while Shocking Weapons is active |
Twin Palladium |
・+4 Rage on kill ・+15% Rage generation |
Unburnable Band |
・+20% Burning damage ・+20% damage vs. Burning enemies ・+25% Burning duration ・+1 maximum Burning stacks |
Warden's Signet |
・+15% Fire damage ・+25% Fire Resistance ・+20% Fire Ability damage against Armor ・50% of all of your other damage type bonuses contribute to your Fire damage bonus |
Accessories | Stats & Properties |
---|---|
Antivan Blade Kit |
・Each Affliction on an enemy also reduces their Defense by 20%. ・Each Affliction reduces their Resistances by the same amount |
Arlathan Herbs |
・+1 Revival Charges ・Reviving reduces Taash's cooldowns by 50% |
Bianca's Bolt |
・+1 Revival Charges ・Reviving reduces Harding's cooldowns by 50% |
Chittering Signet |
・Applying Weakened also applies Vulnerability to Necrotic damage ・The Necrotic Resistance reduction is doubled vs. Demons and Undead |
Creator's Chisel |
・+1 Revival Charges ・Reviving reduces Davrin's cooldowns by 50% |
Dwarven Key |
・Every time you use a Potion, you have a 10% chance to gain it back ・+1 maximum Potions |
Exhaustive Notes |
・+50% Frozen duration ・Enemies have -25% to all their Resistances while Frozen |
Flawless Veil Quartz |
・Gain Enhanced Damage when you reach Low Health (30-second cooldown) ・You heal for 250 when Enhanced Damage ends |
Humming Curiosity |
・The first instance of damage from Shocked deals +200% Electric damage ・+25% Shocked duration |
Leatherbound Notebook |
・When Neve applies Chilled, apply Shocked instead ・Also apply Chilled if the target is at maximum Shocked stacks |
Mournful Band |
・+1 Revival Charges ・Reviving reduces Emmrich's cooldowns by 50% |
Numbing Herbs |
・All of Taash's Abilities apply Burning ・Burning applied by Taash reduces enemy Defense by -15% per stack |
Orlesian Sovereign |
・Gain Precision the first time Harding uses an Ability during each encounter ・Precision now also grants +25% Penetration for its Critical hit |
Sharpened Hook Knife |
・+25% damage vs. Taunted enemies |
Veil Quartz Sample |
・When Bellara applies Shocked, apply Chilled instead ・Also apply Shocked if the target is at maximum Chilled stacks |
Worm Whittler | TBD |
Accessories are a type of Equipment that players can use to further empower Rook and their companions in combat. Each accessory provides beneficial effects, like elemental damage boosts, or increased healing.
All Companions and How to Recruit Them
Similarly to other pieces of Equipment, Accessories can be upgraded at the Caretaker's Shop. These upgrades will strengthen their effects, but will cost Materials to accomplish.
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