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The Spellblade Mage Build is a build you can create for the Spellblade specialization in Dragon Age: The Veilguard. Learn the best skills to get, the best weapon and armor to use, the best companions to bring, and more!
List of Contents
Skill 1 | Skill 2 | Skill 3 | Ultimate |
---|---|---|---|
Meteor | Wall of Fire | Storm Surge | Destructive Light |
Skill enchantments are unlocked with Caretaker Workshop Rank 5. We do not consider Shop Rank 5 to be an early-game facility as the upgrade cost is too much.
The best early-game skill choices for the Spellblade Mage are Meteor, Wall of Fire, Storm Surge, and Destructive Light. This skillset works well with the companions of choice in the Early Game, with Meteor detonating Sundered applied by Harding & Lucanis while also being able to apply Overwhelm with Storm Surge when needed.
Destructive Light is still our Ultimate of choice because it brings in a huge one-directional damage when needed and you are invulnerable while casting it.
Order | Skill | Description |
---|---|---|
1 |
Fade Strike
(Core) |
Use your speed to unleash a powerful attack with any weapon after using Fade Step. Also unlocks an additional follow-up attack while sprinting by pressing Light or Heavy attack. |
2 |
Downfall
(Core) |
Jump attacks guarantee Critical hits if the target is Knocked Down. |
3 |
Wall of Fire
(Sustain) |
Summon a flaming barrier, burning enemies foolish enough to cross it. Enemies incur damage and Burning each second they remain inside the wall. |
4 |
Velocity
(Sustain) |
Stagger from weapon attacks: +20% |
5 |
Essence Eater
(Antivan Crow) |
Performing a Takedown grants 250 health and 20 Ultimate. |
6 |
Deterioration
(Antivan Crow) |
Penetration: +15% |
7 |
Imbued Reaction
(Antivan Crow) |
Perfect Defense grants Shocking Weapons. Shocking Weapons deals 25% more damage. |
8 |
Staggering Charge
(Antivan Crow) |
Stagger from Charged attacks: +20% |
9 |
Storm Surge
(Antivan Crow) |
Leap backward, stirring up a storm of elemental energy in your wake. Deals damage to all nearby enemies. |
10 |
Finale
(Antivan Crow) |
Final attack damage: +10% |
11 |
Spirit Blade
(Antivan Crow) |
You can now use your Heavy attack at the end of a Light Attack Chain to conjure a blade and project it a short distance. The blade consumes an Arcane Bomb. Requires Orb and Dagger. |
12 |
Return Fire
(Sustain) |
Use a Light or Heavy attack after a Perfect Defense to perform a counterattack. |
13 |
Bigger Blast
(Sustain) |
Arcane Bomb Damage: +15% |
14 |
Inner Focus
(Sustain) |
Successful Light attacks generate an additional 25% Mana. This value is doubled against enemies suffering from an Affliction. |
15 |
Wildfire
(Sustain) |
Fire damage: +10% |
16 |
Meteor
(Sustain) |
Call down an elemental meteor that crushes and burns enemies in its way. Deals damage in an area around your target and applies Burning. |
17 |
Demolisher
(Sustain) |
Maximum Arcane Bomb stacks: +1 |
18 |
Flames of Inspiration
(Sustain) |
Defeating a Burning enemy grants Rally Party. |
19 |
Bombastic
(Sustain) |
Blast Abilities now deal 25% more Detonation damage. Arcane Shot now Detonates Sundered enemies. |
20 |
Energy Burst
(Burst) |
Abilities that deal Fire or Electric damage increase the other type’s damage by 15% for 10 seconds. |
21 |
Thunderous End
(Spellblade) |
Conjure a deadly avatar of the storm to seek vengeance on your enemies. Deals heavy damage and applies 2 stacks of Shocked to enemies within a large radius. |
22 |
Void Blade
(Spellblade) |
Harness the agility of the Antivan Crows, dashing forward in a flash of dark energy before landing a deadly slash that explodes a moment later. Deals damage twice. |
The skills above make sure you get to the Spellblade specialization the fastest way possible. We added a mix of Fire and Lightning damage with this skill progression, with more focus on Fire since that's where the Arcane Bomb buffs are found.
Slot | Weapon | Enchantments |
---|---|---|
Main | Urthemiel's Ash | +10% Weapon Damage |
Off-Hand | Split-Hilt Dirk | +25% Stagger |
Alt. Weapon | Flamebranch | +20% Barrier Damage |
The Spellblade gameplay focuses on using Mageknives as their weapon. The element of the mageknife depends on the orb that you have slotted - and we opted to use one with Fire attribute considering the skills we chose at this point focus on Fire DMG.
Urthemiel's Ash is the best Fire orb a this point of the game and the Split-Hilt Dirk is a great weapon that has Heavy Attack buffs when rarity is increased - perfect for this playstyle. If you need emergency ranged damage, we added Flamebranch but it will be rarely used.
Slot | Equipment | Enchantments |
---|---|---|
Helmet | Helm of Light and Shadow | +20% Electricity Resistance |
Armor | Defiant Plate | +20% Fire Resistance |
Belt | Tincture Kit | Belts can't be enchanted |
Amulet | Halla’s Grace | +25% Ultimate Damage |
Ring 1 | Amaranthine Loop | +25% Mana Regeneration |
Ring 2 | Graven Opal | +25% Mana Regeneration |
The early game is pretty straightforward for equipment as you will mostly just get them from random chests in the overworld. On that note, the general rule for the early game is to just bolster your defenses using equipment with the highest defense stat without thinking about stats too much.
In any case, for this build, we found several pieces that will improve on the general gameplay in the early game. Helm of Light and Shadow improves on detonation damage which will benefit you when detonating Sundered enemies with Meteor. The belt used here increases healing received from companions while Halla's Grace reduces skill cooldown after using a potion. The two rings improve on Stagger and Ranged attack damages respectively.
Rune | Description |
---|---|
Besiege | • Probably the best rune to slot in the early game. • Bypasses Barrier attack damage penalty altogether, making sure you are breaking it the fastest way possible. • Use this if enemies have the blue barrier meter up. |
Ravage | • A straight up damage boost against enemies. • Deals +50% damage when the enemies are reduced to their red health. • Great for finishing off enemies. |
Upend | • Converts all your resistances to offensive damage bonuses of the same type. • Works well with the armor enchantments we slotted in! |
Besiege, Ravage, and Upend are the three runes that will help you in the early game the most. It is just a matter of activating the runes based on the enemies you are fighting. For example, if the enemies have blue barriers, use Besiege to whittle it down faster.
For this build, we suggest bringing Harding and Lucanis because of their ability to apply Sundered and detonate Overwhelm. Aside from that, Harding also builds up a lot of stagger while Lucanis' Necrotic damage shaves off Barrier quickly.
Skills | ||
---|---|---|
1 |
Heavy Draw
|
|
2 |
Soothing Potion (Harding)
|
|
3 |
Shred
|
|
Equipment | ||
Main | My Regards | |
Off-Hand | Secrets and Memories | |
Armor | Spelunker's Gear | |
Trinket | Orlesian Sovereign |
We opted to slot in Heavy Draw and Shred to detonate Overwhelm and apply Sundered on enemies. Depending on the situation, you can use Heavy Draw to detonate Overwhelm created by Storm Surge while Shred is there to apply Sundered that can be detonated by Meteor.
Skills | ||
---|---|---|
1 |
Debilitate
|
|
2 |
Abominate
|
|
3 |
Soothing Potion (Lucanis)
|
|
Equipment | ||
Main | Crowkeeper | |
Off-Hand | Butcher's Screw | |
Armor | Wings of Antiva |
For Lucanis, we opted for Debilitate to apply Sundered which can be triggered with Meteor then Abominate which can shred Barrier by a lot.
In addition, we suggest ordering Lucanis at the start of battle before using any skills on them so Butcher's Screw's Necrotic damage vulnerability passive will trigger. This will make sure all of Lucanis' skills deal a lot more damage, especially Abominate.
The Spellblade is a specialization for the Mage that uses blades imbued by magic instead of the generic elemental staves. They also fight in melee range and therefore play like a Rogue more than the stereotypical Mage that casts spells from long range.
The Spellblade uses the Mageknife or Spellblades as their primary weapon. It is a dagger-like weapon imbued by magic and is usually paired with an elemental orb. The orb slotted with the Mageknife dictates the element associated with it.
The main bread-and-butter combo for a Spellblade is their utilization of Arcane Bombs by accumulating Arcane Marks on enemies. Arcane Marks are accumulated using the dagger's Light attacks with three (3) Arcane Marks producing an Arcane Bomb.
When Arcane Bombs are primed on enemies, Spellblades must trigger them for big damage! Arcane Bombs are triggered using Heavy Attacks or the Spinning Blade move on the fourth attack of the Light Attack chain when the Spirit Blade skill has been unlocked.
Take note that normal Heavy Attacks have a winding animation that leaves you exposed to attacks, so be careful. Also, getting attacked mid-combo resets the Light attack chain count so the spinning blade move won't trigger if you get interrupted.
Because Mageknives and Spellblades are considered melee weapons, they have access to a parry. Spellblade users can parry attacks by tapping the block button as the attack is about to hit them. The game conveniently shows an indicator on top of the Rook's head when they are about to be hit, and the parry window is when the indicator is glowing Yellow.
Crowd Control is extremely important in Dragon Age: The Veilguard, and thankfully the Spellblade have access to a bunch of Crowd Control skills. The most important one is Storm Surge which interrupts enemies from attacking while causing the Rook to leap backwards, creating a safe distance when in a pinch.
Storm Surge also applies Overwhelm, so you can order your capable companions to trigger that for bonus Stagger damage!
If you find yourself in a situation that prohibits you from getting close to an enemy, you can switch to your Staff to deal damage from long range. This won't be as effective as the Mageknives, but it is helpful in minimizing DPS loss.
Rogue | ||
---|---|---|
Duelist | Saboteur | Veil Ranger |
Warrior | ||
Champion | Reaper | Slayer |
Mage | ||
Spellblade | Death Caller | Evoker |
Spellblade Mage Build and Best Skills
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