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★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
★ Romance Guides for each Companion
★ Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues
Here is a list of all the weapons and armor Warriors can equip in Dragon Age: The Veilguard. See all the Warrior equipment in this guide!
Warrior Guides | ||
---|---|---|
Best Builds | Skill Tree & Priority |
All Equipment |
Champion Builds |
Reaper Builds |
Slayer Builds |
List of Contents
Notice | We're still working on updating this page. If you have equipment that isn't on this list, feel free to post it in the comments! |
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Weapon | Type | Effects |
---|---|---|
Anvil Breaker | Maul |
・+25% Stagger ・+20% damage with Charged Heavy attacks |
Arainai's Talon | Longsword |
・+30% Necrotic damage ・Permanently gain Necrotic Weapons when entering combat |
Bandit's Bulwark | Heater |
・+20% Heavy attack damage ・+25% damage vs Armor ・Gain Immovable when breaking an enemy's Armor ・Gain 50% Penetration while Immovable is active |
Captain's Heater | Heater |
・+30 Defense ・+100 Health ・+10% Resistances ・Weapon damage is increased by 15% of the sum of all your Resistances. |
Casket Sharp | Great Axe |
・This weapon's Light attacks are now also Heavy attacks ・Defeating an enemy deals Stagger to nearby enemies |
Crystalline Greataxe | Great Axe |
・+15% Cold Resistance ・Necrotic bonus also affects this weapon's base damage |
Dark Shard (Necrotic) | Longsword |
・+15% Necrotic Resistance ・+15% Necrotic damage ・Critical hits apply Necrosis if not already applied ・Whenever Necrosis is applied to a target, instead of an affliction, deal 100 Necrotic damage in an area around them. |
Elven Rockbreaker | Maul |
・+15% Rage generation ・+8 Rage on kill ・Gain Enhanced Damage when expending Rage 3 times in a short duration ・Maximum Rage increased by 50 |
Emberborn Shard | Great Axe |
・+25% Affliction damage ・Apply Burning with your next attack after defeating an enemy with this weapon. ・+20% Weapon damage per Burning stack on target ・Gain +10% Burning damage per stack |
Encrusted Whorl | Heater |
・+20% Agile attack damage ・Agile attacks have an increased chance to disrupt enemies ・Agile attacks are Critical vs. enemies with high Health ・Agile attacks gain damage each second while Sprinting, up to +50% |
Executioner's Blade | Longsword |
・+30% Charged attack damage ・+25% Stagger dealt by Charged attacks ・Charged attacks deal Critical damage vs. Overwhelmed enemies ・Charged attacks deal bonus damage relative to the enemy’s Stagger |
Fade-Touched Bulwark | Heater |
・On Perfect Defense, nearby enemies are pulled toward you |
Fade-Touched War Axe | Great Axe |
・+15% Damage vs. Health ・Gain Precision on kills with this weapon |
Flying Kite | Targe |
・+25% Charged Shield Toss damage ・+25% damage vs. Barrier |
Gravenstone | Targe |
・While Charging for a Shield Toss, all nearby enemies take periodic Necrotic damage |
Guard's Broadaxe | Axe |
・+20% damage while at Low Health ・Final attacks are Critical if you have no Potions ・Gain a Potion on defeating an anime if you have none |
Mythal's Light | Longsword |
・Deal +80 added Fire damage ・Deal +80 added Necrotic damage ・Deal +80 added Electricity damage ・Deal +80 added Cold damage |
Necropolis Defender | Targe |
・Deal +40 added Necrotic damage ・+1 Shield Toss bounces ・Shield Toss Charged to maximum applies Necrosis to the first target hit ・When Shield Toss hits a target, any nearby enemies suffering from Necrosis take additional damage |
Proving Steel (Warrior) | Longsword |
・+20% Agile attack damage ・Agile attacks apply Bleeding if not already applied ・+25% Bleeding damage ・All Bleeding damage ignores Defense |
Recruit's Sword | Longsword | No Properties |
Rivaini Thornback | Targe |
・+20% Final attack damage ・+20% Penetration ・Final attacks apply Bleeding if not already applied ・+100% Damage vs. Bleeding enemies |
Sentinel's Glory | Heater |
・+15% Physical Resistance ・Deal 250 Stagger to your target on Perfect Defense ・Deal 250 Stagger around you on Perfect Defense ・Staggering an enemy nullifies their Defense for the duration |
Skirmisher's Round | Targe |
・+15% Ranged attack damage ・+15% Weakpoint damage ・+20% Stagger on Weakpoint hits ・Shield Toss damage increases with each bounce |
Skullcrusher | Maul |
・+20% Heavy attack damage ・+25% damage vs. Armor |
Spellbound Longsword | Longsword |
・Deal +40 added Fire damage ・Gain Flaming Weapons on kills with this weapon ・Half of your Fire Resistance is added as damage to your Flaming Weapons ・Apply Burning on Charge attacks while Flaming Weapons is active |
The Hard Way | Axe |
・Permanently reduces the target's Defense by 5 on hit ・Enemies with 0 Defense are damaged for an additional 50% damage |
Twin-Edged Pick | Axe |
・+20% Penetration ・Final attacks are Critical vs. enemies with High Health ・Critical hits reapply penetrated damage again ・Critical hits cascade damage to other nearby enemies |
Veil's Bough | Longsword |
・+15% Electric Resistance ・Fire bonus also affects this weapon's base damage ・Charged attacks apply Shocked ・Final attacks against Shocked targets cause lightning to chain to nearby enemies |
Vigilant Greathammer | Maul |
・+30 Defense ・Weapon attacks gain +10% of your Defense as bonus damage ・Gain 1 Defense for each percent of missing health ・Gain +20 Defense per active Advantage |
Warden's Shell | Heater |
・+25% Stagger ・Whenver an enemy becomes Staggered, you heal for 2% of your health |
Winged Glaive | Great Axe |
・+15% Light attack damage ・+20% Light Final attack damage |
Woodsong Cleaver | Axe |
・+15% Rage generation ・+100% Rage generated from taking damage ・Barrier and Armor damage is increased by 1% for every 2 Rage ・Regenerate Rage over time while in combat |
Woodworker's Mallet | Maul | No Properties |
Worn Buckler | Targe | No Properties |
Warriors can equip Longswords and Axes on as their main weapon and hold Targes and Heaters as their shield. For two-handed weapons, they can wield Mauls and Greataxes.
Armor | Type | Effects |
---|---|---|
Anointed Ash | Medium Vitaar |
・+25% Affliction damage ・+25% Affliction duration ・+10% Affliction damage relative to Mourn Watch Allied Strength ・Applying 3 unique Afflictions triggers an explosion that deals damage relative to the total stacks consumed |
Arlathan's Fall | Medium Armor |
・This armor has no base Defense ・Each time you are hit, gain 20 Defense for 15 seconds, up to 10 times; at 10 stacks, gain Immovable |
Asaaranda | Heavy Vitaar |
・+25% Ultimate damage ・+25% Ultimate charge rate |
Battle Robes | Medium Armor |
・+25% Resistance vs. Venatori Enemies ・+20 Defense Relative to Shadow Dragons Allied Strength ・Immune to Afflictions applied by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Brawler's Decorated Leathers | Medium Armor |
・+15% Rage Generation ・-50% Rage decay rate ・While Rage is above 50, take 10% less damage from all sources ・Double Rage generation when it is below half of your total |
Casings of Fortune | Heavy Armor |
・+20% Damage from all companions ・Gain Rally Party on Perfect Defense ・+20% Rally Party effectiveness ・Gain Precision on Perfect Defense |
Champion's Brilliant Regalia | Heavy Armor |
・+25% Fire Resistance ・+5 Max Fire Resistance ・Immune to Burning ・Deal 150 Fire damage and apply Burning to nearby enemies when you reach Low Health |
Commander's Presence | Light Armor |
・Rally Party effectiveness: +100% ・Gain Rally Party when combat starts ・Deal -30% from all sources |
Contoured Skirmish Jacket | Medium Armor |
・+25% Resistances vs. Antaam Enemies ・+20 Defense relative to Antivan Crows Allied Strength ・Immune to Afflictions applied by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Corvid Calling Mask | Medium Helmet |
・+15% Light attack damage ・+15% Damage vs. health ・+10% Light attack damage relative to Antivan Crows Allied Strength ・Light attacks no longer lose effectiveness vs. Armor and Barrier |
Crown of Leaves | Heavy Helmet |
・+25% Ultimate Damage ・+25% Ultimate Charge Rate ・Gain Rally Party when activating your Ultimate Ability ・Gain full Momentum on Ultimate activation |
Cursed Vitaar | Medium Vitaar |
・+25% Detonation damage ・+25% Stagger applied by Detonations |
Death Mask | Medium Helmet |
・+25% Affliction Damage ・+25% Affliction Duration ・+10% Affliction Damage relative to Mourn Watch Allied Strength ・Applying 3 unique Afflictions triggers an explosion that deals damage relative to the total stacks consumed |
Deathblow Vitaar | Medium Armor |
・+20% Critical Damage ・+25% Stagger with Critical hits ・+10% Critical damage relative to Shadow Dragons Faction power ・10% chance to deal Critical damage with any weapon attack |
Defiant Plate | Heavy Armor |
・+25% Cold Resistance ・+5 Max Cold Resistance ・Immune to Chilled ・Deal 150 Cold damage and apply Chilled to nearby enemies when you reach Low Health |
Defiant Silence | Medium Helmet |
・+20% Critical Damage ・+25% Stagger with Critical Hits ・+10% Critical damage relative to Shadow Dragons Allied Strength ・You now have a 10% chance to deal Critical damage with any weapon attack |
Enlightened Helmet (Mage) | Heavy Helmet |
・+25% Chilled Damage ・+25% Chilled Duration ・+2 Maximum Chilled Stacks ・Chilled enemies cannot dodge |
Enlightened Helmet (Warrior) | Heavy Helmet |
・+25% Burning damage ・+25% Burning duration |
Ensign's Helm | Medium Helmet |
・+15% Heavy Attack Damage ・+25% Damage vs. Armor ・+10% Heavy Attack Damage relative to Grey Wardens Allied Strength ・Heavy Attacks deal Critical hits vs. Armor |
Explorer's Suit | Heavy Armor |
・+25% Electric Resistance ・+5 max Electric Resistance ・Immune to Shocked ・Deal 150 Electricity damage and apply Shocked to nearby enemies when you reach Low Health |
Extravagant Plate | Heavy Armor |
・+25% Staggered duration ・+25 Takedown damage ・On Takedown, gain gold (and glory!) |
Forest Guardian's Veil | Medium Helmet |
・+15% Weakpoint Damage ・+25% Damage vs. Barrier ・+10% Weakpoint Damage relative to Veil jumpers Allied Strength ・Weakpoint hits vs. enemies with Barrier are Critical |
Frontline Plated Mail | Heavy Armor |
・+15% Physical Resistance ・+5 Maximum Physical Resistance ・Immune to Bleeding ・Deal 150 Physical damage an apply Bleeding to nearby enemies when you reach Low Health |
Frozen Facade | Light Helm |
・When Frozen ends, it shatters, blasting nearby enemies with 150 Cold damage No Properties |
Garb of Kinship | Medium Armor |
・+25% Advantage duration ・+10% Damage for each active Advantage ・+10% increased effectiveness for all Advantages ・Heal for 5% health when gaining an Advantage |
Golden Casque | Heavy Helmet |
・+20% Stagger ・+25% Takedown Damage ・+10% Stagger relative to Lords of Fortune Allied Strength ・Gain health, Ultimate, and Momentum on Takedown, amount is doubled if lethal |
Griffon Great Helm | Heavy Helmet |
・+20% Damage from all companions ・-10% duration of companion cooldowns ・+50% companion weapon damage while their Abilities are on cooldown ・Heal slightly when companion Abilities activate |
Grim Repose | Heavy Vitaar |
・Gain 10% more gold on pickup ・Gain Deflect when enemies drop gold |
Helm of Light and Shadow | Medium Helmet |
・+25% Detonation Damage ・+25% Stagger applied by Detonations ・Gain Detonation damage based on your companion relationship ・Companion cooldowns reduced by 50% when they perform a Detonation |
Imperium's Resolve | Heavy Armor |
・+40% Resistance to Fire, Cold, Necrotic, and Electric damage. ・+5% maximum Resistance to Fire, Cold, Necrotic, and Electric damage. ・You can no longer deal Fire, Cold, Necrotic, and Electric damage. |
Insightful Covering | Light Helmet | No Properties |
Jumper's Deft Leathers (Warrior) | Light Armor |
・+15% Ranged attack damage ・+25% Charged Shield Toss damage |
Katarii-Handed | Heavy Vitaar |
・+25% Burning damage ・+25% Burning duration |
Magebane | Heavy Vitaar |
・Rage generation: -75% ・All of your Abilities now have a 60-second cooldown but no Rage cost ・Your damage is increased by +1% for every 2 Rage |
Orchestrator's Long Coat | Light Armor |
・+15% Damage vs. Health ・+15% Light Attack Damage ・+25% Final attack damage ・Defeating an enemy deals 150 Physical damage to nearby enemies |
Pennant of Resistance | Light Vitaar |
・+15% Rage generation ・+25% Stagger on Ability use ・+30% Ability damage if all share the same Ability type ・25% Ability cost refunded on impact |
Pillar of the Departed | Heavy Armor |
・This armor has very high Defense but no Ability damage ・Gain Deflect and Resistant when you reach Low Health |
Plate of the Paragon Unyielding | Heavy Armor |
・+8% Resistances ・+30 Defense ・+100 Health ・Gain Invulnerable when you reach Low Health |
Plumage of the Mad Crow | Medium Armor |
・On Perfect Dodge, fire a feather projectile at a random target that deals 150 Physical damage and applies Necrosis |
Quickstart Leathers | Light Armor |
・+25% Damage vs. Barrier ・+15% Ranged Attack Damage ・+25% Ranged Attack Damage vs. Barrier ・Breaking an enemy’s Barrier deals 300 Necrotic damage to nearby enemies |
Recruit's Simple Tunic | Light Armor |
・+25% Damage vs. Armor ・+15% Heavy Attack Damage ・+20% Damage with Charged Heavy Attacks ・Breaking an enemy’s Armor deals 500 Physical damage to nearby enemies |
Recruit's War Hat | Light Helmet | No Properties |
Reinforced Regiment Leathers | Medium Armor |
・+25% Resistance vs. Darkspawn ・+20 Defense relative to Grey Wardens Allied Strength ・Immune to Afflictions applied by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Researcher's Coat | Medium Armor |
・+20% Damage while at Low Health ・Leech 5% of your Damage as Health ・Defense is increased by 1 for each percent of missing health ・Leech effectiveness is tripled vs. Bleeding enemies |
Rivaini Panoply | Medium Armor |
・+25% Resistances vs. Wildlife ・+20 Defense relative to Lords of Fortune Allied Strength ・Immune to Afflictions applied by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Smiling Visage | Light Helmet |
・+15% Damage vs. Enemies with Low Health ・+25% Stagger vs. Enemies with Low Health ・+50% Critical Damage vs. Enemies with Low Health ・Kills Heal for 100 HP |
Soldier's Bane | Light Vitaar |
・When Frozen ends, it shatters, blasting nearby enemies with 150 Cold damage No Properties |
The Iron Cast | Heavy Armor |
・+25% Necrotic Resistance ・+5 Max Necrotic Resistance ・Immune to Necrosis ・Deal 150 Necrotic damage and apply Necrosis to nearby enemies when you reach Low Health |
Tinkerer's Garb | Medium Armor |
・+25% Resistances vs. Fade-Touched enemies ・+20 Defense relative to Veil Jumpers Allied Strength ・Immune to Afflictions applies by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Vitaar of the Veil | Medium Vitaar |
・+15% Weakpoint damage ・+25% damage vs. Barrier |
Wanderer's Long Coat | Light Armor |
・+15% Electric Damage ・+25% Electric Resistance ・Using an Electric Ability cleanses all Afflictions ・Gain Quickened (if not already granted) when you take Electric damage |
Worn Leathers | Medium Armor | No Properties |
Worn Plates | Heavy Armor | No Properties |
Worn Robes | Light Armor | No Properties |
All Classes, Specializations, and Best Builds
Warrior Class | ||
---|---|---|
Champion | Slayer | Reaper |
Mage Class | ||
Death Caller | Spellblade | Evoker |
Rogue Class | ||
Duelist | Veil Ranger | Saboteur |
All Warrior Weapons and Armor
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