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★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
★ Romance Guides for each Companion
★ Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues
Here is a list of all weapons you can obtain in Dragon Age: The Veilguard. See all Main-Hand, Off-Hand, and Two-Handed Weapons in this guide!
List of Contents
Notice | We're still working on updating this page. If you have equipment that isn't on this list, feel free to post it in the comments! |
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※ Enter the search criteria in the text field below or filter by weapon before hitting the Search button to narrow down the results.
Weapon | Type | Class / Companion | Damage Type | Effects |
---|---|---|---|---|
Andruil's Chord | Longbow | Rogue | Physical |
・-90 Arrow regeneration ・Arrow count is reduced to 1 and cannot be increased. ・Weak point damage is greatly increased |
Anvil Breaker | Maul | Warrior | Physical |
・+25% Stagger ・+20% damage with Charged Heavy attacks |
Arainai's Talon | Longsword | Warrior | Necrotic |
・+30% Necrotic damage ・Permanently gain Necrotic Weapons when entering combat |
Assan's Fury | Heater | Davrin | Physical |
・Also gain Flaming Weapons whenever you gain Rally Party |
Audacity | Broadsword | Warrior | Physical |
・Each Sword attack consumes an Arrow and grants +50% bonus damage |
Azure Bow | Bow | Rogue | Physical |
・+25% Hipfire Damage ・+4 Max Arrows ・This bow does not lose accuracy ・+4% Bow damage per maximum Arrows capacity |
Balanced Epee | Rapier | Lucanis | Physical |
・Attack My Target applies Bleeding vs. Mages ・The entire party deals +25% Damage vs. Mages |
Bandit's Bulwark | Heater | Warrior | Physical |
・+20% Heavy attack damage ・+25% damage vs Armor ・Gain Immovable when breaking an enemy's Armor ・Gain 50% Penetration while Immovable is active |
Barbed Longsword | Longsword | Rogue | Physical |
・+25% Stagger |
Battlehorn | Axe | Taash | Physical |
・Attack My Target applies Vulnerability to Fire damage (30-second cooldown) ・Vulnerability to Fire damage is increased by '+25% |
Blight Killer | Longsword | Davrin | Physical |
・Attack My Target applies Vulnerability to Fire Damage (30s CD) ・Vulnerability to Fire Damage is increased by +25% |
Bronze Branch | Longbow | Bellara | Physical |
・Attack My target applies Shocked vs. Fade-Touched enemies (30s CD) ・The entire party deals +25% damage vs. Fade-Touched enemies |
Brute Hammer | Maul | Physical |
・+100% damage vs. Armor ・Charged attacks apply Sundered vs. enemies with Armor |
|
Butcher's Screw | Rapier | Lucanis | Physical |
・Attack My Target applies Vulnerability to Necrotic damage |
Captain's Heater | Heater | Warrior | Physical |
・+30 Defense ・+100 Health ・+10% Resistances ・Weapon damage is increased by 15% of the sum of all your Resistances. |
Casket Sharp | Great Axe | Warrior | Physical |
・This weapon's Light attacks are now also Heavy attacks ・Defeating an enemy deals Stagger to nearby enemies |
Chilled Grasp | Orb | Mage | Cold |
・+30 Defense ・+25% Cold Resistance ・Perfect Dodge applies Chilled to nearby enemies |
Concentration | Longbow | Bellara | Physical |
・Attack My target applies Vulnerability to Electric damage (30s CD) ・Electric Vulnerability is now 25% more effective |
Coral Tip | Mageknife | Mage | Physical |
・Deal +60 added Cold damage ・Triggering an Arcane Bomb also applies Frozen |
Cordova's Toothpick | Saber | Rogue | Physical |
・+6 maximum Necrosis stacks ・All hits with this weapon apply bleeding |
Crowkeeper | Dagger | Lucanis | Physical |
・With Lucanis in the party, your Critical Ability hits apply Bleeding ・If the enemy is at maximum Bleeding stacks, they are also afflicted with Necrosis. |
Cryptwood Bow | Bow | Rogue | Necrotic |
・Deal +40 added Necrotic damage ・+20% damage vs. enemies suffering from Necrosis ・Weakpoint hits apply Necrosis ・Necrosis stacks now increase in potency by an additional 20% per stack |
Crystalline Greataxe | Great Axe | Warrior | Cold |
・+15% Cold Resistance ・Necrotic bonus also affects this weapon's base damage |
Crystalline Shard | Spellblade | Mage | Physical |
・+25% damage vs. Barrier ・Bonus damage to Armor is now applied to Barrier |
Cutthroat's Sword | Broadsword | Rogue | Physical |
・+20% Critical damage ・Gain Precision on Perfect Dodge ・+10% Precision effectiveness ・Gain 25% Penetration while Precision is active |
Dark Shard | Longsword | Rogue | Physical |
・+15% Heavy Attack Damage ・+25% Damage vs. Armor ・Gain Enhanced Damage when breaking an enemy’s Armor ・Enhanced Damage now also grants +50% damage vs. Armor and Barrier |
Dark Shard (Necrotic) | Longsword | Warrior | Necrotic |
・+15% Necrotic Resistance ・+15% Necrotic damage ・Critical hits apply Necrosis if not already applied ・Whenever Necrosis is applied to a target, instead of an affliction, deal 100 Necrotic damage in an area around them. |
Dauntless Greatbow | Great Bow | Rogue | Electric |
・Deal +40 added Electricity damage ・+15% Electric damage |
Duelist's Blade | Rapier | Rogue | Physical |
・Deal +40 added Necrotic damage ・Apply Necrosis when you hit with the Riposte trait ・When Necrosis expires, deal Physical damage to the target ・+10% Necrotic damage per Necrosis stack |
Elven Rockbreaker | Maul | Warrior | Physical |
・+15% Rage generation ・+8 Rage on kill ・Gain Enhanced Damage when expending Rage 3 times in a short duration ・Maximum Rage increased by 50 |
Emberborn Shard | Great Axe | Warrior | Physical |
・+25% Affliction damage ・Apply Burning with your next attack after defeating an enemy with this weapon. ・+20% Weapon damage per Burning stack on target ・Gain +10% Burning damage per stack |
Enchanted Athame | Dagger | Mage | Physical |
・+50 maximum Mana ・Gain +2 Mana on hit with this weapon ・Deal 10% more damage for every 50 Mana that you are missing ・Abilities now cost +50 Mana and deal +50% bonus damage |
Enchanted Longblade | Saber | Rogue | Physical |
・+20% Final attack damage ・Gain Necrotic Weapons on kills with Final attacks ・While Necrotic Weapons is active, Final attacks apply Necrosis ・Melee attack leech life from enemies suffering from Necrosis while Necrotic Weapons is active |
Encrusted Whorl | Heater | Warrior | Physical |
・+20% Agile attack damage ・Agile attacks have an increased chance to disrupt enemies ・Agile attacks are Critical vs. enemies with high Health ・Agile attacks gain damage each second while Sprinting, up to +50% |
Executioner's Blade | Longsword | Warrior | Physical |
・+30% Charged attack damage ・+25% Stagger dealt by Charged attacks ・Charged attacks deal Critical damage vs. Overwhelmed enemies ・Charged attacks deal bonus damage relative to the enemy’s Stagger |
Fade-Touched Bulwark | Heater | Warrior | Physical |
・On Perfect Defense, nearby enemies are pulled toward you |
Fade-Touched War Axe | Great Axe | Warrior | Physical |
・+15% Damage vs. Health ・Gain Precision on kills with this weapon |
Fadelight | Orb | Mage | Necrotic |
・+15% damage vs health ・+25% healing ・Gain 250 health on Perfect Defense ・+25% Light attack damage while you have no Potions |
Firebrand | Orb | Mage | Fire |
・+20% damage vs. enemies with Low Health ・Gain Precision on kill with this weapon ・Precision also increases Fire damage by 25% ・Precision is now triggered by any Fire Ability |
Flamebranch | Staff | Mage | Fire |
・+15% Mana generation ・Hitting a Burning enemy with this weapon generates +2 Mana ・+50 maximum Mana ・Deal 25% bonus Fire Ability damage for every 50 Mana spent |
Flying Kite | Targe | Warrior | Physical |
・+25% Charged Shield Toss damage ・+25% damage vs. Barrier |
Focal Blade | Rapier | Lucanis Rogue | Physical |
・Deal +40 added Electricity damage ・Final attacks deal an additional 100 Electric damage ・Apply Shocked on Final attacks ・Shocked now reduces enemy Electric Resistance by 25 |
Focusing Contraption | Keepsake | Bellara | Physical |
・24% Increased Healing ・Bellara's Ability cooldowns are reduced by 10% ・Your other companion's cooldowns are reduced by 10 seconds whenever Bellara's Abilities defeat an enemy |
Frostbranch | Staff | Mage | ・No Properties | |
Glacial Rod | Staff | Mage | Cold |
・+20% Heavy attack damage ・Heavy attacks with this weapon apply an additional Chilled stack on full Staff Energy ・+50% Staff Energy charge rate |
Glory Hunter's Bow | Bow | Rogue | Physical |
・+20% Charged attack damage ・20% damage vs. enemies 20 or more meters away ・Weakpoint hits at 20 or more meters away deal 50% of your Critical damage as additional Weakpoint damage ・Ranged companions deal +100% weapon damage |
God's Foil | Rapier | Lucanis | Physical |
・Attack My Target has +50% Penetration ・Enemies already Afflicted with Bleeding gain another stack. |
Golden Grassblade | Saber | Rogue | Physical |
・+30 Defense ・Reduce incoming damage by 5% for every missing Arrow, up to 25% ・Weapon attacks gain +10% of your Defense as bonus damage ・Gain +20 Defense per active Advantage |
Golden Locus | Axe | Taash | Physical |
・Attack My Target deals +25% damage vs. health; this bonus is doubled vs. Dragons ・Attack My Target's damage bonus is now tripled vs. Dragons |
Gravenstone | Targe | Warrior | Physical |
・While Charging for a Shield Toss, all nearby enemies take periodic Necrotic damage |
Grey Edge | Longsword | Davrin | Physical |
・Attack My Target applies Burning vs. Darkspawn (30s CD) ・The entire party deals +25% damage vs. Darkspawn |
Griffon's Talon | Longsword | Davrin | Physical |
・Attack My Target deals +50% Armor Damage ・Deal 250 Fire Damage to all nearby enemies if this attack breaks its target’s Armor |
Grip and Rip | Longbow | Rogue | Physical |
・+7 maximum Arrows ・-50% Ranged attack damage ・Fire 3 Arrows at the same time |
Guard's Broadaxe | Axe | Warrior | Physical |
・+20% damage while at Low Health ・Final attacks are Critical if you have no Potions ・Gain a Potion on defeating an anime if you have none |
Guardian of the Abyss | Staff | Emmrich Mage | Necrotic |
・Attack My Target deals +50% damage vs health ・You heal for 5% of your maximum health when Attack My Target brings enemies to Low Health |
Heart of Fire | Orb | Mage | Fire |
・+30% Fire Resistance ・Using a Fire Ability applies Burning to you and all nearby enemies |
Hope's Last Kiss | Mageknife | Mage | Physical |
・+1 maximum Arcane Bomb ・Orb Final attacks now also apply an Arcane Bomb ・Triggering an Arcane Bomb consumes all stacks but makes the target immune to additional Arcane Marks |
Jade Cleaver | Axe | Taash | Physical |
・The entire party gets +1 maximum Burning stacks ・Taash's basic attacks can interrupt Burning stacks |
Jumper's Compass | Keepsake | Bellara |
・Your Critical Ability hits apply Shocked ・Apply Shocked to all nearby enemies when your Critical Ability hits defeat an enemy |
|
Keen With A Twist | Saber | Rogue | Physical |
・+20% Agile attack damage ・Agile attacks apply Bleeding on impact if not already applies ・+10% Critical damage for each nearby Bleeding enemy ・Critical bonus is also added to all Bleeding damage |
Mage's Gambit | Orb | Mage | Electric |
・+20% Final attack damage ・Hitting with a Final attack will alternate the damage type of this weapon between Electric and Fire ・+15% Fire and Electric damage ・Critical hits apply Burning or Shocked based on the current damage type of the Orb |
Mayhem | Shortbow | Harding | Physical |
・Attack My Target deals +300% Damage the first time it is used during an encounter ・This attack is also as likely as possible to disrupt the target |
Mayhem in Gold | Shortbow | Harding | Physical |
・Attack My Target deals +50% Stagger ・Staggering an enemy with this attack grants Harding’s next Ability +25% damage |
Mercenary's Blade | Saber | Rogue | Physical |
・+15% damage vs. health ・25% healing ・Gain 300 health on Perfect Defense ・Deal +25% damage with Sword attacks while you have no potions |
Meredith's Legacy | Warrior, Rogue, Mage | Necrotic |
・+10% leech effectiveness ・This weapon leeches health on hit ・You no longer gain health from Potions or companion Abilities |
|
Metal-Plated Focus | Keepsake | Emmrich |
・22% Increased Healing ・Emmrich's Ability cooldowns are reduced by 10% ・Your other companion's cooldowns are reduced by 10 seconds whenever Emmrich's Abilities defeat an enemy |
|
My Regards | Shortbow | Harding | Physical |
・Attack My Target deals +300% damage vs. Staggered enemies ・+25% Staggered duration |
Mythal's Light | Longsword | Warrior | Physical |
・Deal +80 added Fire damage ・Deal +80 added Necrotic damage ・Deal +80 added Electricity damage ・Deal +80 added Cold damage |
Neckbreaker | Axe | Taash | Physical |
・Attack My Target applies Burning to Antaam enemies (30s CD) ・The entire party deals +25% Damage vs. Antaam enemies |
Necropolis Defender | Targe | Warrior | Physical |
・Deal +40 added Necrotic damage ・+1 Shield Toss bounces ・Shield Toss Charged to maximum applies Necrosis to the first target hit ・When Shield Toss hits a target, any nearby enemies suffering from Necrosis take additional damage |
Old News Clipping | Keepsake | Neve |
・+15% Critical Damage ・Neve's Ability cooldowns are reduced by 10% ・Your other companion's cooldowns are reduced by 10 seconds whenever Neve's Abilities defeat an enemy |
|
Optimist's Span | Broadsword | Rogue | Physical |
・Your weapons deal +100% damage while attacking in the air ・Your weapons deal -30% damage while attacking on the ground |
Ornate Lockpicks | Keepsake | Neve |
・28% Increased Healing ・Your Critical Ability hits apply Chilled ・When you kill an enemy with a Critical Ability, apply Chilled to all nearby enemies |
|
Proving Steel | Longsword | Rogue | Physical |
・+20% Charged attack damage ・Gain Immovable on every third Charged attack ・Generate +20% Momentum while you have Immovable ・While you have Immovable, you no longer lose Momentum when hit |
Reforged Bulwark | Heater | Davrin | Physical |
・Attack My Target applies Taunted; does not affect some of the strongest boss enemies ・Davrin deals +50% Stagger vs. Taunted enemies |
Reptile Recurve | Shortbow | Physical |
・+6 maximum Necrosis stacks ・Necrosis damage: -50% ・This weapon applies Necrosis on hit |
|
Rialto | Rapier | Lucanis | Physical |
・Attack My Target deals +100% Damage vs. Enemies at High Health ・Lucanis deals +100% damage from any source if the target has not been injured yet |
Rialto Sunsetter | Longsword | Rogue | Physical |
・+20% Agile attack damage ・Agile attacks have an increased chance to disrupt enemies ・Agile attacks are Critical vs. enemies with High Health ・Agile attacks gain damage each second while Sprinting, up to 50% |
Rivaini Thornback | Targe | Warrior | Physical |
・+20% Final attack damage ・+20% Penetration ・Final attacks apply Bleeding if not already applied ・+100% Damage vs. Bleeding enemies |
Scepter of Shadows | Scepter | Neve | Cold |
・Attack My Target deals +50% Barrier damage ・Deals 200 Cold damage to all nearby enemies if this attack breaks its target's Barrier |
Scorch Staff | Staff | Mage | Fire |
・+25% Fire Resistance ・+15% Fire damage ・Heal 100 on kills with this weapon ・Your Fire Resistance also contributes to your Fire damage bonus |
Secrets and Memories | Keepsake | Harding | Healing |
・18% Increased Healing ・+20% Critical damage ・Critical Hits vs. Bleeding enemies add 1 stack of Bleeding |
Sentinel's Glory | Heater | Warrior | Physical |
・+15% Physical Resistance ・Deal 250 Stagger to your target on Perfect Defense ・Deal 250 Stagger around you on Perfect Defense ・Staggering an enemy nullifies their Defense for the duration |
Serpent's Tail | Scepter | Neve | Cold |
・Attack My Target deals 50 Cold damage to nearby enemies ・Apply Chilled to enemies hit by this burst if it hit 3 or more enemies |
Shadowbreath | Staff | Mage | Physical |
・+25% Ranged attack damage ・+15% Weakpoint damage ・-20% ranged Mana cost ・Ranged attack damage increased by up to 100% based on missing Mana |
Sharpened Dragonbone | Mageknife | ・No Properties | ||
Shockbranch | Staff | Mage | Electric |
・+20% Final Attack Damage ・Deal +40 Added Electricity Damage |
Skirmisher's Round | Targe | Warrior | Physical |
・+15% Ranged attack damage ・+15% Weakpoint damage ・+20% Stagger on Weakpoint hits ・Shield Toss damage increases with each bounce |
Skirmisher's Shortbow | Shortbow | Rogue | Physical |
・+25% damage vs. Barrier ・Enemies hit by this weapon can no longer regenerate Barrier ・This weapon leeches health when damaging Barrier ・When you break a barrier, all nearby enemies |
Skullcrusher | Maul | Warrior | Physical |
・+20% Heavy attack damage ・+25% damage vs. Armor |
Slender Dagger | Dagger | Lucanis | Physical |
・Lucanis’ Ability cooldowns are reduced by 10% ・Companion cooldowns are reduced by 10 seconds whenever Lucanis’ Abilities defeat an enemy |
Snake's Eye | Scepter | Neve | Cold |
・Attack My Target applies Chilled vs. Venatori enemies ・The entire party deals +25% damage vs. Venatori enemies |
Spellbound Longsword | Longsword | Warrior | Physical |
・Deal +40 added Fire damage ・Gain Flaming Weapons on kills with this weapon ・Half of your Fire Resistance is added as damage to your Flaming Weapons ・Apply Burning on Charge attacks while Flaming Weapons is active |
Spellcaster's Stiletto | Spellblade | Mage | Physical |
・+15% Mana generation ・+30 Defense ・Each Arcane Bomb on an enemy reduces their outgoing damage by 10% |
Spiritcaller | Staff | Necrotic |
・+30 Defense ・+20% Resistances while at Low Health ・This weapon leeches health on hit if you are at Low Health ・Low Health effects trigger at 10% higher health |
|
Split-Hilt Dirk | Dagger | Mage | Physical |
・+20% Heavy attack damage ・+30% damage with Final Heavy attacks |
Storm | Longbow | Bellara | Physical |
・Attack My Target deals +50% Barrier damage ・Deals a burst of Electric damage to all nearby enemies if this attack breaks its target’s Barrier |
Storm Needle | Broadsword | Rogue | Physical |
・+20% Penetration ・Critical vs. enemies with High Health ・Melee Critical hits ignore Defense ・Melee Critical hits deal 30% of the damage in an area around the target |
Stormcaller | Orb | Mage | Electric |
・+20% Charged Light damage ・Charged attacks apply Shocked on hit if not already applied ・Gain Rally Party on defeating a Shocked enemy ・Companion cooldowns are reduced by 15% while Rally Party is active |
Stormcharger | Orb | Mage | Electric |
・+50% Electric Resistance ・Using an Electric Ability applies Shocked to you ・When you are hit while Shocked, remove the effect and deal 300 Electricity damage to all nearby enemies |
Stormsphere | Orb | Mage | Electric |
・+20% Agile attack damage ・Agile attacks apply Shocked on hit if not already applied ・Agile attacks have an increased chance to disrupt enemies ・Knocking Down a Shocked enemy causes a lighting bolt to strike them |
Sunspoked Spectrometer | Keepsake | Bellara |
・+25% Critical damage per stack of Shocked on an enemy ・+2 Shocked stacks |
|
The Bargain | Staff | Mage | Necrotic |
・+400 health ・-50 Maximum Mana ・Using an Ability spends health instead of Mana at 250% of its cost |
The Hard Way | Axe | Warrior | Physical |
・Permanently reduces the target's Defense by 5 on hit ・Enemies with 0 Defense are damaged for an additional 50% damage |
The Hermetic Pendulum | Staff | Emmrich | Necrotic |
・Attack My Target applies Vulnerability to Necrotic damage |
The Point | Spellblade | Mage | Physical |
・Charged attacks vs. enemies suffering from Necrosis or Bleeding removes all stacks and heals you |
Thorn of Misfortune | Dagger | Mage | Physical |
・+20% Critical Damage ・Triggering an Arcane Bomb now deals Critical damage ・Critical hits with this weapon now apply an Affliction based on the damage type of your Orb ・Creating an Arcane Bomb requires 1 fewer Arcane Mark |
Thunderclap | Orb | Mage | Electric |
・+25% damage vs. Barrier ・Enemies hit by this weapon can no longer regenerate Barrier ・This weapon leeches health when damaging Barrier ・When you break a Barrier, all nearby enemies take Electric damage |
Treasure | Axe | Taash | Physical |
・Taash gains +25% Weapon damage ・Taash’s Weapon attacks are always Critical vs. Knocked Down enemies |
Trevisan Poignard | Dagger | Lucanis | Physical |
・Using Lucanis' Abilities grants you +10% Ultimate |
Tusk of Glory | Axe | Taash | Physical |
・Attack My Target applies Taunted: does not affect some of the strongest boss enemies (30-second cooldown) ・Taash deals +50% damage vs Taunted enemies |
Twin-Edged Pick | Axe | Warrior | Physical |
・+20% Penetration ・Final attacks are Critical vs. enemies with High Health ・Critical hits reapply penetrated damage again ・Critical hits cascade damage to other nearby enemies |
Twist of the Veil | Dagger | Mage | Physical |
・+25% damage vs. Armor ・+30% Charged attack damage |
Urthemiel's Ash | Orb | Mage | Fire |
・+25% Burning Duration ・Burning enemies deal -25% damage for the duration ・+1 Maximum Burning stacks ・+20% Burning damage per stack |
Veil's Bough | Longsword | Warrior | Electric |
・+15% Electric Resistance ・Fire bonus also affects this weapon's base damage ・Charged attacks apply Shocked ・Final attacks against Shocked targets cause lightning to chain to nearby enemies |
Veil's Edge | Bow | Rogue | Physical |
・+50% Arrow regeneration ・Gain Precision on every third Weakpoint hit ・+10% Precision effectiveness ・Critical hits from Precision also Knock Back enemies on hit |
Veilseeker | Staff | Mage | Physical |
・+20% Light Attack Damage ・Final attacks with this weapon fire an additional projectile |
Veilsong | Orb | Mage | Necrotic |
・+25% Stagger ・The weapon deals bonus damage equal to 20% of the enemy’s Stagger ・Enemies hit with this weapon take twice as long to regenerate their Stagger ・Gain health on Takedown |
Vigilant Greathammer | Maul | Warrior | Physical |
・+30 Defense ・Weapon attacks gain +10% of your Defense as bonus damage ・Gain 1 Defense for each percent of missing health ・Gain +20 Defense per active Advantage |
Viridian Tusk | Axe | Taash | Physical |
・Taunted Dragons take +50% damage ・Applying Taunted to Dragons deals 400 damage |
Warden's Shell | Heater | Warrior | Physical |
・+25% Stagger ・Whenver an enemy becomes Staggered, you heal for 2% of your health |
Wedge of Destiny | Orb | Mage | Fire |
・+30% Fire Resistance ・Using a Fire Ability applies Burning to you and all nearby enemies |
Weisshaupt's Wail | Broadsword | Rogue | Physical |
・+15% Light attack damage ・+20% Light Final attack damage ・Gain Rally party for every third Final attack you land ・Companion cooldowns are reduced by 15% while Rally Party is active |
Winged Glaive | Great Axe | Warrior | Physical |
・+15% Light attack damage ・+20% Light Final attack damage |
Winged Locus | Scepter | Neve | Cold |
・Attack My Target makes targets Vulnerable to Cold damage ・Vulnerability to Cold damage is increased by 25% |
Winged Wall | Heater | Davrin | Physical |
・+25% damage vs. Overwhelmed enemies ・Staggering an Overwhelmed enemy applies Overwhelmed to another nearby enemy |
Wintersbreath | Orb | Mage | Cold |
・+30% Charged attack damage ・+25% damage vs Chilled enemies ・Charged attacks apply Chilled |
Woodsong Cleaver | Axe | Warrior | Physical |
・+15% Rage generation ・+100% Rage generated from taking damage ・Barrier and Armor damage is increased by 1% for every 2 Rage ・Regenerate Rage over time while in combat |
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