★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
★ Romance Guides for each Companion
★ Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues
The Champion Warrior Build is a build you can create for the Champion specialization in Dragon Age: The Veilguard. Learn the best skills to get, the best weapon and armor to use, the best companions to bring, and more!
Warrior Guides | ||
---|---|---|
Best Builds | Skill Tree & Priority |
All Equipment |
Champion Builds |
Reaper Builds |
Slayer Builds |
List of Contents
Skills | 1.
Driving Kick Driving Kick Focus all your strength and determination into one mighty kick. Deals a very high amount of Stagger and very likely disrupts the target. Detonates Weakened.
2. Titan Stomp Titan Stomp Create a shockwave around you by slamming into the ground. Deals very high Stagger to nearby enemies. Applies Overwhelm.
3. Grappling Spear Grappling Spear Harpoon your targets with a strong throw and drag them in for a closer encounter. Pulls your target toward you. Press Light or Heavy to perform a follow-up attack that deals Physical damage with a high chance to disrupt enemies. Applies Overwhelm.
4. Flashing Fists Flashing Fists Batter your enemies with repeated, powerful blows. Deals damage to a large area 4 times.
|
---|---|
Main |
Spellbound Longsword Spellbound Longsword Physical
Deal +40 added Fire damage Gain Flaming Weapons on kills with this weapon Half of your Fire Resistance is added as damage to your Flaming Weapons Apply Burning on Charge attacks while Flaming Weapons is active +10% Weapon Damage |
Off-Hand |
Sentinel's Glory Sentinel's Glory Physical
+15% Physical Resistance Deal 250 Stagger to your target on Perfect Defense Deal 250 Stagger around you on Perfect Defense Staggering an enemy nullifies their Defense for the duration +25% Stagger |
Alt. Weapon |
Fade-Touched War Axe Fade-Touched War Axe Physical
+15% Damage vs. Health Gain Precision on kills with this weapon +10% Weapon Damage |
Helmet |
Carastes Double-Hat Carastes Double-Hat +15% Momentum Generated
+25% Stagger on Ability use 25% Ability cost refunded on impact +20% Resistance (Any) |
Armor |
Brawler's Decorated Leathers Brawler's Decorated Leathers +15% Rage Generation
-50% Rage decay rate While Rage is above 50, take 10% less damage from all sources Double Rage generation when it is below half of your total +20% Resistance (Any) |
Belt |
Reinforced Binding Reinforced Binding 10% Resistances
Grants Immovable on Potion use +25% Advantage duration |
Amulet |
Heart of Andraste Heart of Andraste +25% Enhanced Damage duration
+10% Enhanced Damage effectiveness Gain Enhanced Damage on Takedown +15% Critical Damage |
Ring 1 |
Biting Thumb Biting Thumb +10% Weapon Damage
+10% Final, Agile, and Charged attack damage +25% Armor and Barrier damage with weapons +25% Rage Generation |
Ring 2 |
Paragon's Knuckle Paragon's Knuckle +30 Defense
+10% Defense +20% Resistances while at Low Health You can take up to only 25% of your maximum health as damage from a single hit. +25% Rage Generation |
Runes | 1.
Besiege Besiege 2. Upend Upend 3. Ravage Ravage |
Companions | Bellara:
Fade Bolts
Fade Bolts Bellara channels the energy of the Fade through her gauntlet to unleash a volley of magic projectiles. Applies Shocked on hit.
Replenish (Bellara)
Replenish (Bellara) Veil Jumpers never know what the Fade might throw at them. Bellara throws you a magical lifeline, instantly restoring your health.
Enfeebling Shot Enfeebling Shot Bellara fires a magic-infused shot from her bow, dousing her target in Fade magic. Deals high Stagger.
|
Lucanis:
Debilitate
Debilitate Lucanis opens up his enemies with a debilitating strike. Deals high Stagger.
Eviscerate
Eviscerate Lucanis deals a decisive blow, targeting an enemy’s weakest point. At half health or less, this deals bonus damage, increasing in effectiveness the closer the target is to death. Detonates Overwhelmed.
Soothing Potion (Lucanis) Soothing Potion (Lucanis) Grants Rejuvenation to heal for 600. A Talon is ready for anything and never without a potent concoction on hand. Lucanis tosses a restorative tincture to you, granting Rejuvenation.
|
|
While setting up for Late Game, we focus on grabbing Rage Generation upgrades and enchantments, and boost our overall damage as the Early Game just requires Rook to equip whichever has the best stats.
Skills | 1.
Grappling Spear Grappling Spear Harpoon your targets with a strong throw and drag them in for a closer encounter. Pulls your target toward you. Press Light or Heavy to perform a follow-up attack that deals Physical damage with a high chance to disrupt enemies. Applies Overwhelm.
-15% Cooldown Duration 2. Titan Stomp Titan Stomp Create a shockwave around you by slamming into the ground. Deals very high Stagger to nearby enemies. Applies Overwhelm.
+25% Ability Stagger 3. Blight Bane Blight Bane Throw a Warden siege bomb that bursts into a cluster of explosives after a short delay. Launches multiple explosives with each capable of applying Burning to enemies in a small radius. Detonates Weakened.
+25% Ability Critical Damage 4. Warden's Fire Warden's Fire Unleash a barrage of strikes with the burning strength that resides within every Grey Warden. Applies Burning to enemies.
|
---|---|
Main |
Spellbound Longsword Spellbound Longsword Physical
Deal +40 added Fire damage Gain Flaming Weapons on kills with this weapon Half of your Fire Resistance is added as damage to your Flaming Weapons Apply Burning on Charge attacks while Flaming Weapons is active +40 Added Fire Damage |
Off-Hand |
Fade-Touched Bulwark Fade-Touched Bulwark Physical
On Perfect Defense, nearby enemies are pulled toward you +25% Stagger |
Alt. Weapon |
Fade-Touched War Axe Fade-Touched War Axe Physical
+15% Damage vs. Health Gain Precision on kills with this weapon +10% Weapon Damage |
Helmet |
Antivan Parade Helm Antivan Parade Helm +25% Flaming Weapons duration
+25% Flaming Weapons damage Flaming Weapons damage is doubled vs Burning enemies +30 Defense |
Armor |
Champion's Brilliant Regalia Champion's Brilliant Regalia +25% Fire Resistance
+5 Max Fire Resistance Immune to Burning Deal 150 Fire damage and apply Burning to nearby enemies when you reach Low Health +10% Ultimate Generation |
Belt |
Warden's Straps Warden's Straps +12% radius of Potion effect
+15% Fire damage |
Amulet |
Sightless Skull Sightless Skull +20% Control Ability damage
+25% Stagger from Control Abilities Gain 1 Mana per 50 Stagger dealt by Control Abilities Gain Precision when you Stagger an enemy with a Control Ability +25% Ultimate Damage |
Ring 1 |
Andraste's Will Andraste's Will +3 maximum Burning stacks
All Afflictions that you apply are applied as Burning instead +25% Rage Generation |
Ring 2 |
Warden's Signet Warden's Signet +15% Fire damage
+25% Fire Resistance +20% Fire Ability damage against Armor 50% of all of your other damage type bonuses contribute to your Fire damage bonus +25% Control Ability Damage |
Runes | 1.
Shatter Shatter 2. Scorch Scorch 3. Ravage Ravage |
Companions | Harding:
Seismic Shot
Seismic Shot Harding lets loose a powerful bow shot, creating a midair shockwave that concusses enemies caught in the blast. Deals very high Stagger and is likely to disrupt enemies.
Heavy Draw
Heavy Draw Harding draws her bowstring back as far as it will go, unleashing a devastating shot. Deals high Stagger.
Shred Shred Harding shreds her opponent’s defenses with a decisive shot. Deals high Stagger.
|
Neve:
Icebreaker
Icebreaker Neve conjures shards of ice to launch at her enemies. Fires 6 projectiles at targets that explode after a short delay.
Blizzard
Blizzard Neve summons a swirling vortex of ice to thrash and hamper her enemies. Deals damage each second to all enemies in the area of effect.
Glacial Pace Glacial Pace Neve concentrates her magic into a single bolt, stopping enemies in their tracks. On hit, applies Chilled.
|
|
By Late Game, the Champion has plenty of sources for Fire damage and spammable abilities that require no cost except Blight Bane.
The Champion instead relies on their Perfect Defense in combination with Fade-Touched Bulwark to activate their combat buffs.
Order | Skill | Description |
---|---|---|
1 |
Counterblow
(Core) |
Deflect your enemy’s attack and perform a powerful counterattack. |
2 |
Focused Retaliation
(Core) |
Gain Precision after a successful Perfect Defense. |
3 |
Titan Stomp
(Survival) |
Create a shockwave around you by slamming into the ground. Deals very high Stagger to nearby enemies. Applies Overwhelm. |
4 |
Bulwark
(Survival) |
Physical Resistance: +10% |
5 |
Return to Sender
(Survival) |
Send incoming projectiles back at your attacker with Perfect Defense. |
6 |
Reinforcement
(Grey Warden) |
Each of your active Advantages increases damage dealt by 10%. |
7 |
Enraged
(Grey Warden) |
Rage generation: +10% |
8 |
Heavy Armor Mastery
(Grey Warden) |
While wearing a Heavy Vitaar and Armor: Defense + 20%. You are now less likely to be disrupted when getting hit. |
9 |
Fiery Resolve
(Grey Warden) |
Gain Flaming Weapons on Perfect Defense. Flaming Weapons lasts 50% longer. |
10 |
Heavy Hitter
(Grey Warden) |
Heavy attack damage: +10% |
11 |
Grappling Spear
(Grey Warden) |
Harpoon your targets with a strong throw and drag them in for a closer encounter. Pulls your target toward you. Press Light or Heavy to perform a follow-up attack that deals Physical damage with a high chance to disrupt enemies. Applies Overwhelm. |
12 |
Shield Volley
(Core) |
Striking a Shield Toss with a Shield attack volleys the shield back at enemies up to 3 times, dealing damage each time. |
13 |
Rancor
(Core) |
Rage takes 50% longer to begin to decay. |
14 |
Collateral Damage
(Grey Warden) |
Hitting multiple enemies with a single Area Ability deals 10% more damage for each enemy hit. |
15 |
Wildfire
(Grey Warden) |
Fire damage: +10% |
16 |
Staggering Charge
(Grey Warden) |
Stagger from Charged attack: +20% |
17 |
Unbroken Finale
(Grey Warden) |
Add a powerful Shield Final attack to the end of your Attack Chain. |
18 |
Explosive Anger
(Grey Warden) |
Spending Rage deals 200% of the cost as Fire damage to enemies within 6 meters. |
19 |
Arcane Defiance
(Grey Warden) |
Electric Resistance +10% Necrotic Resistance +10% |
20 |
Pump the Primer
(Grey Warden) |
Overwhelmed and Sundered are 20% more effective. |
21 |
Warden's Fire
(Champion) |
Unleash a barrage of strikes with the burning strength that resides within every Grey Warden. Applies Burning to enemies. |
22 |
Blight Bane
(Champion) |
Throw a Warden siege bomb that bursts into a cluster of explosives after a short delay. Launches multiple explosives with each capable of applying Burning to enemies in a small radius. Detonates Weakened. |
23 |
Shield Bearer
(Champion) |
Shield damage: +10% |
24 |
Bulkhead
(Champion) |
For each equipped Control Ability, you gain 20 Defense. |
25 |
Wildfire
(Champion) |
Fire damage: +10% |
26 |
Endless Fire
(Champion) |
Area Abilities now deal Fire damage. Blight Bane deals additional blasts. |
27 |
Third Degree
(Survival) |
Maximum Burning stacks: +1. |
28 |
Providence
(Survival) |
Advantage duration: +20% |
29 |
Masochism
(Survival) |
You generate 4 Rage when taking damage. |
30 |
Depth of Fury
(Survival) |
Maximum Rage: +50 |
31 |
Sly Strike
(Grey Warden) |
Agile, Charged, and Final attacks deal 15% bonus damage to enemies suffering from an Affliction. |
32 |
Reverb
(Champion) |
Trigger a powerful shockwave when executing a Perfect Defense. The shockwave deals 300 Fire damage and applies Burning to enemies. |
33 |
Flare-Up
(Champion) |
Maximum Burning stacks: +1 |
34 |
Ring of Fire
(Champion) |
Burning is now also applied to enemies around the target. |
35 |
Enflamed
(Champion) |
Burning damage increases by 20% of your current Rage. |
36 |
Traumatize
(Grey Warden) |
Takedown damage: +15% |
37 |
Falter
(Grey Warden) |
Using Control Ability attacks vs. enemies with High Health deals 100% additional Stagger. |
38 |
Breathing Room
(Grey Warden) |
The scope of Area Abilities is greatly increased. |
39 |
Decisive Finish
(Weapons) |
Agile attack damage: +10% Charged attack damage: +10% Final attack damage: +10% |
40 |
Inspiring Guard
(Champion) |
Executing a Perfect Defense now guards against otherwise unblockable attacks. Doing so grants Rally Party. |
41 |
Battlecry
(Champion) |
Health +10% Defense +10% |
42 |
Aftermath
(Champion) |
Unbroken Finale now also deals its damage in a large cone behind the target.The radius is doubled if you have Rally Party. This damage does not count as a Final attack. |
43 |
The Best Defense
(Champion) |
Gain 50% of your Defense as bonus Shield attack damage. |
44 |
Determined Death
(Weapons) |
You can now hold down your Final attacks, strengthening their impacts. Releasing with perfect timing adds a powerful effect based on your weapon type. |
45 |
Underestimated
(Weapons) |
Light attack damage vs. health: +10% |
46 |
Breathing Room
(Weapons) |
The scope of Area Abilities is greatly increased. |
47 |
Wrath
(Weapons) |
Critical damage: +10% |
48 |
Dazzle
(Weapons) |
Hitting multiple enemies with a single Area Ability grants Quickened. |
49 |
Necessary Steps
(Survival) |
Primer duration: +20% |
50 |
Supercharged
(Survival) |
Projectile Abilities deal 75% more damage vs. Barrier. |
51 |
Conditional Surrender
(Survival) |
Primers applied by Control Abilities last 20% longer. Detonations triggered by Control Abilities deal 20% more damage. |
52 |
Providence
(Survival) |
Advantage duration: +20% |
53 |
Fortifying Shots
(Survival) |
Defeating an enemy with a Projectile Ability grants Resistant. The duration of Resistant resets if it is already active. |
54 |
Reinforced
(Survival) |
Defeating an enemy with a Control Ability grants Deflect. |
55 |
Masochism
(Survival) |
You generate 4 Rage when taking damage. |
For the early game, the Skill Tree progression for a Champion is based on picking up general buffs as the Grey Warden tree is generally based around overall effectiveness, with a milestone Skill being Fiery Resolve.
Once you gain Fiery Resolve, your dynamic in a fight changes as you will need to trigger a Perfect Defense before going on the offensive to maximize the Flaming Weapon buff.
When reaching Late Game, the Champion should focus more on Ability Upgrades and Fire damage buffs to give Fiery Resolve more mileage.
By this time, Rook should be able to wipe out enemies with one good Perfect Defense combined with the rest of his arsenal and buffs.
Without a doubt, Champion gains their most impactful powerspikes when they get Inspiring Guard and Reverb due to how much it enables a direct but high-skill counterattack playstyle.
The Spellbound Longsword grants bonus fire damage and more opportunities for Flaming Weapons, and remains as your primary choice all the way to Late Game.
Fade-Touched Bulwark is an absolute must as it pulls enemies near you when you Perfect Defense, making it the most pivotal tool in the Champion's equipment. Fade-Touched War Axe is there for when you need extra direct damage.
Ideally for Champion and Warrior in general, you want Rage Generation equipment and accessories in the Early Game as they can provide you with more opportunities to use your skills in combat.
By Late Game, all of the equipment and accessories contribute to Burning damage, especially Andraste's Will and Warden's Signet, with Sightless Skull used as a way to empower Grappling Spear's pulls.
Rune | Pros & Cons | |
---|---|---|
Early Game | ||
Besiege Besiege |
• Probably the best rune to slot in the early game. • Bypasses Barrier attack damage penalty altogether, making sure you are breaking it the fastest way possible. • Use this if enemies have the blue barrier meter up. |
|
Upend Upend |
• Gives a passive +5% to all Resistances and turns your existing Resistances into offensive damage bonuses of the same type for 10 seconds when activated. • Activate the rune during extended damage windows to further increase your burst damage. |
|
Ravage Ravage |
• Gives you a flat damage boost to the enemy's health bar when activated. • Deals +50% damage when the enemies are reduced to their red health. • Great active effect for finishing off enemies after breaking their armor/barrier. |
|
End Game | ||
Shatter Shatter |
• Shatter allows ranged attacks to break through the enemies' guard when activated. • This rune is great for Reapers since it also increases Ranged attack damage by +10% passively. |
|
Scorch Scorch |
• Added Fire Damage bonus can fully escalate Champion's damage, especially considering Fire Damage uptime. | |
Ravage Ravage |
• Flat damage boost when damaging Health. • Deals 50% more damage for all attacks/spells when you are damaging their health. • Ideal for finishing off enemies. |
Champions and the Warrior in general should still focus on getting offensive buffs due to them needing as much damage as they can with how defense-oriented their skill progression is.
Scorch in particular can help Champion shred down groups of opponents when they get caught in Fade-Touched Bulwark's pull.
Companion | Build |
---|---|
Bellara | Skills:
Fade Bolts
Fade Bolts Bellara channels the energy of the Fade through her gauntlet to unleash a volley of magic projectiles. Applies Shocked on hit.
Replenish (Bellara)
Replenish (Bellara) Veil Jumpers never know what the Fade might throw at them. Bellara throws you a magical lifeline, instantly restoring your health.
Enfeebling Shot
Enfeebling Shot Bellara fires a magic-infused shot from her bow, dousing her target in Fade magic. Deals high Stagger.
Equipment: Main Weapon: Storm Storm Physical
Attack My Target deals +50% Barrier damage Deals a burst of Electric damage to all nearby enemies if this attack breaks its target’s Barrier Armor: Utility Dress Utility Dress The entire Party gains +25% Weakened duration
Bellara deals +25% Damage vs. Weakened enemies |
Lucanis | Skills:
Debilitate
Debilitate Lucanis opens up his enemies with a debilitating strike. Deals high Stagger.
Eviscerate
Eviscerate Lucanis deals a decisive blow, targeting an enemy’s weakest point. At half health or less, this deals bonus damage, increasing in effectiveness the closer the target is to death. Detonates Overwhelmed.
Soothing Potion (Lucanis)
Soothing Potion (Lucanis) Grants Rejuvenation to heal for 600. A Talon is ready for anything and never without a potent concoction on hand. Lucanis tosses a restorative tincture to you, granting Rejuvenation.
Equipment: Main Weapon: Slender Dagger Slender Dagger Physical
Lucanis’ Ability cooldowns are reduced by 10% Companion cooldowns are reduced by 10 seconds whenever Lucanis’ Abilities defeat an enemy Keepsake: Rialto Rialto Physical
Attack My Target deals +100% Damage vs. Enemies at High Health Lucanis deals +100% damage from any source if the target has not been injured yet Armor: Covert Leathers Covert Leathers +25% Detonation Damage vs. Mages
Primers last much longer vs. Mages |
For this build, we suggest bringing Bellara and Lucanis because of their synergy with Sundered, Lucanis' ability to detonate Overwhelm, and Bellara being able to apply Weakened.
Companion | Build |
---|---|
Harding | Skills:
Seismic Shot
Seismic Shot Harding lets loose a powerful bow shot, creating a midair shockwave that concusses enemies caught in the blast. Deals very high Stagger and is likely to disrupt enemies.
Heavy Draw
Heavy Draw Harding draws her bowstring back as far as it will go, unleashing a devastating shot. Deals high Stagger.
Shred
Shred Harding shreds her opponent’s defenses with a decisive shot. Deals high Stagger.
Equipment: Main Weapon: My Regards My Regards Physical
Attack My Target deals +300% damage vs. Staggered enemies +25% Staggered duration Armor: Scout's Compassion Scout's Compassion Detonations have +50% Penetration
Detonations grant the whole party +25% Penetration for 10 seconds Trinket: Bianca's Bolt Bianca's Bolt +1 Revival Charges
Reviving reduces Harding's cooldowns by 50% |
Neve | Skills:
Icebreaker
Icebreaker Neve conjures shards of ice to launch at her enemies. Fires 6 projectiles at targets that explode after a short delay.
Blizzard
Blizzard Neve summons a swirling vortex of ice to thrash and hamper her enemies. Deals damage each second to all enemies in the area of effect.
Glacial Pace
Glacial Pace Neve concentrates her magic into a single bolt, stopping enemies in their tracks. On hit, applies Chilled.
Equipment: Main Weapon: Winged Locus Winged Locus Cold
Attack My Target makes targets Vulnerable to Cold damage Vulnerability to Cold damage is increased by 25% Armor: Gabardine Overcoat Gabardine Overcoat All Detonations are +50% wider
Neve's next Ability deals +15% damage per enemy hit by a Detonation Trinket: Exhaustive Notes Exhaustive Notes +50% Frozen duration
Enemies have -25% to all their Resistances while Frozen |
Late game, you can swap them out for Harding and Neve for the damage they can bring to the table, as well as their synergies with Overwhelm and Weakened.
The Champion excels at counterattacks, taking control away from the enemy in a fight with their Perfect Defense.
Abuse Perfect Defense and a mix of skills and attack combos in order to empower yourself and subsequently remove opponents from the fight as quickly as possible.
The Champion goes online in terms of damage as soon as you hit a Perfect Defense or a parry, allowing you to empower yourself with bonus stagger damage and bonus damage in general with Flaming Weapons.
This is further powered up when you gain access to the Fade-Touched Bulwark unique shield, as it also pulls enemies towards you and allows you to hit multiple opponents with a single swing.
Once you have Flaming Weapons, most opponents can be quickly shredded at melee range due to the bonus damage. Use this time to clear out enemy waves and build Rage.
Grappling Spear is a great tool to initiate or continue a fight by allowing you to pull an enemy towards you and applying Overwhelm onto them.
Combined with an Overwhelm detonating ally, you can essentially pull a bomb towards you that damages all enemies near you, making it perfect to pull ranged stragglers.
Titan Stomp is another easy crowd control tool that lets you knock down and apply Overwhelm to any enemies near you.
Use this right after the Grappling Spear pull to put the fight in your favor.
When you have enough Rage, Blight Bane becomes your main damaging tool, functioning as a versatile cluster bomb that can take out heavy opponents or multiple fodder units.
The usage of this skill becomes even more effective after a Perfect Defense with Fade-Touched Bulwark, as it pulls them all into range for your Blight Bane afterwards.
When there are multiple enemies in front of you, using Warden's Fire can be a great way to swing the fight back to your advantage, especially when combined with the rest of your abilities.
Titan Stomp opponents, activate Warden's Fire, apply Weakened onto one of them, then throw a Blight Bane to maximize the explosive damage you will deal to them.
All Classes, Specializations, and Best Builds
Warrior Class | ||
---|---|---|
Champion | Slayer | Reaper |
Mage Class | ||
Death Caller | Spellblade | Evoker |
Rogue Class | ||
Duelist | Veil Ranger | Saboteur |
Champion Build and Best Skills
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I guess there is a mistake in this guide. It is indicated that "Wanderer's Long Coat " is the endgame choice for armor. The issue is that it is a light armor, so it breaks the heavy armor mastery gained through the skill tree + it gains electrical damage, while the whole build is clearly centered arounв fire damage. My guess that a correct choice for this build is that heavy armor which grant's additional resistance to fire (has good synergy with the mentioned weapon).