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★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
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This is a list of all medium armor in Dragon Age: The Veilguard. See a list of all medium armor including their stats and properties.
List of Contents
Notice | We're still working on updating this page. If you have equipment that isn't on this list, feel free to post it in the comments! |
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Armor | Stats & Properties |
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Archivist's Mail |
・Detonating a Sundered enemy Detonates another nearby Sundered enemy (30-second cooldown) ・Enemies near the second Detonation become Vulnerable to Electric damage |
Arlathan's Fall |
・This armor has no base Defense ・Each time you are hit, gain 20 Defense for 15 seconds, up to 10 times; at 10 stacks, gain Immovable |
Arlathan's Splendor |
・+50% Detonation damage vs. Fade-Touched enemies ・Primers last 25 seconds longer vs. Fade-Touched enemies |
Battle Robes |
・+25% Resistance vs. Venatori Enemies ・+20 Defense Relative to Shadow Dragons Allied Strength ・Immune to Afflictions applied by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Brawler's Decorated Leathers |
・+15% Rage Generation ・-50% Rage decay rate ・While Rage is above 50, take 10% less damage from all sources ・Double Rage generation when it is below half of your total |
Camping Gear |
・Detonations deal +50% damage vs. Barrier. ・Breaking Barriers with Detonations reduces Bellara’s Ability cooldowns by 10 seconds |
Corvid Cloak |
・Detonating an Overwhelmed enemy applies Bleeding ・If the Detonated enemy already has Bleeding, deal an additional 100 Necrotic damage |
Covert Leathers |
・+25% Detonation Damage vs. Mages ・Primers last much longer vs. Mages |
Crow's Poise |
・Detonating an overwhelmed enemy Detonates another nearby Overwhelmed enemy (30-second cooldown) ・Enemies near the second Detonation become Vulnerable to Necrotic damage |
Crow's Tenacity |
・Detonations vs. Knocked Down enemies also deal Stagger to all enemies ・Stagger from Detonating is increased by 50% for each enemy hit |
Deathblow Vitaar |
・+20% Critical Damage ・+25% Stagger with Critical hits ・+10% Critical damage relative to Shadow Dragons Faction power ・10% chance to deal Critical damage with any weapon attack |
Duelist's Coat |
・+4 Maximum Arrows ・+20% Hipfire Damage ・+300 Stagger on every fourth Arrow shot ・While you have maximum Momentum, you do not spend Arrows while using Ranged attacks |
Fortune's Favor |
・+50% Stagger from Detonations ・Staggering enemeis with Detonations reduces Taash's Ability cooldowns by 50% |
Garb of Kinship |
・+25% Advantage duration ・+10% Damage for each active Advantage ・+10% increased effectiveness for all Advantages ・Heal for 5% health when gaining an Advantage |
Inquisition Spotter |
・All Detonations are more likely to disrupt affected enemies ・This chance for disruption applies to all enemies near a Detonation |
Plumage of the Mad Crow |
・On Perfect Dodge, fire a feather projectile at a random target that deals 150 Physical damage and applies Necrosis |
Pursuant's Implements |
・+25% Potion Healing effectiveness ・+1 Maximum Potion ・Gain 50 Momentum when you use a Potion ・All Potions heal an additional 20% of your maximum health, regardless of their type |
Reborn Leathers |
・Detonations apply Shocked to all affected enemies ・Detonations deal an additional 200 Electric damage |
Researcher's Coat |
・+20% Damage while at Low Health ・Leech 5% of your Damage as Health ・Defense is increased by 1 for each percent of missing health ・Leech effectiveness is tripled vs. Bleeding enemies |
Rivain's Legacy |
・All Detonations apply Burning to all affected enemies ・Detonations deal an additional +150% Fire damage if the target is already Burning |
Scout's Compassion |
・Detonations have +50% Penetration ・Detonations grant the whole party +25% Penetration for 10 seconds |
Spelunker's Gear |
・+50% Sundered duration ・Harding deals +50% damage vs. Sundered enemies |
Spined Encasement |
・+25% Resistances vs. Undead and Demons ・20% Defense relative to Mourn Watch Allied Strength ・Immune to Afflictions applied by your faction-sword enemies ・Gain Rally Party when attacking Demons and Undead |
Strong Arm |
・Overwhelemed enemies have reduced Fire Resistance ・Bonuses to Overwhelmed effectiveness are also applied to this Fire Resistance reduction |
The Mage-Killer |
・+10% Sundered effectiveness ・Lucanis deals +50% damage vs. Sundered enemies |
The Qun's Honor |
・Detonating a Weakened enemy Detonates another nearby Weakened enemy (internal cooldown) ・The second Detonation now applies to all other nearby Weakened enemies, not just one |
The Warden's Peer |
・Detonations are +50% wider ・Detonations also apply Vulnerability to Physical if 3 or more enemies are hit |
Time-Tested Trappings |
・+25% Primer Duration ・+10% Primer effectiveness ・Hits against Primed enemies generate an additional 1% Ultimate and 2 Mana ・Gain 10% health when applying a Primer |
Tinkerer's Garb |
・+25% Resistances vs. Fade-Touched enemies ・+20 Defense relative to Veil Jumpers Allied Strength ・Immune to Afflictions applies by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Titan's Vengeance |
・Detonations also apply Bleeding ・Detonations deal +25% Physical damage vs. enemies that are already Bleeding |
Trussed Finery |
・Bonus Ability Damage ・+20% Overwhelmed effectiveness ・Taash deals +50% damage vs Overwhelmed enemies |
Utility Dress |
・The entire Party gains +25% Weakened duration ・Bellara deals +25% Damage vs. Weakened enemies |
Wings of Antiva |
・Detonations deal an additional 100 Necrotic damage |
We're still working on this list. Check back soon for updates!
All Armor Types | ||
---|---|---|
Light Helmet | Medium Helmet | Heavy Helmet |
Light Armor | Medium Armor | Heavy Armor |
Armor Guides | ||
---|---|---|
List of Unique Armors |
List of All Medium Armor
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