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The Death Caller Mage Build is a build you can create for the Death Caller specialization in Dragon Age: The Veilguard. Learn the best skills to get, the best weapon and armor to use, the best companions to bring, and more!
Mage Guides | ||
---|---|---|
Best Builds & Specializations |
Skill Tree & Priority |
All Equipment |
Spellblade Builds |
Death Caller Builds |
Evoker Builds |
List of Contents
Skill 1 | Skill 2 | Skill 3 | Ultimate |
---|---|---|---|
Arcane Shot | Frost Nova | Corrupted Ground | Destructive Light |
Skill enchantments are unlocked with Caretaker Workshop Rank 5. We do not consider Shop Rank 5 to be an early-game facility as the upgrade cost is too much.
Your main spells would be casting Frost Nova then Corrupted Ground together to maximize the Necrosis duration and the effect of your Deathfrost passive. Make sure to keep using these together often as they are a terrifying combo against most of your enemies.
Use Arcane Shot and Destructive Light for finishing off opponents and filling in the damage you are missing until you unlock your specialization.
Order | Skill | Description |
---|---|---|
1 |
Mortal Concentration
(Core) |
Sustaining your Ranged attack gradually increases its damage output the longer it is active, to a maximum of 3 seconds. |
2 |
Charging Spirit
(Core) |
Staff Energy generates passively when you are not in combat. |
3 |
Frost Nova
(Control) |
Freeze your enemies to the bone if they get too close. A wide area around you is Frozen. |
4 |
Bulwark
(Control) |
Physical Resistance: +10% |
5 |
Fade Reflex
(Control) |
Timing your Dodge just before the enemy’s attack lands slows down time for a short duration. You can move and attack normally. |
6 |
Deathfrost
(Mourn Watch) |
Abilities that deal Necrotic or Cold damages increase the other type’s damage by 15% for 6 seconds. |
7 |
Death's Blessing
(Mourn Watch) |
Necrotic damage: +10% |
8 |
Imbued Duration
(Mourn Watch) |
Executing a Detonation on an enemy grants Shocking Weapons. The duration of Shocking Weapons is extended by 50%. |
9 |
Necessary Steps
(Mourn Watch) |
Primer duration: +20% |
10 |
Corrupted Ground
(Mourn Watch) |
Weave the threads of life and death, corrupting an area of the battlefield. Enemies caught inside succumb to its deadly aura. Deals minor damage and applies Necrosis each second enemies are exposed to the corruption. |
11 |
Time Management
(Mourn Watch) |
Effects of Duration Abilities are increased by 50%. |
12 |
Breathing Room
(Mourn Watch) |
The radius of Area Ability effect is increased by 50%. |
13 |
Insidious Rot
(Mourn Watch) |
Maximum Necrosis Stack: +1 |
14 |
Channeled Thoughts
(Mourn Watch) |
Focus your mind to generate up to 50 Mana per second on command. |
15 |
Enervation
(Mourn Watch) |
Damage vs. Barrier: +20% |
16 |
Zone of Concentration
(Mourn Watch) |
After triggering a Duration Ability, wait 5 seconds to regain 25 bonus Mana. |
17 |
Collateral Damage
(Mourn Watch) |
Hitting multiple enemies with a single Area Ability deals 10% more damage for each enemy hit. |
18 |
Arcane Defiance
(Mourn Watch) |
Electric Resistance: +10% Necrotic Resistance: +10% |
19 |
Necessary Steps
(Control) |
Primer duration: +20% |
20 |
Breathing Room
(Control) |
The radius of Area Ability effect is increased by 50%. |
21 |
Further Torment
(Mourn Watch) |
Deals 20% more bonus Stagger to enemies with an Affliction. |
22 |
Desolate Malady
(Sustain) |
Affliction damage: +10% |
Try to get Frost Nova and Corrupted Ground as early as possible since these will be your primary source of damage. Get Channeled Thoughts early as well since this will be your main way for regaining mana once you have Corrupted Ground.
As for Ability Upgrades, the most important ones are Time Management and Collateral Damage for that huge damage increase, and Breathing Room to increase the radius of both of your main spells.
Slot | Weapon | Enchantments |
---|---|---|
Main | Glacial Rod | +10% Weapon Damage |
Off-hand | Spellcaster's Stiletto | +20% Barrier Damage |
Alt. Weapon | Veilsong | +25% Stagger |
We recommend focusing on Cold weapons as your main and Necrotic weapons for your offhand or vice versa as they can both proc damage over time.
Make sure to take Spellcaster's Stiletto as well for the 15% Mana Generation bonus to help you cast your spells more efficiently.
Slot | Equipment | Enchantments |
---|---|---|
Helmet | Cursed Vitaar | +20% Electricity Resistance |
Armor | Quickstart Leathers | +20% Necrotic Resistance |
Belt | Twin Buckle Binding | Belts can't be enchanted |
Amulet | Magister's Bargain | +25% Ultimate Damage |
Ring 1 | Glacial Talus | +25% Mana Regeneration |
Ring 2 | Graven Opal | +25% Mana Generation |
For the early game, equipment won't matter that much as equipment will mostly come from chests in the overworld. For this one, we suggest always slotting in the strongest equipment you see and bolster your Defenses as much as possible.
As a Death Caller, you might want to focus on slotting in equipment that improves on Necrotic Damage and Duration Ability Damage since this will apply to all your spells that deal damage over time.
Rune | Description |
---|---|
Upend | • Converts your resistances into damage. • Works well with passives that give Resistance. |
Besiege | • Probably the best rune to slot in the early game. • Bypasses Barrier attack damage penalty altogether, making sure you are breaking it the fastest way possible. • Use this if enemies have the blue barrier meter up. |
Ravage | • Flat damage boost when damaging Health. • Deals 50% more damage for all attacks/spells when you are damaging their health. • Ideal for finishing off enemies. |
Since Necrotic damage is great against Barriers, Ravage will be your go-to rune when going against opponents with high health. Once you have destroyed their Barrier/Armor, cast this immediately before unleashing all your spells for maximum damage.
On the other hand, Upend synergizes well for this build since their passives offer a good chunk of resistances which in turn, adds more damage for you when you activate it.
For this build, we suggest bringing Harding and Davrin because of their ability to detonate Weakened and Overwhelm. Additionally, Davrin will be your frontliner just in case enemies start getting aggressive against you.
Skills | ||
---|---|---|
1 |
Heavy Draw
|
|
2 |
Soothing Potion (Harding)
|
|
3 |
Shred
|
|
Equipment | ||
Main | My Regards | |
Off-Hand | Secrets and Memories | |
Armor | Spelunker's Gear | |
Trinket | Dwarven Key |
We recommend to slot in Heavy Draw and Shred to detonate Overwhelm and apply Sundered on enemies. Depending on the situation, you can use Heavy Draw to detonate Overwhelm created by Davrin while Soothing Potion is there as a failsafe just incase you run out of Potions.
Skills | ||
---|---|---|
1 |
Heroic Strike
|
|
2 |
Death from Above
|
|
3 |
Battle Cry
|
|
Equipment | ||
Main | Blight Killer | |
Off-Hand | Reforged Bulwark | |
Armor | Monster Leathers |
Davrin will be your main tank and synergizes well with Death Callers since he can detonate Weakened from your Corrupted Ground spell. Make sure to use Battle Cry often whenever enemies start getting close to you.
We also recommend filling up the skill tree for Battle Cry since it can provide healing for you, especially when you have low health.
The Death Caller is a specialization for the Mage that focuses on using Staves and Necrotic spells to eliminate their enemies. They specialize in casting Damage Over Time (DOT) spells and is classified as a Necromancer type of class without the traditional minions.
Make sure you cast Frost Nova first so you can trigger your Deathfrost passive for that sweet 15% Necrotic damage increase and cast Corrupted Ground immediately after.
Since Corrupted Ground uses mana, its cooldown is very short but can only be cast again once the current one in play has expired.
The Channeled Thoughts trait will be your fastest way for restoring mana, allowing you to infinitely cast Corrupted Ground and have your enemies die to damage over time. Just make sure you are using Channeled Thoughts in a safe position so your channeling does not get interrupted by heavy attacks.
Since you always have Corrupted Ground active in the field, your only problem would be the long cooldown of Frost Nova. During that time, you can also keep using Arcane Shot to finish off your enemies until Frost Nova is back online and start casting it again before recasting Corrupted Ground.
Rogue Class | ||
---|---|---|
Duelist | Saboteur | Veil Ranger |
Warrior Class | ||
Champion | Reaper | Slayer |
Mage Class | ||
Spellblade | Death Caller | Evoker |
Death Caller Mage Build and Best Skills
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