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This is a page about the Pokemon Weepinbell in the game Pokemon Mystery Dungeon: Rescue Team DX for Nintendo Switch. Learn Weepinbell's Moves, Abilities, Rescue Camp, Evolution Chain, and which Dungeons Weepinbell can be found in.
Weepinbell | |
---|---|
Type 1 | Type 2 |
Grass | Poison |
Ability | Effect |
---|---|
Chlorophyll | When the Pokemon uses a move during Sunny weather or in Extremely Harsh Sunlight, it uses the move 2 times at once but only consumes PP for 1 use. |
Check out our list on Best Pokemon for the Story to find out which Pokemon are best to recruit!
Lv. | Move | Type | Effect |
---|---|---|---|
Base | Vine Whip | Grass | It damages an enemy. It reaches up to 2 tiles away. |
Base | Growth | Normal | It boosts your Attack and Sp. Atk. During Sunny weather or in Extremely Harsh Sunlight, your stats go up even higher. The stats return to normal when you go to the next floor or step on a Wonder Tile. |
Base | Wrap | Normal | It damages an enemy. It could also cause the enemy to be Bound. |
13 | Sleep Powder | Grass | It makes nearby enemies go to Sleep. But it has no effect on Grass-type Pokemon. |
15 | Poison Powder | Poison | It makes an enemy Poisoned. But it has no effect on Grass-type Pokemon. |
17 | Stun Spore | Grass | It inflicts Paralysis on nearby enemies. But it has no effect on Grass-type Pokemon. |
24 | Acid | Poison | It damages an enemy. It could also lower the enemy's Sp. Def. |
29 | Knock Off | Dark | It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it. |
32 | Sweet Scent | Normal | It gives off a sweet scent that lowers the evasiveness of all enemies in the same room. It could also make enemies' Bellies emptier. |
39 | Gastro Acid | Poison | It causes the Gastro Acid status condition, which removes the effect of the enemy's Ability. |
44 | Razor Leaf | Grass | It damages a Pokemon, even one far away. It has a high critical-hit rate. |
47 | Poison Jab | Poison | It damages an enemy. It could also make the enemy Poisoned. |
54 | Slam | Normal | It damages an enemy. |
58 | Wring Out | Normal | It damages an enemy. The more HP the enemy has, the greater the damage caused by the move. |
Move | Type | Effect |
---|---|---|
Attract | Normal | It makes an enemy Infatuated, which makes the enemy's moves more likely to fail. |
Confide | Normal | It lowers the enemy's Sp. Atk. |
Double Team | Normal | It boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Energy Ball | Grass | It damages a Pokemon, even one far away. It could also lower the enemy's Sp. Def. |
Facade | Normal | It damages an enemy. The damage it causes goes up if you have a bad status. It also prevents your Attack from being lowered when you use this move while you have a Burn. |
Frustration | Normal | It damages an enemy. The less you have opened up to your team, the more powerful this move will be. |
Grass Knot | Grass | It damages an enemy. The heavier the enemy, the greater the damage caused by the move. |
Hidden Power | Normal | It damages an enemy. The move's type changes on each adventure. |
Infestation | Bug | It damages an enemy. It could also cause the Infestation condition. |
Nature Power | Normal | Borrowing power from nature, a variety of damaging moves will be used depending on the scenery of the floor. |
Poison Jab | Poison | It damages an enemy. It could also make the enemy Poisoned. |
Protect | Normal | You'll Protect yourself from enemies' moves. But its chance of failure rises if you use it after you've already used a move that blocks enemies' attacks. |
Reflect | Psychic | You and your teammates in the same room get the Reflect condition, which reduces the damage taken from physical moves. |
Rest | Psychic | You'll get the Napping condition. With the Napping condition, you'll fall asleep, awakening later with all your HP restored and bad statuses healed. |
Return | Normal | It damages an enemy. The more you've opened up to your team, the more powerful this move will be. |
Round | Normal | It damages an enemy. It causes more damage if your teammate in the same room just used the same move. |
Sleep Talk | Normal | If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake. |
Sludge Bomb | Poison | It damages a Pokemon, even one far away. It could also make the enemy Poisoned. |
Solar Beam | Grass | You'll get the Solar Beam condition, which lets you charge power to try a powerful attack on the next turn. During Sunny weather or in Extremely Harsh Sunlight, it charges for an immediate attack on the first turn. But during Rain, Heavy Rain, Hail, or a Sandstorm, the damage will be reduced. |
Substitute | Normal | You'll create a Substitute if you have more than half your max HP. Every time you use this move, your HP decreases. When you create a Substitute, you won't be targeted by enemies, but you can't use moves or items, and you can't restore your HP naturally. |
Sunny Day | Fire | It changes the floor's weather to Sunny. The power of Fire-type moves goes up, and the power of Water-type moves goes down. |
Swagger | Normal | It makes an enemy Confused, but it also sharply raises the enemy's Attack. |
Swords Dance | Normal | It sharply boosts your Attack. The stat returns to normal when you go to the next floor or step on a Wonder Tile. |
Thief | Dark | It damages an enemy. You'll also steal an item that the enemy has. If you can't carry any more items, your attempt to steal will fail. |
Toxic | Poison | It makes the enemy Badly Poisoned. It never misses if used by a Poison-type Pokemon. It will even hit a Pokemon that's used Dig, Fly, or the like. |
Venoshock | Poison | It damages an enemy. Its power goes up if the enemy is Poisoned or Badly Poisoned. |
Tutor | Move | Type | Effect |
---|---|---|---|
Bind | Normal | It damages an enemy. It could also cause the enemy to be Bound. | |
Gastro Acid | Poison | It causes the Gastro Acid status condition, which removes the effect of the enemy's Ability. | |
Giga Drain | Grass | It damages an enemy. It also restores your HP. The greater the damage it causes, the more HP it restores. | |
Knock Off | Dark | It damages an enemy. The power goes up if the enemy has an item. It also knocks the enemy's held item to the floor near it. | |
Seed Bomb | Grass | It damages an enemy. | |
Snore | Normal | If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them Flinch. Keep in mind that nothing will happen if you use it while you're wide awake. | |
Synthesis | Grass | It restores your HP. During Sunny weather or in Extremely Harsh Sunlight, it restores your HP even more. During Rain, Heavy Rain, Hail, or a Sandstorm, the amount regained goes down. | |
Worry Seed | Grass | It changes the target's Ability to Insomnia. The effect wears off when you go to the next floor. |
Pokemon | How to Evolve |
---|---|
Bellsprout | - |
Weepinbell | Evolves from Bellsprout at Lv. 21 |
Victreebel | Evolves from Weepinbell using Evolution Crystals |
This Pokemon can not Mega Evolve.
This Pokemon is not found in any Dungeons.
Rescue Camp | Price |
---|---|
Jungle | 500 |
Cyndaquil | Totodile | Pikachu | Mudkip |
Treecko | Psyduck | Chikorita | Charmander |
Bulbasaur | Torchic | Cubone | Machop |
Eevee | Squirtle | Skitty | Meowth |
Pokemon by Type | ||
---|---|---|
Fire | Water | Grass |
Electric | Ice | Fighting |
Poison | Ground | Flying |
Psychic | Bug | Rock |
Ghost | Dragon | Dark |
Fairy | Steel | Normal |
Weepinbell Learned Moves, Evolution and Locations
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