★ Classes & Builds: Warrior, Mage, Rogue
★ Equipment: Weapons, Armor, and Accessories
★ All Major Choices and effects on the story
★ Romance Guides for each Companion
★ Beginner and Combat guides for starting out
★ Find all Treasure Chests and Wolf Statues
Here is a list of all the weapons and armor Mages can equip in Dragon Age: The Veilguard. See all the Mage equipment in this guide!
Mage Guides | ||
---|---|---|
Best Builds | Skill Tree & Priority |
All Equipment |
Spellblade Builds |
Death Caller Builds |
Evoker Builds |
List of Contents
Notice | We're still working on updating this page. If you have equipment that isn't on this list, feel free to post it in the comments! |
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Weapon | Type | Effects |
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Acolyte's Staff | Staff | No Properties |
Chilled Grasp | Orb |
・+30 Defense ・+25% Cold Resistance ・Perfect Dodge applies Chilled to nearby enemies |
Crystalline Shard | Spellblade |
・+25% damage vs. Barrier ・Bonus damage to Armor is now applied to Barrier |
Enchanted Athame | Dagger |
・+50 maximum Mana ・Gain +2 Mana on hit with this weapon ・Deal 10% more damage for every 50 Mana that you are missing ・Abilities now cost +50 Mana and deal +50% bonus damage |
Encircled Blade | Dagger | No Properties |
Fadelight | Orb |
・+15% damage vs health ・+25% healing ・Gain 250 health on Perfect Defense ・+25% Light attack damage while you have no Potions |
Firebrand | Orb |
・+20% damage vs. enemies with Low Health ・Gain Precision on kill with this weapon ・Precision also increases Fire damage by 25% ・Precision is now triggered by any Fire Ability |
Flamebranch | Staff |
・+15% Mana generation ・Hitting a Burning enemy with this weapon generates +2 Mana ・+50 maximum Mana ・Deal 25% bonus Fire Ability damage for every 50 Mana spent |
Frostbranch | Staff | No Properties |
Frozen Focus | Orb | No Properties |
Glacial Rod | Staff |
・+20% Heavy attack damage ・Heavy attacks with this weapon apply an additional Chilled stack on full Staff Energy ・+50% Staff Energy charge rate |
Guardian of the Abyss | Staff |
・Attack My Target deals +50% damage vs health |
Mage's Gambit | Orb |
・+20% Final attack damage ・Hitting with a Final attack will alternate the damage type of this weapon between Electric and Fire ・+15% Fire and Electric damage ・Critical hits apply Burning or Shocked based on the current damage type of the Orb |
Shadowbreath | Staff |
・+25% Ranged attack damage ・+15% Weakpoint damage ・-20% ranged Mana cost ・Ranged attack damage increased by up to 100% based on missing Mana |
Shockbranch | Staff |
・+20% Final Attack Damage ・Deal +40 Added Electricity Damage |
Spellcaster's Stiletto | Spellblade |
・+15% Mana generation ・+30 Defense ・Each Arcane Bomb on an enemy reduces their outgoing damage by 10% |
Split-Hilt Dirk | Dagger |
・+20% Heavy attack damage ・+30% damage with Final Heavy attacks |
Stormcaller | Orb |
・+20% Charged Light damage ・Charged attacks apply Shocked on hit if not already applied ・Gain Rally Party on defeating a Shocked enemy ・Companion cooldowns are reduced by 15% while Rally Party is active |
Stormcharger | Orb |
・+50% Electric Resistance ・Using an Electric Ability applies Shocked to you ・When you are hit while Shocked, remove the effect and deal 300 Electricity damage to all nearby enemies |
Stormsphere | Orb |
・+20% Agile attack damage ・Agile attacks apply Shocked on hit if not already applied ・Agile attacks have an increased chance to disrupt enemies |
The Point | Spellblade |
・Charged attacks vs. enemies suffering from Necrosis or Bleeding removes all stacks and heals you |
Thorn of Misfortune | Dagger |
・+20% Critical Damage ・Triggering an Arcane Bomb now deals Critical damage ・Critical hits with this weapon now apply an Affliction based on the damage type of your Orb ・Creating an Arcane Bomb requires 1 fewer Arcane Mark |
Thunderclap | Orb |
・+25% damage vs. Barrier ・Enemies hit by this weapon can no longer regenerate Barrier ・This weapon leeches health when damaging Barrier ・When you break a Barrier, all nearby enemies take Electric damage |
Twist of the Veil | Dagger |
・+25% damage vs. Armor ・+30% Charged attack damage |
Urthemiel's Ash | Orb |
・+25% Burning Duration ・Burning enemies deal -25% damage for the duration ・+1 Maximum Burning stacks ・+20% Burning damage per stack |
Veilseeker | Staff |
・+20% Light Attack Damage ・Final attacks with this weapon fire an additional projectile |
Veilsong | Orb |
・+25% Stagger ・The weapon deals bonus damage equal to 20% of the enemy’s Stagger ・Enemies hit with this weapon take twice as long to regenerate their Stagger ・Gain health on Takedown |
Wintersbreath | Orb |
・+30% Charged attack damage ・+25% damage vs Chilled enemies ・Charged attacks apply Chilled |
Mages can equip Orbs, Spellblades, and Daggers on their main hand. Staves are used for their ranged attack.
Armor | Type | Effects |
---|---|---|
Anointed Ash | Medium Vitaar |
・+25% Affliction damage ・+25% Affliction duration ・+10% Affliction damage relative to Mourn Watch Allied Strength ・Applying 3 unique Afflictions triggers an explosion that deals damage relative to the total stacks consumed |
Arlathan's Fall | Medium Armor |
・This armor has no base Defense ・Each time you are hit, gain 20 Defense for 15 seconds, up to 10 times; at 10 stacks, gain Immovable |
Asaaranda | Heavy Vitaar |
・+25% Ultimate damage ・+25% Ultimate charge rate |
Battle Robes | Medium Armor |
・+25% Resistance vs. Venatori Enemies ・+20 Defense Relative to Shadow Dragons Allied Strength ・Immune to Afflictions applied by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Casings of Fortune | Heavy Armor |
・+20% Damage from all companions ・Gain Rally Party on Perfect Defense ・+20% Rally Party effectiveness ・Gain Precision on Perfect Defense |
Champion's Brilliant Regalia | Heavy Armor |
・+25% Fire Resistance ・+5 Max Fire Resistance ・Immune to Burning ・Deal 150 Fire damage and apply Burning to nearby enemies when you reach Low Health |
Commander's Presence | Light Armor |
・Rally Party effectiveness: +100% ・Gain Rally Party when combat starts ・Deal -30% from all sources |
Contoured Skirmish Jacket | Medium Armor |
・+25% Resistances vs. Antaam Enemies ・+20 Defense relative to Antivan Crows Allied Strength ・Immune to Afflictions applied by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Corvid Calling Mask | Medium Helmet |
・+15% Light attack damage ・+15% Damage vs. health ・+10% Light attack damage relative to Antivan Crows Allied Strength ・Light attacks no longer lose effectiveness vs. Armor and Barrier |
Crown of Leaves | Heavy Helmet |
・+25% Ultimate Damage ・+25% Ultimate Charge Rate ・Gain Rally Party when activating your Ultimate Ability ・Gain full Momentum on Ultimate activation |
Cursed Vitaar | Medium Vitaar |
・+25% Detonation damage ・+25% Stagger applied by Detonations |
Dalish Wraps | Light Armor |
・+20% Mana regeneration ・-20% blocking Mana cost ・-20% ranged Mana cost ・Gain Immovable when your Mana goes above 150 (60-second cooldown) |
Death Mask | Medium Helmet |
・+25% Affliction Damage ・+25% Affliction Duration ・+10% Affliction Damage relative to Mourn Watch Allied Strength ・Applying 3 unique Afflictions triggers an explosion that deals damage relative to the total stacks consumed |
Deathblow Vitaar | Medium Armor |
・+20% Critical Damage ・+25% Stagger with Critical hits ・+10% Critical damage relative to Shadow Dragons Faction power ・10% chance to deal Critical damage with any weapon attack |
Defiant Plate | Heavy Armor |
・+25% Cold Resistance ・+5 Max Cold Resistance ・Immune to Chilled ・Deal 150 Cold damage and apply Chilled to nearby enemies when you reach Low Health |
Defiant Silence | Medium Helmet |
・+20% Critical Damage ・+25% Stagger with Critical Hits ・+10% Critical damage relative to Shadow Dragons Allied Strength ・You now have a 10% chance to deal Critical damage with any weapon attack |
Enlightened Helmet (Mage) | Heavy Helmet |
・+25% Chilled Damage ・+25% Chilled Duration ・+2 Maximum Chilled Stacks ・Chilled enemies cannot dodge |
Ensign's Helm | Medium Helmet |
・+15% Heavy Attack Damage ・+25% Damage vs. Armor ・+10% Heavy Attack Damage relative to Grey Wardens Allied Strength ・Heavy Attacks deal Critical hits vs. Armor |
Explorer's Suit | Heavy Armor |
・+25% Electric Resistance ・+5 max Electric Resistance ・Immune to Shocked ・Deal 150 Electricity damage and apply Shocked to nearby enemies when you reach Low Health |
Extravagant Plate | Heavy Armor |
・+25% Staggered duration ・+25 Takedown damage ・On Takedown, gain gold (and glory!) |
Forest Guardian's Veil | Medium Helmet |
・+15% Weakpoint Damage ・+25% Damage vs. Barrier ・+10% Weakpoint Damage relative to Veil jumpers Allied Strength ・Weakpoint hits vs. enemies with Barrier are Critical |
Frontline Plated Mail | Heavy Armor |
・+15% Physical Resistance ・+5 Maximum Physical Resistance ・Immune to Bleeding ・Deal 150 Physical damage an apply Bleeding to nearby enemies when you reach Low Health |
Frozen Facade | Light Helm |
・When Frozen ends, it shatters, blasting nearby enemies with 150 Cold damage No Properties |
Garb of Kinship | Medium Armor |
・+25% Advantage duration ・+10% Damage for each active Advantage ・+10% increased effectiveness for all Advantages ・Heal for 5% health when gaining an Advantage |
Golden Casque | Heavy Helmet |
・+20% Stagger ・+25% Takedown Damage ・+10% Stagger relative to Lords of Fortune Allied Strength ・Gain health, Ultimate, and Momentum on Takedown, amount is doubled if lethal |
Griffon Great Helm | Heavy Helmet |
・+20% Damage from all companions ・-10% duration of companion cooldowns ・+50% companion weapon damage while their Abilities are on cooldown ・Heal slightly when companion Abilities activate |
Grim Repose | Heavy Vitaar |
・Gain 10% more gold on pickup ・Gain Deflect when enemies drop gold |
Helm of Light and Shadow | Medium Helmet |
・+25% Detonation Damage ・+25% Stagger applied by Detonations ・Gain Detonation damage based on your companion relationship ・Companion cooldowns reduced by 50% when they perform a Detonation |
Imperium's Resolve | Heavy Armor |
・+40% Resistance to Fire, Cold, Necrotic, and Electric damage. ・+5% maximum Resistance to Fire, Cold, Necrotic, and Electric damage. ・You can no longer deal Fire, Cold, Necrotic, and Electric damage. |
Insightful Covering | Light Helmet | No Properties |
Jumper's Deft Leathers (Mage) | Light Armor |
・+50 Maximum Mana ・+15% Mana Generation |
Katarii-Handed | Heavy Vitaar |
・+25% Burning damage ・+25% Burning duration |
Orchestrator's Long Coat | Light Armor |
・+15% Damage vs. Health ・+15% Light Attack Damage ・+25% Final attack damage ・Defeating an enemy deals 150 Physical damage to nearby enemies |
Pillar of the Departed | Heavy Armor |
・This armor has very high Defense but no Ability damage ・Gain Deflect and Resistant when you reach Low Health |
Plate of the Paragon Unyielding | Heavy Armor |
・+8% Resistances ・+30 Defense ・+100 Health ・Gain Invulnerable when you reach Low Health |
Plumage of the Mad Crow | Medium Armor |
・On Perfect Dodge, fire a feather projectile at a random target that deals 150 Physical damage and applies Necrosis |
Quickstart Leathers | Light Armor |
・+25% Damage vs. Barrier ・+15% Ranged Attack Damage ・+25% Ranged Attack Damage vs. Barrier ・Breaking an enemy’s Barrier deals 300 Necrotic damage to nearby enemies |
Recruit's Simple Tunic | Light Armor |
・+25% Damage vs. Armor ・+15% Heavy Attack Damage ・+20% Damage with Charged Heavy Attacks ・Breaking an enemy’s Armor deals 500 Physical damage to nearby enemies |
Recruit's War Hat | Light Helmet | No Properties |
Reinforced Regiment Leathers | Medium Armor |
・+25% Resistance vs. Darkspawn ・+20 Defense relative to Grey Wardens Allied Strength ・Immune to Afflictions applied by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Researcher's Coat | Medium Armor |
・+20% Damage while at Low Health ・Leech 5% of your Damage as Health ・Defense is increased by 1 for each percent of missing health ・Leech effectiveness is tripled vs. Bleeding enemies |
Rivaini Panoply | Medium Armor |
・+25% Resistances vs. Wildlife ・+20 Defense relative to Lords of Fortune Allied Strength ・Immune to Afflictions applied by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Smiling Visage | Light Helmet |
・+15% Damage vs. Enemies with Low Health ・+25% Stagger vs. Enemies with Low Health ・+50% Critical Damage vs. Enemies with Low Health ・Kills Heal for 100 HP |
Soldier's Bane | Light Vitaar |
・When Frozen ends, it shatters, blasting nearby enemies with 150 Cold damage No Properties |
The Iron Cast | Heavy Armor |
・+25% Necrotic Resistance ・+5 Max Necrotic Resistance ・Immune to Necrosis ・Deal 150 Necrotic damage and apply Necrosis to nearby enemies when you reach Low Health |
Time-Tested Trappings | Medium Armor |
・+25% Primer Duration ・+10% Primer effectiveness ・Hits against Primed enemies generate an additional 1% Ultimate and 2 Mana ・Gain 10% health when applying a Primer |
Tinkerer's Garb | Medium Armor |
・+25% Resistances vs. Fade-Touched enemies ・+20 Defense relative to Veil Jumpers Allied Strength ・Immune to Afflictions applies by your Faction-sworn enemies ・Gain Rally Party vs. Mercenaries and Dragons |
Vitaar of the Veil | Medium Vitaar |
・+15% Weakpoint damage ・+25% damage vs. Barrier |
Wanderer's Long Coat | Light Armor |
・+15% Electric Damage ・+25% Electric Resistance ・Using an Electric Ability cleanses all Afflictions ・Gain Quickened (if not already granted) when you take Electric damage |
Worn Leathers | Medium Armor | No Properties |
Worn Plates | Heavy Armor | No Properties |
Worn Robes | Light Armor | No Properties |
All Classes, Specializations, and Best Builds
Warrior Class | ||
---|---|---|
Champion | Slayer | Reaper |
Mage Class | ||
Death Caller | Spellblade | Evoker |
Rogue Class | ||
Duelist | Veil Ranger | Saboteur |
All Mage Weapons and Armor
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