Dragon Age: The Veilguard

All Skills and Skill Trees

Classes & Builds: Warrior, Mage, Rogue
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Dragon Age The Veilguard - All Skills and Skill Trees

This is a list of all the Skills and Skill Trees in Dragon Age The Veilguard. Check out a list of skills and skill trees, their effects, and what class they belong to in this guide!

List of All Skill Trees

All Class Skill Trees
Rogue Warrior Mage

Skill Trees in Dragon Age: The Veilguard are represented by the hexagonal Constellation interface. Each class has its own Constellation, containing seven segments, and three specializations to shape how the Rook fights.

Rogue Skill Tree

Skill Description
Static Strikes
Core
Ability
Unleash twin bolts of lightning from your blades, shocking all enemies they strike. Fires 2 bolts, each dealing damage independently but traveling along the same path. Applies Weakened.
Concussive Barrage
Core
Ultimate
Remind your enemies that a rogue’s pockets are often filled with danger… and explosives. Fire a barrage of concussive bombs that deal increased Stagger. The duration of any Staggered condition from this Ability is increased by 200%.
Evasive Maneuvers
Core
Trait
Use your speed to launch a powerful attack from an Extended Dodge. Also applies to recovering from being Knocked Down.
Exploding Arrow
Core
Trait
Simultaneously performing a Light and Ranged attack attaches a sticky Arrow to a target in range. The Arrow explodes after a short delay.
Riposte
Core
Trait
After a successful Defend, you can now launch a powerful counterattack.
Downfall
Core
Passive
Jump attacks guarantee Critical hits if the target is Knocked Down.
Endure
Core
Passive
Lose 35% less Momentum when you take damage.
Powerful Rebuttal
Core
Passive
Gain Precision after a successful Defend.
Pilfer
Sustain
Ability
Add insult to injury by swiping a Potion when you slice up an enemy. Applies Bleeding on hit. The Potion is automatically consumed after being stolen. Detonates Overwhelmed.
Lightning Flask
Sustain
Ability
Throw down a flask of bottled lightning that explodes, unleashing a storm of pain on nearby enemies. Deals damage in a large area upon impact, while creating an aura that deals Electric damage and applies Shocked to nearby enemies.
Leaping Shot
Sustain
Trait
Leap backward and fire an exploding Arrow into the ground. Deals damage over a small area around the point of impact.
Providence
Sustain
Passive
Advantage duration: +20%
Rolling Momentum
Sustain
Passive
Whenever you activate a Tool Ability, you gain 25 Momentum.
Necessary Steps
Sustain
Passive
Primer duration: +20%
Shattering Control
Sustain
Passive
Control Abilities deal 75% more damage vs. Armor.
Swift Rebuke
Sustain
Passive
Gain Momentum when you Perfect Dodge or perform a Perfect Defense.
Improved Health
Sustain
Passive
Health: +100
Perseverance
Sustain
Passive
While at Low Health, gain Deflect whenever you Perfect Dodge or perform Perfect Defense in response to an attack.
Controlled Providence
Sustain
Passive
Each active Advantage increases your Control Ability damage by 10%.
Refract
Sustain
Passive
Maximum Deflect stacks: +1
Bloodsucker
Sustain
Passive
Hitting enemies with a Tool Ability leeches 10% of the damage dealt.
Tipped Arrowheads
Sustain
Passive
Maximum Arrows: +2
Spill Blood
Sustain
Passive
Maximum Bleeding stacks: +1
Bulwark
Sustain
Passive
Physical Resistance: +10%
Inspiring Control
Sustain
Passive
Defeating an enemy with a control Ability grants Rally Party.
Bag of Tricks
Sustain
Passive
When you have Low Health, you do 25% more damage with Tool Abilities.
Burst of Speed
Sustain
Passive
Momentum generation: +10%
Determination
Sustain
Passive
Maximum Momentum: +50
Hurricane of Blades
Burst
Ability
Deals 350 Necrotic damage. Spin around in a ring of rapid strikes. Nearby enemies are hit up to 4 times. The final strike deals more damage.
Explosive Daggers
Burst
Ability
Unleash a barrage of sticky, explosive daggers. Fires 3 daggers that stick to their targets, then explode after a short time. Applies Sundered.
Decisive Finale
Burst
Trait
Unleash a decisive Heavy Final attack after a Light Attack Chain.
Sharper Edge
Burst
Passive
Penetration: +15%
Staggering Blade
Burst
Passive
Sword Stagger: +20%
Decisive Finish
Burst
Passive
Agile attack damage: +10%
Charged attack damage: +10%
Final attack damage: +10%
Daring Counter
Burst
Passive
Defeating an enemy with a Strike Ability grants Deflect.
Sniper's Precision
Burst
Passive
Damage from Projectile Abilities cannot be reduced while Precision is active.
Underestimated
Burst
Passive
Light attacks deal 10% more Health damage.
Piercing Strike
Burst
Passive
Strike Abilities grant 50% Penetration.
Supercharged
Burst
Passive
Projectile Abilities deal 75% more damage vs. Barrier.
Momentous Occassion
Burst
Passive
Generate 25% more Momentum from Final attacks. The effect is doubled when you have Adrenaline.
Burst of Speed
Burst
Passive
Momentum generation: +10%
Staggering Finale
Burst
Passive
Stagger from Final attacks: +20%
Providence
Burst
Passive
Advantage duration: +20%
Traumatize
Burst
Passive
Takedown damage: +15%
Swift Death
Burst
Passive
Gain Quickened after defeating an enemy with a Critical hit.
Conductive Shot
Burst
Passive
Projectile Abilities deal 100 Electric damage to enemies within 8 meters.
Physical Strikes
Burst
Passive
Strike Abilities now deal Physical damage.
Wrath
Burst
Passive
Critical damage: +10%
Rain of Decay
Control
Ability
Rain death from above. Damage is inflicted each second to all enemies caught in the area of this attack.
Reeling Bolt
Control
Ability
Nock your bow with a special arrow that shocks and disorients enemies. Deals very high Stagger and applies Shocked to the primary target. Nearby enemies are pulled toward the target. Applies Weakened.
Bated Breath
Control
Trait
Your Bow can now be charged up an additional level.
Marked Target
Control
Passive
Duration Abilities are Critical vs. enemies suffering from Bleeding.
Traumatize
Control
Passive
Takedown damage: +15%
A Timely Defense
Control
Passive
Activating a Duration Ability grants Resistant.
Precise Power
Control
Passive
Gain Enhanced Damage after defeating an enemy by hitting their Weakpoint.
Mortal Wounds
Control
Passive
Weakpoint damage: +10%
Collateral Damage
Control
Passive
Hitting multiple enemies with a single Area Ability deals 10% more damage for each enemy hit.
Amperage
Control
Passive
Electric damage: +10%
Salvaged Arrows
Control
Passive
Arrows gained after defeating an enemy: +2
Enervation
Control
Passive
Damage vs. Barrier: +20%
Killer Instinct
Control
Passive
Stagger from Abilities: +20%
Breathing Room
Control
Passive
The scope of Area Abilities is greatly increased.
Time Management
Control
Passive
Effects of Duration Abilities are increased by 50%.
Keen Eye
Control
Passive
You generate 2 additional Momentum from Arrow hits. This bonus is doubled when hitting an enemy's Weakpoint.
Determination
Control
Passive
Maximum Momentum: +50
Heartseeker
Control
Passive
Area Abilities deal 20% bonus damage vs health.
Bulwark
Control
Passive
Arrow regeneration: +20
Burst of Speed
Control
Passive
Momentum generation: +10%
Lightning Quiver
Veil Jumper
Ability
Unleash a storm of electric bolts that spread across the battlefield, peppering random enemies. Fires up to 7 bolts that randomly hit enemies across a large area.
Hunter's Focus
Veil Jumper
Trait
While Charging your Bow, pressing Lock On spends Momentum to temporarily sharpen your focus, slow down time, and let you aim with heightened accuracy. Aiming while airborne automatically triggers Hunter’s Focus.
Pump the Primer
Veil Jumper
Passive
Primers are 20% more effective.
Debilitating Shocks
Veil Jumper
Passive
Take 15% less damage from enemies who are Shocked.
Light Armor Mastery
Veil Jumper
Passive
While wearing a Light Helm and Armor:
Maximum Momentum: +50
Weak Point damage: +15%
Charged Bow show damage: +20%
Poisonous Precision
Veil Jumper
Passive
Defeating an enemy by hitting their Weakpoint grants Necrotic Weapons. Necrotic Weapons lasts 50% longer.
Knock Out
Veil Jumper
Passive
Charged and charged bow attacks now deal a guaranteed Critical hit if the enemy has Low Health.
Salvaged Arrows
Veil Jumper
Passive
Arrows gained after defeating an enemy: +2
Defy the Elements
Veil Jumper
Passive
Fire Resistance: 10%, Cold Resistance: 10%
Triple Threat
Veil Jumper
Passive
Equipping an Ability of each damage type increases Ability damage by 25%.
More is Better
Veil Jumper
Passive
Maximum Arrows: +2
Shellbreaker
Veil Jumper
Passive
Damage vs. Armor: +20%
Mortal Wounds
Veil Jumper
Passive
Weakpoint damage: +10%
Precision Shot
Veil Jumper
Passive
Dealing a Critical hit with a Projectile Ability grants Precision.
Breathing Room
Veil Jumper
Passive
The scope of Area Abilities is greatly increased.
Strong Draw
Veil Jumper
Passive
Charged Bow damage: +10%
Archer's Strength
Veil Jumper
Passive
Projectile Abilities deal 25% bonus damage to targets at least 20 meters away.
Underdog's Bite
Veil Jumper
Passive
Hitting 3 or more enemies with an Area Ability grants Enhanced Damage.
Explosive Trap
Lord of Fortune
Ability
Repurpose Antaam explosives for your own use. Throw down an explosive trap that detonates when enemies get too close. Highly likely to disrupt enemies. Detonates Overwhelmed.
Fan of Arrows
Lord of Fortune
Trait
Fire an arc of Arrows, up to your maximum of 5 Arrows. Requires at least 3 Arrows.
Some Motivation
Lord of Fortune
Passive
Deal 4% more damage per your maximum Arrow count.
Unending Quiver
Lord of Fortune
Passive
Activating any Ability grants 2 more Arrows.
Victory Rush
Lord of Fortune
Passive
Defeating an enemy with a Takedown grants Necrotic Weapons. Your attacks also apply 25% bonus Stagger.
Salt in the Wound
Lord of Fortune
Passive
Hitting an enemy with a Duration Ability increases any existing Affliction stacks by 1.
Sharper Edge
Lord of Fortune
Passive
Penetration: +15%
Pounce
Lord of Fortune
Passive
Gain 50 Momentum and regain 25% of your Arrows after performing a successful Takedown.
Bulwark
Lord of Fortune
Passive
Physical Resistance: +10%
Ready Shots
Lord of Fortune
Passive
Arrow Regeneration: +20
Siege Breaker
Lord of Fortune
Passive
Tool Abilities deal 25% more damage vs. Armor and Barrier.
Eclectic Armorer
Lord of Fortune
Passive
While wearing different classifications of Helm and Armor:
Arrow maximum: +4
Weapon damage: +15%
Stagger: +25%
Shellbreaker
Lord of Fortune
Passive
Damage vs. Armor: +20%
Desolate Malady
Lord of Fortune
Passive
Affliction damage: +10%
Improvised Ammunition
Lord of Fortune
Passive
When Tool Abilities expire or trigger, you gain 3 Arrows from the debris.
Enduring Reach
Lord of Fortune
Passive
Duration Radius or Distance increases, depending on the Ability.
Close Quarters Combat
Lord of Fortune
Passive
Deal 15% more damage to all enemies within 10 meters.
Tipped Arrowheads
Lord of Fortune
Passive
Bow damage: +10%
Toxic Dash
Antivan Crow
Ability
Dash toward your target to land a deadly blow. Applies Necrosis to the enemy. Applies Sundered.
Adrenaline
Antivan Crow
Trait
Successfully striking targets 10 times without taking damage grants Adrenaline, causing your attacks to deal bonus damage and be more likely to disrupt enemies. Resets when taking damage or on combat end.
Necrotic Fog
Antivan Crow
Passive
Spending Momentum deals 150 Necrotic damage to enemies within 6 meters.
Sly Strike
Antivan Crow
Passive
Gain 250 health and 10% Ultimate by performing a successful Takedown.
Medium Armor Mastery
Antivan Crow
Passive
While wearing a Medium Helm and Armor:
Critical damage: +20%
Sword damage: +20%
Perfect Defense Momentum gained: +50%
Death's Blessing
Antivan Crow
Passive
Necrotic damage: +10%
Desolate Malady
Antivan Crow
Passive
Affliction damage: +10%
Poisoned Reply
Antivan Crow
Passive
Perfect Defense grants Necrotic Weapons. Necrotic Weapons deals 25% more damage.
Wrath
Antivan Crow
Passive
Critical damage: +10%
Battlefield Awareness
Antivan Crow
Passive
Control Abilities deal Critical hits vs. Knocked Down enemies.
Assassination
Antivan Crow
Passive
Strike Abilities now deal a guaranteed Critical hit if the enemy has Low Health.
Insidious Rot
Antivan Crow
Passive
Maximum Necrosis stacks: +1
Mighty Strike
Antivan Crow
Passive
Strike Abilities deal 100% bonus Stagger vs. enemies suffering from an Affliction.
Noxious Presence
Antivan Crow
Passive
Control Abilities release noxious fumes that apply Necrosis to nearby enemies.
Necessary Steps
Antivan Crow
Passive
Primer duration: +20%
Arcane Defiance
Antivan Crow
Passive
Electric Resistance: +10%
Necrotic Resistance: +10%
Overwhelming Tactics
Antivan Crow
Passive
While your Momentum is 100 or higher:
Charged Light attacks apply Bleed if they are not already suffering from it.
Charged Heavy attacks apply Necrosis if they are not already suffering from it.
Blood Poisoning
Antivan Crow
Passive
Perfect Defense applies Bleeding to your attacker. If Necrotic Weapons is Active, this Ability applies Necrosis instead.
Fortune's Turret
Saboteur
Ability
Throw down a mechanized turret that targets the closest enemy and peppers them with projectiles. When spent, the device explodes, dealing heavy damage likely to disrupt any enemies within range of the blast.
Fortune's Fury
Saboteur
Ultimate
Embrace your fury, equipping a powerful, expendable weapon to bombard enemies. Fire a rapid stream of projectiles and then toss the weapon to deal additional damage. End the attack early by tapping Ultimate.
Plague Arrow
Saboteur
Trait
You can now Charge your Arrows beyond the normal Charge level to apply Necrosis in an area around your target.
A Messy Death
Saboteur
Trait
Defeating an enemy with a Charged attack from any weapon causes an explosion after a short delay, dealing additional damage to all around them.
Sharper Edge
Saboteur
Passive
Penetration: +15%
Precise Malady
Saboteur
Passive
For each equipped Duration Ability, Arrow regeneration increases by 35%.
Come Prepared
Saboteur
Passive
Maximum Arrows: +2
Arrow regeneration: +20%
Calling the Shot
Saboteur
Passive
Every eighth Arrow hit grants you Precision. Your Final attacks grant 3 Arrows.
Trick Shot
Saboteur
Passive
Every fifth Arrow that strikes a single target splinters into projectiles that may hit nearby enemies.
Determination
Saboteur
Passive
Physical damage: +10%
Deep Cut
Saboteur
Passive
Stagger on Weakpoint hit: +20%
Stagger on Critical hit: +20%
Quick Fix
Saboteur
Passive
Defeating an enemy with a Tool Ability grants Quickened.
In the Fray
Saboteur
Passive
Defeating enemies at close range resets the duration of any active Advantages.
Inspired Takedowns
Saboteur
Passive
Performing a Takedown now deals 25% bonus damage, grants Rally Party, and reduces your party’s Ability cooldowns by 50%.
A Thousand Cuts
Duelist
Ability
Assume a duelist’s pose, then rapidly slice and dice your opponent. Deals damage up to 16 times with an especially devastating final blow.
Murder of Crows
Duelist
Ultimate
Use your advanced agility to cut down enemies foolish enough to challenge an Antivan Crow. Your enemies will think you have wings as you leap rapidly between nearby targets, dealing damage with each strike. The final leap deals significant damage to any enemies near the strike zone.
Mounting Thrill
Duelist
Trait
The Adrenaline effect now stacks up to 3 times, increasing its bonus damage and chance to disrupt enemies.
Shall We Dance
Duelist
Trait
Performing a Light attack, waiting a short time, then performing another deals bonus damage and Stagger and grants Adrenaline.
Concentration
Duelist
Passive
Charged attack damage damage: +10%
Quick Control
Duelist
Passive
Hitting an enemy with a Control ability permanently reduces their Defense by 5.
Adrenaline Rush
Duelist
Passive
Attacks to activate Adrenaline: -2
Energy Burst
Duelist
Passive
Gaining the Adrenaline effect increases your health and Momentum by 10%.
Deflection
Duelist
Passive
Lose only 1 Adrenaline charge when you take damage. With any active charges, you take 40% less damage.
Death's Blessing
Duelist
Passive
Necrotic damage: +10%
Poisoned Blades
Duelist
Passive
Strike Abilities apply Necrosis for each unique Primer on the target.
Dynamic Gains
Duelist
Passive
Maximum Momentum: +50
Balanced Flow
Duelist
Passive
Deal up to 30% more weapon damage and take up to 25% less damage relative to your current Momentum.
Convert Energy
Duelist
Passive
Your Charged attacks now consume 25 Momentum to deal 25% more damage and Stagger.
Storm's Path
Veil Ranger
Ability
A Veil Jumper makes their own path. It just requires some creativity… or a lot of violence. Fire a massive blast from your Bow, damaging all enemies in the way. Detonates Overwhelmed.
Twin Gifts of Arlathan
Veil Ranger
Ultimate
Discovering bizarre relics means Veil Jumpers toy with more experimental approaches to combat. Throw two entangled relic fragments that rapidly bounce between targets.
Sniper's Triumph
Veil Ranger
Trait
After a Charged Weakpoint headshot, your next shot will fire multiple Arrows at once.
Archer's Rhythm
Veil Ranger
Trait
Firing a Charged Arrow the moment it reaches maximum Charge increases its damage by 50%.
Shocking Malady
Veil Ranger
Passive
Shocked duration: +20%
Lightning Splash
Veil Ranger
Passive
Hitting an enemy with an Area Ability also applies Shocked.
Double Shock
Veil Ranger
Passive
Maximum Shocked stacks: +1
Storm's Call
Veil Ranger
Passive
Achieving maximum Shocked stacks on an enemy triggers an Electric burst in an area around them.
Death Blow
Veil Ranger
Passive
Hitting a Weakpoint on a Staggered enemy deals lethal damage.
Amperage
Veil Ranger
Passive
Electric damage: +10%
Compound Bow
Veil Ranger
Passive
Your Bow’s base damage is added to all Projectile Ability damage.
Marksmanship
Veil Ranger
Passive
Charged Bow damage: +10%
Opportunity Shocks
Veil Ranger
Passive
When your Momentum is above 66%, Bows deal up to 75 additional Electric damage. The closer to a Perfect Shot, the stronger the effect.
Hamstring
Veil Ranger
Passive
Knock Down enemies when your Charged Arrow hits their legs.

The Rogue Skill Tree places an emphasis on speed and agility, with skills granting fast attacks and evasive actions to outmaneuver opponents up close. The skill tree also provides various bow skills for long-range combat.

Aside from its central Core, the skill tree divides the hexagon into six parts: Sustain, Control, and Burst, as well as the Antivan Crow, Veil Jumper, and Lord of Fortune sections.

Rogue Class Abilities and Builds

Rogue Specializations

The Rogue Skill Tree gets access to the Saboteur, Veil Ranger, and Duelist specializations. The Saboteur uses tools and traps to control the battle, while the Veil Ranger focuses on bow combat.

Lastly, the Duelist is a melee-focused specialization that attacks quickly and repeatedly to cut down foes.

Warrior Skill Tree

Skill Description
Driving Kick
Core
Ability
Focus all your strength and determination into one mighty kick. Deals a very high amount of Stagger and very likely disrupts the target. Detonates Weakened.
Flashing Fists
Core
Ultimate
Batter your enemies with repeated, powerful blows. Deals damage to a large area 4 times.
Shield Volley
Core
Trait
Striking a Shield Toss with a Shield attack volleys the shield back at enemies up to 3 times, dealing damage each time.
Tumbling Blades
Core
Trait
Use your speed to unleash a powerful attack immediately after performing a Combat Roll.
Counterblow
Core
Trait
Deflect your enemy’s attack and perform a powerful counterattack.
Focused Retaliation
Core
Passive
Gain Precision after a successful Perfect Defense.
Rancor
Core
Passive
Rage takes 50% longer to begin to decay.
Downfall
Core
Passive
Jump attacks guarantee Critical hits if the target is Knocked Down.
Titan Stomp
Survival
Ability
Create a shockwave around you by slamming into the ground. Deals very high Stagger to nearby enemies. Applies Overwhelm.
Groundbreaker
Survival
Ability
Shake and shatter the ground with your weapon, spreading cracks that explode after a short delay. Damage is applied on the initial strike and again a short time later. The secondary explosion applies Burning and is likely to disrupt enemies. Detonates Weakened.
Return to Sender
Survival
Trait
Send incoming projectiles back at your attacker with Perfect Defense.
Bulwark
Survival
Passive
Physical Resistance: +10%
Improved Throw
Survival
Passive
Shield Toss damage: +10%
Masochism
Survival
Passive
You generate 4 Rage when taking damage.
Improved Health
Survival
Passive
Health: +100
Third Degree
Survival
Passive
Maximum Burning stacks: +1.
Ready Guard
Survival
Passive
Gain Deflect at the start of each encounter.
Good Arm
Survival
Passive
When a Projectile Ability hits an enemy, the damage ignores all Resistances.
Refract
Survival
Passive
Maximum Deflect stacks: +1.
Battlefield Awareness
Survival
Passive
Control Abilities now deal Critical hits vs. enemies recovering from Knocked Down.
Providence
Survival
Passive
Advantage duration: +20%
Fortifying Shots
Survival
Passive
Defeating an enemy with a Projectile Ability grants Resistant. The duration of Resistant resets if it is already active.
Reinforced
Survival
Passive
Defeating an enemy with a Control Ability grants Deflect.
Necessary Steps
Survival
Passive
Primer duration: +20%
Conditional Surrender
Survival
Passive
Primers applied by Control Abilities last 20% longer. Detonations triggered by Control Abilities deal 20% more damage.
Supercharged
Survival
Passive
Projectile Abilities deal 75% more damage vs. Barrier.
Depth of Fury
Survival
Passive
Maximum Rage: +50
Traumatize
Survival
Passive
Takedown damage: +15%
Fury of the Forge
Weapons
Ability
Burning steel blades rain down on your enemies. Applies Burning on impact.
Cleaving Strike
Weapons
Ability
A large, sweeping strike pushes a damaging wave over the battlefield. Damage dealt increases with distance from the target while applying Bleeding on hit.
Determined Death
Weapons
Trait
You can now hold down your Final attacks, strengthening their impacts. Releasing with perfect timing adds a powerful effect based on your weapon type.
Wrath
Weapons
Passive
Critical damage: +10%
Dazzle
Weapons
Passive
Hitting multiple enemies with a single Area Ability grants Quickened.
Incite Violence
Weapons
Passive
Generate 15% more Rage from weapon attacks. This value is doubled vs. enemies suffering from an Affliction.
Concentration
Weapons
Passive
Charged attack damage: +10%
Fighting Dirty
Weapons
Passive
Hitting enemies with a Strike Ability applies an Affliction aligned with the Ability's damage type.
Bloody Vengeance
Weapons
Passive
Charged attacks with Swords or Axes apply Bleeding to enemies.
Charged attacks with Mauls or Shields deal 15% bonus damage vs. Bleeding enemies.
Spill Blood
Weapons
Passive
Maximum Bleeding stacks: +1
Wear and Tear
Weapons
Passive
Damage from Area Abilities gain 30% Penetration.
Depth of Fury
Weapons
Passive
Maximum Rage: +50
Velocity
Weapons
Passive
Stagger from weapon attacks: +20%
Decisive Finish
Weapons
Passive
Agile attack damage: +10%
Charged attack damage: +10%
Final attack damage: +10%
Critical Leverage
Weapons
Passive
Strike Abilities are guaranteed to do Critical damage vs. enemies more than 10 meters away.
Desolate Malady
Weapons
Passive
Affliction damage: +10%
Staggering Finale
Weapons
Passive
Stagger from Final attacks: +20%
Underestimated
Weapons
Passive
Light attack damage vs. health: +10%
Punisher
Weapons
Passive
Damage dealt by Strike Abilities vs. enemies with Low Health increases by 25%.
Breathing Room
Weapons
Passive
The scope of Area Abilities is greatly increased.
Spectral Bulwark
Abilities
Ability
Hone your guard and protect yourself from enemies foolish enough to attack. Enemies who hit you with a melee attack take damage and very high Stagger. Increases Defense by 50% while active.
Deadly Ground
Abilities
Ability
Create a Necrotic field at your current location. Enemies caught inside the field take constant damage until they escape. Grants Enhanced Damage while you are inside the field.
Explosive Toss
Abilities
Trait
Charging your Shield Toss at least one level and then pressing Light attack will toss an explosive version of the shield, causing it to deal damage in an area around the target. This attack has a high chance to disrupt enemies.
Death's Blessing
Abilities
Passive
Necrotic damage: +10%
Critical Power
Abilities
Passive
Gain Enhanced Damage on Critical hit kill.
Salt in the Wound
Abilities
Passive
Hitting enemies with a Duration Ability adds 1 stack to all active Afflictions on the target.
Arm's Reach
Abilities
Passive
The effects of Smash Abilities cover a greater distance. The distance depends on the Ability.
Shellbreaker
Abilities
Passive
Damage vs. Armor: +20%
Killer Instinct
Abilities
Passive
Stagger from Abilities: +20%
Time Management
Abilities
Passive
Effects of Duration Abilities are increased by 50%.
Inspiring Strength
Abilities
Passive
Defeating an enemy with a Smash Ability grants Rally Party.
Unyielding Focus
Abilities
Passive
Using a Duration Ability grants Immovable.
Insidious Rot
Abilities
Passive
Maximum Necrosis stacks: +1
Shieldbreaker
Abilities
Passive
Breaking an enemy's Armor or Barrier with a Smash Ability grants Enhanced Damage.
Wrath
Abilities
Passive
Critical damage: +10%
Enraged
Abilities
Passive
Rage generation: +10%
Providence
Abilities
Passive
Advantage duration: +20%
Enervation
Abilities
Passive
Damage vs. Barrier: +20%
Enduring Rage
Abilities
Passive
Your Rage no longer decays below 50, allowing you to sustain it between fights.
Depth of Fury
Abilities
Passive
Maximum Rage: +50
Whirlwind
Lord of Fortune
Ability
Unleash a whirlwind of steel that damages everything it hits and ends with a final massive blow. The final hit deals increased damage and Stagger. It is also highly likely to disrupt enemies.
Rolling Thunder
Lord of Fortune
Trait
After Charged attacks, use a Light attack or Heavy attack to follow up with an additional powerful Charged attack.
Medium Armor Mastery
Lord of Fortune
Passive
While wearing a Medium Helm and Armor:
Final attack damage: +20%
Charged attack damage: +20%
Agile attack damage: +20%
Takedown damage: +20%
Flames of Victory
Lord of Fortune
Passive
Gain Flaming Weapons on a successful Takedown. You generate 25% more Stagger from weapon hits while Flaming Weapons is active.
Staggering Charge
Lord of Fortune
Passive
Stagger from Charged attacks: +20%
Overhand Smash
Lord of Fortune
Passive
Smash Abilities now deal an additional 50% damage vs. Armor and deal 50% more Stagger.
Precision Strikes
Lord of Fortune
Passive
Hitting enemies with a Strike Ability deals increased damage equal to 50% of your base Weakpoint damage.
Executioner's Gaze
Lord of Fortune
Passive
Final attacks are Critical hits vs. enemies with Low Health.
Blunt Force
Lord of Fortune
Passive
Enemies are Knocked Down when their Armor breaks.
Heavy Hitter
Lord of Fortune
Passive
Heavy attack damage: +10%
Triple Threat
Lord of Fortune
Passive
Equipping an Ability of each damage type increases Ability damage by 20%.
Quick Strikes
Lord of Fortune
Passive
Defeating an enemy with a Strike Ability replenishes 25 Rage.
Concussive Smash
Lord of Fortune
Passive
Hitting enemies with a Smash Ability permanently reduces their Defense by 20.
Guardian's Reprieve
Lord of Fortune
Passive
Performing a Takedown heals you for 250 health and grants Deflect.
Bulwark (Penetration)
Lord of Fortune
Passive
Penetration: +15%
Shellbreaker
Lord of Fortune
Passive
Damage vs. Armor: +20%
Concentration
Lord of Fortune
Passive
Charged attack damage: +10%
Bulwark
Lord of Fortune
Passive
Physical Resistance: +10%
Grappling Spear
Grey Warden
Ability
Harpoon your targets with a strong throw and drag them in for a closer encounter. Pulls your target toward you. Press Light or Heavy to perform a follow-up attack that deals Physical damage with a high chance to disrupt enemies. Applies Overwhelm.
Unbroken Finale
Grey Warden
Trait
Add a powerful Shield Final attack to the end of your Attack Chain.
Heavy Armor Mastery
Grey Warden
Passive
While wearing a Heavy Vitaar and Armor: Defense + 20%. You are now less likely to be disrupted when getting hit.
Fiery Resolve
Grey Warden
Passive
Gain Flaming Weapons on Perfect Defense. Flaming Weapons lasts 50% longer.
Traumatize
Grey Warden
Passive
Takedown damage: +15%
Breathing Room
Grey Warden
Passive
The scope of Area Abilities is greatly increased.
Arcane Defiance
Grey Warden
Passive
Electric Resistance +10%
Necrotic Resistance +10%
Pump the Primer
Grey Warden
Passive
Overwhelmed and Sundered are 20% more effective.
Explosive Anger
Grey Warden
Passive
Spending Rage deals 200% of the cost as Fire damage to enemies within 6 meters.
Falter
Grey Warden
Passive
Using Control Ability attacks vs. enemies with High Health deals 100% additional Stagger.
Heavy Hitter
Grey Warden
Passive
Heavy attack damage: +10%
Collateral Damage
Grey Warden
Passive
Hitting multiple enemies with a single Area Ability deals 10% more damage for each enemy hit.
Battlefield Awareness
Grey Warden
Passive
When you interrupt an enemy in the middle of an attack with a Control Ability, you deal 15% bonus damage.
Enraged
Grey Warden
Passive
Rage generation: +10%
Wildfire
Grey Warden
Passive
Fire damage: +10%
Sly Strike
Grey Warden
Passive
Agile, Charged, and Final attacks deal 15% bonus damage to enemies suffering from an Affliction.
Reinforcement
Grey Warden
Passive
Each of your active Advantages increases damage dealt by 10%.
Staggering Charge
Grey Warden
Passive
Stagger from Charged attack: +20%
Bloody Advance
Mourn Watch
Ability
Throw a fan of blades that seek out and impale nearby enemies. Applies Bleeding . While enemies are still impaled, a charged Shield Toss will cause a burst of damage to nearby enemies. Applies Sundered.
Master Throw
Mourn Watch
Trait
Shield Toss can now be charged up an additional level.
Eclectic Armorer
Mourn Watch
Passive
While wearing different classifications of Helm and Armor:
Shield Toss bounces +2
Ranged attack damage +15%
Weakpoint damage +15%
Desolate Malady
Mourn Watch
Passive
Affliction damage: +10%
Enervation
Mourn Watch
Passive
Damage vs. Barrier: +20%
Ignition
Mourn Watch
Passive
Gain Flaming Weapons after defeating an enemy with a Weakpoint hit. Flaming Weapons deals +25% damage.
Carom
Mourn Watch
Passive
Enemies take 100% more damage and Stagger from environmental impacts.
Slam
Mourn Watch
Passive
Performing a Takedown generates an additional 20% Ultimate and 50 Rage.
Mortal Wounds
Mourn Watch
Passive
Weakpoint damage: +10%
Seething Pitch
Mourn Watch
Passive
Shield Toss now generates 2 additional Rage on impact. Striking Weakpoints doubles the effect.
Staggering Toss
Mourn Watch
Passive
Shield Toss converts 25% of your current Rage into Stagger.
Ricochet Shot
Mourn Watch
Passive
Shield Toss bounces: +1
Shot Chaser
Mourn Watch
Passive
Using a Projectile Ability deals an additional 10% damage relative to the number of possible Shield Toss bounces.
Lingering Decay
Mourn Watch
Passive
Duration Abilities apply Necrosis on impact.
Double Shot
Mourn Watch
Passive
Activating any Projectile Ability also launches a projectile, dealing 100 damage to a nearby enemy.
Defy the Elements
Mourn Watch
Passive
Fire Resistance: 10%, Cold Resistance: 10%
Staying Power
Mourn Watch
Passive
For each active Duration Ability's effect, you take 5% less damage from all sources.
Necessary Steps
Mourn Watch
Passive
Primer duration: +20%
Blight Bane
Champion
Ability
Throw a Warden siege bomb that bursts into a cluster of explosives after a short delay. Launches multiple explosives with each capable of applying Burning to enemies in a small radius. Detonates Weakened.
Warden's Fire
Champion
Ultimate
Unleash a barrage of strikes with the burning strength that resides within every Grey Warden. Applies Burning to enemies.
Inspiring Guard
Champion
Trait
Executing a Perfect Defense now guards against otherwise unblockable attacks. Doing so grants Rally Party.
Reverb
Champion
Trait
Trigger a powerful shockwave when executing a Perfect Defense. The shockwave deals 300 Fire damage and applies Burning to enemies.
Shield Bearer
Champion
Passive
Shield damage: +10%
Bulkhead
Champion
Passive
For each equipped Control Ability, you gain 20 Defense.
The Best Defense
Champion
Passive
Gain 50% of your Defense as bonus Shield attack damage.
Battlecry
Champion
Passive
Health +10%
Defense +10%
Aftermath
Champion
Passive
Unbroken Finale now also deals its damage in a large cone behind the target.The radius is doubled if you have Rally Party. This damage does not count as a Final attack.
Wildfire
Champion
Passive
Fire damage: +10%
Endless Fire
Champion
Passive
Area Abilities now deal Fire damage. Blight Bane deals additional blasts.
Flare-Up
Champion
Passive
Maximum Burning stacks: +1
Ring of Fire
Champion
Passive
Burning is now also applied to enemies around the target.
Enflamed
Champion
Passive
Burning damage increases by 20% of your current Rage.
Reaper
Reaper
Ability
Call forth an ethereal scythe that slashes and slices your enemies. Applies Siphon. Detonates Weakened.
Spirit Storm
Reaper
Ultimate
Call upon the Mourn Watch’s occult knowledge to unleash a Necrotic storm. A whirlwind moves toward your target, inflicting multiple hits and applying Siphon to enemies.
Perfect Throw
Reaper
Trait
Release Shield Toss the moment a new Charge level is attained to gain bonus damage and bounces.
Death's Throw
Reaper
Trait
Converts Shield Toss to deal Necrotic damage.
Devastation
Reaper
Passive
Affliction damage: +10%
Affliction duration: +20%
Death's Touch
Reaper
Passive
While any Duration Ability is active, your Charged attacks also apply Necrosis to enemies.
Shattering Throw
Reaper
Passive
Shield Toss damage: +10%
Shield Toss bonuses: +1
Spirit of Hunger
Reaper
Passive
Killing an enemy spawns a Necrotic projectile that follows enemies.
Let it Linger
Reaper
Passive
Shield Toss bounces now apply an Affliction based on your Shield’s damage type.
Death's Blessing
Reaper
Passive
Necrotic damage: +10%
Reckless Shot
Reaper
Passive
Projectile Abilities deal 25% more damage but consume 10% health.
Invigoration
Reaper
Passive
Leech effectiveness: +20%
Living Decay
Reaper
Passive
Your Necrotic damage now has 50% Penetration and restores 2% of your health.
Desperation
Reaper
Passive
Gain bonus damage relative to the amount of health your target and you have lost.
Heroic Leap
Slayer
Ability
Leap forward and deal heavy damage to any nearby enemies. Deals high Stagger and is likely to disrupt enemies. Detonates Weakened.
For Gold and Glory
Slayer
Ultimate
Glory favors the bold. Leap into the fray. Deals very high Stagger to enemies within range.
Arc of Destruction
Slayer
Trait
After a Sprint Attack, use a Light attack or Heavy attack to follow up with an additional Final attack.
Two-Handed Wind-Up
Slayer
Trait
Charged attacks with your Two-Handed Weapon can be charged even further, unlocking a powerful new attack and greatly increasing its effectiveness.
Determination
Slayer
Passive
Physical damage: +10%
Striking Precision
Slayer
Passive
Hitting an enemy with a Strike Ability grants Precision. The duration of Precision resets if it is already active.
Harder Hits
Slayer
Passive
Weapon damage: +10%
Ability damage: +10%
Double-Edged
Slayer
Passive
Bonus Ability damage also applies to Weapon damage at 20% of its value. Bonus Weapon damage also applies to Ability damage at 20% of its value.
Violent Catharsis
Slayer
Passive
Expending Rage heals you for 100% of the Rage spent.
Sharper Edge
Slayer
Passive
Penetration: +15%
Charged Smash
Slayer
Passive
Smash Abilities are now Charged attacks. For Whirlwind, this applies only to the final hit.
Decisive Finish
Slayer
Passive
Agile attack damage: +10%
Charged attack damage: +10%
Final attack damage: +10%
Furor
Slayer
Passive
Charged attacks generate more Rage relative to Charge level.
Blindside
Slayer
Passive
After a short delay, Charged attacks deal an additional 150 Physical damage.

The Warrior Skill Tree encourages front-line action, providing skills that increase survivability and melee capability. Those using this skill tree are the vanguards in every fight, overwhelming foes with sheer strength.

The skill tree starts from its Core in the center, then branches out into the Survival, Weapons and Abilities sections, but also into the Grey Warden, Mourn Watch, and Lord of Fortune paths around the hexagon.

Warrior Class Abilities and Builds

Warrior Specializations

The Reaper, Champion, and Slayer specializations can be found in the Warrior Skill Tree. The Reaper is a life-steal and Necrotic Damage oriented specialization, while the Champion uses Fire and rallies their allies.

The Slayer wields two-handed weapons to devastating effect, pulverizing enemies with powerful blows.

Mage Skill Tree

Skill Description
Arcane Shot
Core
Ability
Conjure fiery arcane bolts that rip into your enemies. Launch up to 5 projectiles toward your target and any enemy unlucky enough to be nearby.
Destructive Light
Core
Ultimate
Summon a concentrated beam of primal elemental energy. Deals damage each second to all enemies caught in the beam while applying Burning.
Mind Blast
Core
Trait
While Defending, consume 50 mana to unleash a shockwave 6 meters in all directions. Deals damage based on your equipped staff.
Fade Strike
Core
Trait
Use your speed to unleash a powerful attack with any weapon after using Fade Step. Also unlocks an additional follow-up attack while sprinting by pressing Light or Heavy attack.
Mortal Concentration
Core
Trait
Sustaining your Ranged attack gradually increases its damage output the longer it is active, to a maximum of 3 seconds.
Charging Spirit
Core
Passive
Staff Energy generates passively when you are not in combat.
Quick Recovery
Core
Passive
Mana regeneration restarts 25% faster when paused by spending Mana or taking damage.
Downfall
Core
Passive
Jump attacks guarantee Critical hits if the target is Knocked Down.
Frost Nova
Control
Ability
Freeze your enemies to the bone if they get too close. A wide area around you is Frozen.
Ice Blast
Control
Ability
Hurl shards of ice, impaling enemies caught in the way. Deals damage in a tight radius around your target, leaving behind shards that render enemies Chilled when touched.
Fade Reflex
Control
Trait
Timing your Dodge just before the enemy’s attack lands slows down time for a short duration. You can move and attack normally.
Bulwark
Control
Passive
Physical Resistance: +10%
Frostbite
Control
Passive
Damage vs. Frozen: +15%
Necessary Steps
Control
Passive
Primer duration: +20%
Shattering Control
Control
Passive
Control Abilities deal 75% more damage vs. Armor.
Breathing Room
Control
Passive
The radius of Area Ability effect is increased by 50%.
Providence
Control
Passive
Advantage duration: +20%
Zone of Destruction
Control
Passive
Hitting 3 or more enemies with an Area Ability grants Enhanced Damage.
Ethereal
Control
Passive
Control Abilities grant Deflect after you deal a Critical hit.
Clarity in Suffering
Control
Passive
Whenever you take damage, you regenerate 5 Mana.
Ice Storm
Control
Passive
Cold damage: + 10%
Traumatize
Control
Passive
Takedown damage: +15%
Absorb
Control
Passive
Whenever you Defend against an attack, Staff Energy is charged by 25%.
Greater Authority
Control
Passive
Control Ability cooldown is 20 seconds faster. Ice Blast now has a cooldown of 40 seconds instead of costing Mana.
Block Mastery
Control
Passive
Block Mana cost: -30%
Improved Health
Control
Passive
Health: +100
Zone of Infusion
Control
Passive
For every enemy hit with an Area Ability, you generate 10% Staff Energy.
Meditation
Control
Passive
Mana regeneration rate: +15%
Wall of Fire
Sustain
Ability
Summon a flaming barrier, burning enemies foolish enough to cross it. Enemies incur damage and Burning each second they remain inside the wall.
Meteor
Sustain
Ability
Call down an elemental meteor that crushes and burns enemies in its way. Deals damage in an area around your target and applies Burning.
Return Fire
Sustain
Trait
Use a Light or Heavy attack after a Perfect Defense to perform a counterattack.
Prolong
Sustain
Passive
Affliction duration: +20%
Providence
Sustain
Passive
Advantage duration: +20%
Tear Down
Sustain
Passive
Hitting an enemy with a Duration Ability permanently reduces their Defense by 5.
Resistant Blasts
Sustain
Passive
Defeating an enemy with a Blast Ability grants Resistant.
Inner Focus
Sustain
Passive
Successful Light attacks generate an additional 25% Mana. This value is doubled against enemies suffering from an Affliction.
Deadly Providence
Sustain
Passive
Defeating an enemy using a Duration Ability grants Precision.
Flames of Inspiration
Sustain
Passive
Defeating a Burning enemy grants Rally Party.
Demolisher
Sustain
Passive
Maximum Arcane Bomb stacks: +1
Desolate Malady
Sustain
Passive
Affliction damage: +10%
Bombastic
Sustain
Passive
Blast Abilities now deal 25% more Detonation damage. Arcane Shot now Detonates Sundered enemies.
Battlecry
Sustain
Passive
Maximum Burning stacks: +1
Velocity
Sustain
Passive
Stagger from weapon attacks: +20%
Bigger Blast
Sustain
Passive
Arcane Bomb Damage: +15%
Veil Blasts
Sustain
Passive
Apply 15% of your current Mana as bonus damage for Blast Abilities.
Decaying Resolve
Sustain
Passive
Duration Abilities deal 25% more damage to enemies with Low Health.
Wildfire
Sustain
Passive
Fire damage: +10%
Wrath
Sustain
Passive
Critical Damage: +10%
Chain Lightning
Burst
Ability
Charge the air and fire a bolt of lightning that splits to hit multiple targets in a chain reaction. The bolt bounces up to 3 times, dealing damage to each enemy hit and rendering them Shocked.
Tempest
Burst
Ability
Weave a powerful thunderstorm around you. Lightning strikes a random enemy within 8 meters of the casting zone every 2 seconds. Deals Electric damage to all enemies caught by the blast, rendering them Shocked.
Perfect Cast
Burst
Trait
Releasing a Charged attack the moment it reaches the maximum charge level increases its damage by 50%.
Catalyst
Burst
Passive
Defeating an enemy with a Projectile Ability grants Rally Party.
Vile Projectiles
Burst
Passive
Projectile Abilities now deal Critical damage to enemies suffering from Necrosis.
Conductor
Burst
Passive
Strike Abilities deal 10% more damage to an enemy for each stack of Shocked.
Swift Infusion
Burst
Passive
Staff Energy: Empowers Staff attacks with bonus damage and applies an Affliction when full.
Nexus Shock
Burst
Passive
Hitting enemies with at least 3 stacks of Shocked causes a chain of Electric damage that strikes up to 2 additional enemies within range.
Shock Mastery
Burst
Passive
Maximum Shocked stacks: +1
Spell Slinger
Burst
Passive
Projectile Abilities deal 25% bonus damage to targets at least 20 meters away.
Traumatize
Burst
Passive
Takedown damage: +15%
Fade Conduit
Burst
Passive
Maximum Mana: +50
Concentration
Burst
Passive
Charged attack damage: +10%
Killer Instinct
Burst
Passive
Stagger from Abilities: +20%
Shocking Strikes
Burst
Passive
Using Strike Abilities applies Shocked to nearby enemies.
Wrath
Burst
Passive
Critical Damage: +10%
Precision Strikes
Burst
Passive
Strike abilities land a Critical hit against enemies who are Knocked Down.
Reclamation
Burst
Passive
Mana restored after defeating enemy: +8
Enervation
Burst
Passive
Damage vs Barrier: 20%
Amperage
Burst
Passive
Electric damage: +10%
Storm Surge
Antivan Crow
Ability
Leap backward, stirring up a storm of elemental energy in your wake. Deals damage to all nearby enemies.
Spirit Blade
Antivan Crow
Trait
You can now use your Heavy attack at the end of a Light Attack Chain to conjure a blade and project it a short distance. The blade consumes an Arcane Bomb. Requires Orb and Dagger.
Energy Burst
Burst
Passive
Abilities that deal Fire or Electric damage increase the other type’s damage by 15% for 10 seconds.
Debilitating Shocks
Antivan Crow
Passive
Takes 15% less damage from enemies who are Shocked.
Medium Armor Mastery
Antivan Crow
Passive
While wearing a Medium Vitaar/Helmet and Armor:
Critical damage +20%
Final damage +20%
Charged attack damage +20%
Agile attack damage +20%.
Bulwark
Antivan Crow
Passive
Physical Resistance: +10%
Deterioration
Antivan Crow
Passive
Penetration: +15%
Imbued Reaction
Antivan Crow
Passive
Perfect Defense grants Shocking Weapons. Shocking Weapons deals 25% more damage.
Staggering Charge
Antivan Crow
Passive
Stagger from Charged attacks: +20%
Underestimated
Antivan Crow
Passive
Light attack damage vs. health: +10%
Pressure Point
Antivan Crow
Passive
Landing a Critical hit with Strike Abilities grants Quickened.
Baleful Blast
Antivan Crow
Passive
Blast Abilities deal Critical hits to enemies with Low Health.
Shellbreaker
Antivan Crow
Passive
Damage vs. Armor: +20%
Finale
Antivan Crow
Passive
Final attack damage: +10%
Elemental Executioner
Antivan Crow
Passive
Final attacks are Critical against enemies with Low Health.
Breacher
Antivan Crow
Passive
Blast Abilities deal 50% more damage vs Barrier and Armor.
Staggering Strikes
Antivan Crow
Passive
Strike Abilities deal 50% more Stagger.
Essence Eater
Antivan Crow
Passive
Performing a Takedown grants 250 health and 20 Ultimate.
Dark Squall
Shadow Dragon
Ability
Harness elemental chaos, projecting a burst of entropic energy to knock your targets back.
Bolt Volley
Shadow Dragon
Trait
Following a Light attack, tap Light attack again as the Bolt is shot from your Staff to spawn an additional Bolt with the same properties.
Frost Shield
Shadow Dragon
Passive
Enemies who inflict damage on you are Chilled.
Mana Infusion
Shadow Dragon
Passive
Performing a Takedown grants 50 Mana and 33% Staff Energy.
Keen Insight
Shadow Dragon
Passive
Control Abilities deal an additional 150% damage in a 6 meter radius when activated. The damage type matches the Ability type.
Elemental Catalyst
Shadow Dragon
Passive
Abilities gain +15% bonus damage based on the damage type of your Staff and Orb weapons.
Prism of Resistance
Shadow Dragon
Passive
You gain 10% Resistance to the damage type of each mapped Ability.
Early Frost
Shadow Dragon
Passive
Maximum Chilled stacks: +1
Defy the Elements
Shadow Dragon
Passive
Fire Resistance: 10%, Cold Resistance: 10%
Light Armor Mastery
Shadow Dragon
Passive
While wearing a Light Helm and Armor:
Staff Energy charge rate +20%.
Staff Energy attack range +2.
Imbued Takedown
Shadow Dragon
Passive
Performing a Takedown grants Shocking Weapons. Shocking Weapons now deal 25% more Stagger.
Meditation
Shadow Dragon
Passive
Mana regeneration rate: +15%
Underestimated
Shadow Dragon
Passive
Light attack damage vs. health: +10%
Supercharged
Shadow Dragon
Passive
Projectile Abilities deal 75% more damage vs Barrier.
Desolate Malady
Shadow Dragon
Passive
Affliction damage: +10%
Multiplicity
Shadow Dragon
Passive
Projectile Abilities launch an additional projectile. The damage type charges based on your equipped Staff.
Salt in the Wound
Shadow Dragon
Passive
For all active Afflictions for enemies hit by Control Abilities, receive 1 additional stack.
Shellbreaker
Shadow Dragon
Passive
Damage vs Armor: +20%
Corrupted Ground
Mourn Watch
Ability
Weave the threads of life and death, corrupting an area of the battlefield. Enemies caught inside succumb to its deadly aura. Deals minor damage and applies Necrosis each second enemies are exposed to the corruption.
Channeled Thoughts
Mourn Watch
Trait
Focus your mind to generate up to 50 Mana per second on command.
Degrade
Mourn Watch
Passive
Deal 5% bonus damage for each unique Primer and Affliction on your target.
Further Torment
Mourn Watch
Passive
Deals 20% more bonus Stagger to enemies with an Affliction.
Eclectic Armorer
Mourn Watch
Passive
While wearing different classifications of Helm and Armor:
Mana regeneration +20%
Ranged attack Mana cost -20%
Weakpoint damage +15%.
Concentration
Mourn Watch
Passive
Ranged attack damage: +15%
Death's Blessing
Mourn Watch
Passive
Necrotic damage: +10%
Collateral Damage
Mourn Watch
Passive
Hitting multiple enemies with a single Area Ability deals 10% more damage for each enemy hit.
Deathfrost
Mourn Watch
Passive
Abilities that deal Necrotic or Cold damages increase the other type’s damage by 15% for 6 seconds.
Imbued Duration
Mourn Watch
Passive
Executing a Detonation on an enemy grants Shocking Weapons. The duration of Shocking Weapons is extended by 50%.
Necessary Steps
Mourn Watch
Passive
Primer duration: +20%
Breathing Room
Mourn Watch
Passive
The radius of Area Ability effect is increased by 50%.
Time Management
Mourn Watch
Passive
Effects of Duration Abilities are increased by 50%.
Zone of Concentration
Mourn Watch
Passive
After triggering a Duration Ability, wait 5 seconds to regain 25 bonus Mana.
Even the Odds
Mourn Watch
Passive
Each active Advantage increases your damage dealt by 10%
Arcane Defiance
Mourn Watch
Passive
Electric Resistance: +10%
Necrotic Resistance: +10%
Insidious Rot
Mourn Watch
Passive
Maximum Necrosis Stack: +1
Enervation
Mourn Watch
Passive
Damage vs. Barrier: +20%
Void Blade
Spellblade
Ability
Harness the agility of the Antivan Crows, dashing forward in a flash of dark energy before landing a deadly slash that explodes a moment later. Deals damage twice.
Thunderous End
Spellblade
Ultimate
Conjure a deadly avatar of the storm to seek vengeance on your enemies. Deals heavy damage and applies 2 stacks of Shocked to enemies within a large radius.
Veil Flurry
Spellblade
Trait
Hold Light attack at the end of Light Attack Chain and release at the right moment to unleash your Orb in a circle around you.
Spirit of Vengeance
Spellblade
Trait
You can now throw your Spirit Blade a second time by pressing Heavy attack when it returns to you. Requires Orb and Dagger.
Deterioration
Spellblade
Passive
Penetration: +15%
Arcane Strike
Spellblade
Passive
Strike Abilities now hit with an Arcane Bomb.
Antivan Kiss
Spellblade
Passive
Maximum Shocked stacks: +1
Maximum Burning stacks: +1
Electrical Burns
Spellblade
Passive
Applying Burning also applies Shocked. Applying Shocked also applies Burning.
Shocking Tactician
Spellblade
Passive
Achieving maximum Shocked stacks on an enemy triggers an Electric burst in an area around them.
Finale
Spellblade
Passive
Final attack damage: +10%
Blast Efficiency
Spellblade
Passive
Blast Abilities cost 50 less Mana.
Demolisher
Spellblade
Passive
Maximum Arcane Bomb stacks: +1
Conductivity
Spellblade
Passive
Defeating an enemy with one or more Arcane Bombs still active causes the effect to jump to the nearest enemy within 10 meters.
Orbital Burst
Spellblade
Passive
When triggering an Arcane Bomb, deal 100% of the damage in a 6 meter radius. Also deals significant Stagger to targets.
Entropic Sphere
Evoker
Ability
Launch a sphere of entropic energy that damages all enemies in its path before exploding in a punishing final blast.
Vortex of Shadow
Evoker
Ultimate
Concentrate entropic energy on a single point until it reaches critical levels, creating a vortex. The vortex appears in front of you, dealing damage each second while pulling nearby enemies toward its center.
Onslaught
Evoker
Trait
Hold Light attack at the end of a Light attack Chain and release at the moment it fires to unleash an additional barrage of projectiles.
Knight of Staves
Evoker
Trait
Perform a Heavy attack after two Light attacks to unleash a heavy bolt at your target. The damage and radius increases based on your current Staff charge level.
Ice Storm
Evoker
Passive
Cold damage: +10%
Two Fires
Evoker
Passive
After using a Projectile Ability, your Staff attacks fire an additional bolt at your targets for the next 6 seconds.
Quickened Strikes
Evoker
Passive
Final Staff attacks reduce the cooldown of your Abilities.
Staff Mastery
Evoker
Passive
Staff Light attack damage: +25%
Maximum Staff Energy charges: +1
Withering Charges
Evoker
Passive
Light Staff attacks reduce an enemy’s Resistance to your Staff’s damage type by 5% for 10 seconds.
Heavy Weaponry
Evoker
Passive
Heavy attack damage: +10%
Controlled Infusion
Evoker
Passive
Using a Control Ability generates 35% of your Staff Energy.
Cryomancy
Evoker
Passive
Damage vs. Frozen targets: +15%
Frozen duration: +1 second
Ice Shatter
Evoker
Passive
Charged attacks are Critical against Frozen enemies. A successful attack removes Frozen.
Bonechiller
Evoker
Passive
When you have Low Health, Frozen is applied to all nearby enemies. This can happen only once every 120 seconds.
Spirit Bomb
Death Caller
Ability
Drain the life out of enemies, then throw it back at them in an explosion of necrotic energy. Applies Siphoned and deals damage each second you are connected to a target, before a final blast deals bonus damage that intensifies the longer the target is exposed to it.
The Crypt's Herald
Death Caller
Ultimate
Be like death, drawing in the power of the Fade and surrounding yourself with a necrotic storm. Slowly absorbs life from all nearby enemies before ending in a punishing burst, causing massive damage.
Soulburn
Death Caller
Trait
Expend 50 Mana to create a powerful surge in your Ranged attack, giving it the power to Detonate Sundered targets.
Death Surge
Death Caller
Trait
Overcharges your Ranged attack, spending 200% of the usual Mana to deal 200% damage.
Death's Blessing
Death Caller
Passive
Necrotic damage: +10%
Restless Spirits
Death Caller
Passive
Defeating an enemy under the effects of Duration Abilities spawns a Necrotic bolt from the corpse that seeks out a nearby enemy.
Vitality
Death Caller
Passive
Health: +100
Health leech effects: +50%
Mortalitasi
Death Caller
Passive
Actions that consume Mana now consume health when Mana is depleted.
Desperation
Death Caller
Passive
Gain bonus damage relative to the amount of health your target and you have lost.
Concentration
Death Caller
Passive
Ranged attack damage: +15%
Death and Decay
Death Caller
Passive
Area Abilities now deal Necrotic damage. Corrupted Ground now deals increased damage when activated.
Fade Conduit
Death Caller
Passive
Maximum Mana: +50
Overdraw
Death Caller
Passive
Abilities cost an additional 50 Mana but gain 50% Penetration.
Invigorating Beam
Death Caller
Passive
Your Ranged attack now deals Necrotic damage and leeches 10% of damage done, replenishing your health.

The Mage Skill Tree is full of various spells that apply different elemental damage types and afflictions. Unlocking these skills allows mages to utilize an arsenal of magic attacks, selecting the correct element for the job as needed.

Beginning with the Core, the skill tree can move into the Burst, Control, and Sustain parts of the hexagon, or the Antivan Crow, Shadow Dragon, and Mourn Watch sections.

Mage Class Abilities and Builds

Mage Specializations

The Mage Skill Tree allows for specializing into the Spellblade, Death Caller, or Evoker. Spellblades mix lightning magic and melee combat to great effect, while Death Callers can use life as a resource to cast Necrotic magic.

The Evoker controls the battlefield with potent Ice magic, slowing down enemies and delivering lethal Ice attacks.

List of All Companion Skills

Skill Companion Type
Dragon Age The Veilguard - Fade Bolts Fade Bolts Bellara Detonate
(Sundered)
Dragon Age The Veilguard - Enfeebling Shot Enfeebling Shot Bellara Primer
(Weakened)
Dragon Age The Veilguard - Time Slow (Bellara) Time Slow (Bellara) Bellara Active
Dragon Age The Veilguard - Replenish (Bellara) Replenish (Bellara) Bellara Active
Dragon Age The Veilguard - Galvanized Tear Galvanized Tear Bellara Active
Dragon Age The Veilguard - Assan Strike Assan Strike Davrin Active
Dragon Age The Veilguard - Battle Cry Battle Cry Davrin Active
Dragon Age The Veilguard - Death from Above Death from Above Davrin Detonate
(Weakened)
Dragon Age The Veilguard - Heroic Strike Heroic Strike Davrin Primer
(Overwhelmed)
Dragon Age The Veilguard - In War, Victory In War, Victory Davrin Active
Dragon Age The Veilguard - Entangling Spirits Entangling Spirits Emmrich Primer
(Weakened)
Dragon Age The Veilguard - Final Rites Final Rites Emmrich Detonate
(Sundered)
Dragon Age The Veilguard - Replenish (Emmrich) Replenish (Emmrich) Emmrich Support
Dragon Age The Veilguard - The Bell Tolls The Bell Tolls Emmrich Active
Dragon Age The Veilguard - Time Slow (Emmrich) Time Slow (Emmrich) Emmrich Support
Dragon Age The Veilguard - Soothing Potion (Harding) Soothing Potion (Harding) Harding Active
Dragon Age The Veilguard - Shred Shred Harding Primer
(Sundered)
Dragon Age The Veilguard - Seismic Shot Seismic Shot Harding Active
Dragon Age The Veilguard - Adrenaline Rush (Harding) Adrenaline Rush (Harding) Harding Active
Dragon Age The Veilguard - Heavy Draw Heavy Draw Harding Detonate
(Overwhelmed)
Dragon Age The Veilguard - Abominate Abominate Lucanis Active
Dragon Age The Veilguard - Adrenaline Rush (Lucanis) Adrenaline Rush (Lucanis) Lucanis Support
Dragon Age The Veilguard - Debilitate Debilitate Lucanis Primer
(Sundered)
Dragon Age The Veilguard - Eviscerate Eviscerate Lucanis Detonate
(Overwhelmed)
Dragon Age The Veilguard - Soothing Potion (Lucanis) Soothing Potion (Lucanis) Lucanis Support
Dragon Age The Veilguard - Glacial Pace Glacial Pace Neve Primer
(Weakened)
Dragon Age The Veilguard - Time Slow (Neve) Time Slow (Neve) Neve Active
Dragon Age The Veilguard - Replenish (Neve) Replenish (Neve) Neve Active
Dragon Age The Veilguard - Icebreaker Icebreaker Neve Detonate
(Sundered)
Dragon Age The Veilguard - Blizzard Blizzard Neve Active
Dragon Age The Veilguard - Dragonfire Strike Dragonfire Strike Taash Detonate
(Weakened)
Dragon Age The Veilguard - Dragon Dragon's Roar Taash Active
Dragon Age The Veilguard - Fire Breath Fire Breath Taash Active
Dragon Age The Veilguard - Fortune’s Favor Fortune’s Favor Taash Active
Dragon Age The Veilguard - Spitfire Spitfire Taash Primer
(Overwhelmed)

Companion have five abilities each which can be further upgraded by spending skill points on their own skill trees. Like with Rook's skills, these can be reset anytime.

List of All Companion Skills

Skills Explained

All Skill Types



The Skills in Dragon Age: The Veilguard are further separated into four distinct categories that you can mix and match to build your own fighting style in-game. These four categories are Abilities, Ultimates, Traits, and Passives.

Use Your Resource on Abilities

Each class has a unique Resource that they accumulate in battle, which can then be spent to use Abilities. Abilities are usually attacks of varying elements and effects that can be employed to gain the upper hand in combat.

List of All Abilities

Unleash Your Ultimate

Ultimates are especially powerful abilities that can be used once you've accumulated enough Resources. These moves often have higher damage and stagger values, making them an excellent option for laying on the hurt.

List of All Ultimates

Chain Actions To Use Traits

You can also perform certain actions in a row to trigger Traits, which are Skills that can influence the Rook's fighting style and capabilities.

These Traits have various effects that can allow you to deflect projectiles, charge arrows to make them explode, slow time down when you dodge perfectly, and more.

List of All Traits

Empower Yourself With Passives

Lastly, Passives are skills that augment the Rook's stats and other abilities, instead of being directly used in combat. These can provide flat bonuses like health, or grant other Skills additional effects when activated.

List of All Passives

Dragon Age: The Veilguard Related Guides

Dragon Age The Veilguard Wiki Partial

Dragon Age The Veilguard Wiki Front

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All 8 Candlehop Locations in Dock Town How to Get the Secret Ending

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