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Traits are skills that upgrade Rook's existing capabilities and skills in Dragon Age: The Veilguard. See the list of all Traits, the effect of each Trait, and how to best use them here!
List of Contents
Skill | Effect |
---|---|
Two-Handed Wind-Up | Charged attacks with your Two-Handed Weapon can be charged even further, unlocking a powerful new attack and greatly increasing its effectiveness. |
Shield Volley | Striking a Shield Toss with a Shield attack volleys the shield back at enemies up to 3 times, dealing damage each time. |
Tumbling Blades | Use your speed to unleash a powerful attack immediately after performing a Combat Roll. |
Counterblow | Deflect your enemy’s attack and perform a powerful counterattack. |
Return to Sender | Send incoming projectiles back at your attacker with Perfect Defense. |
Determined Death | You can now hold down your Final attacks, strengthening their impacts. Releasing with perfect timing adds a powerful effect based on your weapon type. |
Explosive Toss | Charging your Shield Toss at least one level and then pressing Light attack will toss an explosive version of the shield, causing it to deal damage in an area around the target. This attack has a high chance to disrupt enemies. |
Rolling Thunder | After Charged attacks, use a Light attack or Heavy attack to follow up with an additional powerful Charged attack. |
Unbroken Finale | Add a powerful Shield Final attack to the end of your Attack Chain. |
Master Throw | Shield Toss can now be charged up an additional level. |
Inspiring Guard | Executing a Perfect Defense now guards against otherwise unblockable attacks. Doing so grants Rally Party. |
Reverb | Trigger a powerful shockwave when executing a Perfect Defense. The shockwave deals 300 Fire damage and applies Burning to enemies. |
Perfect Throw | Release Shield Toss the moment a new Charge level is attained to gain bonus damage and bounces. |
Death's Throw | Converts Shield Toss to deal Necrotic damage. |
Arc of Destruction | After a Sprint Attack, use a Light attack or Heavy attack to follow up with an additional Final attack. |
Fan of Arrows | Fire an arc of Arrows, up to your maximum of 5 Arrows. Requires at least 3 Arrows. |
Archer's Rhythm | Firing a Charged Arrow the moment it reaches maximum Charge increases its damage by 50%. |
Sniper's Triumph | After a Charged Weakpoint headshot, your next shot will fire multiple Arrows at once. |
Shall We Dance | Performing a Light attack, waiting a short time, then performing another deals bonus damage and Stagger and grants Adrenaline. |
Mounting Thrill | The Adrenaline effect now stacks up to 3 times, increasing its bonus damage and chance to disrupt enemies. |
A Messy Death | Defeating an enemy with a Charged attack from any weapon causes an explosion after a short delay, dealing additional damage to all around them. |
Plague Arrow | You can now Charge your Arrows beyond the normal Charge level to apply Necrosis in an area around your target. |
Adrenaline | Successfully striking targets 10 times without taking damage grants Adrenaline, causing your attacks to deal bonus damage and be more likely to disrupt enemies. Resets when taking damage or on combat end. |
Hunter's Focus | While Charging your Bow, pressing Lock On spends Momentum to temporarily sharpen your focus, slow down time, and let you aim with heightened accuracy. Aiming while airborne automatically triggers Hunter’s Focus. |
Bated Breath | Your Bow can now be charged up an additional level. |
Decisive Finale | Unleash a decisive Heavy Final attack after a Light Attack Chain. |
Leaping Shot | Leap backward and fire an exploding Arrow into the ground. Deals damage over a small area around the point of impact. |
Riposte | After a successful Defend, you can now launch a powerful counterattack. |
Exploding Arrow | Simultaneously performing a Light and Ranged attack attaches a sticky Arrow to a target in range. The Arrow explodes after a short delay. |
Evasive Maneuvers | Use your speed to launch a powerful attack from an Extended Dodge. Also applies to recovering from being Knocked Down. |
Fade Strike | Use your speed to unleash a powerful attack with any weapon after using Fade Step. Also unlocks an additional follow-up attack while sprinting by pressing Light or Heavy attack. |
Mind Blast | While Defending, consume 50 mana to unleash a shockwave 6 meters in all directions. Deals damage based on your equipped staff. |
Mortal Concentration | Sustaining your Ranged attack gradually increases its damage output the longer it is active, to a maximum of 3 seconds. |
Fade Reflex | Timing your Dodge just before the enemy’s attack lands slows down time for a short duration. You can move and attack normally. |
Return Fire | Use a Light or Heavy attack after a Perfect Defense to perform a counterattack. |
Perfect Cast | Releasing a Charged attack the moment it reaches the maximum charge level increases its damage by 50%. |
Spirit Blade | You can now use your Heavy attack at the end of a Light Attack Chain to conjure a blade and project it a short distance. The blade consumes an Arcane Bomb. Requires Orb and Dagger. |
Bolt Volley | Following a Light attack, tap Light attack again as the Bolt is shot from your Staff to spawn an additional Bolt with the same properties. |
Channeled Thoughts | Focus your mind to generate up to 50 Mana per second on command. |
Veil Flurry | Hold Light attack at the end of Light Attack Chain and release at the right moment to unleash your Orb in a circle around you. |
Spirit of Vengeance | You can now throw your Spirit Blade a second time by pressing Heavy attack when it returns to you. Requires Orb and Dagger. |
Onslaught | Hold Light attack at the end of a Light attack Chain and release at the moment it fires to unleash an additional barrage of projectiles. |
Knight of Staves | Perform a Heavy attack after two Light attacks to unleash a heavy bolt at your target. The damage and radius increases based on your current Staff charge level. |
Soulburn | Expend 50 Mana to create a powerful surge in your Ranged attack, giving it the power to Detonate Sundered targets. |
Death Surge | Overcharges your Ranged attack, spending 200% of the usual Mana to deal 200% damage. |
You can perform certain actions in a row to trigger Traits, which are Skills that can influence the Rook's fighting style and capabilities.
These Traits have various effects that can allow you to deflect projectiles, charge arrows to make them explode, slow time down when you dodge perfectly, and more.
All Skill and Skill Types | ||
---|---|---|
Abilities | Passives | |
Traits | Ultimates | |
Companion Skills |
List of All Traits
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